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4 months ago  ::  Jan 23, 2013 - 5:26PM #1
Vektor480
Date Joined: Apr 5, 2008
Posts: 18,652
Let's suppose that with the announcement of Dragon's Maze, Wizards of the Coast revealed a new card subtype shortly after. The subtype is "Maze" and it goes on lands. This is where you come in. How do you think it would play? What do you think it does?

Rules:
  • Design a card with the type Land and subtype Maze.
  • Give the subtype an identity and a mechanic.
  • Do your best to translate how it becomes a theme in the next block.


>>Bonus!<<
Make a creature called Mazemancer.

I'll grade subscriptions when I feel like I've gotten enough (something around 10) and will give points from 0 to 5 to each criteria.
Ok guys do your best!
OMG click HERE! OMG!
How to autocard and use decklist format  ---> Show
For autocarding, write [c][/c] with the name of the card inside it.

[c]Island[/c] = Island

For linking a card to Gatherer without writting the name of said card for readers, use the autocard brackets together with and equal sign and right the name of the real card. Then put the message you want inside the tags, like you would do with autocarding. Like this:

[c=Curse of the Cabal]Captain Never-resolves[/c] = Captain Never-resolves

For using the decklist format, follow this:
[deck]
4* Terramorphic Expanse
4* Evolving Wilds
...
[/deck]

It equals:

4 x Terramorphic Expanse
4 x Evolving Wilds
...



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Jan 14, 2012 -- 5:42PM, Vektor480 wrote:

I like storm crow because I really like crows in real life, as an animal, and the card isn't terribly stupid, but packs a good deal of nostalgia and also a chunck of the game's history. So it's perhaps one of the cards I have most affection to, but not because "lol storm crow is bad hurr hurr durr".


Listen to my SoundCloud while you read my signature.
  The Island, Come And See, The Landlord's Daughter, You'll Not Feel The Drowning - The Decemberists by vimschy



Quizzles Show




Quotes Show

Mar 17, 2011 -- 10:28PM, Qmark wrote:

Mar 17, 2011 -- 10:15PM, ROBRAM89 wrote:

Although I do assume you deliberately refer to them (DCI) as The Grand Imperial Convocation of Evil just for the purposes of making them sound like an ancient and terrible conspiracy.

Now, now.
1994 doesn't quite qualify as "ancient".


Oct 11, 2011 -- 9:43PM, Tevish_Szat wrote:

Oh, it's a brilliant plan.  You see, Bolas was travelling through shadowmoor, causing trouble, when he saw a Wickerbough Elder with its stylin' dead scarecrow hat.  Now, Bolas being Bolas took the awesome hat and he put it on his head, but even with all his titanic powers of magic he couldn't make it fit.  He grabbed some more scarecrows, but then a little kithkin girl asked if he was trying to build a toupee.  "BY ALL THE POWERS IN THE MULTIVERSE!" he roared, "I WILL HAVE A HAT WORTHY OF MY GLORY." and so he went through his Dark Lore of Doom (tm) looking for something he could make into a hat that would look as stylish on him as a scarecrow does on a treefolk.  He thought about the Phyrexians, but they were covered in goopy oil that would make his nonexistant hair greasy.  He Tried out angels for a while but they didn't sit quite right.  Then, he looked under "e" (because in the Elder Draconic alphabet, "e" for Eldrazi is right next to "h" for Hat) in his Dark Lore of Doom and saw depictions of the Eldrazi, and all their forms.
"THIS SHALL BE MY HAT!" he declared, poking a picture of Emrakul, "AND WITH IT I WILL USHER IN A NEW AGE OF DARKNESS -- ER, I MEAN A NEW AGE OF FASHION!"

And so Nicol Bolas masterminded the release of the Eldrazi.


Feb 25, 2012 -- 2:54PM, Mown wrote:

Rhox War Monk just flips pancakes, and if games have told us anything, it's that food = life.


Jul 11, 2011 -- 10:47PM, Qmark wrote:

Jul 11, 2011 -- 10:36PM, SleetFox wrote:

This thread has gotten creepy.  XP

Really?
Really?

The last couple days have been roughly every perverse fetish imaginable, but it only got "creepy" when speculation on Mother of Runes's mob affiliation came up?


Jun 26, 2011 -- 5:52AM, MrQuizzles wrote:

Jun 26, 2011 -- 4:59AM, Mown wrote:

Jun 26, 2011 -- 4:44AM, skeindubh wrote:


4 tropical island
4 savannah
4 bayou
4 taiga
4 savannah


Nice mana base.
Not really.



Yeah, really. If my deck was going to cost $1000+, I'd at least make it good.


May 2, 2011 -- 8:18AM, desolation_masticore wrote:

I like to think up what I consider clever names for my decks, only later to be laughed at by my wife. It kills me a little on the inside, but thats what marriage is about.


Apr 3, 2011 -- 1:39AM, DrWorm wrote:

Apr 3, 2011 -- 12:02AM, crazysamaritan wrote:

Of course, the best use [of tolaria west ] is transmuting for the real Tolaria.



Absolutely.  I used to loose to my buddy's Banding deck for ages, it was then that I found out about Tolaria , and I was finally able win my first game.


Aug 30, 2011 -- 5:17PM, Maraxas-of-Keld wrote:

WOAH

wait wait wait

Aug 30, 2011 -- 5:07PM, RPJesus wrote:

You know, being shallow and jusdgmental aside, "I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

"I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

Jon infiltrated his way into OKCupid dates



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

Jon infiltrated



OH MY GOD


Nov 22, 2011 -- 3:52PM, Pontiac wrote:

The only way I'd cast this card is into a bonfire.


Oct 10, 2011 -- 8:55PM, Glasir wrote:

The short answer is that there's no rule barring annoying people from posting, but there a rule barring us from harassing them about it.


Jan 21, 2011 -- 7:11AM, Qmark wrote:


Browbeat is a card that is an appropriate deck choice when there's no better idea available.
"No better idea available" was pretty much the running theme of Odyssey era.


Jul 10, 2012 -- 11:28AM, Dragon_Nut wrote:

Or perhaps it was a more straightforward comment indicating a wish for you to be bitten (Perhaps repeatedly) by a small yet highly venomous arachnid.



Aug 3, 2011 -- 6:46PM, ChaosLight wrote:

You're an idiot, and I'm in no mood for silliness.


Oct 10, 2011 -- 7:30PM, Vektor480 wrote:

Oct 10, 2011 -- 5:53PM, Rubik wrote:

You just... Vektor it.


That's the answer to everything.


Jan 17, 2011 -- 6:16PM, Maraxas-of-Keld wrote:

Jan 17, 2011 -- 5:58PM, Ragnarokio wrote:


I think the problem is that you don't exist.


This would sound great out of context!


Dec 19, 2011 -- 9:07PM, Dilleux_Lepaire wrote:

Modern is like playing a new tournament every time : you build a deck, you win with it, don't bother keeping it. Just build another, its key pieces will get banned.


Aug 4, 2011 -- 2:15PM, Mown wrote:

Aug 4, 2011 -- 1:45PM, Suudsu2200 wrote:


I specifically remember posting a thread when I was just a witty bitty noob.


You make it sound like that's still not the case.


Jan 4, 2011 -- 3:04AM, Niklor wrote:

Rap is what happens when the c from crap is taken away.


Doug Beyer:

But sometimes it's also challenging. Because sometimes OH MY GOD, WHAT THE HELL IS THIS THING?


Mar 20, 2012 -- 1:32PM, Terti wrote:

Flashforward five thousand years (Click for atmosphere) :


Aug 15, 2011 -- 8:06PM, Veslfen wrote:

to paraphrase Jeff Goldblum, Vektor finds a way.


Aug 1, 2011 -- 12:35AM, Ragnarokio wrote:

when in rome RAPE AND PILLAGE


Jan 31, 2012 -- 11:23AM, TchainT wrote:

I always find it helpful when im angry to dress up in an owl costume and rub pennies all over my body in front of a full body mirror next to the window.


Dymecoar:

Playing Magic without Blue is like sleeping without any sheets or blankets.  You can do it...but why?


Omega137:

Me: "I love the moment when a control deck stabilizes. It feels so... right."
Omega137: "I like the life drop part until you get there, it's the MtG variant of bungee jumping"


Zigeif777:

Just do it like Yu-Gi-Oh or monkeys: throw all the crap you got at them and hope it works or else the by-standers (or opponents) just get dirty and pissed.


Apr 1, 2011 -- 10:29AM, JustTerrorIt wrote:

Apr 1, 2011 -- 10:09AM, quadibloc wrote:

It's true that Alpha and Beta didn't contain any cards like Tarmogoyf , Darksteel Colossus , or Platinum Angel . It just contained weak, insignificant cards like Black Lotus , Mox Sapphire , and Time Walk .


Normally it's difficult to pick up on your jokes/sarcasm. But this one's pretty much out there. Good progress. You have moved up to Humanoid. You'll be Human in no time.


Sep 26, 2010 -- 5:11PM, Test-Subject_217601 wrote:

Sep 26, 2010 -- 5:06PM, NeoMint wrote:

I didn't know Samurai were known to be able to cut down whole armies...


They can when they're using lightsabers !


Sep 19, 2011 -- 11:59AM, Sebanovich wrote:

Sep 19, 2011 -- 11:54AM, Long_Con wrote:

My wife brought home a baby black squirrel they found on a horse track and cared for it for a few days.  We named it Grixis, but it died. 


Unearth it!


Jan 15, 2011 -- 8:07PM, Maraxas-of-Keld wrote:

I'm a Da Vinci Neurok.





And I'm on Magic Arcana. How about you?
Oh, by the way, I'm also on From the Lab now.
Twice, actually. And now with my own submited decklist!
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4 months ago  ::  Jan 23, 2013 - 5:44PM #2
eddned
Date Joined: Sep 14, 2011
Posts: 958
Mazes can do something called 'confuse' creatures. Confused creatures can't attack or block until end of turn.
This would of course represent people being lost in the maze. As well as mazes, I forsee other spells that interact with 'confused' creatures.

Living Maze
Land-Maze
~ enters the battlefield tapped.
: Confuse target creature you control. Put a delight counter on ~
: Add to your mana pool for each delight counter on ~
It enjoyed watching people lost, especially if they never got out.

Magemancer
Creature- Human Wizard
Magemancer's power is equal to one plus the number of confused creatures
Magemancer's toughness is equal to two plus the number of confused creatures.
1+X/2+X
[*c]Island[*/c] minus the * = Island
Really. You need to know this.

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We are the Izzet
Some think we are scattered after the disappearance of Niv-Mizzet
He is connected to us by the firemind
He has formulated a master plan
Before, we were just experimenters, looked down upon
Now we have a greater purpose
This bit is random
And so is this
Yeah
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4 months ago  ::  Jan 23, 2013 - 7:09PM #3
SimonGlume
Date Joined: Feb 3, 2012
Posts: 1,008
Golgari Maze
Land - Maze
~ enters the battlefield tapped. 
: Add  or to your mana pool.
Abduct - Exile target creature you control to return ~ from your graveyard to the battlefield.

Mazemancer 
Creature - Human Wizard
Flash
If ~ is exiled using any maze land card, return Mazemancer to the battlefield at the beginning of the next end step.
1/2
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4 months ago  ::  Jan 23, 2013 - 10:18PM #4
altimis
Date Joined: Jan 20, 2011
Posts: 4,932
Mazes don't do anything on their own, much like gates. But get a group of mazes, and you start getting some fun abilities.

Mazes are lands.
It taps for mana. (land)
It taps, along with other mazes, for an additional effect. (maze)
***You can only activate, one maze ability per turn (usually) and you'll see why.***

Narrowing Bridges --
Land - Maze (U)

Narrowing Bridges enters the battlefield tapped.
: Add to your mana pool.
Tap each untapped maze you control: If you tapped two or more mazes this way, choose an attacking creature, and a blocking creature. Untap and remove all other creatures from combat. (One doesn't have to be blocking or blocked by the other.)

Niv Mizzet found it increasingly entertaining that goblins would charge night and day, repeatedly dropping off into the ocean.


In sort,
Each maze taps for a color.
Each maze has a "Tap each maze you control:" ability. This allows for different effects to take place, but only one each turn. It really plays with the concept of a maze crafted by a Dracogenius.
NOTE: You need at least TWO mazes otherwise you can't activate the second ability at all.

Also note, that mazes wouldn't exactly be powerful effects given that if you controlled exactly two you could trigger them essentially as , : effect... but that also allows them to spread into common much easier.

Finally, mazes will tend towards combat related shenanigans. Not all the same, but they will trigger around the same time (with [maybe] a few exceptions with the rare mazes). The next block will be a heavy combat themed block.

Mazemancer --
Creature - Dragon Wizard (R)

Flying
Activated abilities of mazes cannot be activated.
: You may pay . If you do, detain each creature you don't control. Otherwise, detain target creature.

Niv Mizzet was not the only dragon with a mind for experimentation...
4 / 4
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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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4 months ago  ::  Jan 24, 2013 - 4:38AM #5
Mown
Date Joined: Apr 28, 2008
Posts: 16,648

Jan 23, 2013 -- 10:18PM, altimis wrote:

NOTE: You need at least TWO mazes otherwise you can't activate the second ability at all.



This isn't true. Null Brooch doesn't require you to have cards in your hand to active, for example. Your activated ability just requires that you tap each maze you currently have.
However, since tapping it is part of the activation cost, that won't work either, since you can't tap an already tapped permanent, so the ability itself can never be activated, regardless of other mazer or not.

Normally I don't comment on contest entries, but rules knowledge is sort of different territory.


Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Jan 24, 2013 - 5:23AM #6
altimis
Date Joined: Jan 20, 2011
Posts: 4,932

Jan 24, 2013 -- 4:38AM, Mown wrote:

Jan 23, 2013 -- 10:18PM, altimis wrote:

NOTE: You need at least TWO mazes otherwise you can't activate the second ability at all.



This isn't true. Null Brooch doesn't require you to have cards in your hand to active, for example. Your activated ability just requires that you tap each maze you currently have.
However, since tapping it is part of the activation cost, that won't work either, since you can't tap an already tapped permanent, so the ability itself can never be activated, regardless of other mazer or not.

Normally I don't comment on contest entries, but rules knowledge is sort of different territory.




It was supposed to say 'other'
If necessary I can add the can only be activated if you tapped two or more gates this way. I'll work arounf that, because it's inelegant.
You have to pay the cost, otherwise you can't do something: Rummaging Goblin . But I can understand how mine is different.

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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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4 months ago  ::  Jan 24, 2013 - 5:57AM #7
Zokorad
Date Joined: Sep 26, 2011
Posts: 2,860
Selesnya Outpost
Land - Maze [u]
~ enters the battlefield tapped. 
: Add or to your mana pool.
: Target Green or White Creature you control becomes a guard on ~.
Creatures guarding ~ get +1/+1 and have Vigilance.

Other Guilds:

Azorius: +1/+1 Flying
Dimir: Unblockable
Rakdos: +1/+0 Intimidate
Gruul: +1/+1 Trample
Simic: +1/+1 Hexproof
Izzet: +2/+0 Non-Basic, Non-Gate Landwalk
Boros: +1/+0 First Strike
Orzhov: +1/+1 Lifelink
Golgari: +0/+1 Deathtouch

Most creatures can only guard 1 maze at a time.
 
Mazemancer
Creature - Shapeshifter Wizard [R]
~ is all colors.
~ can guard any number of mazes.
~ has Power and toughness equal to Three times the amount of Mazes it is guarding plus 4.
X/X
Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
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4 months ago  ::  Jan 24, 2013 - 5:59AM #8
Dr_Demento
Date Joined: Jun 28, 2008
Posts: 8,276
Do you know what everyone loved? 
Loci

Mazes take their cue from loci because everyone knows the bigger a maze gets the harder it is. They also all tap for colorless because they otherwise would probably get silly fast.

Hall of Mirrors
Land - Maze (C)
: Add to your mana pool.
, : target creature gets -X/-0 until end of turn, where X is the number of mazes you control. 
"Carnival games waste their time showing wanderers their own image, I just show them them the sun. Call it a stroke of brilliance" - Oszus, Mazemaster

(art: Soldier sheilding his face from hundreds of mirrors all reflecting a massive glare at his face)

Dead End
Land -Maze (U)
: Add to your mana pool.
, : Target attacking creature without flying gets -0/-X until end of turn, where X is the number of mazes you control. Sacrifice Dead End.
"Most find the third dimension of the maze to be a surprise, but their thoughts don't tend to linger on it." - Oszus, Mazemaster

(art: Some creature falling into a pit. Some very surprised creature)
 
Heart of Mercy
Legendary Land - Maze (R)
: Add to your mana pool.
: Until end of turn, Heart of Mercy becomes an X/X red Minotaur creature with Vigilance, where X is the number of Mazes you control. It's still a land. 
"Fear not the guardian of the maze, for it shepards the lost to the end" - Oszus, Mazemaster

(Just the shadow of a giant minotaur being cast from around the corner)

I could probably make more mazes, but I can't see there being room for more in a small set, and as ridiculously fun as Maze.dec would be, it would be annoyingly difficult to balance, luckily Thespian Stage is in Block... and you know what, I misread the criteria. I thought you meant Maze would in Dragon's Maze, not the next block. Honestly, it is really too late to chnage my submission, which is both Ravnica themeed and difficult to extend too far without walking a razorwire of power lever concerns. As for how it would fit in Dragon's Maze, it would honestly be mostly left to itself, because it would just be wrong in limited to draft two sets of "Gates matter" and then switch it "Mazes Matter". 

Bonus:
Oszus, Mazemaster
Creature - Vedalken Wizard
Lands you control are Mazes in addition to their other subtypes.
, : You may search your library for a Maze card and put it into your hand.
2/5
"As the Maze reaches critical potency, the city will bend to its will, just as everyone must bend to its will" - Oszus, Mazemaster

Technically doesn't fit the criteria, but Oszus just turned out to be so quotable.
"I think me going Bang bang bang I win is pretty intuitive"

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Aug 19, 2010 -- 5:52PM, Vektor480 wrote:

Aug 19, 2010 -- 4:54PM, Dr_Demento wrote:

Aug 19, 2010 -- 4:27PM, TranscientMaster wrote:

Aug 19, 2010 -- 3:07PM, Dr_Demento wrote:

Riggers , every Rigger in print so far boosts other Riggers .



Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.



Moriok Rigger is not a Rigger in print. Only in Errata

WHAT NOW!

(yes, I did put that phrase in for that exact reason)


Congratulations, they have activated your trap card!


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4 months ago  ::  Jan 24, 2013 - 7:01AM #9
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790
I'll be "that guy" and build mazes around an expansion of our prior examples .  I think the question is, how to make it such that a mechanic like that isn't too narrow, and could justify a keyword//ability word?

Disorient is a keyword action, similar to "proliferate" or "tap."  Only an attacking or blocking creature can be disoriented.  A creature that gets disoriented is removed from combat.  Additionally, disorienting a blocking creature will cause creatures it was blocking to become unblocked (provided they meet all necessary other conditions).  Creatures removed from combat deal and receive no combat damage.

Most Mazes disorient creatures.  A couple of the most powerful Mazes can be even more dangerous to those that attempt to traverse their winding corriders.

Sunhome Labyrinth
Land -- Maze
If Sunhome Labyrinth would enter the battlefield, sacrifice a creature instead.  If you do, put Sunhome Labyrinth onto the battlefield.  If you don't, put it into its owner's graveyard.
: Add or to your mana pool.
, : Disorient target blocking creature.  (It deals and receives no combat damage, and it stops being a blocking creature.  Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked.)

How Mazes fit into Gatecrash
In Gatecrash, it's discovered that ancient subterranian mazes spanning across all the guilds exist beneath the surface of Ravnica.  There is a cycle of 10 Mazes, each depicting the winding depths leading to the heart of Ravnica.  Additionally, there are three other Mazes; one maze representing the adjoinment of each of the 10, and another representing the final heart of the maze, where the two surviving guild champions face the champion of the guildless -- an enigma who entered into the labyrinth from the 13th Maze, an entry that had heretofore been shrouded in complete secrecy.

It is discovered that the most powerful of the guildless represent wedges of colors, and destruction of the guilds is their entire goal.  The Engine of the Guildpact, an artifact that has ensured the balance of psyche over the face of Ravnica exists at the heart of the maze; an artifact that the guildless wish to destroy.

--Bonus--

Mazemancer, Champion of the Guildless |
Legendary Creature -- Illusion Wizard
Protection from Mazes
Whenever another creature becomes disoriented, you may discard a card.  If you do, draw a card and Mazemancer deals 2 damage to target creature or player.
"On our own?  No.  It was the dragon who sent me here."
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4 months ago  ::  Jan 24, 2013 - 7:08AM #10
Koridian
Date Joined: Sep 28, 2011
Posts: 2,471
mazes, eh... ai jah
i've gotta assume that if Maze were to become a thing, Nimbus Maze from future sight would be the direction they'd go -- i LOVE when then bring up a future sight card and follow through.. and Nimbus Maze wouldn't be a bad way to go

anyway; for even older throw backs in how i'd handle Maze as a subtype, gonna look at Maze of Ith and Maze of Shadows
so, would go with something along the lines of Maze lands being protectors
most direct way to do that: pseudo-man-lands:

Rules: "Maze" is a land type; Mazes may be assigned as blockers as long as they are untapped.  Mazes are not creatures; they do not have power and toughness; they cannot be targetted by spells that target only creatures.  Mazes cannot receive lethal damage.  Mazes may be targetted by spells and abilities that target only lands.  If a Maze is assigned to block a creature with trample, that creature's controller may have it assign no damage to the Maze and all damage to defending player.

There would be cards to interact specifically with Mazes.
Many mazes would have special blocking abilities.  Depending on their utility, they may have a draw back.
Red would likely not have any direct Mazes, but would have the most creatures that care about Mazes.

Sylvan Maze
Land - Maze
Sylvan Maze enters the battlefield tapped.
Reach
: Add to your mana pool.

Bloody Maze
Land - Maze
: Add to your mana pool.
Whenever Bloody Maze blocks a creature, you lose 1 life.

Sunken Maze
Land - Maze
Sunken Maze enters the battlefield tapped.
Sunken Maze can black creatures with landwalk as though they did not have landwalk.
: Add yo your mana pool.

Stone Maze
Land - Maze
: Add to your mana pool.

Deepwood Maze
Land - Maze
When Deepwood Maze enters the battlefield, sacrifice it unless you return a creature you control to its owner's hand.
Whenever Deepwood Maze blocks a creature with trample, that creature loses trample until end of turn.
: Add to your mana pool.

Minotaur Vandal
Creature - Minotaur
Haste
Whenever Minotaur Vandal becomes blocked by a Maze, destroy that Maze.
3/3

Samite Mazemaster
Creature - Human Cleric
Mazes you control may block an additional creature.
1/1

Goran, Lord of the Mountain
Legendary Creature - Dwarf Artificer
Lands you control are Mazes in addition to their other types.
3/3

Maze Kraken
Creature - Kraken
Mazewalk.
As long as you control a Maze, Maze Kraken has hexproof.
5/5

Knight of the Maze
Creature - Human Knight
Vigilance
As long as you control a Maze, Knight of the Maze has first strike and is indestructible.
2/2




And:

Mazemancer
Creature - Human Wizard
Vigilance, trample
Mazemancer gets +2/+2 for each Maze you control.
Whenever a Maze enters the battlefield under your control, draw a card.
0/2
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