|
4 months ago ::
Jan 21, 2013 - 12:56AM
#1
|
Date Joined:
Jul 13, 2008
|
Gruul looks really versatile and I love the fact that the creatures are all doubling as combat tricks. Check out that Wrecking Ogre ! +3+3 and double strike (bloodrush can't be countered either) I swing with my 1/1 and deal you 8 damage!! I swing with my 3/3 and deal 12 damage! People are also hating on Gruul Charm but I actually like it.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
|
|
|
|
4 months ago ::
Jan 21, 2013 - 1:36AM
#2
|
Date Joined:
Sep 20, 2012
|
I also really like Gruul, but I'm considering going Boros splash Gruul. The bloodrush almost never requires GG. I just saw some of the new spoilers... Ripscale Predator    Creature - Lizard 6/5 - 4RRRipscale Predator can't be blocked except by two or more creatures. + Alpha Authority   Enchantment - Aura - 1GEnchant creature Enchanted creature has hexproof and can't be blocked by more than one creature. Is that game (a 6/5 hexproof/unblockable)? Of course, you can still remove the aura... but you better have an immediate answer...
|
|
|
|
4 months ago ::
Jan 21, 2013 - 1:51AM
#3
|
Date Joined:
Jul 13, 2008
|
The fact that we can just fill our deck up with creatures that double as instant speed uncounterable combat effects is going to be really good for draft. This guild might get over-drafted early on.
I think Boros might be getting less notice than it should. I think it might be pretty good.
Dimir seems erratic, but could mill you to death out of nowhere.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
|
|
|
|
4 months ago ::
Jan 21, 2013 - 2:32AM
#4
|
|
|
100% agreed this time.
Gruul is going to have EVERYONE scared of the attack phase if the attacker has any cards in hand and untapped mana. Anything from +3/2 for G to +1/2 and death touch all the way up to +9/9 and trample for 5GG, with a LOT of powerful effects (like the guaranteed bramblehulk if you pick gruul) at the 3cc level for bloodrush.
It seemed to me that boros has TONS of killer 2 and 3 drops, and even their 1 drop guys trade WAY up once battalion comes online (and how hard is it going to be to get 3 creatures out in boros?). Looks to be a very strong guild to me.
Dimir is going to be VERY under rated for sure....but I will agree, unless you can use a copy effect/steal effect, most of the guild cards with cipher are very expensive, and I don't think it'll hold up against a boros/gruul aggro deck. Watch out for someone smart enough to get some late picked walls/gates and cheap counter magic to pull a mill win out of their butt.
Orzhov looks to be very promising as well. I think they'll be heavily drafted in the begining, and then interest will fade (who doesn't want the guild leader.....WOW!). Extort looks to be amazingly powerful, and the guild has access to tons of lifegain, tons of removal, and extort cards don't seem to be overpriced for the bodies they are on, which can get nuts fast. Just 2 extort cards can create a 4 point life swing for 2 mana EACH time you play any other spell in your deck. Life loss is also not counterable....and the life gain will pad you against the aggro decks until you find your kill cards, or a fatty. Should be strong.
Simic is the mixed bag to me. Many over priced evolve cards are going to cause simic to be too slow to compete with the aggro guilds, and they have no lifegain to pad that loss of speed like orhoz. I can see an aggro version with all their 3/1 fliers though with a splash for either white or black. I don't like all the extra moving effects of +1/1 counters as I'd want to put out a new creature, or cast a spell....but that could just be my personal bias. I think Simic will be the most OVER rated of all the guilds.
I'll be rocking Gruul come Friday though. When it comes right down to it....you can't go wrong with giant creatures that f*** with combat math in a limited environment. You'll be able to bluff all kinds of damage through once someone gets on the wrong end of a 3-for-1 trade because of bloodrush, and they get scared to engage you. I just wish there was more BURN in this set....hardly anything at all for the final push. Gonna have to rely on bluffs and trample to finish.
|
|
|
|
4 months ago ::
Jan 21, 2013 - 3:30AM
#5
|
Date Joined:
Sep 20, 2012
|
You'll be able to bluff all kinds of damage through once someone gets on the wrong end of a 3-for-1 trade because of bloodrush, and they get scared to engage you.
Nope. Bloodrush only works on attacking creatures. No bad surprises from Gruul when it's your turn to attack.
|
|
|
|
4 months ago ::
Jan 21, 2013 - 8:44AM
#6
|
Date Joined:
Sep 30, 2010
|
|
|
|
|
4 months ago ::
Jan 21, 2013 - 9:04AM
#7
|
Date Joined:
Oct 25, 2009
|
I signed up as Dimir for my big pre-release on Saturday. U/B is always my favorite color combination for limited, but I'm struggling with them here. I think really good players will be able to come up with something good. Don't think I'm there.
If I do a second 4-RND event on Sunday I'll likely choose Boros, because that is more my style, and most of my constructed stuff is heading in that direction.
I actually dislike the whole, select your guild beforehand. I prefer the old, here's six packs, let's see what you get.
I suppose it's just one pack, but still.
|
|
|
|
4 months ago ::
Jan 21, 2013 - 9:08AM
#8
|
|
|
Up front I think Gruul looks like it is probably the best in a limited environment. Lots of efficiently costed beaters that double as tricks. I'm excited to see this format develop however, and don't think Gruul will end up being quite as dominant as I am expecting it to be. Green seems really good in general.
The prerelease for me is all about fun though and even though I think Gruul is the best positioned to win, it is my least favorite color combo to play so I will be going Orzhov which is one of my favorite.
|
|
|
|
4 months ago ::
Jan 21, 2013 - 9:29AM
#9
|
Date Joined:
Oct 25, 2009
|
I was expecting/hoping for more Unsummon effects to deal with Bloodrush. I think I noticed one or two, but that was about it.
|
|
|
|
4 months ago ::
Jan 21, 2013 - 9:43AM
#10
|
Date Joined:
Aug 10, 2012
|
I've marked my preference as Gruul, Simic, and Boros for the pre-release, but due to limited availability my local gaming store is doing some sort of random selection for players.
|
|
|