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4 months ago ::
Jan 21, 2013 - 1:33PM
#1
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Date Joined:
Mar 12, 2012
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I'd say this is the order Dimir (If you get the right mill cards) Simic (Decent amount of flyers) Borros(Allot of double strick, indistructablity, etc) / Orzohv (When it comes down to top decking, if you have like 5 cards with extort, you're basically form of dragoning them and they have a good guild mage) Gruul (So much removal, only like 2 cards in the color that give/have hexproof) I picked Gruul, and I'd do it again.
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4 months ago ::
Jan 21, 2013 - 1:35PM
#2
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Date Joined:
Dec 10, 2006
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Personally I'd go with either Simic or Boros. Orzhov or Gruul if I was feeling saucy.
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4 months ago ::
Jan 21, 2013 - 1:36PM
#3
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Date Joined:
Nov 21, 2012
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I think I'll go BUG or Esper.
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4 months ago ::
Jan 21, 2013 - 1:42PM
#4
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Date Joined:
Mar 31, 2002
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If you go full Mill with Dimir, you are going to lose. It's an extremely fragile win-con in limited and you will almost have zero board position. There is nothing stopping people from running 50-60 cards in limited to combat that, and its worth the sub-standard board position against Dimir, as they will have a much worse board position if you do so. Nothing wrong with going sub-theme mill, but you should focus on controlling the board and winning with a few key creatures moreso than trying to mill out the opponent. That said, Gruul. Always gruul. Gruul splash  will have a good early game, strong mid-game, and incredible late game. Gruul Splash  has the same potential, though I'm not nearly as impressed. Simic has the potential to destroy or flop hard. Boros has decent potential, but can burn out hard. Which is why I imagine they will splash  most of the time and include a few key mid-game Gruul cards. Orzhov is just going to have problem stalling the board long enough.
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4 months ago ::
Jan 21, 2013 - 1:46PM
#5
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Date Joined:
Jul 19, 2001
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I'd say this is the order Dimir (If you get the right mill cards) Simic (Decent amount of flyers) Borros(Allot of double strick, indistructablity, etc) / Orzohv (When it comes down to top decking, if you have like 5 cards with extort, you're basically form of dragoning them and they have a good guild mage) Gruul (So much removal, only like 2 cards in the color that give/have hexproof) I picked Gruul, and I'd do it again.
Look at the removal again. All of it is conditional except a 5 mana white sorcery. otherwise, there's burn, which gruul is playing.
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4 months ago ::
Jan 21, 2013 - 1:59PM
#6
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Date Joined:
Jun 30, 2012
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Gruul.
I feel bloodrush will be huge. If you pull that wrecking ogre, it's going to end games like no ones business.
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4 months ago ::
Jan 21, 2013 - 5:36PM
#7
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Am I the only one who thinks Orzhov is going to own? Both white and black have some great commons and uncomons (some of them are not in Orzhov, but are mono-colored, so they will play fine in an Orzhov deck). Things like Assault Griffin and the guildless angel. All the other colors compliment Orzhov well, be it adding blue for more control or one of the better Cipher effects, red for more burn or Boros goodies, or green for more creature presence. It just seems that whatever good non-white or non-black spells you end up cracking will still work as a solid splash. Plus, the promo card is pretty much assured card advantage and the Orzhov guild leader is the best of them in Limited after the Boros one. If you get lucky and pull the guild leader in your guild pack, you're set if they have removal, with a 5/5 body on top of a four point life swing each turn from his ability. Boros will be good too, but I feel Orzhov is one of the overall strongest guilds, with both an acceptable early game as well as a solid late game (this is, of course, situational, depending on your card pool).
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4 months ago ::
Jan 21, 2013 - 6:10PM
#8
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Date Joined:
Sep 28, 2007
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Gruul looks good, and if you can splash white through Boros gates for more removal you'll be set.
Orzhov has tons of removal at common and exort can drain a ton of life.
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)> MTG Card
Show
Front: PigKnight, One Line Poster (3W) Legendary Creature - Boar Knight Vigilance When this creature dies, return him to play and transform him. (2/3) >(5/3)<
Back: (Black)ZombiePiggles, Eater of Tomato Sauce Legendary Creature - Boar Knight Zombie Trample, Intimidate B: Regenerate this creature. When this creature is the target of a white spell, transform this creature. (5/3)
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4 months ago ::
Jan 21, 2013 - 6:15PM
#9
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boros. some removal and lots of efficient creatures says good things.
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4 months ago ::
Jan 21, 2013 - 6:23PM
#10
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First post! I chose Gruul for the one PR we're going to. I think the common & uncommon creatures with inexpensive bloodrush are going to do particularly well in sealed. Cheap common removal via Pit Fight is another plus...
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