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5 months ago  ::  Jan 19, 2013 - 12:40AM #1
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,468
My friend posted this deck online, and I had to steal it (after making some modifications to it of course).  I already own most of the cards in it too, so it should be super cheap.  Here's the list before I say anything else:

Creatures:

4 x Guttersnipe
4 x Razorfin Hunter
4 x Gelectrode
3 x Crackleburr

Instant/Sorcery:

4 x Snakeform
4 x Ovinize
4 x Electrolyze
3 x Magma Jet
4 x Dream's Grip

Enchant/Artifact:

2 x Basilisk Collar
4 x Curiosity

Land:

4 x Sulfur Falls
7 x Mountain
11 x Island

Sideboard:

4 x Mizzium Skin
4 x Think Twice
2 x Basilisk Collar
2 x Quietus Spike
3 x Izzet Staticaster


the point of the deck is to use those shrinking spells like Snakeform and ping the creature while it's still puny, but also draw cards off of Curiosity .

I like the spells to be cheap so it's easy to copy them, but I'm definitely open to suggestions.

so far I've tested out Serendib Sorcerer and Dream's Grip in the deck, and I like Grip over Mizzium Skin so far but I decided to use Mizzium Skin anyways as some defense against spot removal.  As for the Serendibs, they were only OK.  I liked that they were re-usable but not much else as it's hard to ping a 0/2 guy to death.  I generally prefer to just copy my shrinking spells with guildmage.  I've tried some other things like Manamorphose and Electrickery but they didn't really work out as well in testing. 

anyways, the deck is super fun to play when it gets going, so I hope you guys have some ideas to make it more resilient to removal or sweeps or whatever (though I guess counterspells would be the obvious choice)
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5 months ago  ::  Jan 19, 2013 - 1:29AM #2
BobbertZhubert
Date Joined: Jan 13, 2013
Posts: 627
I don't no about you guys but i don't really see a wincon in this deck. You have lots of creature removal with the shrinking and pinging but how are you going to win? Btw, you should incorporate your izzet guildmage better by adding training grounds so copying spells only cost one mana. XD
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5 months ago  ::  Jan 19, 2013 - 1:36AM #3
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,468

Jan 19, 2013 -- 1:29AM, BobbertZhubert wrote:

I don't no about you guys but i don't really see a wincon in this deck. You have lots of creature removal with the shrinking and pinging but how are you going to win? Btw, you should incorporate your izzet guildmage better by adding training grounds so copying spells only cost one mana. XD




I generally win off of Guttersnipe and godawful ammounts of pings to the dome.  Usually by turn 4 or 5 I can do around 4-6+ per turn damage with just Guttersnipe and Gelectrode in play.

as for Training Grounds , I'd rather not.  The only creature I have that it would work on is the guildmage, so adding a card just for him would not be wise, especially when I'm considering taking him out in favor of something like Reverberate that does the same thing, but also triggers Guttersnipe

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5 months ago  ::  Jan 19, 2013 - 6:17AM #4
rawsugar
Date Joined: Feb 28, 2011
Posts: 2,839
id rather give my creature deathtouch than mess about with bad blue pseudoremoval
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5 months ago  ::  Jan 19, 2013 - 7:13AM #5
infinitemana
Date Joined: Dec 4, 2012
Posts: 169
Ovinize is strictly better than turn to frog , so you should switch their numbers around. I would replace Izzet Guildmage with another  pinger. I would just go with the pinger strategy by adding crackleburr and building around it:
4 x Crackleburr
4 x Goblin Medics
4 x Izzet Staticaster
4 x Gelectrode
4 x Goblin Sharpshooter
4 x Razorfin Hunter
2 x Turn to Frog
4 x Ovinize
4 x Snakeform
4 x Reveka, Wizard Savant
22 x Lands


EDIT: I realized that i didnt add curiosity , but I couldn't figure out what to replace it with, you can figure it out in playtesting  
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5 months ago  ::  Jan 19, 2013 - 9:53AM #6
madman_oreo
Date Joined: Jun 27, 2011
Posts: 535
I got a beat down last week by a deck using pemmin's aura to superping, and he also used charisma so maybe consider those
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5 months ago  ::  Jan 19, 2013 - 1:23PM #7
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,468
I hadn't considered Crackleburr , somehow I always forget about him, I'll have to test that out, thanks! :D

I know Ovinize is strictly better, I just like Turn to Frog more, so I run 4.  In the end it doesn't really matter in this deck, the point is to get the creature's toughness to 1, I don't really care about power.

I also used to run staticasters, but I hated that they can't hit players, which gives them no synergy at all with Curiosity

Edit:  OP updated, added Crackleburr and Razorfin Hunter , removed Mizzium Skin , took out 3 Tims for 1 Prodigal Pyromancer (AKA Red Tim) plus those other things.  Also added one Ovinize and took out one Turn to Frog  
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5 months ago  ::  Jan 19, 2013 - 5:28PM #8
royk
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Date Joined: Nov 22, 2006
Posts: 8,429
A mite of allows you to run Nightshade Peddler , which is currently making waves in Standard. Or you can do Basilisk Collar and forgo splashing.
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5 months ago  ::  Jan 19, 2013 - 5:46PM #9
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,468

Jan 19, 2013 -- 5:28PM, royk wrote:

A mite of allows you to run Nightshade Peddler , which is currently making waves in Standard. Or you can do Basilisk Collar and forgo splashing.




also allows me to run Keen Sense ...

I'll have to think about that.  I don't wanna over extend myself, but there are some pretty useful things I can do with at my disposal

Same goes for Basilisk Collar , but that's much easier to splash at least.  I'll see if I can make room for it

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5 months ago  ::  Jan 19, 2013 - 5:56PM #10
GeekyDad
Date Joined: Nov 6, 2012
Posts: 609

Jan 19, 2013 -- 1:36AM, El_Pared wrote:

Jan 19, 2013 -- 1:29AM, BobbertZhubert wrote:

I don't no about you guys but i don't really see a wincon in this deck. You have lots of creature removal with the shrinking and pinging but how are you going to win? Btw, you should incorporate your izzet guildmage better by adding training grounds so copying spells only cost one mana. XD




I generally win off of Guttersnipe and godawful ammounts of pings to the dome.  Usually by turn 4 or 5 I can do around 4-6+ per turn damage with just Guttersnipe and Gelectrode in play.

as for Training Grounds , I'd rather not.  The only creature I have that it would work on is the guildmage, so adding a card just for him would not be wise, especially when I'm considering taking him out in favor of something like Reverberate that does the same thing, but also triggers Guttersnipe



Guttersnipe as a win-con is pretty good- I've got a Guttersnipe deck myself.

If you can fit in Think Twice , by all means, do it. It makes those Guttersnipes so much more effective.

This will probably fail utterly against other non-creature control decks, but it's still going to be fun to play. Needs more Tim

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