|
4 months ago ::
Jan 21, 2013 - 6:15PM
#1
|
|
|
Been playtesting various builds of this deck a lot and have it at a point where I'm happy with it. It's a blast to play and it's always a nice feeling to be able to win with a creatureless deck, especially in this meta . Suggestions are always welcome but it's pretty much set in stone at this point, mostly just posting it here to share. Enchantments(4) 4x Burning Vengeance Instants(25) 3x Burning Oil 4x Desperate Ravings 3x Dissipate 3x Feeling of Dread 3x Rewind 3x Searing Spear 2x Sphinx's Revelation 4x Think Twice Sorceries(8) 1x Devil's Play 3x Faithless Looting 4x Supreme Verdict Land(23) 2x Clifftop Retreat 1x Desolate Lighthouse 3x Glacial Fortress 4x Hallowed Fountain 4x Steam Vents 3x Sulfur Falls 2x Island 2x Mountain 2x Plains
|
|
|
|
4 months ago ::
Jan 21, 2013 - 8:27PM
#2
|
|
|
Cards to consider: Feeling of dread Snapcaster Mage Past in Flames Guttersnipe Cards I don't like in this list Izzet Charm: I'm assuming it's there to dump things to your yard but you're running looting and ravings for that so I don't think it's needed Rewind: Rewind saw play to cast restoration angel, that's about it.
|
|
|
|
4 months ago ::
Jan 21, 2013 - 9:47PM
#3
|
|
|
Rewind is actually fantastic in this deck, you'll always have something you can do with the mana at the end of their turn so you can really take advantage of it. I wasn't aware it had ever seen play in standard, I certainly haven't come across any other decks using it. Izzet Charm isn't just for the looting effect, it's actually the mode I find I use the least. It's a removal/counter spell that is also able to function as an instant speed Faithless Looting and it performs quite well, though if I had to pick a card ot get rid of it would probably be this one. Feeling of Dread is definitely a card I forgot about. I only recently added white and it must have slipped under my radar, going to test the deck with 3 of them replacing the Izzet Charm s and see how it goes. I haven't tried the deck with Snapcaster Mage yet due to budget reasons. At the same time I'm kind of reluctant to add him just because I like being creatureless. Will definitely try it out if I get hold of a few copies though. I've tried Past in Flames and it really didn't work out so well. Due to the complete lack of other creatures to absorb removal, Guttersnipe is all but guaranteed to die before I can really take advantage of him.
|
|
|
|
4 months ago ::
Jan 22, 2013 - 12:36PM
#4
|
Date Joined:
Mar 12, 2006
|
Gonna just straight up tell you this:
Wizards made flashback themed decks extra weak because they thought it was the top deck, and thought that as-is it would be a top tournament contender. Shows you how much they were wrong. Secondly, the deck lacks a LOT of raw power that helps other decks be able to fight against aggro.
You also really need Secrets of the Dead to keep you going.
That said, your deck looks like one of the better attemps at the theme. Agree with most your views, but I think you really need Guttersnipe.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
|
|
|
|
4 months ago ::
Jan 22, 2013 - 3:07PM
#5
|
|
|
|
|
|
|
4 months ago ::
Jan 22, 2013 - 6:41PM
#6
|
Date Joined:
Nov 18, 2012
|
1: Have you considered thought scour ? It seems like good value in your deck. 2: How do you deal with, say, a thundermaw or a thragtusk? Counterspells are cool, but what if they have cavern of souls?
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
Show
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
|
|
|
|
4 months ago ::
Jan 22, 2013 - 8:16PM
#7
|
|
|
I've tried Thought Scour , it isn't bad but the inability to choose what gets milled can lead to unfortunate consequences. Desperate Ravings works since it has flashback and I have the ability to weigh the risk/reward before casting it, Thought Scour is more of a crapshoot. If we get any good deck manipulation so I can set it up it will probably find a place in the deck but in the mean time I'm not particularly keen on it. Thragtusk isn't too much of a problem. While it's obviously preferable to counter him to stop the life gain, if he does hit the field 3 toghness really isn't a lot. Searing Spear kills him easily enough. 2 Burning Vengeance triggers will kill him. Burning Oil will kill him and the token the following turn just by itself. Thundermaw Hellkite can be a bit more of a problem if he resolves before you can play a Burning Vengeance . With a Vengeance on the field he isn't too tough to burn out, and if you have a Burning Oil in the yard he isn't a problem at all. Usually I'll have a Supreme Verdict or the Devil's Play in hand/yard when he comes out so I just take one hit at most, but I've definitely lost a few games because of him. Just need to take this moment to express, once again, that I ****ing hate Cavern of Souls . It's been giving this deck headaches since it came out.
|
|
|
|
4 months ago ::
Jan 22, 2013 - 9:15PM
#8
|
Date Joined:
Nov 10, 2010
|
ghost quarter will take care of CoS.
|
|
|
|
4 months ago ::
Jan 22, 2013 - 11:04PM
#9
|
|
|
I never really considered Ghost Quarter , I could probably run a couple of those mainboard without hurting the manabase too much.
|
|
|
|
4 months ago ::
Jan 23, 2013 - 7:39AM
#10
|
Date Joined:
Jan 23, 2013
|
Your oppenents will certainly board out all creature removal against this deck. So, why not have guttersnipe in the board in side it in after game one?
|
|
|