Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types
2/4
.
This is one insanely stong card! (Tell me if you beg to differ.) There are LOTS of ways to make this creature strong, either Perma-Buffs or EOT, and this will pump all your creatures by a LOT!
(Hihi, thinking of the slime-Enchantment, endless x/x slimes for where x is Biomancer's power)
Master Biomancer :2m::g::u: Creature - Elf WizardEach creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types2/4.This is one insanel
Would it really have been too much to make this a Merfolk? :/ I know there's still half the set to spoil but so far there's been a grand total of 1 new Merfolk.
Sure, Ravnica isn't a Tribal plane but after all the fuss they made about them appearing in Ravnica it kind of feels like a let down I'd expected at least the guildmage to be a Merfolk rather than an Elf.
Would it really have been too much to make this a Merfolk? :/ I know there's still half the set to spoil but so far there's been a grand total of 1 new Merfolk.Sure, Ravnica isn't a Tribal plane but after all the fuss they made about them appearing i
+2/+2 to all entering minimum, in token form, will explode with Doubling Season and ilk. Very nice art, just a shame Mythic rarity...hopefully it's not too expensive.
Oh.My.God.That is obscene!+2/+2 to all entering minimum, in token form, will explode with Doubling Season and ilk. Very nice art, just a shame Mythic rarity...hopefully it's not too expensive.
Combo with Glen Elendra Archmage ? There are so many nice wizards in modern, I've always wanted to make Sage of Fables work with it, but this might just be better...
Obviously going in my Animar deck alongside aformentioned cards.
Combo with Glen Elendra Archmage ? There are so many nice wizards in modern, I've always wanted to make Sage of Fables work with it, but this might just be better... Obviously goi
This is pretty insane. At worst it's a double anthem on a resilient body that still pumps your creatures after it's dead. At best....well damn this has combo potential written all over it.
This is pretty insane. At worst it's a double anthem on a resilient body that still pumps your creatures after it's dead. At best....well damn this has combo potential written all over it.
This like wild beastmaster but with counters and entering the battlefield.
Chant of the Skifsang does that mean creature entering the battlefield get -11 +1/+1 counters of 11 -1/-1's?
This like wild beastmaster but with counters and entering the battlefield. Chant of the Skifsang does that mean creature entering the battlefield get -11 +1/+1 counters of 11 -1/-1's?
Daaammn!!! This is so good. So many ways to abuse this. Since it is a replacement effect it helps you trigger evolve. Followed foot steps on this guy will be so gleeful.
Daaammn!!! This is so good. So many ways to abuse this. Since it is a replacement effect it helps you trigger evolve. Followed foot steps on this guy will be so gleeful.
This is a good everything-lord, and it has significant combo potential, and combos with itself (the second one you play will have 4 power).
To say nothing of what this does with persist in older formats....
Play this with Lingering Souls .This is a good everything-lord, and it has significant combo potential, and combos with itself (the second one you play will have 4 power).To say nothing of what this does with persis
Can I just say the art is really cool. I couldn't really see it before until tonight's preview. Maybe the OP can edit their post to add in the bigger image. Not that I am ungrateful for their and everybody's elses efforts to post these spoilers.
Can I just say the art is really cool. I couldn't really see it before until tonight's preview. Maybe the OP can edit their post to add in the bigger image. Not that I am ungrateful for their and everybody's elses efforts to post these spoilers.
*keeps refreshing the store page so he can add this to his preorder*
This card is INSANE. I can think of so many ways this can go wrong!
Ozze flux? Thank you! Fathom mage; 4 mana, 3/3, when fathom mage enters play, draw two cards. Gyre sage. Simic fluxmage. Simic manipulator(! This card keeps getting better and better the more cards you think of using it with ) Cloudfin raptor; 1 mana, 2/3 flying.
So, we cast our 4 mana dude on turn 3, we have an arbord elf out, and a gyre sage with a counter on it. Turn 4, we get lucky and land our 4th land drop. So we cast Prime speaker Zegana, Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. That means she comes into play with 4 counters on her, due to the Biomancer. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
so, on turn 4, you have a 5/5 out and you just drew 4 cards! And the longer the game goes on, the more silly this becomes!
Now, if you have 2 of these guys out? The game just gets silly!
Going into magical christmas land now; we cast our turn 4 2nd biomancer, he comes into play as a 4/6 (!), you still have 4 mana up, due to the arbor elf and the gyre sage, so you may as well cast a fathom mage, and draw 4 cards from your 4/6! Turn 5, prime speaker Zagana. Enters play with 8(!!!) counters on her. She is a 9/9 creature, and you draw 8 cards! And another card from the fathom mage!
And this isn't that far out either. You can still hit the turn 4 fathom mage, which again allows you to draw 2 cards. So getting to the cards you need in order to pull this sort of stuff off is not even very difficult with the amount of card draw you can pull off, and I haven't added simic fluxmage into the equation yet!
*keeps refreshing the store page so he can add this to his preorder*This card is INSANE. I can think of so many ways this can go wrong!Ozze flux? Thank you! Fathom mage; 4 mana, 3/3, when fathom mage enters play, draw two cards.Gyre sage.Simic fluxma
And me thinking Corpsejack Manace wouls shine.... This is just... EASY... I'm almost as happy to see this as I were when I saw Thragtusk spoiled... which I wasn't.
And me thinking Corpsejack Manace wouls shine.... This is just... EASY... I'm almost as happy to see this as I were when I saw Thragtusk spoiled... which I wasn't.
Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types
2/4
.
This is one insanely stong card! (Tell me if you beg to differ.) There are LOTS of ways to make this creature strong, either Perma-Buffs or EOT, and this will pump all your creatures by a LOT!
(Hihi, thinking of the slime-Enchantment, endless x/x slimes for where x is Biomancer's power)
so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters primordial hydra will come in with more?
so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters
so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters primordial hydra will come in with more?
No, that just means the counters are in addition to any other counters it enters the battlefield with. See also Oona's Blackguard . Contrast Doubling Season .
No, that just means the counters are in addition to any other counters it enters the battlefield with. See also Oona's Blackguard . Contrast Doubling Season .
*keeps refreshing the store page so he can add this to his preorder*
This card is INSANE. I can think of so many ways this can go wrong!
Ozze flux? Thank you! Fathom mage; 4 mana, 3/3, when fathom mage enters play, draw two cards. Gyre sage. Simic fluxmage. Simic manipulator(! This card keeps getting better and better the more cards you think of using it with ) Cloudfin raptor; 1 mana, 2/3 flying.
So, we cast our 4 mana dude on turn 3, we have an arbord elf out, and a gyre sage with a counter on it. Turn 4, we get lucky and land our 4th land drop. So we cast Prime speaker Zegana, Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. That means she comes into play with 4 counters on her, due to the Biomancer. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
so, on turn 4, you have a 5/5 out and you just drew 4 cards! And the longer the game goes on, the more silly this becomes!
Now, if you have 2 of these guys out? The game just gets silly!
Going into magical christmas land now; we cast our turn 4 2nd biomancer, he comes into play as a 4/6 (!), you still have 4 mana up, due to the arbor elf and the gyre sage, so you may as well cast a fathom mage, and draw 4 cards from your 4/6! Turn 5, prime speaker Zagana. Enters play with 8(!!!) counters on her. She is a 9/9 creature, and you draw 8 cards! And another card from the fathom mage!
And this isn't that far out either. You can still hit the turn 4 fathom mage, which again allows you to draw 2 cards. So getting to the cards you need in order to pull this sort of stuff off is not even very difficult with the amount of card draw you can pull off, and I haven't added simic fluxmage into the equation yet!
You are wrong, this card is much more insane than that.
The moment you get your 2nd one out. it will indeed be 4/6. But the old one is still there! So Zegana would enter the battlefield with 4 (Highest power)+4 (Biomancer#2)+2 (Biomancer#1!) counters, drawing 1+10 cards. Gyre sage becomes 7/8 with add 6 mana.
You are wrong, this card is much more insane than that.The moment you get your 2nd one out. it will indeed be 4/6. But the old one is still there! So Zegana would enter the battlefield with 4 (Highest power)+4 (Biomancer#2)+2 (Biomancer#1!) counters,
bloodrush this guy with the creature on the stack, do we get extra counters?
If you've got a creature on the stack during the combat phase, then yes that'd work.
Seems a bit odd to cast a creature during combat after declaring attackers though.
If you've got a creature on the stack during the combat phase, then yes that'd work.Seems a bit odd to cast a creature during combat after declaring attackers though.
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />You are wrong, this card is much more insane than that.
The moment you get your 2nd one out. it will indeed be 4/6. But the old one is still there! So Zegana would enter the battlefield with 4 (Highest power)+4 (Biomancer#2)+2 (Biomancer#1!) counters, drawing 1+10 cards. Gyre sage becomes 7/8 with add 6 mana.
Oh, sorry, my bad, I thought this card was still within the realm of fair XD
Also, I will need to find some Thragtusks. Since those counters apply to BOTH the Thrag himself, and the counters he leaves behind. Frankly, I already preordered 4 of this guy. And here is the thing; Turn 3 is not a dangerous turn. Usually people are trying to get a board presence and will have their first blocker out, even if they are playing control, so they will not leave the mana open for counterspells. Sure they can play removal on you on their turn, but this guy even survives most early direct damage at 4 toughness. Things like searing spear, lightning bolt, does not kill this dude.
Heck, the biggest problem for simic will actually be having to discard all those cards at the end of the turn due to drawing too much, but then again, refilling your hand on turn 4 when zagana hits is usually enough to close the game from sheer card advantage.
Going to test this dude out in a proxy gatecrash match on tuesday, so will let you guys know how it goes. The only problem is finding out which spells to use to support the creatures There are soo many good things you will want in a simic deck!
Oh, sorry, my bad, I thought this card was still within the realm of fair XDAlso, I will need to find some Thragtusks. Since those counters apply to BOTH the Thrag himself, and the counters he leaves behind. Frankly, I already preordered 4 of this gu
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" /> so I keep re-reading the part where it states "an additional amount of +1/+1 counters". I think that they hype that this will pump everyone may have been misread. Wouldn't the wording indicate that only creatures who enter the game with counters primordial hydra will come in with more?
I got the same thinking, so went to the rules Q&A, and it does indeed put those counters on all creatures, regardless of whether they were to spawn with counters in the first place or not.
and....OMFG! I NEED HYDRAS WITH THIS GUY!
I got the same thinking, so went to the rules Q&A, and it does indeed put those counters on all creatures, regardless of whether they were to spawn with counters in the first place or not.and....OMFG! I NEED HYDRAS WITH THIS GUY!
I like it, in the right deck it could be really abused and at worse, your stuff is getting an extra two counters minmum thrown on.
I'd like to get one or two for the sake of adding them to my graft deck.
I like it, in the right deck it could be really abused and at worse, your stuff is getting an extra two counters minmum thrown on. I'd like to get one or two for the sake of adding them to my graft deck. :-D
All of those seems like junk to me especially the mythic.
you sir are horribly incorrect at least on MASTER BIOMANCER
Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.
In limited though I truly think the biomancer is still a valuable gem, but sadly at the same time the mythic rarity kills it. Needless to say in casual, decks can entirely be built around it.
you sir are horribly incorrect at least on MASTER BIOMANCER[/quote]Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competit
All of those seems like junk to me especially the mythic.
you sir are horribly incorrect at least on MASTER BIOMANCER
Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.
In limited though I truly think the biomancer is still a valuable gem, but sadly at the same time the mythic rarity kills it. Needless to say in casual, decks can entirely be built around it.
The thing about master biomancer is that it doesn't need to be built around. Any deck in it's colors that turns creatures sideways wants it inside of them. Things that specifically benefit from 1/1 counters just get that much more out of this guy. Especially if you drop a dork and plop him a turn early, in tur allowing yourself to give him a minor boost and/or throw out more/bigger dudes. This is one of those straight-forward, kill-me-now-or-pay kinda cards.
you sir are horribly incorrect at least on MASTER BIOMANCER[/quote]Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competit
Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.
In limited though I truly think the biomancer is still a valuable gem, but sadly at the same time the mythic rarity kills it. Needless to say in casual, decks can entirely be built around it.
The thing about master biomancer is that it doesn't need to be built around. Any deck in it's colors that turns creatures sideways wants it inside of them. Things that specifically benefit from 1/1 counters just get that much more out of this guy. Especially if you drop a dork and plop him a turn early, in tur allowing yourself to give him a minor boost and/or throw out more/bigger dudes. This is one of those straight-forward, kill-me-now-or-pay kinda cards.
I said 'decks can entirely be built around', not 'decks need to be entirely built around'. But yes, I agree with your assessment.
The thing about master biomancer is that it doesn't need to be built around. Any deck in it's colors that turns creatures sideways wants it inside of them. Things that specifically benefit from 1/1 counters just get that much more out of this guy. Es
Ok, I had my first game of Gatecrash today, which means I have been able to try this guy out for myself:
HOLY MOTHER OF GOD!!!!!
This guy was just, every bit as insane as we thought. And once you get 2 of him out, he just gets absolutely nuts! One of these guys means your 1/1 arbor elves hit the table as 3/3's, and by midgame i was pumping out 7/7 one drops!! Every single creature I played came into play with 6 counters on them, and simply overran my opponent, especially due to Fathom mage yielding me 6 cards every time i played one!
I will say this right now; THIS GUY WILL SEE CONTRUCTED! he is just too good to leave at home!
Ok, I had my first game of Gatecrash today, which means I have been able to try this guy out for myself:HOLY MOTHER OF GOD!!!!!This guy was just, every bit as insane as we thought. And once you get 2 of him out, he just gets absolutely nuts! One of t
Don't mind Rorix. He really does mean what he types, but in these cases it's because he's a spike with the mindset that the only cards worth mentioning are ones that will win competitive tournaments, not casual games.
I nearly guarantee that someone could pull up numerous posts where he kvetched about a card that later saw regular, main deck tournament play.
I nearly guarantee that someone could pull up numerous posts where he kvetched about a card that later saw regular, main deck tournament play.
after seeing biomancer, I made up a card that would work with it
Sprouting Sapling creature tree folk at your upkeep's start: Put a +1/+1 counter on this. If this has 3 or more +1/+1 counters, return this to your hand, get a forest from your deck and put it into play tapped. shuffle. ~"when they stop moving, can be seen in the rings" -Nourishing Druid
I added the "comes into play tapped" to the land after I realized if biomaster's power was 3, the player could just put all their forests into play with this.
after seeing biomancer, I made up a card that would work with itSprouting Sapling creature tree folkat your upkeep's start: Put a +1/+1 counter on this.If this has 3 or more +1/+1 counters, return this to your hand, get a forest from your deck and p
after seeing biomancer, I made up a card that would work with it
Sprouting Sapling creature tree folk at your upkeep's start: Put a +1/+1 counter on this. If this has 3 or more +1/+1 counters, return this to your hand, get a forest from your deck and put it into play tapped. shuffle. ~"when they stop moving, can be seen in the rings" -Nourishing Druid
I added the "comes into play tapped" to the land after I realized if biomaster's power was 3, the player could just put all their forests into play with this.
Let me help with the wording a bit...and alter it a bit
Terraform Algae Creature - Mutant Fungus Defender Remove three +1/+1 counters from ~ and return it to its owner's hand: Search your library for a basic land card and put it into play tapped. Then shuffle your library. Evolve
0/1
Basic land instead of forest supports color combos -- evolve means the card will be good on its own, but not gaining +1/+1s just by virtue of being on the battlefield. I gave it the mutant subtype to fit in with the Simic environment.
But this isn't YmTC, so I won't go any further
Let me help with the wording a bit...and alter it a bit ;)Terraform Algae Creature - Mutant FungusDefenderRemove three +1/+1 counters from ~ and return it to its owner's hand: Search your library for a basic land card and put it into play tapped. Th