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4 months ago  ::  Jan 24, 2013 - 5:09PM #1
TheKazu
Date Joined: Dec 31, 2012
Posts: 405

therwise known as "Instants Matter Block" or "Timespiral 2.0"


~Color's Relationship with the Stack~
The stack obviously represents time, and colors treat it as such.

Blue - Blue enjoys playing with time, and thus manipulating cards on the stack. Blue doesn't really care much about the number of cards on the stack, however, and doesn't have much in the way of filling it up. However it can alter the way it progresses, and blue has had this ability ever since the classic counterspell.

Black - Black sees time as a weapon it can use against the opponent. Like blue, it doesn't care quite as much about the number of cards on the stack as other colors (though slightly more than blue), and instead prefers to hurt the opponent based on their relationship with time, i.e, the stack. This is flavorfully represented as black making things age quickly so as to harm them.

White -  White, as the soldier's color, isn't quite as interested in the stack as other colors. However, as the army color, white knows that quick manuvers can be key in battle. Also, in its efforts to undermine black, it has effects controlling the stack and its power.

Red - Red sees time as something fun and powerful and thus likes seeing how it can use it to blow things up. Its a bit similar to blue in that it likes manipulation of the stack, however it isn't nearly as methodical about it and just likes throwing things at it. This randomness can get it in trouble sometimes (red has effects that can backfire if it is in the wrong position on the stack). Finally, Red considers time exciting and likes seeing just how big he can make that stack. The bigger, the more fun! In short, Red manipulates the stack like Blue, and grows the stack like Green, but does both in a rather haphazard but flashy manner.

Green - Green sees time as a natural force and thus a force that should be protected and nurtured. As such, green grows the stack like red, only much more carefully. Green also seeks to protect the stack from manipulation at the hands of Blue, Black, and to an extent, White. 


~Keywords~
Flash - This is incredibly key to the block. All colors have many cards with flash, with slightly less in white.

Affinity for Spells (For each spell on the stack, this card costs less.) - All colors have some of this keyword, though blue has less because it cares more about the manipulation of time than the amount of it which passes.

Warp [cost] (While this card is on the stack, you can pay [cost] and put this card on top of the stack.) - This is Blue's favorite keyword, and Black and Red like it too. None in green, at all.

Timebind - [effect]. This is not technically a keyword (its something like landfall). It does an effect (generally negative) to each player with a spell beneath it in the stack, once for each spell beneath it in the stack.

Instant Tokens - They are alive only while on the stack, and removed immediately afterward. Some spells are "split" into two effects, making them harder to counter and such, and helping grow the stack.

~Noteable Cards~

1. Stacklands. A cycle of lands like the one below:


Tolarian Cove
Land - Island
: Put 1 Instant Token with "Add to your mana pool" on the stack.




2. The Cycle Representing Each Color's Relationship


Time Reversal  
Enchantment
Spells are placed on the bottom of the stack when cast rather than on top.




Time Limit
Enchantment
No more than 1 spell can be on the stack at a time.




Time Slaver
Enchantment
The first time you cast a spell each turn, each player must discard 1 card for each spell they control under it on the stack.




Time Bolt
Enchantment
The first time you resolve a spell each turn, deal x damage to target creature or player where x is the number of spells you control on the stack.




Collecting Time
Enchantment
During each upkeep, put two Instant Tokens on the stack with "add to your mana pool."




Potential? Mechanic updates? Card ideas? Fixes?  

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4 months ago  ::  Jan 24, 2013 - 5:19PM #2
Shazzeh
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Date Joined: Feb 18, 2008
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The lands should probably not have basic land types (since then they would be able to just tap for mana like a normal land). I don't know how I feel about mana production being possible to Force Spike , though.

Time Bolt is amazing and I love it. The rest are less interesting; the white and blue ones are pretty much the same thing ("nothing can be responded to").

Normal affinity only counts permanents that you control. Obviously you can broaden the definition to allow affinity for spells but if you want it to count your opponent's stuff as well you should use a new keyword.
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4 months ago  ::  Jan 24, 2013 - 5:28PM #3
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,546
stacks aren't going to happen that often unless there is incntive to cast low casting cost spells and abilities
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4 months ago  ::  Jan 25, 2013 - 6:41PM #4
dtolle
Date Joined: Dec 24, 2012
Posts: 919
From the sounds of the stack interactions are the incentive for casting cheap spells.
I think the idea behing the lands with the instant token and basic land is that you can just produce the mana, or you can risk it being countered to build the stack for your other effects. Seems intriguing, though I already have a weakness for the stack matters. The biggest downside to this whole thing is that in MtG, the stack is sorta taboo. Only 22 cards refer to it, and all but 4 or 5 of those have split second. 
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4 months ago  ::  Jan 25, 2013 - 8:34PM #5
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
Your names aren't pretentious enough.  Replace each instance of "time" with "temporal".
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4 months ago  ::  Jan 26, 2013 - 6:53AM #6
Mown
Date Joined: Apr 28, 2008
Posts: 16,683
I'm not going to tell you this is is a good idea, but some things:
1) Abilities go on the stack. Why not use this more? For instance, the land could just be ": Add to target player's mana pool. (This isn't a mana ability, and enters the stack.)"? It's not a mana ability because they can't target, for what it's worth.
2) Warp could be "Warp (You may cast this spell for its warp cost while it's on the stack, before it resolves.)", potentially with an instant speed clause.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Jan 26, 2013 - 7:32AM #7
IceMetalPunk
Date Joined: Aug 21, 2012
Posts: 1,052

Jan 26, 2013 -- 6:53AM, Mown wrote:

2) Warp could be "Warp (You may cast this spell for its warp cost while it's on the stack, before it resolves.)", potentially with an instant speed clause.



But then it wouldn't remove the one already on the stack...your version would basically duplicate the spell. That's not the same.

If you wanted to change the wording, it would be more like this:

"Warp (You may pay this spell's warp cost while it's on the stack, any time you could play an instant. If you do, exile this spell and cast it again without paying its mana cost.)"

But I see nothing wrong with the original wording if it's already in a stack-matters block.

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Mar 21, 2013 -- 1:18PM, ChaosLight wrote:

I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.

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4 months ago  ::  Jan 26, 2013 - 8:27AM #8
Mown
Date Joined: Apr 28, 2008
Posts: 16,683

Jan 26, 2013 -- 7:32AM, IceMetalPunk wrote:

Jan 26, 2013 -- 6:53AM, Mown wrote:

2) Warp could be "Warp (You may cast this spell for its warp cost while it's on the stack, before it resolves.)", potentially with an instant speed clause.



But then it wouldn't remove the one already on the stack...your version would basically duplicate the spell. That's not the same.



Why? It never happens when you cast it from your hand, graveyard, library... Why would the stack be different? It's just another zone.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Jan 26, 2013 - 8:28AM #9
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,373
No, it wouldnt create a copy, you'd be casting it from the stack, just as you can cast cards from the graveyard, it removes it from where it is and moves it to the top of the stack, but even better, it will trigger anything for casting things.
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4 months ago  ::  Jan 26, 2013 - 8:28AM #10
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,373
Beaten by 37 seconds.
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