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5 months ago ::
Jan 16, 2013 - 11:06AM
#1
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Date Joined:
Mar 17, 2012
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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.
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5 months ago ::
Jan 16, 2013 - 10:53PM
#2
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Date Joined:
Sep 19, 2011
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5 months ago ::
Jan 17, 2013 - 1:11AM
#3
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5 months ago ::
Jan 17, 2013 - 2:53AM
#4
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5 months ago ::
Jan 17, 2013 - 3:26AM
#5
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Date Joined:
Jun 14, 2007
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5 months ago ::
Jan 17, 2013 - 3:38AM
#6
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Date Joined:
Jan 17, 2013
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Guild Feud
The point of this deck is to stall the game with removal and defenders to get to 7 mana to get Worldspine Wurm into play through Guild Feud. If that fails the deck still has ways to get damage through in the air while keeping opponents creatures at bay. This Deck was built in 0:06:15Total Deck Size: 4017 Lands --------------- 8 Island 8 Mountain 1 Rogue's Passage 12 Creatures --------------- 1 Aquus Steed 3 Doorkeeper 1 Frostburn Weird 1 Goblin Electromancer 2 Lobber Crew 1 Minotaur Aggressor 1 Runewing 1 Stealer of Secrets 1 Worldspine Wurm 11 Other Spells --------------- 1 Annihilating Fire 1 Cancel 1 Chemister's Trick 1 Guild Feud 1 Inspiration 1 Paralyzing Grasp 1 Pursuit of Flight 2 Street Spasm 2 Survey the Wreckage
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5 months ago ::
Jan 17, 2013 - 4:28AM
#7
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Date Joined:
Jun 15, 2007
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5 months ago ::
Jan 17, 2013 - 4:32AM
#8
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Date Joined:
Jun 15, 2007
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The best cards in that pool seem to be the two guildmages and the Demon
Actually, I think the Vitu-Ghazi Guildmage is a trap here. There are almost no token producers in the pool and  is not where you want to be.
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5 months ago ::
Jan 17, 2013 - 6:02AM
#9
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Date Joined:
May 20, 2007
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-Sartredes
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5 months ago ::
Jan 17, 2013 - 7:02AM
#10
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Date Joined:
Mar 14, 2011
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Have you read Ishmael? "Teacher seeks pupil, must have an earnest desire to save the world."
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