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4 months ago ::
Jan 24, 2013 - 3:11AM
#1
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Date Joined:
Jul 13, 2008
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Commons (in no particular order) 1. Angelic Edict Extemely useful removal 2. Cloudfin Raptor Great Simic card 3. Hands of Binding Essential Dimir card. 4. Shadow Alley Denizen Another really strong Dimir card. 5. Ivy Lane Denizen This guy will be under-valued at first. 6. Kingpin's Pet I really like this card for Orzhov 7. Skyknight Legionnaire Just solid 8. Wojek Halberdiers Scary battalion card. 9. Zhur-Taa Swine Super solid core Gruul card 10. Prophetic Prism This will be really useful! Uncommons:1. Dimir Keyrune Dimir needs cards like this and it will be sought after in draft. 2. Zameck Guildmage duh 3. Vizkopa Guildmage Makes extort ridiculous, this guy is going to be scary in the way rix maadi guildmage was. 4. Urban Evolution Draw three cards and play a land...yes please! 5. Skarrg Guildmage This guy will be nice for when you are top decking. Pump your lands and send them in 6. One thousand lashes Arrest/Stab Wound hybrid 7. Nimbus Swimmer Huge flier at uncommon 8. Aetherize This may also be under-rated but not for too long. 9. Elusive Krasis Pretty obvious 10. Boros Charm Best charm (Wow there were A LOT of uncommons that I could have put on this list!) Rares:1. Nightveil Specter 2. RubbleHulk 3. Obzedat, Ghost Council 4. Master Biomancer 5. deathpact Angel 6. Consuming aberration 7. Aurelia, the warleader 8. Angelic Skirmisher 9. Aurelia's fury 10. Alms Beast This is a very early first look from my opint of view, there were several cards I wasn't rock-solid on. What do you guys think?
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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4 months ago ::
Jan 24, 2013 - 4:15AM
#2
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Date Joined:
Jun 15, 2007
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Again, haven't got time for a full post but Orzhov Charm may be one of the best cards in the set, period and is, in my opinion, easily the best uncommon. Kill any creature for   ?
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4 months ago ::
Jan 24, 2013 - 6:14AM
#3
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Date Joined:
Jun 25, 2012
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4 months ago ::
Jan 24, 2013 - 6:56AM
#4
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Guardian of the Gateless would be in my top 10 uncommons. I think Rubblebelt Raiders or Assemble the Legion could be in the top 10 rares. I also think Madcap Skills is going to be pretty great in limited.
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4 months ago ::
Jan 24, 2013 - 7:27AM
#5
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Date Joined:
Sep 20, 2012
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4 months ago ::
Jan 24, 2013 - 8:20AM
#6
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Date Joined:
Oct 11, 2007
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I think your commons list is great. Maybe a numbers 11 and 12 honorable mentions would be basilica guards and syndic of tithes , I see them as essential orzhov cards to help survive early aggressive decks, which will be common.
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4 months ago ::
Jan 24, 2013 - 9:22AM
#7
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Date Joined:
Nov 18, 2012
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Shadow lane denizen does not belong in the top 10, and neither do aetherize or vizkopa guildmage, denizen because dimir doesn't run that many creatures, aetherize because it's a purely defensive bounce spell, and vizkopa guildmage because Orzhov doesn't beat down that often.
Oh yeah, and you missed orzhov charm and bane alley broker.
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4 months ago ::
Jan 24, 2013 - 9:48AM
#8
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Date Joined:
Jul 13, 2008
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bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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4 months ago ::
Jan 24, 2013 - 10:08AM
#9
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I think Gridlock fares better than Aetherize for the offensive utility. I think Orzhov Keyrune is a runner for one of the top uncommons, depending on how much support bleeder actually has in order to become a strong strategy. Ghor-Clan Rampager is almost as strong as Rubblehulk due to passing Trample along with +4/+4. Doubling up on those guys is going to win games.
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4 months ago ::
Jan 24, 2013 - 10:12AM
#10
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Date Joined:
Jul 13, 2008
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bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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