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Flag Dudibus January 18, 2013 7:58 AM PST
Natures Beckon
Instant
Put a creature card with converted mana cost three or less from your hand onto the battlefield. 

Sort of a green Dark Ritual/Unearth.  Is instant ok or do you think it should be a sorcery?  What does [ICD] stand for anyways? 
Flag IceMetalPunk January 18, 2013 8:04 AM PST

Jan 18, 2013 -- 7:58AM, Dudibus wrote:

Natures Beckon
Instant
Put a creature card with converted mana cost three or less from your hand onto the battlefield. 

Sort of a green Dark Ritual/Unearth.  Is instant ok or do you think it should be a sorcery?  What does [ICD] stand for anyways? 


ICD = Individual Card Discussion.

I'd say make it a sorcery. Otherwise, it unintntionally gives any low-cost creature Flash.

Flag bay_falconer January 18, 2013 10:39 AM PST
Yeah, it should be a sorcery.

That said, giving Deadly Recluse flash would be more true to the nature of Spider than what we have now.
Flag Dr_Demento January 18, 2013 11:31 AM PST
I'm not sure this needs to be a sorcery, flash is green and this puts pretty acceptable limits on its use. I might add that the creature must be green though, both because that has history in green and it better mirrors Dark Ritual.

Once you finalize your design, I will probably nominate it for Card of the Week. this is really coolol for me. 
Flag Dudibus January 18, 2013 11:37 AM PST
I would agree that giving the creature flash isn't a problem and actually makes the card a very solid uncommon.  It doesn't feel like a common effect, so I think I'll leave it as an instant.  As for making it only a green creature, I don't think thats necessary either.  I'd prefer to keep it as an attractive card to pair with all the colors.
Flag Dr_Demento January 18, 2013 11:57 AM PST

Jan 18, 2013 -- 11:37AM, Dudibus wrote:

I would agree that giving the creature flash isn't a problem and actually makes the card a very solid uncommon.  It doesn't feel like a common effect, so I think I'll leave it as an instant.  As for making it only a green creature, I don't think thats necessary either.  I'd prefer to keep it as an attractive card to pair with all the colors.



But then I can flash in a Geralf's Messenger in a mono- green deck. :/

Flag Dudibus January 18, 2013 12:13 PM PST

Jan 18, 2013 -- 11:57AM, Dr_Demento wrote:

Jan 18, 2013 -- 11:37AM, Dudibus wrote:

I would agree that giving the creature flash isn't a problem and actually makes the card a very solid uncommon.  It doesn't feel like a common effect, so I think I'll leave it as an instant.  As for making it only a green creature, I don't think thats necessary either.  I'd prefer to keep it as an attractive card to pair with all the colors.



But then I can flash in a Geralf's Messenger in a mono- green deck. :/




You could, but is it a problem?  If you are playing monogreen I'd say there are going to be lots of times you got stuck with a Messenger in your hand and no Beckon to get it onto the table.  Even then, is it a bad thing that the monogreen player get limited access to the Messenger?  People playing messenger would likely be running this in a b/g deck anyways.

I promise I'm not arguing just for the sake of it.  Your saying it would break things too harshly since obviously messenger was put a BBB for a good reason and this card would get around that.  Changing it to green still keeps it as a fine card, and it probably should be that or a lot of the time it would read "add three mana of any colour to your mana pool.  Only spend this mana on creatures" which wasn't what I was going for.  Your logic is too sound for me to ignore!

So the final version would be:

Natures Beckon   (darn symbols)
Instant (U)
Put a green creature card with a converted mana cost of three or less from your hand onto the battlefield.

Still very solid, and doesn't violate any other cards costs.

Flag Catotheyounger January 18, 2013 12:31 PM PST
Yeah, you can flash in messenger, but really, is it worth it to play that?  Messenger doesn't autowin you the game, and it's going to be a dead card whenever you don't draw beckon.
Flag Nyktos January 18, 2013 1:14 PM PST
There is precedent for making this green-only ( Dramatic Entrance , Lure of Prey , Norwood Priestess ) but the majority of green cards that put creatures into play from other zones are not restricted by colour.
Flag Detektor January 18, 2013 1:21 PM PST
Yes thank you I will play my Doran, the Siege Tower , Woolly Thoctar and/or Leatherback Baloth turn one.

Although I'm sure there are even more vicious things to do with this. Way overpowered. 
Flag razorborne January 18, 2013 1:32 PM PST

Jan 18, 2013 -- 1:21PM, Detektor wrote:

Yes thank you I will play my Doran, the Siege Tower , Woolly Thoctar and/or Leatherback Baloth turn one.

Although I'm sure there are even more vicious things to do with this. Way overpowered. 



then I'll doom blade it and get a free 2-for-1. basically the same level of scariness can be achieved through Auras, but they're not overpowered either. spectral flight on a decent 1-drop can let you swing with a 4-power flier turn 2 pretty easily, which isn't much worse than what you posted, and it isn't a dead draw later.

 

Flag metalevolence January 18, 2013 2:06 PM PST

Jan 18, 2013 -- 1:21PM, Detektor wrote:

Yes thank you I will play my Doran, the Siege Tower , Woolly Thoctar and/or Leatherback Baloth turn one.

Although I'm sure there are even more vicious things to do with this. Way overpowered. 



Those plays are not the least bit overpowered or vicious

for instance, you can use a birds of paradise to play any of those turn 2, which gives you your 3 drop AND the birds of paradise without the card disadvantage

Anyway, the card is cool and reads excitingly, good job Dudibro 

Flag Detektor January 18, 2013 2:16 PM PST

Jan 18, 2013 -- 1:32PM, razorborne wrote:

Jan 18, 2013 -- 1:21PM, Detektor wrote:

Yes thank you I will play my Doran, the Siege Tower , Woolly Thoctar and/or Leatherback Baloth turn one.

Although I'm sure there are even more vicious things to do with this. Way overpowered. 



then I'll doom blade it and get a free 2-for-1. basically the same level of scariness can be achieved through Auras, but they're not overpowered either. spectral flight on a decent 1-drop can let you swing with a 4-power flier turn 2 pretty easily, which isn't much worse than what you posted, and it isn't a dead draw later.

 




Those options also cost at least three times as much mana.

Flag Detektor January 18, 2013 2:17 PM PST

Jan 18, 2013 -- 2:06PM, metalevolence wrote:

Jan 18, 2013 -- 1:21PM, Detektor wrote:

Yes thank you I will play my Doran, the Siege Tower , Woolly Thoctar and/or Leatherback Baloth turn one.

Although I'm sure there are even more vicious things to do with this. Way overpowered. 



Those plays are not the least bit overpowered or vicious

for instance, you can use a birds of paradise to play any of those turn 2, which gives you your 3 drop AND the birds of paradise without the card disadvantage

Anyway, the card is cool and reads excitingly, good job Dudibro 




There's a world of difference between swinging for five on turn two and swinging for five on turn three.

Flag Catotheyounger January 18, 2013 2:46 PM PST

Jan 18, 2013 -- 1:21PM, Detektor wrote:

Yes thank you I will play my Doran, the Siege Tower , Woolly Thoctar and/or Leatherback Baloth turn one.

Although I'm sure there are even more vicious things to do with this. Way overpowered. 



You know what also lets you play 3 drops for 1?

Dark ritual.

Does anyone use it for that purpose outside of casual?

Not anymore. 

Flag Apollo_8089 January 18, 2013 2:53 PM PST
On the note of targets to trick in, Geist of Saint Traft ?

I could also see this being incredibly nasty with the upcoming Gruul tutor. That said, I love the card, although I'd be surprised to see it at uncommon: it fights the pie, certainly, but it's a damn rare effect nevertheless
Flag Matt_Holck January 18, 2013 2:55 PM PST
one can fairly depend on getting to 5 mana by turn 3 with a dark ritual
but can't depend on drawing a dark ritual by turn 3 at 10 cards in a 60 card deck
that would require 6 dark rituals
I think I saw a red dark ritual the other day
Flag dtolle January 18, 2013 3:00 PM PST
Seems legit to me. Two of the "broken" cards are three colors. So in order to effectively use them, you'll be running three colors. And or dual lands which often etb tapped. So you might not have a forest or producer available turn one. The best trick I see is sneaking out a werewolf during your upkeep and having it auto-flip. Seems fair to me.
Flag Dr_Demento January 18, 2013 3:26 PM PST

Jan 18, 2013 -- 2:53PM, Apollo_8089 wrote:

On the note of targets to trick in, Geist of Saint Traft ?

I could also see this being incredibly nasty with the upcoming Gruul tutor. That said, I love the card, although I'd be surprised to see it at uncommon: it fights the pie, certainly, but it's a damn rare effect nevertheless



Now it the creature has to be green, so no Geisty.

Flag Apollo_8089 January 18, 2013 3:27 PM PST

Jan 18, 2013 -- 3:26PM, Dr_Demento wrote:

Jan 18, 2013 -- 2:53PM, Apollo_8089 wrote:

On the note of targets to trick in, Geist of Saint Traft ?

I could also see this being incredibly nasty with the upcoming Gruul tutor. That said, I love the card, although I'd be surprised to see it at uncommon: it fights the pie, certainly, but it's a damn rare effect nevertheless



Now it the creature has to be green, so no Geisty.





>>.<< Absolute fail on my part. That's what I get for reading the first few posts as well. Thanks for the correction.

Flag theatog January 18, 2013 5:37 PM PST
yea when dark ritual becomes pyretic ritual this card really beckons to cost
Flag Catotheyounger January 18, 2013 11:27 PM PST

Jan 18, 2013 -- 5:37PM, theatog wrote:

yea when dark ritual becomes pyretic ritual this card really beckons to cost



How shall I put this:
Dark ritual allows you to combo off for a turn a storm kill.  It also lets you cast a 4 drop on turn 2, a 5 drop on turn 3, a 6 drop on turn 4, etc.  This, at its best, will let you cheat into play, on turn 1...
A 3 drop.
Yeah, that's not anywhere near the level of turn 2 lodestone golem or turn 1 trinisphere. 

Flag dtolle January 19, 2013 4:31 AM PST
I agree with Catotheyounger. Dark Ritual or Pyretic Ritual get better as you have more mana. This is always a 3 drop. Period. If anything its less powerful late game.
Flag bay_falconer January 20, 2013 1:45 PM PST

Jan 18, 2013 -- 1:21PM, Detektor wrote:

Yes thank you I will play my Doran, the Siege Tower , Woolly Thoctar and/or Leatherback Baloth turn one.

Although I'm sure there are even more vicious things to do with this. Way overpowered. 




All three of them? Wouldn't Doran make Thoctar a 3/3?

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