Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."
This is a universal Bob: You bleed, you bleed, we all bleed. You just need to guarantee your stuff is cheeper. This card will be FUN in EDH.
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."This is a uni
I've never been a fan of letting the opponents draw extra cards, to be blunt.
That, combined with this guy's lack of protection or any kind of immediate advantage, makes me think he's not going to be that great.
I've never been a fan of letting the opponents draw extra cards, to be blunt.That, combined with this guy's lack of protection or any kind of immediate advantage, makes me think he's not going to be that great.
Well, they really want blue/black/(and white) control to happen...
This isn't a control card.
Bob already wasn't a control card. Make the effect no longer one-sided and it becomes even less of a control card (the last thing control wants is for the opponent to trade life for cards).
This might be alright as an aggro card. It kills pretty fast in spite of being a non-hasty creature. And it beats up resto angels; that's a nice plus.
This isn't a control card.Bob already wasn't a control card. Make the effect no longer one-sided and it becomes even less of a control card (the last thing control wants is for the opponent to trade life for cards).This might be alright as an aggro
I've never been a fan of letting the opponents draw extra cards, to be blunt.
That, combined with this guy's lack of protection or any kind of immediate advantage, makes me think he's not going to be that great.
At least with this guy, you're both guaranteed to get a card out of the deal, unlike Rites of Flourishing type effects.
Except when it dies to sorcery speed removal before it does anything
At least with this guy, you're both guaranteed to get a card out of the deal, unlike Rites of Flourishing type effects.[/quote]Except when it dies to sorcery speed removal before it does anything
I could see this seeing play because it's just the right size. Brawls with restoration angel and lives, doesn't die to searing spear and can't be hit by selesnya charm . UB decks rarely want to close the game out quickly with damage, but if they do this guy probably has a home.
I could see this seeing play because it's just the right size. Brawls with restoration angel and lives, doesn't die to searing spear and can't be hit by selesnya charm
Triggers on your upkeep... They get instants. You get the rest of your cards. If discard is strong enough this might mean making them hurt for a card they need and then tossing it. Hm. This could be useful.
Triggers on your upkeep...They get instants. You get the rest of your cards.If discard is strong enough this might mean making them hurt for a card they need and then tossing it.Hm. This could be useful.
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."
This is a universal Bob: You bleed, you bleed, we all bleed. You just need to guarantee your stuff is cheeper. This card will be FUN in EDH.
"on a stick", when referring to an effect, means that it's on a creature. It is occasionally also used to refer to scepter, but typically only in cases referencing isochron scepter. You can usually tell the meaning by context. For example, this thread has ABSOLUTELY NOTHING TO DO WITH ISOCHRON SCEPTER.
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."This is a uni
hmmm your upkeep, you and everyone get to draw a card...
This will be horrible against control but awesome against aggro.
I'm not exactly sure how to break this... maybe azorius charm their biggie on the end of turn? That's pretty much the only thing I can think of. You need to reveal the cards to the opponent too...
And on your upkeep, means you're actually GIVING them card advantage, the have an extra card on your turn.
Unless you dive into Orzhov, I don't see how you can afford the CA; you can kill yourself just with this creature, especially if they have thrags or something. I donno, seems really weak. A bit disappointed.
I think the ability might be the DOWNSIDE, seeing it's a 4/4 with flying for 4 mana. Would drawing lands be 0?
hmmm your upkeep, you and everyone get to draw a card...This will be horrible against control but awesome against aggro. I'm not exactly sure how to break this... maybe azorius charm their biggie on the end of turn? That's pretty much the only thing
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."
This is a universal Bob: You bleed, you bleed, we all bleed. You just need to guarantee your stuff is cheeper. This card will be FUN in EDH.
"on a stick", when referring to an effect, means that it's on a creature. It is occasionally also used to refer to scepter, but typically only in cases referencing isochron scepter. You can usually tell the meaning by context. For example, this thread has ABSOLUTELY NOTHING TO DO WITH ISOCHRON SCEPTER.
I believe the term is "on legs" when referring to a repeatable effect on a creature. On a stick refers to repeatable effects on artifacts, namely isochron scepter.
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."This is a uni
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."
This is a universal Bob: You bleed, you bleed, we all bleed. You just need to guarantee your stuff is cheeper. This card will be FUN in EDH.
"on a stick", when referring to an effect, means that it's on a creature. It is occasionally also used to refer to scepter, but typically only in cases referencing isochron scepter. You can usually tell the meaning by context. For example, this thread has ABSOLUTELY NOTHING TO DO WITH ISOCHRON SCEPTER.
Actually the technically correct term for an effect on a creature is "on legs" but most people just use " on a stick".
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."This is a uni
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."
This is a universal Bob: You bleed, you bleed, we all bleed. You just need to guarantee your stuff is cheeper. This card will be FUN in EDH.
"on a stick", when referring to an effect, means that it's on a creature. It is occasionally also used to refer to scepter, but typically only in cases referencing isochron scepter. You can usually tell the meaning by context. For example, this thread has ABSOLUTELY NOTHING TO DO WITH ISOCHRON SCEPTER.
Actually the technically correct term for an effect on a creature is "on legs" but most people just use " on a stick".
No, most people don't.
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."This is a uni
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."
This is a universal Bob: You bleed, you bleed, we all bleed. You just need to guarantee your stuff is cheeper. This card will be FUN in EDH.
"on a stick", when referring to an effect, means that it's on a creature. It is occasionally also used to refer to scepter, but typically only in cases referencing isochron scepter. You can usually tell the meaning by context. For example, this thread has ABSOLUTELY NOTHING TO DO WITH ISOCHRON SCEPTER.
Actually the technically correct term for an effect on a creature is "on legs" but most people just use " on a stick".
No, most people don't.
Last time I frequented this forum (which was like in 2007). "on legs" was used quite a bit.
Bob was already "on a stick." What does that even mean? "On a stick" is a term referring to determinate repeatable effects, due to Isochron Scepter ... aka, "the Stick."This is a uni
use this guy-> use dimir charm. Can use on yourself to give yourself a land (take no damage), or use it to make the opponent grab their biggest card and bleed them out. Seems silly. Plus... wont this lead to a decent amount of "draw" games if it is a tight match?
Regardless, seems pretty good, and will be a build-around
EDIT: he is basically suicide black-esque, which punishes the opponent for having a non-cheap deck. And dont forget people, you are in blue, the deck manipulation color and black the discard color. Even if there is no cards that allow you to manipulate in standard, other formats do (preordain, ponder, brainstorm, etc) to set up the top card, and of course cheap discard to negate the opponent extra card. Also- he can actually attack and do damage with evasion.
use this guy-> use dimir charm. Can use on yourself to give yourself a land (take no damage), or use it to make the opponent grab their biggest card and bleed them out. Seems silly. Plus... wont this lead to a decent amount of "draw" games if it is a
the Dark Confidant ability is symmetrical, people. In blue, which suggests you probably have a higher curve than most decks that really liked running Confidant
While he wouldn't be a mythic, he would be a better card if you took away "Confidant for everybody" and left him as a 4/4 flyer for 4. That would be a respectable, evasive clock that doesn't, I don't know, give the other guy his Dreadbore for free. (well, 2 life, but for a card that's basically free)
Unless u/b aggro that curves out at 4 becomes a thing in a major way, this is a rotten waste as I have come to expect from poor House Dimir.
the Dark Confidant ability is symmetrical, people. In blue, which suggests you probably have a higher curve than most decks that really liked running ConfidantWhile he wouldn't be a mythic, he would be a better ca
Ahahaha... I only noticed AFTER I thought to myself: "This works with Vampire Nocturnus ; He lets you see the top card at all times!"
DOUBLE synergy with the Nocturnus
VAMPIRE wizard...Ahahaha...I only noticed AFTER I thought to myself:"This works with Vampire Nocturnus ; He lets you see the top card at all times!"DOUBLE synergy with the Nocturnus
You draw the cards on YOUR turn. They can't even use theirs right away. That makes this playable, IMO.
but then... simics get their instant, gruuls get their combat trick, control gets their counterspells for cheap and aggro... well, you might hit them for 4 with hellrider, but you're also losing life, which to aggro means less life to chip off you with said hellrider the next turn.
Reanimator maybe will not like it, but this card isn't really useful in any way... other than maybe attacking them in the face at turn 4. But something about Gruul charm dealing 4 damage to fliers?
but then... simics get their instant, gruuls get their combat trick, control gets their counterspells for cheap and aggro... well, you might hit them for 4 with hellrider, but you're also losing life, which to aggro means less life to chip off you wi
You draw the cards on YOUR turn. They can't even use theirs right away. That makes this playable, IMO.
but then... simics get their instant, gruuls get their combat trick, control gets their counterspells for cheap and aggro... well, you might hit them for 4 with hellrider, but you're also losing life, which to aggro means less life to chip off you with said hellrider the next turn.
Dimir Charm so they get something that they can't immediately answer with, or take a lot of damage for.
something about Gruul charm dealing 4 damage to fliers?
Gruul Charm deals 3 to fliers.
but then... simics get their instant, gruuls get their combat trick, control gets their counterspells for cheap and aggro... well, you might hit them for 4 with hellrider, but you're also losing life, which to aggro means less life to chip off you wi
Yes, and a good 1/3 to 1/2 of the cards in your deck are lands. On average, at least 1/2 of the remaining cards are going to be sorcery speed. Also, they have to leave mana open for your turn to be able to use their card. If they draw the sweetest instant, it doesn't matter unless they left up the mana to be able to cast it.
Anthos, could you fix that quote? I didn't say that second thing.Instants are plentiful in Magic. I can use Unsummon , Murder , Dismember ,
Double Edged Bob o-O; This card is very VERY hard to read in terms of playability. I could see it as a 1-of in UB Control or Midrange.
Tell me please why would you ever play this in a control deck? I'm dying to know.
it's more playable in a control deck; you lose little with all your low cost instants while gaining card advantage.
Tell me please why would you ever play this in a control deck? I'm dying to know.[/quote]it's more playable in a control deck; you lose little with all your low cost instants while gaining card advantage.
I really like how it says "your upkeep" you get a chance to use the extra non-instant card you draw before them, that's huge.
I am not sure if it goes in any deck that I play as I'm not that interested in under the curve beaters, but it has potential alright.
I really like how it says "your upkeep" you get a chance to use the extra non-instant card you draw before them, that's huge.I am not sure if it goes in any deck that I play as I'm not that interested in under the curve beaters, but it has potential
spells: syncopate, death wind, tragic slip, ultimate price, dimir charm, negate, and/or maaybe dissipate. dispel, hands of binding and/or killing wave for sideboard
lifegain: tribute to hunger, elixir of life?, extort peeps maybe
high-end cards that's worth bobbed: exquisite blood (they lose life you gain life ,crypt ghast (for them mana fixing and extort), desecration demon/bloodline keeper. maybe gravepurge in case of boardwipes?
I think this is playable in a unblockable-control deck with this and maybe exquisite blood topping my mana-curve; this cardunblockable peeps:invisible stalkers, tormented soul, dimir keyrune, latch seekers.boosters:butcher's cleaver, tormentor's trid
This does not feel like the kind of card you want to play in Control; too high risk. It is good AGAINST Control, I think, because they might get extra cards but you kill them when they accidentally topdeck their Angel of Serenity.
And yet, I'm not sure if you want it in Aggro since it's a little high on the curve, and you don't really have the game last long enough for the extra cards to matter.
Hard to call.
This does not feel like the kind of card you want to play in Control; too high risk. It is good AGAINST Control, I think, because they might get extra cards but you kill them when they accidentally topdeck their Angel of Serenity.And yet, I'm not sur
Ahahaha... I only noticed AFTER I thought to myself: "This works with Vampire Nocturnus ; He lets you see the top card at all times!"
DOUBLE synergy with the Nocturnus
Well...I see the synergy being a Vampire...
But, uh... I fear I'm missing any other synergy. Advance warning of what the (compulsory) activation of Duskmantle Seer will get on your next upkeep? That seems a very minor once-off benefit. I could see the synergy if the Seer had a 'may' ability...
Well...I see the synergy being a Vampire...But, uh... I fear I'm missing any other synergy. Advance warning of what the (compulsory) activation of Duskmantle Seer will get on your next upkeep? That seems a very minor once-off benefit. I could see the
This does not feel like the kind of card you want to play in Control; too high risk. It is good AGAINST Control, I think, because they might get extra cards but you kill them when they accidentally topdeck their Angel of Serenity.
And yet, I'm not sure if you want it in Aggro since it's a little high on the curve, and you don't really have the game last long enough for the extra cards to matter.
Hard to call.
I don't even think it's good against control. Control decks are usually rife with spot removal and boardwipes, which will put this guy squarely in the graveyard or exiled completely. There's no sense waiting for a better target, because he's already a 4/4 flyer for 4, which is threatening, and a control deck has plenty of ways to keep card advantage, so the Bob advantage is redundant.
I think the body and the mana cost make him slightly more focused against aggro, as long as your deck can find ways to stall an early rush, or mitigate damage.
I don't even think it's good against control. Control decks are usually rife with spot removal and boardwipes, which will put this guy squarely in the graveyard or exiled completely. There's no sense waiting for a better target, because he's alread
Maybe a viable option in a aggro-control dimir decks? IMO this card is good VS control deck, even if they got Supreme Verdict they lose 4 life first from getting the card
Maybe a viable option in a aggro-control dimir decks?IMO this card is good VS control deck, even if they got Supreme Verdict they lose 4 life first from getting the card
So, Falkenrath Aristocrat and Restoration Angel are bad, because they get chump blocked all day too right? While having another really good effect? Makes sense.
So, Falkenrath Aristocrat and Restoration Angel are bad, because they get chump blocked all day too right? While having another really good effect? Makes sense.
Dark Confidant 's put on a bit of muscle lately, huh? This could very much be a double-edged sword....
dark confidant was a double-edged sword. this is triple edged...wait, quadruple edged, wait, confidant had 3 edges, cause it beat, drew, but damaged, so this...aw **** it.
dark confidant was a double-edged sword. this is triple edged...wait, quadruple edged, wait, confidant had 3 edges, cause it beat, drew, but damaged, so this...aw **** it.
This works with Dimir charm. It lets you search for a card that can kill them, or just give them a land.
Dimir Charm works wonders with Nightveil Specter, too.
This works with Dimir charm.It lets you search for a card that can kill them, or just give them a land.Dimir Charm works wonders with Nightveil Specter, too.
Really, the Bob ability is a strike against this card, not for it.
I don't think this'll be good to play, seriously, but people will certainly run it, at least initially.
I like my Bobs to be cheap and one-sided.Really, the Bob ability is a strike against this card, not for it.I don't think this'll be good to play, seriously, but people will certainly run it, at least initially.
image and metamorph are zombies in a zombie deck, so i don't think they're great examples. Hellrider, Aristocrat, and Knight of Infamy are all currently run in 'zombies', which is one of the least tribal tribal decks ever. all of one card with a tribal reference?
it's a... vampire though.[/quote] Blood Artist is ran in U/B zombies while Fume Spitter , Phantasmal Image and Phyrexian Metamorph
image and metamorph are zombies in a zombie deck, so i don't think they're great examples. Hellrider, Aristocrat, and Knight of Infamy are all currently run in 'zombies', which is one of the least tribal tribal decks ever. all of one card with a tribal reference?
image and metamorph are zombies in a zombie deck, so i don't think they're great examples. Hellrider, Aristocrat, and Knight of Infamy are all currently run in 'zombies', which is one of the least tribal tribal decks ever. all of one card with a tribal reference?
Why is this a 4/4 flier for four in blue and black with no drawback? (Before anyone says losing life, that is the drawback for the extra draw ability)
Both blue and black get flying @ common. Black usually has a drawback but blue doesn't. Black creates the 4/4 for 4 and blue creates the flying this is also allowed since it is gold.
Anyways, I can forsee this card eating up some meta. I'm thinking sign in blood, along with some life gain cantrips and cheap early swingers like delver. or Maybe in Grixis with some burn/etc
Both blue and black get flying @ common. Black usually has a drawback but blue doesn't. Black creates the 4/4 for 4 and blue creates the flying this is also allowed since it is gold.Anyways, I can forsee this card eating up some meta. I'm thinking si
Bob is 'Arena on legs'. The "on legs" qualifier means it is an old effect attached to a creature (body) that you can attack and block with.
Saying "on a stick" refers to old spells that are repeatable in an activated ability, especially given Isochron Scepter. The stick refers to the fact that many such cards are staffs or rods of some kind.
For example, Proteus Staff is Polymorph on a stick.
This card could be referred to as Bob with wings, or alternately what would happen if Bob had a baby with Moroii.
Neither this nor bob are on a stick.
No, neither of them were.Bob is 'Arena on legs'. The "on legs" qualifier means it is an old effect attached to a creature (body) that you can attack and block with.Saying "on a stick" refers to old spells that are repeatable in an activated ability,
Jose Jalepeno is on a stick, just for the record. That's pronounced, steeek.
Anyway, yeah, this guy and Bob (for those that aren't sure what Bob or Dark Confidant are) serve two different purposes. The casting cost of the rest of your cards are similar, since you don't want to be taking more damage than you can dish out.
I'm thinking this guy works really well with Lil' Lili . Also works with Dimir Charm option 3 well. Don't know if he's a $20 card, but he's one of the better mythics of the set.
Jose Jalepeno is on a stick, just for the record. That's pronounced, steeek.Anyway, yeah, this guy and Bob (for those that aren't sure what Bob or Dark Confidant are) serve two different purposes. The casting cos
Two people said the drawback is the opponent getting cards, and I suppose that's bound to happen since I wasn't clearer. The opponent getting cards is the drawback for you having them lose life. I know that sounds weird, but the loss of life and card draw are just a completely different axis from the creature's merit as a creature itself. Both blue and black normally have below p/t creatures unless they have a drawback. Blue has weird drawbacks (the illusions from that core set) and black has standard drawbacks. (cant block/loss of life).
I guess I can accept it being a 4/4 for four in a spell color and a half and half color because it's mythic rare, but that is still a pretty dumb reason. When every color gets creatures at p/t equal to their casting cost at all sizes, it's just gunna be a little weird. Especially for green because what the hell will they even have anymore besides ramp.
Two people said the drawback is the opponent getting cards, and I suppose that's bound to happen since I wasn't clearer.The opponent getting cards is the drawback for you having them lose life. I know that sounds weird, but the loss of life and card
Saucy with enough grind. Always get hit by the draw while missing the lands to dump their hand.
lol just because you reveal a land card doesn't mean your next one isn't xD
It helps the chances. I'm a glass half-full guy.
well, what you DON'T want them to get are instants. All others to them is a dead card this turn (unless you're playing some kind of discard-shrieking terror deck), but give them a counter card and suddenly you can't play anything this turn.
lol just because you reveal a land card doesn't mean your next one isn't xD[/quote]It helps the chances. I'm a glass half-full guy.[/quote]well, what you DON'T want them to get are instants. All others to them is a dead card this turn (unless you're
Saucy with enough grind. Always get hit by the draw while missing the lands to dump their hand.
lol just because you reveal a land card doesn't mean your next one isn't xD
It helps the chances. I'm a glass half-full guy.
well, what you DON'T want them to get are instants. All others to them is a dead card this turn (unless you're playing some kind of discard-shrieking terror deck), but give them a counter card and suddenly you can't play anything this turn.
Yeah, well, those sorts of things happen I suppose. At least you'll know they got a counter. And if they draw one regularly, they would have come across it eventually anyways. Take what you can get. Ya know. Loosey Goosey~~~ yeeeaaaaahhhhh squiggle. I'm just saying it seems neat. I'm totes gonna play all of these (in a world where cards don't cost money) and four of those silly things that destroy lands and grind from RtR.
lol just because you reveal a land card doesn't mean your next one isn't xD[/quote]It helps the chances. I'm a glass half-full guy.[/quote]well, what you DON'T want them to get are instants. All others to them is a dead card this turn (unless you're
Two people said the drawback is the opponent getting cards, and I suppose that's bound to happen since I wasn't clearer. The opponent getting cards is the drawback for you having them lose life. I know that sounds weird, but the loss of life and card draw are just a completely different axis from the creature's merit as a creature itself. Both blue and black normally have below p/t creatures unless they have a drawback. Blue has weird drawbacks (the illusions from that core set) and black has standard drawbacks. (cant block/loss of life).
I guess I can accept it being a 4/4 for four in a spell color and a half and half color because it's mythic rare, but that is still a pretty dumb reason. When every color gets creatures at p/t equal to their casting cost at all sizes, it's just gunna be a little weird. Especially for green because what the hell will they even have anymore besides ramp.
I don't think you can really seperate the draw ability from the body when determining drawbacks. You can't just play this creature as a 4/4 flyer, it will always be giving both you and your opponent extra cards and always making both of you lose life.
I don't think you can really seperate the draw ability from the body when determining drawbacks. You can't just play this creature as a 4/4 flyer, it will always be giving both you and your opponent extra cards and always making both of you lose lif
I see it as a suicide black card and is somewhat similar to smallpox . It is a symmetrical effect that you can take advantage of because you built your deck around it (which is similar to the article on the mothership that accompanied the reveal). I mean, throw in a couple duress and dispel with a couple charms (all low CMC) with delver (and deathrite shaman for drain) and a few other fast cards to win. I see a dark delver deck curve topper with "reach", where others may see it as a free card to the opponent that you pay for (similar to smallpox ). Both views are correct in a way, and it is not a mythic that you slap into any deck running and colors and be perfectly fine, and I like that more than some of the other mythics.
I see it as a suicide black card and is somewhat similar to smallpox . It is a symmetrical effect that you can take advantage of because you built your deck around it (which is similar to the article on the mothersh
you have a dream twist in your hand, you are in your upkeep, both of you reveal the top card, you reveal a land, they reveal a thragtusk. They lose 5 life while you lose none, can you cast then dream twist to mill off their thragtusk before they put it in their hand?
question: can this trick work?you have a dream twist in your hand, you are in your upkeep, both of you reveal the top card, you reveal a land, they reveal a thragtusk. They lose 5 life while you lose none, can you
neither works. both the reveal and placement of the card into hands occurs during the resolution of the trigger, and resolution of spells and effects can't be actively interrupted by players. once it starts, it finishes before a player is once again given priority.
neither works. both the reveal and placement of the card into hands occurs during the resolution of the trigger, and resolution of spells and effects can't be actively interrupted by players. once it starts, it finishes before a player is once agai
neither works. both the reveal and placement of the card into hands occurs during the resolution of the trigger, and resolution of spells and effects can't be actively interrupted by players. once it starts, it finishes before a player is once again given priority.
LOL, Did anyone look at this card and think of Tiny Tim saying "Bob Bless Us, Every One!"... no? just me? oh ok...
It seems good, very playable. I't seems like it would be great to have in EDH.
LOL, Did anyone look at this card and think of Tiny Tim saying "Bob Bless Us, Every One!"... no? just me? oh ok...It seems good, very playable. I't seems like it would be great to have in EDH.
Saucy with enough grind. Always get hit by the draw while missing the lands to dump their hand.
lol just because you reveal a land card doesn't mean your next one isn't xD
It helps the chances. I'm a glass half-full guy.
well, what you DON'T want them to get are instants. All others to them is a dead card this turn (unless you're playing some kind of discard-shrieking terror deck), but give them a counter card and suddenly you can't play anything this turn.
lol just because you reveal a land card doesn't mean your next one isn't xD[/quote]It helps the chances. I'm a glass half-full guy.[/quote]well, what you DON'T want them to get are instants. All others to them is a dead card this turn (unless you're