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4 months ago ::
Jan 22, 2013 - 5:37PM
#1
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Date Joined:
Feb 22, 2008
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So, I was playtesting a planned deck for Gatecrash with an aquaintance today, although I ended up having to deal with his commander deck and thus face stuff like an instant kill turn 3 Tezzeret, but still the deck performed quite well and ended up consistently having 4-5 5/5's out by turn 4, turn 5 at most. However he kept trying to downplay the deck with the argument that it was too slow (its a ramp deck that wins by drawing almost endless cards, pouring out heavy hitters and either mind controlling, bouncing, or simply killing off the opposing army), and pointing to Gruul and Boros as exemplars of speed.
Now, based on my own experience with standard, even fast aggro decks don't kill you until turn 4 and i start getting my 4+ toughness creatures out by turn 3, and even the fastest decks ive seen need turn 4 or 5 before they actually kill you off. Even moreso, from what I have seen, boros does low dmg in the first 3 turns (cards like boros elite need batallion to kick into gear) and gruul, while able to pump, are not all that fast either in block constructed, and if they want to use a pump spell in the early turns, it still means they only have 1 creature out due to needing mana for bloodrush, and that one creature wont kill you by turn 3.
So, the question is; is a turn 3-4-5 (turn 5 being where the 9/9 starts hitting the floor) ramp deck fast enough for standard, or will most decks, like he says, kill you by turn 3?
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4 months ago ::
Jan 22, 2013 - 5:50PM
#2
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Date Joined:
Mar 12, 2006
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T3 is a bit much for standard, but T4 and T5 isn't a huge stretch. I have a feeling that ramp will be in standard with GTC, or at least the next set. Bobor is a little too good to pass up.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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4 months ago ::
Jan 22, 2013 - 5:57PM
#3
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Date Joined:
Nov 18, 2012
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So, I was playtesting a planned deck for Gatecrash with an aquaintance today, although I ended up having to deal with his commander deck and thus face stuff like an instant kill turn 3 Tezzeret, but still the deck performed quite well and ended up consistently having 4-5 5/5's out by turn 4, turn 5 at most. However he kept trying to downplay the deck with the argument that it was too slow (its a ramp deck that wins by drawing almost endless cards, pouring out heavy hitters and either mind controlling, bouncing, or simply killing off the opposing army), and pointing to Gruul and Boros as exemplars of speed.
Now, based on my own experience with standard, even fast aggro decks don't kill you until turn 4 and i start getting my 4+ toughness creatures out by turn 3, and even the fastest decks ive seen need turn 4 or 5 before they actually kill you off. Even moreso, from what I have seen, boros does low dmg in the first 3 turns (cards like boros elite need batallion to kick into gear) and gruul, while able to pump, are not all that fast either in block constructed, and if they want to use a pump spell in the early turns, it still means they only have 1 creature out due to needing mana for bloodrush, and that one creature wont kill you by turn 3.
So, the question is; is a turn 3-4-5 (turn 5 being where the 9/9 starts hitting the floor) ramp deck fast enough for standard, or will most decks, like he says, kill you by turn 3?
That's an excellent meta analysis, and I find it very helpful for my upcoming prerelease.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
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What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
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4 months ago ::
Jan 23, 2013 - 2:42AM
#4
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Date Joined:
Oct 23, 2010
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This is fairly anecdotal, but I think the sluggish pace of this past standard format is going to come to a close- But I don't think that's because of any decks with epic goldfishing. Rather, the reactive cards introduced in GTC are very strong, but they punish the Thraglol vs SuperRed meta we've been groaning at for the last two and a half months. The Spreading Seas punishes slow decks that jam sandbags and use lands as win conditions- and the super-edict just blows out the dumb threats. Boros Charm also decreases the worth of sandbagging strategies, which is pretty sweet. What I mean to say is- Hope for a less polarized pace in the future meta, but don't get your hopes up about getting to goldfish or answer everything all of the time.
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4 months ago ::
Jan 23, 2013 - 4:53AM
#5
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Date Joined:
Mar 12, 2006
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This is fairly anecdotal, but I think the sluggish pace of this past standard format is going to come to a close- But I don't think that's because of any decks with epic goldfishing. Rather, the reactive cards introduced in GTC are very strong, but they punish the Thraglol vs SuperRed meta we've been groaning at for the last two and a half months. The Spreading Seas punishes slow decks that jam sandbags and use lands as win conditions- and the super-edict just blows out the dumb threats. Boros Charm also decreases the worth of sandbagging strategies, which is pretty sweet. What I mean to say is- Hope for a less polarized pace in the future meta, but don't get your hopes up about getting to goldfish or answer everything all of the time.
The "black Spread Seas" as you call it is a reprint, that saw very little play the first time around,and only saw play in conjunction with Spreading Seas. And considering that the Seas deck only saw play because Jund had horrid mana the first time around (the best play on T1 was to play a CIPT land)
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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4 months ago ::
Jan 23, 2013 - 8:04AM
#6
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Date Joined:
Nov 18, 2012
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Having "draw a card" on it went a ways towards making spreading seas playable.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
Show
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
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4 months ago ::
Jan 23, 2013 - 8:31AM
#7
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Date Joined:
Oct 23, 2010
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This is fairly anecdotal, but I think the sluggish pace of this past standard format is going to come to a close- But I don't think that's because of any decks with epic goldfishing. Rather, the reactive cards introduced in GTC are very strong, but they punish the Thraglol vs SuperRed meta we've been groaning at for the last two and a half months. The Spreading Seas punishes slow decks that jam sandbags and use lands as win conditions- and the super-edict just blows out the dumb threats. Boros Charm also decreases the worth of sandbagging strategies, which is pretty sweet. What I mean to say is- Hope for a less polarized pace in the future meta, but don't get your hopes up about getting to goldfish or answer everything all of the time.
The "black Spread Seas" as you call it is a reprint, that saw very little play the first time around,and only saw play in conjunction with Spreading Seas. And considering that the Seas deck only saw play because Jund had horrid mana the first time around (the best play on T1 was to play a CIPT land)
Weird, I didn't think it was actually Contaminated Ground , just something functionally similar. The point of mentioning it regardless isn't because it punishes bad manabases and tapout decks, but because it's functional removal against the sluggish decks that have to resort to Kessig Wolf Run and Nephalia Drownyard in the late game. Similar to Ghost Quarter , I don't think it's good enough to completely haze out land vic-cons, but it's good enough to trip up decks that pigeonhole their win-cons so that they can out sandbag everything.
Also, yay- the Gatherer is finally updated.
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4 months ago ::
Jan 23, 2013 - 8:48AM
#8
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Having "draw a card" on it went a ways towards making spreading seas playable.
This. I tried a black variant of Spreading Seas with RoE Contaminated Ground and Evil Presence . Let's just say the deck was pretty awful without the cantripping abilities and Cascade. Cascade guaranteed you hit Seas in a good number of the Spread 'Em builds.
Team PMP - Practice Makes Perfect
Team GFG - Good F***ing Game
Disclaimer: This member may or may not be associated with Team GFG in any other regard besides his admiration of its members.
Use faith in the absence of science, not in its stead.
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4 months ago ::
Jan 23, 2013 - 9:11AM
#9
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Date Joined:
Mar 12, 2006
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Having "draw a card" on it went a ways towards making spreading seas playable.
This. I tried a black variant of Spreading Seas with RoE Contaminated Ground and Evil Presence . Let's just say the deck was pretty awful without the cantripping abilities and Cascade. Cascade guaranteed you hit Seas in a good number of the Spread 'Em builds.
Cascade and Spreading Seas made the deck, but you still needed Contaminated Ground to hit your critical mass of mana denial. Cascade was the most important part though.
Weird, I didn't think it was actually Contaminated Ground , just something functionally similar. The point of mentioning it regardless isn't because it punishes bad manabases and tapout decks, but because it's functional removal against the sluggish decks that have to resort to Kessig Wolf Run and Nephalia Drownyard in the late game. Similar to Ghost Quarter , I don't think it's good enough to completely haze out land vic-cons, but it's good enough to trip up decks that pigeonhole their win-cons so that they can out sandbag everything.
Also, yay- the Gatherer is finally updated.
Pretty sure the lands still have all abilities if you just change the basic land type.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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4 months ago ::
Jan 23, 2013 - 9:18AM
#10
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Date Joined:
Oct 23, 2010
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Weird, I didn't think it was actually Contaminated Ground , just something functionally similar. The point of mentioning it regardless isn't because it punishes bad manabases and tapout decks, but because it's functional removal against the sluggish decks that have to resort to Kessig Wolf Run and Nephalia Drownyard in the late game. Similar to Ghost Quarter , I don't think it's good enough to completely haze out land vic-cons, but it's good enough to trip up decks that pigeonhole their win-cons so that they can out sandbag everything.
Also, yay- the Gatherer is finally updated.
Pretty sure the lands still have all abilities if you just change the basic land type.
The first ruling on the gatherer page for CG...
"The enchanted land loses its existing land types and any abilities printed on it. It now has the land type Swamp and has the ability to tap to add {B} to its controller's mana pool. Contaminated Ground doesn't change the enchanted land's name or whether it's legendary, basic, or snow."
Also, before it goes any further, I'm not saying that CG is an automatically played card or anything but situation pseudo-LD, but it's a card worth noting because if the meta persists to be Wolf Run vs Drownyard decks, it's likely going to be part of a list involved in shifting the meta (probably as a SB card.) Sometimes I think people read my conjecture and plant a very excited mad scientist voiceover while they read (which I really can't blame them for.)
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