|
5 months ago ::
Jan 17, 2013 - 7:06AM
#11
|
Date Joined:
Jan 17, 2013
|
|
|
|
|
5 months ago ::
Jan 17, 2013 - 8:05AM
#12
|
Date Joined:
Sep 25, 2009
|
|
|
|
|
5 months ago ::
Jan 17, 2013 - 10:19AM
#13
|
Date Joined:
Nov 11, 2009
|
Was tempted to go G/B, but there just aren't enough green cards to make it worthwhile, and the green that is there isn't terribly good (except for Worldspine Worm, which is almost unplayable in Limited). Red, however, has the best removal in the pool, and, coupled with black, has enough good, cheap threats like Rix Maadi Guildmage (topping out at Desecration Demon and Spawn of Rix Maadi) to hopefully take out the opponent before they can stabilize. The Sewer Shambler, I've found, is great in Limited right now due to the plethora of players trying to draft black, and can help force through damage. The green splash is for Dreg Mangler and Golgari Decoy. Even if I can't play it early, the Mangler's hastiness is good at any stage, and if it dies, it's even more useful. The Decoy just does what it does. This Deck was built in 0:20:53Total Deck Size: 4017 Lands --------------- 2 Forest 6 Mountain 7 Swamp 1 Rakdos Guildgate 1 Rogue's Passage 17 Creatures --------------- 1 Bellows Lizard 1 Cobblebrute 3 Daggerdrome Imp 1 Dead Reveler 1 Desecration Demon 1 Drainpipe Vermin 1 Dreg Mangler 1 Golgari Decoy 1 Gore-House Chainwalker 1 Ogre Jailbreaker 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 1 Spawn of Rix Maadi 1 Splatter Thug 6 Other Spells --------------- 1 Annihilating Fire 1 Dynacharge 1 Launch Party 1 Pursuit of Flight 2 Street Spasm
|
|
|
|
5 months ago ::
Jan 17, 2013 - 11:05AM
#14
|
|
|
|
|
|
|
5 months ago ::
Jan 17, 2013 - 3:55PM
#15
|
Date Joined:
Jan 10, 2013
|
|
|
|
|
5 months ago ::
Jan 17, 2013 - 5:07PM
#16
|
Date Joined:
Aug 28, 2009
|
|
|
|
|
5 months ago ::
Jan 18, 2013 - 9:47AM
#17
|
Date Joined:
Jan 19, 2010
|
I keep cutting cobblebrute early. I know, I know, I'm an idiot. Rakdos plus the promenade to splash for the possible activation of the pursuit of flight. This Deck was built in 0:34:15Total Deck Size: 4017 Lands --------------- 7 Mountain 7 Swamp 1 Rakdos Guildgate 1 Rogue's Passage 1 Transguild Promenade 17 Creatures --------------- 1 Bellows Lizard this could go for the cobblebrute I guess. 3 Daggerdrome Imp I probably don't actually have enough pump to make all 3 viable in the deck...but when the pool gives you 3 DDI's I feel compelled to play them all. XD 1 Dead Reveler 1 Desecration Demon 1 Frostburn Weird 1 Golgari Longlegs 2 Lobber Crew 1 Minotaur Aggressor I know 7 is a lot of mana, but 6 firststriking power is nigh impossible to deal with in combat and I'm shy on good combat critters. 1 Ogre Jailbreaker 1 Rix Maadi Guildmage 1 Sewer Shambler 1 Slitherhead 1 Splatter Thug 1 Street Sweeper it was either this or another longlegs for me. 6 Other Spells --------------- 1 Annihilating Fire 1 Dynacharge 1 Launch Party 1 Pursuit of Flight 2 Street Spasm Creatures -17 1-2 2-5 3-5 4-2 5-1 6-1 7-1 Non-Creatures-6 1-1 2-3 (street spasms here) 3-1 4-1 5-0 6-0 7-0 Total - 23 1-3 2-8 3-6 4-3 5-1 6-1 7-1
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
|
|
|
|
5 months ago ::
Jan 21, 2013 - 9:22AM
#18
|
|
|
|
|
|