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4 months ago ::
Jan 22, 2013 - 9:50PM
#1
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4 months ago ::
Jan 22, 2013 - 10:15PM
#2
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Date Joined:
Dec 11, 2012
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As a thought that could be considered...: Cloudfin Raptor is also a flyer like Delver turns in to and it looks like Evolve would work hand in hand with Pack Rat . Cloudfin also evolves on turn 2 no matter which creature you play, and your 2/1's will surely evolve him twice. Although, I suppose Cloudy works better in decks comprised mostly of creatures rather than spells. Aside from that, you'll probably be discarding a lot with Pack Rat in play, and you only have a few cards that give you more cards in hand and/or don't mind being discarded. Maybe I'm missing something.
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4 months ago ::
Jan 23, 2013 - 12:48AM
#3
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Date Joined:
Jan 16, 2012
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Im not sure about pack rat here. I think id juts rather see Vampire Nighthawk, Deathrite Shaman, or maybe even Dreg Mangler.
100th post on 5/29/12 500th post on 8/20/12
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4 months ago ::
Jan 23, 2013 - 12:07PM
#4
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I like rat's synergies with pike and snapcaster. I think I need to up the land count, though.
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4 months ago ::
Jan 23, 2013 - 1:04PM
#5
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I feel like Rat is too slow, and the deck, as a whole, is a little non-interactive. Non-interactive decks need to be able to trump, and this deck doesn't have that trump factor. I wouldn't necessarily say this is a good look at tempo either, because Rat really isn't a tempo card.
I dislike Dimir Charm more every time I look at it. It really needed to cantrip to be good.
Team PMP - Practice Makes Perfect
Team GFG - Good F***ing Game
Disclaimer: This member may or may not be associated with Team GFG in any other regard besides his admiration of its members.
Use faith in the absence of science, not in its stead.
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4 months ago ::
Jan 23, 2013 - 3:26PM
#6
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Date Joined:
Oct 23, 2010
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The  splash is pretty bad and you don't have enough in the way of CA building to pitch lands to the Rat if you aren't already winning (since Snap+Thoughtscour instead of Snap+Removal is usually a sign of being on the upswing, or being desperate) Disciple of Bolas and Pack Rat are also bad on 21 land, since a 4 drop and PR require some pretty smooth land drops. If you're going to run Pike + Scour, then always play 4 Scours and 1 or 2 Pikes- It's the carrying strategy when Geist isn't present. If you'd rather not Scour+Pike, then remove the whole setup and use other cantrips, which will still interact favorably with the Delver, and give you room for a different kind of tempo strategy.
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