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Switch to Forum Live View I'll be going Gruul at the prerelease
4 months ago  ::  Jan 23, 2013 - 9:52PM #71
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
I hate when people say that bloodrush trades a card for temporary gain.  It trades a card for their blocker, which is, well permanent.  I mean literally, creatures are permanents.  Also, don't run bloodrush into open mana.  Just don't do it.  And you won't be "telegraphing" bloodrush, because people don't ordinarily play things before combat. 
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4 months ago  ::  Jan 23, 2013 - 10:07PM #72
Mono789
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Jan 23, 2013 -- 9:52PM, Catotheyounger wrote:

I hate when people say that bloodrush trades a card for temporary gain.  It trades a card for their blocker, which is, well permanent.  I mean literally, creatures are permanents.  Also, don't run bloodrush into open mana.  Just don't do it.  And you won't be "telegraphing" bloodrush, because people don't ordinarily play things before combat. 



I don't get it either.  Most situations you need to use bloodrush are going to be when you're trying to mess up your opponent in combat (and a large chunk of the rest are when you're trying to finish your opponent off).  You do have to be careful about tricks at times, but that would be true if bloodrush was a Giant Growth being used to save your creature too.

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4 months ago  ::  Jan 24, 2013 - 6:05AM #73
rstnme
Date Joined: Aug 10, 2012
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Jan 23, 2013 -- 5:37PM, EyeHunter wrote:

Jan 23, 2013 -- 3:48PM, rstnme wrote:

Jan 23, 2013 -- 2:49PM, EyeHunter wrote:

GTC loses transguild promede with no clear replacement, so I think three color will be harder than in RTR.




You're forgetting the 2cmc common artifact that spends one and taps for any color.



I'm not. The land was easier to fit into a deck.




Sort of, but it wasn't only the prom that made 3-color decks in RtR viable. And unlike RtR, GC has a lot of one-and-two-drops, so you can T3 the artifact and still do something, whereas with the prom you're generally just dropping it T2 or T3 and passing.

I'm going to play it in my 7th removal slot this weekend and see how that goes.

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4 months ago  ::  Jan 24, 2013 - 12:55PM #74
Tevish_Szat
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Jan 23, 2013 -- 10:07PM, Mono789 wrote:

Jan 23, 2013 -- 9:52PM, Catotheyounger wrote:

I hate when people say that bloodrush trades a card for temporary gain.  It trades a card for their blocker, which is, well permanent.  I mean literally, creatures are permanents.  Also, don't run bloodrush into open mana.  Just don't do it.  And you won't be "telegraphing" bloodrush, because people don't ordinarily play things before combat. 



I don't get it either.  Most situations you need to use bloodrush are going to be when you're trying to mess up your opponent in combat (and a large chunk of the rest are when you're trying to finish your opponent off).  You do have to be careful about tricks at times, but that would be true if bloodrush was a Giant Growth being used to save your creature too.



The thing is that an X/Y creature that can attack again, and again, and again is probably going to do you more favors than your N/N attacker getting +X/+Y RIGHT NOW.  There are some notable exceptions, but it's generally true: I'd rather have a Nessian Courser in most limited decks than a Giant Growth

There are situations in which bloodrush is the right play, but overusing it is a trap that will kill you when you find yourself being outnumbered and outmaneuvered.

In this way, it's pretty similar to Extort, but overusing Extort costs you tempo, not board or CA -- which due to the nature of extort you're at least partially making up.

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Round 1: (4-1-2, 1 kill)
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Last Edited by Ralph on blank, 1920
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4 months ago  ::  Jan 24, 2013 - 1:03PM #75
Catotheyounger
Date Joined: Nov 18, 2012
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Yes, the pump is temporary.  Unfortunately for your opponent, the death of their blocker isn't.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.

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4 months ago  ::  Jan 24, 2013 - 3:37PM #76
Tevish_Szat
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Jan 24, 2013 -- 1:03PM, Catotheyounger wrote:

Yes, the pump is temporary.  Unfortunately for your opponent, the death of their blocker isn't.



Far too many people are going to get greedy and bloodrush for extra damage to the dome in situations where it does not win the game for them, and loses it in the long run.  I did not say that it was bad in every conceivable circumstance, just that overusing it is a trap.

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Round 3: (18-9-2, 1 kill)
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Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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4 months ago  ::  Jan 24, 2013 - 4:27PM #77
Catotheyounger
Date Joined: Nov 18, 2012
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Jan 24, 2013 -- 3:37PM, Tevish_Szat wrote:

Jan 24, 2013 -- 1:03PM, Catotheyounger wrote:

Yes, the pump is temporary.  Unfortunately for your opponent, the death of their blocker isn't.



Far too many people are going to get greedy and bloodrush for extra damage to the dome in situations where it does not win the game for them, and loses it in the long run.  I did not say that it was bad in every conceivable circumstance, just that overusing it is a trap.



Creatures are a trap, overusing them to chump block and gain temporary advantage in exchange for board position is bad.

Every card enables you to misplay, but everyone on this forum should know better than to do stupid things like bloodrush to the face when it isn't lethal. 

I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.

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4 months ago  ::  Jan 24, 2013 - 10:02PM #78
Weisse
Date Joined: Jun 27, 2012
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Jan 24, 2013 -- 4:27PM, Catotheyounger wrote:

Jan 24, 2013 -- 3:37PM, Tevish_Szat wrote:

Jan 24, 2013 -- 1:03PM, Catotheyounger wrote:

Yes, the pump is temporary.  Unfortunately for your opponent, the death of their blocker isn't.



Far too many people are going to get greedy and bloodrush for extra damage to the dome in situations where it does not win the game for them, and loses it in the long run.  I did not say that it was bad in every conceivable circumstance, just that overusing it is a trap.



Creatures are a trap, overusing them to chump block and gain temporary advantage in exchange for board position is bad.

Every card enables you to misplay, but everyone on this forum should know better than to do stupid things like bloodrush to the face when it isn't lethal. 



I agree. Bloodrush should almost be treated more as conditional burn than Giant Growth s. Giant Growth can save your creature from some removal effects or provide a blocking trick; Bloodrush is much more narrow. Play a controlling game, then swing in with your evasive creature and dump multiple bloodrush activations onto it when your opponent is tapped out, for the kill. I can see a conservative Gruul playstyle being much more effective than an all-in strategy much of the time, but we will have to see how things (and cardpools) turn out. Does this mean bloodrush is more of a thing to splash for? Perhaps, doesn't have much unconditional evasion on its own.

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4 months ago  ::  Jan 24, 2013 - 10:29PM #79
Tevish_Szat
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Jan 24, 2013 -- 4:27PM, Catotheyounger wrote:

Every card enables you to misplay, but everyone on this forum should know better than to do stupid things like bloodrush to the face when it isn't lethal. 



Yet some are more likely to be misplayed than others.  People on these forums are not just experts, there are also folks looking for advice and community, and my advice for bloodrush (as for Extort) is to be CAREFUL with it, because it's really, really easy to shoot yourself in the foot. if you do things badly.

You can also play cipher badly, but there's not the same temptation to slap a cipher spell on a non-evasive dork that there is to bloodrush something you should have cast or hold a card for extra extortion when you really need to develop your board.

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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4 months ago  ::  Jan 25, 2013 - 6:01AM #80
MyPouf
Date Joined: Sep 20, 2012
Posts: 150
I initially thought I would play Boros, splashing the good cards of Orzhov at the pre-release.

After playtesting 3 Boros decks and 4 Orzhov decks, I'm quite sure I'll do the opposite (i.e. Orzhov splashing Boros/or Dimir in case of bombs). My reasoning is the following: 

In Boros, I got a great deck (1st), an average (3rd), and a mediocre deck (2nd).

My first impression on Boros was a little biased by the fact that a great Boros deck will smash anything (I didn't have any Aurelia/Fury).
However, with the average and the mediocre deck, I felt pretty weak against pretty much any deck when the Battalion plan didn't quite work properly. The number of great batallion cards and removals is key in Boros. If you get only 2-3 removals and only 1-2 combat tricks, it won't work.

In Orzhov, I got a decent deck, two mediocre deck (one with 2 removals and one without flyers!!) and a solid deck, in this order.
For each of these decks, I forced myself to not play the big spoilers like the council, to see the common power of Orzhov.
Even if the experience with the mediocre decks was not great, it still felt better than the weak Boros decks, and this is highly related to the amazing capability of Orzhov: Extort.

My last Orzhov deck was a great balance of Removal and Extort cards (7 and 8) with a single "good" rare Blind Obedience (This card is a killer!).
I tried for fun to kill a guy playing Dimir with Extort, just for the purpose to push it to the limits, without attacking once. I got him to 2 / 38, before he eventually milled me. My last 4 draws were lands, when any spell would finish him, and I could have killed him 10 turns earlier if I had attacked him.

Appart from bombs, I believe (and I'm not the only one) Orzhov is just the most powerful guild in Sealed.
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