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4 months ago ::
Jan 16, 2013 - 10:23PM
#31
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use this guy-> use dimir charm. Can use on yourself to give yourself a land (take no damage), or use it to make the opponent grab their biggest card and bleed them out. Seems silly. Plus... wont this lead to a decent amount of "draw" games if it is a tight match?
Regardless, seems pretty good, and will be a build-around
EDIT: he is basically suicide black-esque, which punishes the opponent for having a non-cheap deck. And dont forget people, you are in blue, the deck manipulation color and black the discard color. Even if there is no cards that allow you to manipulate in standard, other formats do (preordain, ponder, brainstorm, etc) to set up the top card, and of course cheap discard to negate the opponent extra card. Also- he can actually attack and do damage with evasion.
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4 months ago ::
Jan 16, 2013 - 10:29PM
#32
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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the Dark Confidant ability is symmetrical, people. In blue, which suggests you probably have a higher curve than most decks that really liked running Confidant While he wouldn't be a mythic, he would be a better card if you took away "Confidant for everybody" and left him as a 4/4 flyer for 4. That would be a respectable, evasive clock that doesn't, I don't know, give the other guy his Dreadbore for free. (well, 2 life, but for a card that's basically free) Unless u/b aggro that curves out at 4 becomes a thing in a major way, this is a rotten waste as I have come to expect from poor House Dimir.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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4 months ago ::
Jan 16, 2013 - 10:32PM
#33
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Date Joined:
Sep 20, 2006
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VAMPIRE wizard... Ahahaha... I only noticed AFTER I thought to myself: "This works with Vampire Nocturnus ; He lets you see the top card at all times!" DOUBLE synergy with the Nocturnus
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4 months ago ::
Jan 16, 2013 - 10:36PM
#34
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Date Joined:
Aug 23, 2007
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You draw the cards on YOUR turn. They can't use theirs right away. That makes this playable, IMO.
3,000th post: September 5, 2010 4,000th post: March 24, 2012 Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir. Snapcaster Mage is the best card of all time. How do you deal?
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4 months ago ::
Jan 16, 2013 - 10:41PM
#35
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Date Joined:
Nov 21, 2012
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You draw the cards on YOUR turn. They can't even use theirs right away. That makes this playable, IMO.
but then... simics get their instant, gruuls get their combat trick, control gets their counterspells for cheap and aggro... well, you might hit them for 4 with hellrider, but you're also losing life, which to aggro means less life to chip off you with said hellrider the next turn.
Reanimator maybe will not like it, but this card isn't really useful in any way... other than maybe attacking them in the face at turn 4. But something about Gruul charm dealing 4 damage to fliers?
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4 months ago ::
Jan 16, 2013 - 10:47PM
#36
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Date Joined:
Aug 16, 2009
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You draw the cards on YOUR turn. They can't even use theirs right away. That makes this playable, IMO.
but then... simics get their instant, gruuls get their combat trick, control gets their counterspells for cheap and aggro... well, you might hit them for 4 with hellrider, but you're also losing life, which to aggro means less life to chip off you with said hellrider the next turn.
Dimir Charm so they get something that they can't immediately answer with, or take a lot of damage for.
something about Gruul charm dealing 4 damage to fliers?
Gruul Charm deals 3 to fliers.
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4 months ago ::
Jan 16, 2013 - 10:48PM
#37
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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4 months ago ::
Jan 16, 2013 - 10:53PM
#38
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Date Joined:
Aug 23, 2007
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Anthos, could you fix that quote? I didn't say that second thing. You draw the cards on YOUR turn. They can't use theirs right away. That makes this playable, IMO.
Instants are plentiful in Magic. I can use Unsummon , Murder , Dismember , Plummet , Terminate , or Path to Exile right away. Counterspell and all its ilk are also online immediatley, as are any combat tricks: Midnight Haunting , Giant Growth , or anything else that'll make you think twice before attacking with your shiny 4/4.
Yes, and a good 1/3 to 1/2 of the cards in your deck are lands. On average, at least 1/2 of the remaining cards are going to be sorcery speed. Also, they have to leave mana open for your turn to be able to use their card. If they draw the sweetest instant, it doesn't matter unless they left up the mana to be able to cast it.
3,000th post: September 5, 2010 4,000th post: March 24, 2012 Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir. Snapcaster Mage is the best card of all time. How do you deal?
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4 months ago ::
Jan 16, 2013 - 10:53PM
#39
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Date Joined:
Oct 23, 2010
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Double Edged Bob o-O; This card is very VERY hard to read in terms of playability. I could see it as a 1-of in UB Control or Midrange.
 Signature by
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4 months ago ::
Jan 16, 2013 - 11:11PM
#40
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Date Joined:
Apr 26, 2006
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Double Edged Bob o-O; This card is very VERY hard to read in terms of playability. I could see it as a 1-of in UB Control or Midrange.
Tell me please why would you ever play this in a control deck? I'm dying to know.
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