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Flag FortuneRahl January 17, 2013 11:08 AM PST
Master Biomancer  

Creature - Elf Wizard

Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types

2/4

.

This is one insanely stong card! (Tell me if you beg to differ.)
There are LOTS of ways to make this creature strong, either Perma-Buffs or EOT, and this will pump all your creatures by a LOT!

(Hihi, thinking of the slime-Enchantment, endless x/x slimes for where x is Biomancer's power) 
Flag FezzHead January 17, 2013 11:09 AM PST
BFFs with Simic Fluxmage .
Flag RorixCollector January 17, 2013 11:11 AM PST
All of those seems like junk to me especially the mythic.
Flag Kazepenku January 17, 2013 11:12 AM PST
realmwright. Blue. Crypt Ghast. Black...

YES! I CAN MAKE EVERY LAND A SWAMP! 
Flag Kazepenku January 17, 2013 11:13 AM PST
sylvan primordial...

acidic slime + search for forest? o.o
Flag rstnme January 17, 2013 11:34 AM PST
Hm. Like the elf. Sorta makes the evolve deck go boom.
Flag Manite January 17, 2013 11:39 AM PST
Imagine this played in Bant tokens. And in BUG alongside Corpsejack Menace .
Flag Taramoor January 17, 2013 11:52 AM PST
Played alongside himself would just be gross.  It's like stacking Beastmasters on top of each other.
Flag Themisto January 17, 2013 11:55 AM PST
Beutifull.
Flag RPJesus January 17, 2013 12:02 PM PST
This card oozes with combo potential.
Flag Banderbear January 17, 2013 12:15 PM PST
Would it really have been too much to make this a Merfolk? :/ I know there's still half the set to spoil but so far there's been a grand total of 1 new Merfolk.

Sure, Ravnica isn't a Tribal plane but after all the fuss they made about them appearing in Ravnica it kind of feels like a let down I'd expected at least the guildmage to be a Merfolk rather than an Elf.
Flag Manite January 17, 2013 12:34 PM PST
More Elf-Merfolk hybrids would be nice to see, and no place more fitting than in Simic.
Flag Nocculum January 17, 2013 1:24 PM PST
Oh.

My.

God.

That is obscene!

+2/+2 to all entering minimum, in token form, will explode with Doubling Season and ilk. Very nice art, just a shame Mythic rarity...hopefully it's not too expensive.
Flag stop-whining January 17, 2013 1:38 PM PST
Combo with Glen Elendra Archmage ? There are so many nice wizards in modern, I've always wanted to make Sage of Fables work with it, but this might just be better... 

Obviously going in my Animar deck alongside aformentioned cards.  
Flag JaketheLate January 17, 2013 1:43 PM PST
This plus Ooze Flux, hell ANY OOZE CREATURE OR CARD THAT MAKES OOZES IS SILLY STUPID SWAG NUTS!!
Flag FezzHead January 17, 2013 1:45 PM PST
Who ordered the Fungal Sprouting ?
Flag Long_Con January 17, 2013 1:47 PM PST
I like the idea of mutant Thragtusks with mutant Beast babies.
Flag TEA_DEMON January 17, 2013 1:49 PM PST
not bad at all. lots of shenanigans to be had.
Flag CommanderGreven January 17, 2013 3:23 PM PST
This card is just plain mean.
Flag Highwayman January 17, 2013 3:38 PM PST
Another persist-infinite-loop enabler

This card is obscene.
Flag jedi123 January 17, 2013 3:46 PM PST
I can have some fun with this. May be adding to Riku
Flag DarkAvatar1018 January 17, 2013 3:50 PM PST
This is pretty insane. At worst it's a double anthem on a resilient body that still pumps your creatures after it's dead. At best....well damn this has combo potential written all over it.
Flag Taramoor January 17, 2013 4:04 PM PST
Haha!  Joke's on you!

Riders of Gavony naming Mutant

Also An-Zerrin Ruins
Flag Kazepenku January 17, 2013 4:58 PM PST
This like wild beastmaster but with counters and entering the battlefield.

Chant of the Skifsang does that mean creature entering the battlefield get -11 +1/+1 counters of 11 -1/-1's?


 
Flag TranscientMaster January 17, 2013 5:39 PM PST

Jan 17, 2013 -- 4:58PM, Kazepenku wrote:

Chant of the Skifsang does that mean creature entering the battlefield get -11 +1/+1 counters of 11 -1/-1's?




It means creatures enter the battlefield with no counters. You can't add a negatie number of +1/+1 counters, so you add no counters instead.

Flag Weisse January 17, 2013 5:42 PM PST
Hmm... it's an elf, and elves like lots of 1-2drop dorks...
Flag Vorpal_Laugh January 17, 2013 6:40 PM PST

Daaammn!!!  This is so good.   So many ways to abuse this.  Since it is a replacement effect it helps you trigger evolve.
Followed foot steps on this guy will be so gleeful.
Flag niheloim January 17, 2013 7:02 PM PST
Uses a creature slot to get animar going again after a board wipe? You can play before or after, which is interesting, but I don't think its worth it.
Flag metroidcomposite January 17, 2013 7:41 PM PST
Play this with Lingering Souls .

This is a good everything-lord, and it has significant combo potential, and combos with itself (the second one you play will have 4 power).

To say nothing of what this does with persist in older formats.... 
Flag Vorpal_Laugh January 17, 2013 10:09 PM PST
Can I just say the art is really cool. I couldn't really see it before until tonight's  preview. Maybe the OP can edit their post to add in the bigger image.  Not that I am ungrateful for their  and everybody's elses efforts to post these spoilers.
Flag Kazepenku January 17, 2013 10:14 PM PST
huh. if you have a clone of this guy, you'll get a 4/6, then all your creatures will come in with 6 counters.
Flag Wilsonia January 17, 2013 11:33 PM PST
I'm DEF going Bant tokens, with maybe a splash a black ( Lingering Souls , Corpsejack Menace ).
Flag Shendran January 18, 2013 3:37 AM PST
*keeps refreshing the store page so he can add this to his preorder*

This card is INSANE. I can think of so many ways this can go wrong!

Ozze flux? Thank you!
Fathom mage; 4 mana, 3/3, when fathom mage enters play, draw two cards.
Gyre sage.
Simic fluxmage.
Simic manipulator(! This card keeps getting better and better the more cards you think of using it with )
Cloudfin raptor; 1 mana, 2/3 flying.

So, we cast our 4 mana dude on turn 3, we have an arbord elf out, and a gyre sage with a counter on it. Turn 4, we get lucky and land our 4th land drop. So we cast Prime speaker Zegana, Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. That means she comes into play with 4 counters on her, due to the Biomancer.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

so, on turn 4, you have a 5/5 out and you just drew 4 cards! And the longer the game goes on, the more silly this becomes!

Now, if you have 2 of these guys out? The game just gets silly!

Going into magical christmas land now; we cast our turn 4 2nd biomancer, he comes into play as a 4/6 (!), you still have 4 mana up, due to the arbor elf and the gyre sage, so you may as well cast a fathom mage, and draw 4 cards from your 4/6!
Turn 5, prime speaker Zagana. Enters play with 8(!!!) counters on her. She is a 9/9 creature, and you draw 8 cards! And another card from the fathom mage!


And this isn't that far out either. You can still hit the turn 4 fathom mage, which again allows you to draw 2 cards. So getting to the cards you need in order to pull this sort of stuff off is not even very difficult with the amount of card draw you can pull off, and I haven't added simic fluxmage into the equation yet!
Flag Rokukel January 18, 2013 3:47 AM PST
This guy is nuts. Yes i would love more counters.
Flag Glare_of_the_Loxodon January 18, 2013 4:27 AM PST
Let's go Gro!
Flag ChaosLight January 18, 2013 4:52 PM PST
Flag animatics January 18, 2013 5:08 PM PST
And me thinking Corpsejack Manace wouls shine.... This is just... EASY... I'm almost as happy to see this as I were when I saw Thragtusk spoiled... which I wasn't.
Flag sizzle_1999 January 19, 2013 12:14 AM PST

Jan 17, 2013 -- 11:08AM, FortuneRahl wrote:

Master Biomancer  

Creature - Elf Wizard

Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types

2/4

.

This is one insanely stong card! (Tell me if you beg to differ.)
There are LOTS of ways to make this creature strong, either Perma-Buffs or EOT, and this will pump all your creatures by a LOT!

(Hihi, thinking of the slime-Enchantment, endless x/x slimes for where x is Biomancer's power) 


so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters primordial hydra will come in with more?

Flag RPJesus January 19, 2013 12:21 AM PST

Jan 19, 2013 -- 12:14AM, sizzle_1999 wrote:

so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters primordial hydra will come in with more?



No, that just means the counters are in addition to any other counters it enters the battlefield with.  See also Oona's Blackguard . Contrast Doubling Season .

Flag Highwayman January 19, 2013 12:50 AM PST
This card is bonkers good.
Flag nopemx6 January 19, 2013 1:13 AM PST
Definitely worth splashing for in Limited, but it's Mythic.  I like how he makes late game one and two drops a little more relevant.    
Flag CrazyToast January 19, 2013 4:27 AM PST
Really disappointed about this card!

Why can't this be a fat wurm bear crab leviathan thing? Where's the new Simic Sky Swallower ?

Flag Angry_Toy_Poodle January 19, 2013 9:40 AM PST
bloodrush this guy with the creature on the stack, do we get extra counters?
Flag FortuneRahl January 19, 2013 11:24 AM PST

Jan 18, 2013 -- 3:37AM, Shendran wrote:

*keeps refreshing the store page so he can add this to his preorder*

This card is INSANE. I can think of so many ways this can go wrong!

Ozze flux? Thank you!
Fathom mage; 4 mana, 3/3, when fathom mage enters play, draw two cards.
Gyre sage.
Simic fluxmage.
Simic manipulator(! This card keeps getting better and better the more cards you think of using it with )
Cloudfin raptor; 1 mana, 2/3 flying.

So, we cast our 4 mana dude on turn 3, we have an arbord elf out, and a gyre sage with a counter on it. Turn 4, we get lucky and land our 4th land drop. So we cast Prime speaker Zegana, Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. That means she comes into play with 4 counters on her, due to the Biomancer.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

so, on turn 4, you have a 5/5 out and you just drew 4 cards! And the longer the game goes on, the more silly this becomes!

Now, if you have 2 of these guys out? The game just gets silly!

Going into magical christmas land now; we cast our turn 4 2nd biomancer, he comes into play as a 4/6 (!), you still have 4 mana up, due to the arbor elf and the gyre sage, so you may as well cast a fathom mage, and draw 4 cards from your 4/6!
Turn 5, prime speaker Zagana. Enters play with 8(!!!) counters on her. She is a 9/9 creature, and you draw 8 cards! And another card from the fathom mage!


And this isn't that far out either. You can still hit the turn 4 fathom mage, which again allows you to draw 2 cards. So getting to the cards you need in order to pull this sort of stuff off is not even very difficult with the amount of card draw you can pull off, and I haven't added simic fluxmage into the equation yet!




You are wrong, this card is much more insane than that.


The moment you get your 2nd one out. it will indeed be 4/6. But the old one is still there! So Zegana would enter the battlefield with 4 (Highest power)+4 (Biomancer#2)+2 (Biomancer#1!) counters, drawing 1+10 cards. Gyre sage becomes 7/8 with add 6 mana.

Flag Frostraven January 19, 2013 12:01 PM PST
Corpsejack Menace

 + This.

+ Anything Simic and/or Golgari
Flag Kingreaper January 19, 2013 6:46 PM PST

Jan 19, 2013 -- 9:40AM, Angry_Toy_Poodle wrote:

bloodrush this guy with the creature on the stack, do we get extra counters?



If you've got a creature on the stack during the combat phase, then yes that'd work.

Seems a bit odd to cast a creature during combat after declaring attackers though. 

Flag BiNexus January 19, 2013 7:04 PM PST
The P/T boost from Bloodrush lasts until the end of turn, so you can just play it after the combat step to get that factored in as well.
Flag Darksteel-Poison January 19, 2013 7:09 PM PST
So glad this isn't legendary. 2 of this plus blink. Add coat of arms for the lols
Flag Shendran January 20, 2013 3:53 AM PST

Jan 19, 2013 -- 11:24AM, FortuneRahl wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />You are wrong, this card is much more insane than that.


The moment you get your 2nd one out. it will indeed be 4/6. But the old one is still there! So Zegana would enter the battlefield with 4 (Highest power)+4 (Biomancer#2)+2 (Biomancer#1!) counters, drawing 1+10 cards. Gyre sage becomes 7/8 with add 6 mana.




Oh, sorry, my bad, I thought this card was still within the realm of fair XD

Also, I will need to find some Thragtusks. Since those counters apply to BOTH the Thrag himself, and the counters he leaves behind.
Frankly, I already preordered 4 of this guy. And here is the thing; Turn 3 is not a dangerous turn. Usually people are trying to get a board presence and will have their first blocker out, even if they are playing control, so they will not leave the mana open for counterspells. Sure they can play removal on you on their turn, but this guy even survives most early direct damage at 4 toughness. Things like searing spear, lightning bolt, does not kill this dude.

Heck, the biggest problem for simic will actually be having to discard all those cards at the end of the turn due to drawing too much, but then again, refilling your hand on turn 4 when zagana hits is usually enough to close the game from sheer card advantage.

Going to test this dude out in a proxy gatecrash match on tuesday, so will let you guys know how it goes. The only problem is finding out which spells to use to support the creatures There are soo many good things you will want in a simic deck!

Flag Shendran January 20, 2013 3:58 AM PST

Jan 19, 2013 -- 12:14AM, sizzle_1999 wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" /> so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters primordial hydra will come in with more?




I got the same thinking, so went to the rules Q&A, and it does indeed put those counters on all creatures, regardless of whether they were to spawn with counters in the first place or not.

and....OMFG! I NEED HYDRAS WITH THIS GUY!

Flag Grumman January 20, 2013 4:25 AM PST
I like how this guy feels like a throwback to the Simic of the first block, with super-Graft and giving everything the Mutant subtype.
Flag kashonismw January 20, 2013 4:29 AM PST
I like it, in the right deck it could be really abused and at worse, your stuff is getting an extra two counters minmum thrown on. 

I'd like to get one or two for the sake of adding them to my graft deck.  
Flag Rokugani.Pimp January 20, 2013 8:29 PM PST

Jan 17, 2013 -- 11:11AM, RorixCollector wrote:

All of those seems like junk to me especially the mythic.




you sir are horribly incorrect at least on MASTER BIOMANCER

Flag Evil_Tactics January 21, 2013 12:02 AM PST

Jan 20, 2013 -- 8:29PM, Rokugani.Pimp wrote:

Jan 17, 2013 -- 11:11AM, RorixCollector wrote:

All of those seems like junk to me especially the mythic.




you sir are horribly incorrect at least on MASTER BIOMANCER




Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.

In limited though I truly think the biomancer is still a valuable gem, but sadly at the same time the mythic rarity kills it. Needless to say in casual, decks can entirely be built around it. 

Flag hozz101 January 21, 2013 12:14 AM PST

Jan 21, 2013 -- 12:02AM, Evil_Tactics wrote:

Jan 20, 2013 -- 8:29PM, Rokugani.Pimp wrote:

Jan 17, 2013 -- 11:11AM, RorixCollector wrote:

All of those seems like junk to me especially the mythic.




you sir are horribly incorrect at least on MASTER BIOMANCER




Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.

In limited though I truly think the biomancer is still a valuable gem, but sadly at the same time the mythic rarity kills it. Needless to say in casual, decks can entirely be built around it. 



The thing about master biomancer is that it doesn't need to be built around. Any deck in it's colors that turns creatures sideways wants it inside of them. Things that specifically benefit from 1/1 counters just get that much more out of this guy. Especially if you drop a dork and plop him a turn early, in tur allowing yourself to give him a minor boost and/or throw out more/bigger dudes. This is one of those straight-forward, kill-me-now-or-pay kinda cards.

Flag Evil_Tactics January 21, 2013 12:26 AM PST

Jan 21, 2013 -- 12:14AM, hozz101 wrote:

Jan 21, 2013 -- 12:14AM, Evil_Tactics wrote:


Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.

In limited though I truly think the biomancer is still a valuable gem, but sadly at the same time the mythic rarity kills it. Needless to say in casual, decks can entirely be built around it. 


 

The thing about master biomancer is that it doesn't need to be built around. Any deck in it's colors that turns creatures sideways wants it inside of them. Things that specifically benefit from 1/1 counters just get that much more out of this guy. Especially if you drop a dork and plop him a turn early, in tur allowing yourself to give him a minor boost and/or throw out more/bigger dudes. This is one of those straight-forward, kill-me-now-or-pay kinda cards.



I said 'decks can entirely be built around', not 'decks need to be entirely built around'. But yes, I agree with your assessment.

Flag Shendran January 22, 2013 7:10 PM PST
Ok, I had my first game of Gatecrash today, which means I have been able to try this guy out for myself:


HOLY MOTHER OF GOD!!!!!

This guy was just, every bit as insane as we thought. And once you get 2 of him out, he just gets absolutely nuts! One of these guys means your 1/1 arbor elves hit the table as 3/3's, and by midgame i was pumping out 7/7 one drops!! Every single creature I played came into play with 6 counters on them, and simply overran my opponent, especially due to Fathom mage yielding me 6 cards every time i played one!

I will say this right now; THIS GUY WILL SEE CONTRUCTED! he is just too good to leave at home!
Flag Themisto January 23, 2013 4:01 AM PST

Jan 22, 2013 -- 7:10PM, Shendran wrote:

Ok, I had my first game of Gatecrash today, which means I have been able to try this guy out for myself:



How so? Did you print proxies off the card gallery or something?

Flag Kazepenku January 23, 2013 2:08 PM PST
cast this for 4 and you probably have more mana to cast a bunch of 1 drops.
Flag Grumpygoat January 23, 2013 2:28 PM PST

Jan 21, 2013 -- 12:02AM, Evil_Tactics wrote:


Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.




I nearly guarantee that someone could pull up numerous posts where he kvetched about a card that later saw regular, main deck tournament play. 

Flag BladeOctopus January 23, 2013 3:29 PM PST
Look at his post on Deathrite Shaman.
Flag Matt_Holck January 23, 2013 4:10 PM PST
after seeing biomancer, I made up a card that would work with it

Sprouting Sapling creature tree folk
at your upkeep's start: Put a +1/+1 counter on this.
If this has 3 or more +1/+1 counters,
 return this to your hand,
 get a forest from your deck and put it into play tapped.
 shuffle.
~"when they stop moving, can be seen in the rings" -Nourishing Druid

I added the "comes into play tapped" to the land
 after I realized if biomaster's power was 3,
 the player could just put all their forests into play with this.

community.wizards.com/go/thread/view/758...
Flag idrinkyourmilkshake January 23, 2013 4:27 PM PST

Jan 23, 2013 -- 4:10PM, Matt_Holck wrote:

after seeing biomancer, I made up a card that would work with it

Sprouting Sapling creature tree folk
at your upkeep's start: Put a +1/+1 counter on this.
If this has 3 or more +1/+1 counters,
 return this to your hand,
 get a forest from your deck and put it into play tapped.
 shuffle.
~"when they stop moving, can be seen in the rings" -Nourishing Druid

I added the "comes into play tapped" to the land
 after I realized if biomaster's power was 3,
 the player could just put all their forests into play with this.

community.wizards.com/go/thread/view/758...




Let me help with the wording a bit...and alter it a bit

Terraform Algae
Creature - Mutant Fungus
Defender
Remove three +1/+1 counters from ~ and return it to its owner's hand: Search your library for a basic land card and put it into play tapped.  Then shuffle your library.
Evolve

0/1

Basic land instead of forest supports color combos -- evolve means the card will be good on its own, but not gaining +1/+1s just by virtue of being on the battlefield.  I gave it the mutant subtype to fit in with the Simic environment.

But this isn't YmTC, so I won't go any further Embarassed

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