Natures Beckon Instant Put a creature card with converted mana cost three or less from your hand onto the battlefield.
Sort of a green Dark Ritual/Unearth. Is instant ok or do you think it should be a sorcery? What does [ICD] stand for anyways?
Natures Beckon :gm:InstantPut a creature card with converted mana cost three or less from your hand onto the battlefield. Sort of a green Dark Ritual/Unearth. Is instant ok or do you think it should be a sorcery? What does [ICD] stand for anyways?
I'm not sure this needs to be a sorcery, flash is green and this puts pretty acceptable limits on its use. I might add that the creature must be green though, both because that has history in green and it better mirrors Dark Ritual.
Once you finalize your design, I will probably nominate it for Card of the Week. this is really coolol for me.
I'm not sure this needs to be a sorcery, flash is green and this puts pretty acceptable limits on its use. I might add that the creature must be green though, both because that has history in green and it better mirrors Dark Ritual.Once you finalize
I would agree that giving the creature flash isn't a problem and actually makes the card a very solid uncommon. It doesn't feel like a common effect, so I think I'll leave it as an instant. As for making it only a green creature, I don't think thats necessary either. I'd prefer to keep it as an attractive card to pair with all the colors.
I would agree that giving the creature flash isn't a problem and actually makes the card a very solid uncommon. It doesn't feel like a common effect, so I think I'll leave it as an instant. As for making it only a green creature, I don't think that
I would agree that giving the creature flash isn't a problem and actually makes the card a very solid uncommon. It doesn't feel like a common effect, so I think I'll leave it as an instant. As for making it only a green creature, I don't think thats necessary either. I'd prefer to keep it as an attractive card to pair with all the colors.
I would agree that giving the creature flash isn't a problem and actually makes the card a very solid uncommon. It doesn't feel like a common effect, so I think I'll leave it as an instant. As for making it only a green creature, I don't think thats necessary either. I'd prefer to keep it as an attractive card to pair with all the colors.
You could, but is it a problem? If you are playing monogreen I'd say there are going to be lots of times you got stuck with a Messenger in your hand and no Beckon to get it onto the table. Even then, is it a bad thing that the monogreen player get limited access to the Messenger? People playing messenger would likely be running this in a b/g deck anyways.
I promise I'm not arguing just for the sake of it. Your saying it would break things too harshly since obviously messenger was put a BBB for a good reason and this card would get around that. Changing it to green still keeps it as a fine card, and it probably should be that or a lot of the time it would read "add three mana of any colour to your mana pool. Only spend this mana on creatures" which wasn't what I was going for. Your logic is too sound for me to ignore!
So the final version would be:
Natures Beckon (darn symbols) Instant (U) Put a green creature card with a converted mana cost of three or less from your hand onto the battlefield.
Still very solid, and doesn't violate any other cards costs.
But then I can flash in a Geralf's Messenger in a mono- green deck. :/[/quote]You could, but is it a problem? If you are playing monogreen I'd say there are going to be lots of times you got stuck with a Messenger
Yeah, you can flash in messenger, but really, is it worth it to play that? Messenger doesn't autowin you the game, and it's going to be a dead card whenever you don't draw beckon.
Yeah, you can flash in messenger, but really, is it worth it to play that? Messenger doesn't autowin you the game, and it's going to be a dead card whenever you don't draw beckon.
There is precedent for making this green-only (Dramatic Entrance , Lure of Prey , Norwood Priestess ) but the majority of green cards that put creatures into play from other zones are not restricted by colour.
There is precedent for making this green-only ( Dramatic Entrance , Lure of Prey , Norwood Priestess ) but the majority of green cards that put cr
Although I'm sure there are even more vicious things to do with this. Way overpowered.
then I'll doom blade it and get a free 2-for-1. basically the same level of scariness can be achieved through Auras, but they're not overpowered either. spectral flight on a decent 1-drop can let you swing with a 4-power flier turn 2 pretty easily, which isn't much worse than what you posted, and it isn't a dead draw later.
then I'll doom blade it and get a free 2-for-1. basically the same level of scariness can be achieved through Auras, but they're not overpowered either. spectral flight on a dece
Although I'm sure there are even more vicious things to do with this. Way overpowered.
Those plays are not the least bit overpowered or vicious
for instance, you can use a birds of paradise to play any of those turn 2, which gives you your 3 drop AND the birds of paradise without the card disadvantage
Anyway, the card is cool and reads excitingly, good job Dudibro
Those plays are not the least bit overpowered or viciousfor instance, you can use a birds of paradise to play any of those turn 2, which gives you your 3 drop AND the birds of paradise without the card disadvantageAnyway, the card is cool and reads e
Although I'm sure there are even more vicious things to do with this. Way overpowered.
then I'll doom blade it and get a free 2-for-1. basically the same level of scariness can be achieved through Auras, but they're not overpowered either. spectral flight on a decent 1-drop can let you swing with a 4-power flier turn 2 pretty easily, which isn't much worse than what you posted, and it isn't a dead draw later.
Those options also cost at least three times as much mana.
then I'll doom blade it and get a free 2-for-1. basically the same level of scariness can be achieved through Auras, but they're not overpowered either. spectral flight on a dece
Although I'm sure there are even more vicious things to do with this. Way overpowered.
Those plays are not the least bit overpowered or vicious
for instance, you can use a birds of paradise to play any of those turn 2, which gives you your 3 drop AND the birds of paradise without the card disadvantage
Anyway, the card is cool and reads excitingly, good job Dudibro
There's a world of difference between swinging for five on turn two and swinging for five on turn three.
Those plays are not the least bit overpowered or viciousfor instance, you can use a birds of paradise to play any of those turn 2, which gives you your 3 drop AND the birds of paradise without the card disadvantageAnyway, the card is cool and reads e
I could also see this being incredibly nasty with the upcoming Gruul tutor. That said, I love the card, although I'd be surprised to see it at uncommon: it fights the pie, certainly, but it's a damn rare effect nevertheless
On the note of targets to trick in, Geist of Saint Traft ? I could also see this being incredibly nasty with the upcoming Gruul tutor. That said, I love the card, although I'd be surprised to see it at uncommon: it
one can fairly depend on getting to 5 mana by turn 3 with a dark ritual but can't depend on drawing a dark ritual by turn 3 at 10 cards in a 60 card deck that would require 6 dark rituals I think I saw a red dark ritual the other day
one can fairly depend on getting to 5 mana by turn 3 with a dark ritual but can't depend on drawing a dark ritual by turn 3 at 10 cards in a 60 card deck that would require 6 dark rituals I think I saw a red dark ritual the other day
Seems legit to me. Two of the "broken" cards are three colors. So in order to effectively use them, you'll be running three colors. And or dual lands which often etb tapped. So you might not have a forest or producer available turn one. The best trick I see is sneaking out a werewolf during your upkeep and having it auto-flip. Seems fair to me.
Seems legit to me. Two of the "broken" cards are three colors. So in order to effectively use them, you'll be running three colors. And or dual lands which often etb tapped. So you might not have a forest or :g: producer available turn one. The best
I could also see this being incredibly nasty with the upcoming Gruul tutor. That said, I love the card, although I'd be surprised to see it at uncommon: it fights the pie, certainly, but it's a damn rare effect nevertheless
Now it the creature has to be green, so no Geisty.
Now it the creature has to be green, so no Geisty.
I could also see this being incredibly nasty with the upcoming Gruul tutor. That said, I love the card, although I'd be surprised to see it at uncommon: it fights the pie, certainly, but it's a damn rare effect nevertheless
Now it the creature has to be green, so no Geisty.
>>.<< Absolute fail on my part. That's what I get for reading the first few posts as well. Thanks for the correction.
Now it the creature has to be green, so no Geisty.[/quote]>>.
yea when dark ritual becomes pyretic ritual this card really beckons to cost
How shall I put this: Dark ritual allows you to combo off for a turn a storm kill. It also lets you cast a 4 drop on turn 2, a 5 drop on turn 3, a 6 drop on turn 4, etc. This, at its best, will let you cheat into play, on turn 1... A 3 drop. Yeah, that's not anywhere near the level of turn 2 lodestone golem or turn 1 trinisphere.
How shall I put this:Dark ritual allows you to combo off for a turn a storm kill. It also lets you cast a 4 drop on turn 2, a 5 drop on turn 3, a 6 drop on turn 4, etc. This, at its best, will let you cheat into play, on turn 1...A 3 drop.Yeah, tha
I agree with Catotheyounger. Dark Ritual or Pyretic Ritual get better as you have more mana. This is always a 3 drop. Period. If anything its less powerful late game.
I agree with Catotheyounger. Dark Ritual or Pyretic Ritual get better as you have more mana. This is always a 3 drop. Period. If anything its less powerful late game.