I've been putting this through many itteractions, and I've finally decided to return to the core of the classic Dragon Stompy.
Dragon Stompy
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Not being able to use
Chrome Mox
hurts, but between the 8 2-cmc Rituals, and Spirit Guides/Caverns, I can usually hit 3 mana on turn 1. That lets me ritual into just about every thing other than Demigod, who requires a Song in hand. Raiders and Avatar help enable Hellbent via their discard, which helps put me on that ideal turn 5 clock, though I've had people scoop earlier. I used to run Deus MD over Demigod, but Demigod doesn't mind being discarded, so the inclusion of Avatar forced that switch.
I also used to run
Serum Powder
, but other than helping me keep an ideal opening 7, it was mostly a dead draw so it had to go in favor of more of what I was usually Powdering for, a win-condition in my opening hand.
One last thing about the history of the builds, I used to try to be cute and ran some
Zoetic Cavern
s, both to be another 2/2 body that can swing late game, much like Spirit Guide, but also as a decoy for Raiders. I've thought about
Akroma, Angel of Fury
, but I'm starting to think it's probably too gimicky and won't add value.
Modern to Legacy
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The deck has the advantage of being easy to convert to Legacy:
-4 Caverns
-4 Land
-8 Rituals
+4 Ancient Tomb
+4 City of Traitors
+4 Chrome Mox
MB the Chalices
+8 SB material
Change from always wanting to be on the draw, to wanting to start.
Vintage is a little harder because I haven't found anything suitable to use to replace 3 Trinisphere since it's restricted.
The list as it is isn't too strong VS most casual decks I've tested against, mostly for the same reason as why it has trouble VS mono-colored decks, 8 Blood Moon effects suddenly turn into 4 dead draws and 4
Gray Ogre
s. Ratchet Bomb and Chalice have been helpping, but if I don't drop a Trinisphere, I have trouble keeping a threat in play long enough to win.