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4 months ago ::
Jan 19, 2013 - 1:13AM
#41
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Definitely worth splashing for in Limited, but it's Mythic. I like how he makes late game one and two drops a little more relevant.
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4 months ago ::
Jan 19, 2013 - 4:27AM
#42
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Date Joined:
May 12, 2010
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Really disappointed about this card! Why can't this be a fat wurm bear crab leviathan thing? Where's the new Simic Sky Swallower ?
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4 months ago ::
Jan 19, 2013 - 9:40AM
#43
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Date Joined:
Jan 11, 2008
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bloodrush this guy with the creature on the stack, do we get extra counters?
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4 months ago ::
Jan 19, 2013 - 11:24AM
#44
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Date Joined:
Nov 18, 2012
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*keeps refreshing the store page so he can add this to his preorder*
This card is INSANE. I can think of so many ways this can go wrong!
Ozze flux? Thank you! Fathom mage; 4 mana, 3/3, when fathom mage enters play, draw two cards. Gyre sage. Simic fluxmage. Simic manipulator(! This card keeps getting better and better the more cards you think of using it with ) Cloudfin raptor; 1 mana, 2/3 flying.
So, we cast our 4 mana dude on turn 3, we have an arbord elf out, and a gyre sage with a counter on it. Turn 4, we get lucky and land our 4th land drop. So we cast Prime speaker Zegana, Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. That means she comes into play with 4 counters on her, due to the Biomancer. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
so, on turn 4, you have a 5/5 out and you just drew 4 cards! And the longer the game goes on, the more silly this becomes!
Now, if you have 2 of these guys out? The game just gets silly!
Going into magical christmas land now; we cast our turn 4 2nd biomancer, he comes into play as a 4/6 (!), you still have 4 mana up, due to the arbor elf and the gyre sage, so you may as well cast a fathom mage, and draw 4 cards from your 4/6! Turn 5, prime speaker Zagana. Enters play with 8(!!!) counters on her. She is a 9/9 creature, and you draw 8 cards! And another card from the fathom mage!
And this isn't that far out either. You can still hit the turn 4 fathom mage, which again allows you to draw 2 cards. So getting to the cards you need in order to pull this sort of stuff off is not even very difficult with the amount of card draw you can pull off, and I haven't added simic fluxmage into the equation yet!
You are wrong, this card is much more insane than that.
The moment you get your 2nd one out. it will indeed be 4/6. But the old one is still there! So Zegana would enter the battlefield with 4 (Highest power)+4 (Biomancer#2)+2 (Biomancer#1!) counters, drawing 1+10 cards. Gyre sage becomes  7/8 with add 6 mana.
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4 months ago ::
Jan 19, 2013 - 12:01PM
#45
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Date Joined:
Sep 20, 2006
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Corpsejack Menace + This. + Anything Simic and/or Golgari
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4 months ago ::
Jan 19, 2013 - 6:46PM
#46
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bloodrush this guy with the creature on the stack, do we get extra counters?
If you've got a creature on the stack during the combat phase, then yes that'd work.
Seems a bit odd to cast a creature during combat after declaring attackers though.
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4 months ago ::
Jan 19, 2013 - 7:04PM
#47
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Date Joined:
Apr 20, 2012
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The P/T boost from Bloodrush lasts until the end of turn, so you can just play it after the combat step to get that factored in as well.
A wise man on film sequels:
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4 months ago ::
Jan 19, 2013 - 7:09PM
#48
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Date Joined:
Mar 16, 2011
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So glad this isn't legendary. 2 of this plus blink. Add coat of arms for the lols
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4 months ago ::
Jan 20, 2013 - 3:53AM
#49
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Date Joined:
Feb 22, 2008
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />You are wrong, this card is much more insane than that.
The moment you get your 2nd one out. it will indeed be 4/6. But the old one is still there! So Zegana would enter the battlefield with 4 (Highest power)+4 (Biomancer#2)+2 (Biomancer#1!) counters, drawing 1+10 cards. Gyre sage becomes  7/8 with add 6 mana.
Oh, sorry, my bad, I thought this card was still within the realm of fair XD
Also, I will need to find some Thragtusks. Since those counters apply to BOTH the Thrag himself, and the counters he leaves behind. Frankly, I already preordered 4 of this guy. And here is the thing; Turn 3 is not a dangerous turn. Usually people are trying to get a board presence and will have their first blocker out, even if they are playing control, so they will not leave the mana open for counterspells. Sure they can play removal on you on their turn, but this guy even survives most early direct damage at 4 toughness. Things like searing spear, lightning bolt, does not kill this dude.
Heck, the biggest problem for simic will actually be having to discard all those cards at the end of the turn due to drawing too much, but then again, refilling your hand on turn 4 when zagana hits is usually enough to close the game from sheer card advantage.
Going to test this dude out in a proxy gatecrash match on tuesday, so will let you guys know how it goes. The only problem is finding out which spells to use to support the creatures There are soo many good things you will want in a simic deck!
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4 months ago ::
Jan 20, 2013 - 3:58AM
#50
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Date Joined:
Feb 22, 2008
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" /> so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters primordial hydra will come in with more?
I got the same thinking, so went to the rules Q&A, and it does indeed put those counters on all creatures, regardless of whether they were to spawn with counters in the first place or not.
and....OMFG! I NEED HYDRAS WITH THIS GUY!
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