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5 months ago ::
Jan 18, 2013 - 5:40PM
#1
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Date Joined:
May 19, 2012
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Elder Modulation EnchantmentEach creature enters the battlefield with X +1/+1 counters on it, where X is its power added to its toughness and then divided by two rounded up. Then each creature becomes a 0/0. OrElder Modulation  SorceryEach creature gains X +1/+1 counters, where X is its power added to its toughness and then divided by two rounded up. Then each creature with a +1/+1 counter on it becomes a 0/0. (This effect lasts indefinitely.)Also, can I just say "where X is the average of its power and toughness?" So my main question is, does this work better as a sorcery or as an enchantment? And is the enchantment OP in eternal formats? Not vintage, but perhaps Legacy? And of course I'm even more worried about Modern. . .
Pablo's threads are like a college philosophy class. Except instead of lecturing, everyone's getting blotto.
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5 months ago ::
Jan 18, 2013 - 5:42PM
#2
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Date Joined:
Aug 28, 2008
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O_____0
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5 months ago ::
Jan 18, 2013 - 9:43PM
#3
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Date Joined:
Dec 12, 2008
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Elder Modulation  Enchantment Each creature enters the battlefield with X +1/+1 counters on it, where X is its power added to its toughness and then divided by two rounded up. Then each creature becomes a 0/0.
Or
Elder Modulation   Sorcery Each creature gains X +1/+1 counters, where X is its power added to its toughness and then divided by two rounded up. Then each creature with a +1/+1 counter on it becomes a 0/0. (This effect lasts indefinitely.)
Also, can I just say "where X is the average of its power and toughness?" So my main question is, does this work better as a sorcery or as an enchantment? And is the enchantment OP in eternal formats? Not vintage, but perhaps Legacy? And of course I'm even more worried about Modern. . .
So what you're saying is that after the creature gains its 2 +1/+1 counters, all creatures become a 0/0? That's just like saying 'Destroy all creatures'
No, he's saying that you take the average, and then the power and toughness become the average, but to show that he has to reduce the NORMAL power and toughness to compensate for the counters.
I have no idea whether that works. I think maybe it has something to do with like stacking order or priority or what happens when you turn Humility into a creature or SOMETHING, but that's what he's going for.
...But surely it could just be written as "For each creature, take the average of their power and toughness rounded up. That creature becomes x/x where x is that average." Or maybe something even simpler. I don't think you need to explain how to take an average.
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5 months ago ::
Jan 19, 2013 - 5:25AM
#4
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Date Joined:
Apr 28, 2008
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What about just using one of the values and not caring about diving and such?
Everything Mown does is elegant.

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4 months ago ::
Jan 19, 2013 - 8:18PM
#5
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Date Joined:
Oct 24, 2010
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Elder Modulation  Enchantment Each creature enters the battlefield with X +1/+1 counters on it, where X is its power added to its toughness and then divided by two rounded up. Then each creature becomes a 0/0.
Or
Elder Modulation   Sorcery Each creature gains X +1/+1 counters, where X is its power added to its toughness and then divided by two rounded up. Then each creature with a +1/+1 counter on it becomes a 0/0. (This effect lasts indefinitely.)
Also, can I just say "where X is the average of its power and toughness?" So my main question is, does this work better as a sorcery or as an enchantment? And is the enchantment OP in eternal formats? Not vintage, but perhaps Legacy? And of course I'm even more worried about Modern. . .
So what you're saying is that after the creature gains its 2 +1/+1 counters, all creatures become a 0/0? That's just like saying 'Destroy all creatures'
No, he's saying that you take the average, and then the power and toughness become the average, but to show that he has to reduce the NORMAL power and toughness to compensate for the counters.
I have no idea whether that works. I think maybe it has something to do with like stacking order or priority or what happens when you turn Humility into a creature or SOMETHING, but that's what he's going for.
...But surely it could just be written as "For each creature, take the average of their power and toughness rounded up. That creature becomes x/x where x is that average." Or maybe something even simpler. I don't think you need to explain how to take an average.
You're both missing a key aspect of the card. It only affects creture that haven't etb'd yet so it doesn't act as a board wipe on creatures. Since it triggers off of etb and the affect isn't just constantly "on" Never mind, I reread the card. The first one makes everything a 0/0 which kills everything without a counter on it. The second version only effects creatures with counters on them so I assume the first card's wrath capabilities are the result of a typo? You also don't need the "then" in that last line of text. It doesn't make grammatical sense, the cards etb wth counter already on them so there's no need to delay the 0/0 affect to prevent them from dying and it enables weird combos with things like Warstorm Surge . Either way I like the enchantment version better (in concept if not execution) since it's always around to remind you of the effect. Have you considered an aura version of this?
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4 months ago ::
Jan 20, 2013 - 3:27AM
#6
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Date Joined:
Apr 28, 2008
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That's a monogreen wrath. It's also very likely that it tries to check it's new p/t, which you just made 0.
Edit: As a response to GM's deleted post.
Everything Mown does is elegant.

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4 months ago ::
Jan 20, 2013 - 5:48AM
#7
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Date Joined:
Oct 10, 2011
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Here,
Each creature enters the battlefield as a 0/0 with a number of +1/+1 counters on it equal to half its original combined power and toughness, rounded up.
Fixed.
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4 months ago ::
Jan 20, 2013 - 1:25PM
#8
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Date Joined:
Oct 12, 2010
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So what you're saying is that after the creature gains its 2 +1/+1 counters, all creatures become a 0/0? That's just like saying 'Destroy all creatures'
Allow me to introduce you to layers. Say I have a Curse of Death's Hold on you. And I have Vati il-Dal in play. Provided a creature doesn't have anything else giving it +0/+X, I can now use Vhati's ability to reduce a creature's toughness to 1, which is on a lower layer than the Curse's -1/-1, so the -1/-1 is subsequently applied, killing your guy. ( Elesh Norn, Grand Cenobite works the same way.) Cool, huh? Of course, if you had a Glorious Anthem instead of me having a Curse on you, Vhati would make your creature an X/2.
So a 0/0 with two +1/+1 counters on it will always be a 2/2.
For added fun, try this with Tree of Redemption . Seriously.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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