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Switch to Forum Live View Vertical Multicolored Snake Cycle
4 months ago  ::  Jan 19, 2013 - 4:17PM #1
TheKazu
Date Joined: Dec 31, 2012
Posts: 399
I think it would be cool for Dragon's Maze to have a series of interlocking vertical multi-color cycles, such that each color has two cards at each rarity, one "dominant" (requires 3 of that color's mana) and one non-dominant (requires 2 of that color's mana). Thus, each card would be a member of two different cycles, and each cycle would have two cards at each rarity. It feels very "maze-like."

Anyway, here is a potential Green-Dominant Multicolored Vertical Cycle:

Common:


Flamestrike Addler
Creature - Snake
: Flamestrike Addler gets +1/+0 until end of turn.
"Its a dragon without wings."
5/5 




Uncommon:


Mirrorscale Coatl
Creature - Snake
Flash, Flying
Any damage that a creature would dealt to Mirrorscale Coatl is dealt to that creature's controller instead.
"Its scales are mirrors; its fangs are ice; its venom: confusion."
1/1



Rare:


Coils of Law
Creature - Snake
Put 1 exiled card into its owner's graveyard: Put a +1/+1 counter on this card.
"We have what might be called a symbiotic relationship with the snakes just outside the city gates. We exile the criminals, the snakes make sure they never come back."
1/1 



(That one is tricky, flavor feels G/W, but effect feels G/B).

Mythic:


Boa-Shrinker
Creature - Snake
If Boa-Shrinker damages a creature or player, put one Venom counter on that creature or player. When Boa-Shrinker would deal damage to a creature or player, if that creature or player had a Venom counter on it, reduce that creature or player's toughness or life to 1.
"Its approximately large enough to consume mice whole. Or humans its venom shrinks down to the size of mice."
1/1 







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4 months ago  ::  Jan 19, 2013 - 6:53PM #2
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608
Coils of Law is a bad idea. Exile needs to be somewhere you can't get things out of. Eventually it'll cave, and become just another graveyard, but that point needs to be held off for when it's worth it, not on one random card.
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4 months ago  ::  Jan 19, 2013 - 7:38PM #3
TheKazu
Date Joined: Dec 31, 2012
Posts: 399

Jan 19, 2013 -- 6:53PM, Kingreaper wrote:

Coils of Law is a bad idea. Exile needs to be somewhere you can't get things out of.



Cards can already get their own exiled cards out of exile, so I see no reason why a card can't get a card that it didn't exile out of exile. There are plenty of cards that put cards there and don't take them out. 


Eventually it'll cave, and become just another graveyard, but that point needs to be held off for when it's worth it, not on one random card.



Why is it not worth it now, and when would it be more worth it in the future. And also, the exile would hardly become "just another graveyard" just because one high-costed card has the potential to remove things from there. I mean, there are already the wishes that are costed more affordably anyway.

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4 months ago  ::  Jan 19, 2013 - 10:07PM #4
Purple_Shrimp
  • UnCon Prizewinner 2008
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Date Joined: Jul 29, 2006
Posts: 3,114
is a mana cost that would never occur at common

Apr 8, 2013 -- 2:06PM, Matt_Holck wrote:

firstrike



Jan 20, 2013 -- 11:33AM, Dilleux_Lepaire wrote:

Jan 19, 2013 -- 1:54PM, bay_falconer wrote:

Jan 18, 2013 -- 11:16AM, Dilleux_Lepaire wrote:

Jan 18, 2013 -- 9:19AM, bay_falconer wrote:


Ceci n'est pas une pipe.


This definitely doesn't mean what you think it means.


I was referring to the painting The Treachery of Images.


I know.

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4 months ago  ::  Jan 20, 2013 - 12:33AM #5
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,473
full house
TLDR
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4 months ago  ::  Jan 20, 2013 - 7:12AM #6
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608

Jan 19, 2013 -- 7:38PM, TheKazu wrote:


Cards can already get their own exiled cards out of exile, so I see no reason why a card can't get a card that it didn't exile out of exile. There are plenty of cards that put cards there and don't take them out. 



The point of exile, at the moment, is that it's a place you can put stuff so that nothing else can interact with it. The thing that put it there can, but nothing else.
That's its whole purpose.

This card damages that.


Why is it not worth it now,


Because the benefit of that one card is far, far smaller than the damage it would do to the game to no longer have Exile be "a place you can put stuff so that nothing else can interact with it". 

and when would it be more worth it in the future.


In a set where interaction with exile was a major theme. Such a set should probably be held off until it's really the best choice, but will happen eventually (if M:TG survives long enough)

And also, the exile would hardly become "just another graveyard" just because one high-costed card has the potential to remove things from there.



It sets a precedent. Once you've got that card, people go "well, if that's an okay design, what about my card design that does this similar thing..." and you get more and more such cards over time. Breaking the rule can do long-term damage.

If you have a good enough reason, it's okay, because it doesn't set too much of a precedent. But your card doesn't have a good enough reason; it doesn't even come close.

If you really want to make it work with your theme, and the obvious Oblivion Ring connection, you could have "if a card would enter the battlefield from exile you may put it into its owners graveyard instead. If you do, put a +1/+1 counter on ~"

I mean, there are already the wishes that are costed more affordably anyway.


The wishes can't do that anymore.

Two cards can, both from a set all about breaking the rules of the game, and with massive amounts of interactions in exile: Riftsweeper and pull from eternity . Both of which, honestly, were probably design mistakes. They should have specified cards with Suspend IMO.

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4 months ago  ::  Jan 20, 2013 - 1:12PM #7
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Jan 19, 2013 -- 7:38PM, TheKazu wrote:

Cards can already get their own exiled cards out of exile, so I see no reason why a card can't get a card that it didn't exile out of exile. There are plenty of cards that put cards there and don't take them out.




Exile is traditionally for things that are temporarily gone , things that still influence the exiling card , or things that are gone, no more, kaput, finito .

It's my biggest bugaboo actually.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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