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4 months ago ::
Jan 23, 2013 - 9:17PM
#1
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Date Joined:
Feb 11, 2010
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Firewing Phoenix How does this work. Can you pay the cost at anytime of 4 mana and rfeturn it to your hand? The question came up where if you can play that ability from your graveyard, then why can't you play any ability from the graveyard. Or, do you have to play that at the exact time it dies and enters the graveyard. Thanks.
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4 months ago ::
Jan 23, 2013 - 9:21PM
#2
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Date Joined:
Sep 17, 2005
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Firewing Phoenix How does this work. Can you pay the cost at anytime of 4 mana and rfeturn it to your hand?
Anytime you have priority yes.
The question came up where if you can play that ability from your graveyard, then why can't you play any ability from the graveyard.
Because most abilities only work on the battlefield. This ability is one of the exceptions:
112.6k An ability whose cost or effect specifies that it moves the object it’s on out of a particular zone functions only in that zone, unless that ability’s trigger condition, or a previous part of that ability’s cost or effect, specifies that the object is put into that zone.
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4 months ago ::
Jan 23, 2013 - 9:22PM
#3
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Date Joined:
Aug 13, 2001
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Please autocard. [c ]Firewing Phoenix[/c ] = Firewing Phoenix You can play the ability any time it's in the graveyard. Most abilities of permanents can only be played while that permanent is on the battlefield. However, there is a long list of exceptions to this rule and this is one of them. Since this ability specifically says to use it from the graveyard, you can do so (and in fact that is the only place it can be played from). That doesn't mean you can do so with other abilities that don't specifically say that. I'll paste in the list as soon as I find it, if no-one beats me to it. EDIT: Here it is, in an sblock because this could choke a moose. Spoiler:
Show
112.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as follows: 112.6a Characteristic-defining abilities function everywhere, even outside the game. (See rule 604.3.) 112.6b An ability that states which zones it functions in functions only from those zones. 112.6c An object’s ability that allows a player to pay an alternative cost rather than its mana cost functions in any zone in which its mana cost can be paid (which, in general, means it functions on the stack). An object’s ability that otherwise modifies what that particular object costs to cast functions on the stack. 112.6d An object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast. 112.6e An object’s ability that restricts or modifies what zones that particular object can be played or cast from functions everywhere, even outside the game. 112.6f An object’s ability that states it can’t be countered or can’t be countered by spells and abilities functions on the stack. 112.6g An object’s ability that modifies how that particular object enters the battlefield functions as that object is entering the battlefield. See rule 614.12. 112.6h An object’s ability that states counters can’t be placed on that object functions as that object is entering the battlefield in addition to functioning while that object is on the battlefield. 112.6i An object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid. 112.6j A trigger condition that can’t trigger from the battlefield functions in all zones it can trigger from. Other trigger conditions of the same triggered ability may function in different zones. Example: Absolver Thrull has the ability “When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment.” The first trigger condition functions from the battlefield and the second trigger condition functions from the exile zone. (See rule 702.53, “Haunt.&rdquo 112.6k An ability whose cost or effect specifies that it moves the object it’s on out of a particular zone functions only in that zone, unless that ability’s trigger condition, or a previous part of that ability’s cost or effect, specifies that the object is put into that zone. Example: Reassembling Skeleton says “{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.” A player may activate this ability only if Reassembling Skeleton is in his or her graveyard. 112.6m An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific Constructed format. However, such an ability can’t affect the format legality of a card, including whether it’s banned or restricted. The current Magic: The Gathering Tournament Rules can be found at www.wizards.com/wpn/Events/Rules.aspx. 112.6n Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, “Emblems”; rule 901, “Planechase”; rule 902, “Vanguard”; and rule 904, “Archenemy.”
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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4 months ago ::
Jan 23, 2013 - 9:31PM
#4
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Date Joined:
Feb 11, 2010
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Anytime you have priority yes.
ok, wait now.. what you said I completely understand and that is what I thought. But, now you say 'Anytime YOUhave priority'. Well, I thought abilities could be cast like an instant, so.. in that case, even if your opponent has priority on his turn, you still should be able to cast that ability..correct?
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4 months ago ::
Jan 23, 2013 - 9:34PM
#5
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Date Joined:
Sep 17, 2005
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Anytime you have priority yes.
ok, wait now.. what you said I completely understand and that is what I thought. But, now you say 'Anytime YOUhave priority'. Well, I thought abilities could be cast like an instant, so.. in that case, even if your opponent has priority on his turn, you still should be able to cast that ability..correct?
You can activate it under the same timing as casting an instant. Players trade priority back and forth each step of every turn. So even if it is your opponent's turn your will get priority at least once in each step of the turn.
Basically, any time you do something its because you have priority, although there are a few exceptions.
You can read more about it in the FAQ at the top of this forum.
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4 months ago ::
Jan 23, 2013 - 9:36PM
#6
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Date Joined:
Feb 11, 2010
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ok, thanks peeps.. that's really helpfull. Man, this forum is GREAT!! lol
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4 months ago ::
Jan 24, 2013 - 4:41AM
#7
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Date Joined:
Oct 29, 2007
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even if your opponent has priority on his turn, you still should be able to cast that ability..correct?
no, not until they pass you priority
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJDJ VortexDCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320 Wit found in Rules Q&ARPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?" My Wife's Makeup Artist Page <-- cool stuff - check it out
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4 months ago ::
Jan 24, 2013 - 7:55AM
#8
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Date Joined:
Jun 21, 2006
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even if your opponent has priority on his turn, you still should be able to cast that ability..correct?
no, not until they pass you priority
The OP's remark probably implies he did not know he'd get Priority even during opponent's turn, as Rudolf observed.
«Dystocracy : A system of government in which corrupt leadership colludes with dishonest bankers and greedy elites in order to ensure that productive members of society –people who actually do useful work- bear the greatest share of taxes while gaining the least benefit possible.»
Sounds familiar?
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4 months ago ::
Jan 24, 2013 - 8:03AM
#9
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Date Joined:
Oct 29, 2007
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116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, he or she announces what mana is there. Then the next player in turn order receives priority.
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJDJ VortexDCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320 Wit found in Rules Q&ARPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?" My Wife's Makeup Artist Page <-- cool stuff - check it out
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