Community

 
Jump Menu:
Pause Switch to Standard View [ICD] - Reality
Show More
Loading...
Flag magicpablo666 January 17, 2013 12:14 AM PST
Reality
Creature - Incarnation
You may lose the game.

1/1
Flag bay_falconer January 17, 2013 8:32 AM PST
Thanks to you, I lost the game.

/meme
Flag ChaosLight January 17, 2013 8:42 AM PST
Great combo with platinum angel.
Flag Fenix. January 17, 2013 9:46 AM PST
Reality sucks.
Flag FezzHead January 17, 2013 9:52 AM PST
Spite
Enchantment
Sacrifice Spite: Choose one -- Counter target spell and you lose the game; or destroy target permanent and you lose the game.

Temper Tantrum
Enchantment
If you would lose the game, instead all players lose the game.
Flag IceMetalPunk January 17, 2013 12:43 PM PST

Jan 17, 2013 -- 9:52AM, FezzHead wrote:

Spite
Enchantment
Sacrifice Spite: Choose one -- Counter target spell and you lose the game; or destroy target permanent and you lose the game.

Temper Tantrum
Enchantment
If you would lose the game, instead all players lose the game.


Grixis says do both for the hell of it :D

Flag Dr_Demento January 17, 2013 2:15 PM PST
Which gives me an idea.

Coddling Parent
Creature - Human Adviser
Vanishing 3
You can't lose the game.
When the last time counter is removed from Coddling Parent, instead of sacrificing it, put 3 time counters on it and transform it. 
1/3
------------------------------------------------
------------------------------------------------
Fascist Dictator
Creature - Demon Adviser (b)
Vanishing
You may only cast spells or activate abilities during your first main phase.
Creatures you control can't attack. (even if your opponent's creatures can.)
3/3
Flag ChaosLight January 17, 2013 5:44 PM PST

Jan 17, 2013 -- 12:14AM, magicpablo666 wrote:

Reality Creature - Incarnation You may lose the game. 1/1




Optimism
Creature - Incarnation
You can win the game.
1/1


Flag magicpablo666 January 17, 2013 10:05 PM PST
No, no, no! Optimism is not the opposite of Realism. Well, maybe it is if you are me. But:

Fantasy
Creature - Incarnation
In all likelihood, you probably won't lose the game.




Now I am pretty sure that I want the word "Probably" to start being on cards. . .

Unsure Bolt
Instant
Unsure Bolt probably deals 3 damage to target creature or player.


I just need to come up with rules for it, right?

Rule XXX.X: If a spell or permanent would probably do something, there is a slight chance that it won't.

Gosh, I'm sorry!

Rule XXX.Y: If a spell or permanent would probably do something, any opponent may. . . cast a counterspell. If a BLUH!!!

Rule XXX.Z: If a spell or permanent would probably do something, roll a d10. If the result is 1, then that spell fizzles. For static effects roll the d10 at the beginning of each turn. You probably get the point by now.

That's all I got. It has been a long week!
Flag Dr_Demento January 17, 2013 10:31 PM PST
Fantasy needs P/T

Because this thread is obviously very serious about its card designs. 

Too Quiet
Instant
Players can't cast spells this turn. An 8/8 beast creature token with haste probably doesn't appear on the battlefield under your opponent's control.
Draw a card.
"I'm sure everything is fine." - Hans to Saffi
Flag razorborne January 17, 2013 11:54 PM PST

Jan 17, 2013 -- 10:05PM, magicpablo666 wrote:

No, no, no! Optimism is not the opposite of Realism. Well, maybe it is if you are me. But:

Fantasy
Creature - Incarnation
In all likelihood, you probably won't lose the game.




Now I am pretty sure that I want the word "Probably" to start being on cards. . .

Unsure Bolt
Instant
Unsure Bolt probably deals 3 damage to target creature or player.


I just need to come up with rules for it, right?

Rule XXX.X: If a spell or permanent would probably do something, there is a slight chance that it won't.

Gosh, I'm sorry!

Rule XXX.Y: If a spell or permanent would probably do something, any opponent may. . . cast a counterspell. If a BLUH!!!

Rule XXX.Z: If a spell or permanent would probably do something, roll a d10. If the result is 1, then that spell fizzles. For static effects roll the d10 at the beginning of each turn. You probably get the point by now.

That's all I got. It has been a long week!



Unpredictable Rager-
Creature-Human Barbarian 
Unpredictable Rager probably attacks each turn if able.
2/2

 

Flag GM_Champion January 18, 2013 12:35 AM PST
What's so unpredictable? Have a ever heard of a calender? It's always the third, sixth, or ninth turn.

I mean, probably.
Flag Catotheyounger January 18, 2013 12:43 AM PST

Jan 18, 2013 -- 12:35AM, GM_Champion wrote:

What's so unpredictable? Have a ever heard of a calender? It's always the third, sixth, or ninth turn.

I mean, probably.



Please refrain from posting in this any thread forum.

Flag GM_Champion January 18, 2013 1:14 AM PST
Blocks 7/9

ᕙ(⇀‸↼‶)ᕗ

Doesn't get dealt lethal damage.

Flag IceMetalPunk January 18, 2013 7:41 AM PST
For "probably", I'd say this rule works a little better/more interestingly (especially if you don't have a d10 around):

xxx.xx.xx The word "probably" means "Each player flips a coin. If everyone wins his or her flip, counter this spell or ability."
Example: A spell called Burning Chance says "Burning Chance probably deals 3 damage to target player." This means "Each player flips a coin. If everyone wins his or her flip, counter this spell. Otherwise, Burning Chance deals 3 damage to target player."

That way a 2-player game has a 1/4 chance of fizzling (so it's still probably going to happen), but with more players the chance of failure decreases .
Post Your Reply
<CTRL+Enter> to submit
Please login to post a reply.
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing