I hate when people say that bloodrush trades a card for temporary gain. It trades a card for their blocker, which is, well permanent. I mean literally, creatures are permanents. Also, don't run bloodrush into open mana. Just don't do it. And you won't be "telegraphing" bloodrush, because people don't ordinarily play things before combat.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.
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I hate when people say that bloodrush trades a card for temporary gain. It trades a card for their blocker, which is, well permanent. I mean literally, creatures are permanents. Also, don't run bloodrush into open mana. Just don't do it. And you won't be "telegraphing" bloodrush, because people don't ordinarily play things before combat.
I don't get it either. Most situations you need to use bloodrush are going to be when you're trying to mess up your opponent in combat (and a large chunk of the rest are when you're trying to finish your opponent off). You do have to be careful about tricks at times, but that would be true if bloodrush was a Giant Growth being used to save your creature too.
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GTC loses transguild promede with no clear replacement, so I think three color will be harder than in RTR.
You're forgetting the 2cmc common artifact that spends one and taps for any color.
I'm not. The land was easier to fit into a deck.
Sort of, but it wasn't only the prom that made 3-color decks in RtR viable. And unlike RtR, GC has a lot of one-and-two-drops, so you can T3 the artifact and still do something, whereas with the prom you're generally just dropping it T2 or T3 and passing.
I'm going to play it in my 7th removal slot this weekend and see how that goes.
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I hate when people say that bloodrush trades a card for temporary gain. It trades a card for their blocker, which is, well permanent. I mean literally, creatures are permanents. Also, don't run bloodrush into open mana. Just don't do it. And you won't be "telegraphing" bloodrush, because people don't ordinarily play things before combat.
I don't get it either. Most situations you need to use bloodrush are going to be when you're trying to mess up your opponent in combat (and a large chunk of the rest are when you're trying to finish your opponent off). You do have to be careful about tricks at times, but that would be true if bloodrush was a Giant Growth being used to save your creature too.
The thing is that an X/Y creature that can attack again, and again, and again is probably going to do you more favors than your N/N attacker getting +X/+Y RIGHT NOW. There are some notable exceptions, but it's generally true: I'd rather have a Nessian Courser in most limited decks than a Giant Growth
There are situations in which bloodrush is the right play, but overusing it is a trap that will kill you when you find yourself being outnumbered and outmaneuvered.
In this way, it's pretty similar to Extort, but overusing Extort costs you tempo, not board or CA -- which due to the nature of extort you're at least partially making up.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME -Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round]
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
Yes, the pump is temporary. Unfortunately for your opponent, the death of their blocker isn't.
Far too many people are going to get greedy and bloodrush for extra damage to the dome in situations where it does not win the game for them, and loses it in the long run. I did not say that it was bad in every conceivable circumstance, just that overusing it is a trap.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME -Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round]
Yes, the pump is temporary. Unfortunately for your opponent, the death of their blocker isn't.
Far too many people are going to get greedy and bloodrush for extra damage to the dome in situations where it does not win the game for them, and loses it in the long run. I did not say that it was bad in every conceivable circumstance, just that overusing it is a trap.
Creatures are a trap, overusing them to chump block and gain temporary advantage in exchange for board position is bad.
Every card enables you to misplay, but everyone on this forum should know better than to do stupid things like bloodrush to the face when it isn't lethal.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
Yes, the pump is temporary. Unfortunately for your opponent, the death of their blocker isn't.
Far too many people are going to get greedy and bloodrush for extra damage to the dome in situations where it does not win the game for them, and loses it in the long run. I did not say that it was bad in every conceivable circumstance, just that overusing it is a trap.
Creatures are a trap, overusing them to chump block and gain temporary advantage in exchange for board position is bad.
Every card enables you to misplay, but everyone on this forum should know better than to do stupid things like bloodrush to the face when it isn't lethal.
I agree. Bloodrush should almost be treated more as conditional burn than Giant Growth s. Giant Growth can save your creature from some removal effects or provide a blocking trick; Bloodrush is much more narrow. Play a controlling game, then swing in with your evasive creature and dump multiple bloodrush activations onto it when your opponent is tapped out, for the kill. I can see a conservative Gruul playstyle being much more effective than an all-in strategy much of the time, but we will have to see how things (and cardpools) turn out. Does this mean bloodrush is more of a thing to splash for? Perhaps, doesn't have much unconditional evasion on its own.
Every card enables you to misplay, but everyone on this forum should know better than to do stupid things like bloodrush to the face when it isn't lethal.
Yet some are more likely to be misplayed than others. People on these forums are not just experts, there are also folks looking for advice and community, and my advice for bloodrush (as for Extort) is to be CAREFUL with it, because it's really, really easy to shoot yourself in the foot. if you do things badly.
You can also play cipher badly, but there's not the same temptation to slap a cipher spell on a non-evasive dork that there is to bloodrush something you should have cast or hold a card for extra extortion when you really need to develop your board.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME -Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round]
I initially thought I would play Boros, splashing the good cards of Orzhov at the pre-release.
After playtesting 3 Boros decks and 4 Orzhov decks, I'm quite sure I'll do the opposite (i.e. Orzhov splashing Boros/or Dimir in case of bombs). My reasoning is the following:
In Boros, I got a great deck (1st), an average (3rd), and a mediocre deck (2nd).
My first impression on Boros was a little biased by the fact that a great Boros deck will smash anything (I didn't have any Aurelia/Fury). However, with the average and the mediocre deck, I felt pretty weak against pretty much any deck when the Battalion plan didn't quite work properly. The number of great batallion cards and removals is key in Boros. If you get only 2-3 removals and only 1-2 combat tricks, it won't work.
In Orzhov, I got a decent deck, two mediocre deck (one with 2 removals and one without flyers!!) and a solid deck, in this order. For each of these decks, I forced myself to not play the big spoilers like the council, to see the common power of Orzhov. Even if the experience with the mediocre decks was not great, it still felt better than the weak Boros decks, and this is highly related to the amazing capability of Orzhov: Extort.
My last Orzhov deck was a great balance of Removal and Extort cards (7 and 8) with a single "good" rare Blind Obedience (This card is a killer!). I tried for fun to kill a guy playing Dimir with Extort, just for the purpose to push it to the limits, without attacking once. I got him to 2 / 38, before he eventually milled me. My last 4 draws were lands, when any spell would finish him, and I could have killed him 10 turns earlier if I had attacked him.
Appart from bombs, I believe (and I'm not the only one) Orzhov is just the most powerful guild in Sealed.