|
Jump Menu:
Show More
Overgrow
![]() ![]() Instant Target opponent chooses one, and then you activate it - Put 1 4/4 Green Beast token on the battlefield; or target opponent searches your deck for 2 lands and puts them on the battlefield under your control tapped. "You feed nature, or nature feeds on you." Interrogate ![]() ![]() Instant Target opponent chooses one, and then you activate it - Counter target spell; or target player draws 2 cards. "Tell me what you know, or I will make sure you don't know anything." Victimize ![]() ![]() Instant Target opponent chooses one, and then you activate it - Look at target player's hand, and discard 1 nonland card; or target player discards 2 cards. Reinforce ![]() ![]() Instant Target opponent chooses one, and then you activate it - Put two 1/1 white Spirit Tokens with flying onto the battlefield; or put one 2/2 white Gryphon token with flying onto the battlefield Recklessness ![]() ![]() Instant Target opponent chooses one, and then you activate it - Cast the top card of your deck without paying its mana cost; or exile the top two cards of your deck, and cast any instants exiled in this way without paying their mana cost.
I like the idea behind these, I think the green one is the best though. It has two abilities that are green but are unalike. The blue one also does this very well. The black's both involves discard, maybe decide on another black trait, same goes for the white and red. let us know what you decide
All but the Green and Blue Ones are a little underpowered.
Black should be either a Zombify or a Mind Rot.
or Victimize
red needs to look at 3 or more cards for instances and safegaurds should be in place to prevent high mana toll instances
The green work doesn't work the way you want it to. You can always fail to find when searching your library.
I agree with Mono. In order to gaurentee that your opponent fetches you two lands, you have to reveal your library so that all players can see that there are two lands to fetch.
Do 1 unless an opponent has you do 2.
Browbeat Modal spells are chosen before costs are paid, so you can just go back on casting them if you didn't like what your opponent offered you.
Okay I'm going to fix these up a bit.
It seems my wording got me into trouble, and I screwed up looking back at it. I was trying to go for "you can either give me 1 good thing; or you can give me 2 not-quite-as-good things." Which is a bit awkward, though I like the black one. Instead, I am going to try for "you can either give me what I want (give me a good thing), or i'll hurt you." Note: putting out a creature apparently = hurting you. Except for some reason in the case of black. Or maybe black just feels like hurting you either way. IDK. Anyway, here's the new versions:
Jump Menu:
Viewing this thread :: 0 registered and 1 guest
No registered users viewing
|