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Switch to Forum Live View Very early (too early = P) Top Ten lists...your thoughts are wanted!
4 months ago  ::  Jan 24, 2013 - 3:11AM #1
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,623
Commons (in no particular order)

1. Angelic Edict   Extemely useful removal
2. Cloudfin Raptor   Great Simic card
3. Hands of Binding Essential Dimir card.
4. Shadow Alley Denizen Another really strong Dimir card.
5. Ivy Lane Denizen This guy will be under-valued at first.
6. Kingpin's Pet I really like this card for Orzhov
7. Skyknight Legionnaire Just solid
8. Wojek Halberdiers Scary battalion card.
9. Zhur-Taa Swine Super solid core Gruul card
10. Prophetic Prism This will be really useful!

Uncommons:

1. Dimir Keyrune Dimir needs cards like this and it will be sought after in draft.
2. Zameck Guildmage duh
3. Vizkopa Guildmage Makes extort ridiculous, this guy is going to be scary in the way rix maadi guildmage was.
4. Urban Evolution Draw three cards and play a land...yes please!
5. Skarrg Guildmage This guy will be nice for when you are top decking. Pump your lands and send them in
6. One thousand lashes Arrest/Stab Wound hybrid
7. Nimbus Swimmer Huge flier at uncommon
8. Aetherize This may also be under-rated but not for too long.
9. Elusive Krasis Pretty obvious
10. Boros Charm Best charm

(Wow there were A LOT of uncommons that I could have put on this list!)

Rares:

1. Nightveil Specter
2. RubbleHulk
3. Obzedat, Ghost Council
4. Master Biomancer
5. deathpact Angel
6. Consuming aberration
7. Aurelia, the warleader
8. Angelic Skirmisher
9. Aurelia's fury
10. Alms Beast

This is a very early first look from my opint of view, there were several cards I wasn't rock-solid on.

What do you guys think?
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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4 months ago  ::  Jan 24, 2013 - 4:15AM #2
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
Again, haven't got time for a full post but Orzhov Charm may be one of the best cards in the set, period and is, in my opinion, easily the best uncommon.  Kill any creature for ?
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4 months ago  ::  Jan 24, 2013 - 6:14AM #3
TomV
Date Joined: Jun 25, 2012
Posts: 130

Jan 24, 2013 -- 3:11AM, Urzasapprentice wrote:

Uncommons:

1. Dimir Keyrune Dimir needs cards like this and it will be sought after in draft.
2. Zameck Guildmage duh
3. Vizkopa Guildmage Makes extort ridiculous, this guy is going to be scary in the way rix maadi guildmage was.
4. Urban Evolution Draw three cards and play a land...yes please!
5. Skarrg Guildmage This guy will be nice for when you are top decking. Pump your lands and send them in
6. One thousand lashes Arrest/Stab Wound hybrid
7. Nimbus Swimmer Huge flier at uncommon
8. Aetherize This may also be under-rated but not for too long.
9. Elusive Krasis Pretty obvious
10. Boros Charm Best charm

(Wow there were A LOT of uncommons that I could have put on this list!)

What do you guys think?


You forgot the 4cmc uncommon read green 4/4 creature, bloodrush 2cmc... with TRAMPLE.

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4 months ago  ::  Jan 24, 2013 - 6:56AM #4
re4leonkennedy
Date Joined: Nov 1, 2009
Posts: 1,161
Guardian of the Gateless would be in my top 10 uncommons. I think Rubblebelt Raiders or Assemble the Legion could be in the top 10 rares. I also think Madcap Skills is going to be pretty great in limited.
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4 months ago  ::  Jan 24, 2013 - 7:27AM #5
MyPouf
Date Joined: Sep 20, 2012
Posts: 150

Jan 24, 2013 -- 6:56AM, re4leonkennedy wrote:

Guardian of the Gateless would be in my top 10 uncommons. I think Rubblebelt Raiders or Assemble the Legion could be in the top 10 rares. I also think Madcap Skills is going to be pretty great in limited.


Totally agree with the Guardian of the Gateless . I would put it in TOP5. It's nearly impossible to attack into it profitably. It can wreck a full army by itself. Add a Furious Resistance to it and your opponent will scoop.

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4 months ago  ::  Jan 24, 2013 - 8:20AM #6
krarks_pinky
Date Joined: Oct 11, 2007
Posts: 776
I think your commons list is great. Maybe a numbers 11 and 12 honorable mentions would be basilica guards and syndic of tithes , I see them as essential orzhov cards to help survive early aggressive decks, which will be common.
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4 months ago  ::  Jan 24, 2013 - 9:22AM #7
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
Shadow lane denizen does not belong in the top 10, and neither do aetherize or vizkopa guildmage, denizen because dimir doesn't run that many creatures, aetherize because it's a purely defensive bounce spell, and vizkopa guildmage because Orzhov doesn't beat down that often.

Oh yeah, and you missed orzhov charm and bane alley broker. 
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4 months ago  ::  Jan 24, 2013 - 9:48AM #8
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,623

Jan 24, 2013 -- 9:22AM, Catotheyounger wrote:

Shadow lane denizen does not belong in the top 10, and neither do aetherize or vizkopa guildmage, denizen because dimir doesn't run that many creatures, aetherize because it's a purely defensive bounce spell, and vizkopa guildmage because Orzhov doesn't beat down that often.

Oh yeah, and you missed orzhov charm and bane alley broker. 




I wouldn't include Bane alley broker .

Orzhou Charm is definetely a great card, I was hoping to highlight great cards that people aren't looking at as well.

Shadow Lane Denizen will be a really good Dimir card.

I (as well as some pretty strong pros) really like aetherize .

VIzkopa guildmage will be MUCH more powerful than you think, Orzhov doesn't need to do any "beating" for this mage to be ridiculous.

bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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4 months ago  ::  Jan 24, 2013 - 10:08AM #9
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790
I think Gridlock fares better than Aetherize for the offensive utility.

I think Orzhov Keyrune is a runner for one of the top uncommons, depending on how much support bleeder actually has in order to become a strong strategy.

Ghor-Clan Rampager is almost as strong as Rubblehulk due to passing Trample along with +4/+4.  Doubling up on those guys is going to win games.

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4 months ago  ::  Jan 24, 2013 - 10:12AM #10
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,623

Jan 24, 2013 -- 10:08AM, FirstTurnKill wrote:

I think Gridlock fares better than Aetherize for the offensive utility.

I think Orzhov Keyrune is a runner for one of the top uncommons, depending on how much support bleeder actually has in order to become a strong strategy.

Ghor-Clan Rampager is almost as strong as Rubblehulk due to passing Trample along with +4/+4.  Doubling up on those guys is going to win games.




I think you're right about Ghor-Clan Rampager he's very solid. The uncommons are really strong in this set, so forgive me throwing ten out there, it's pretty easy to nit pick it but that's sort of what i wanted you guys to do anyway and help with some of your own ideas.

I think people are really underestimating Aetherize its going to wreck havoc on Gruul (blodrush), Dimir (ciphered creatures) and Simic(creatures with counters) plus you need the mana and time to recast them all!

bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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