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Switch to Forum Live View The Big Debate 2013: Hexproof vs. Shroud
4 months ago  ::  Jan 24, 2013 - 7:31PM #181
Niche
Date Joined: Apr 25, 2008
Posts: 8,561

Jan 24, 2013 -- 1:43PM, Dilleux_Lepaire wrote:

Jan 24, 2013 -- 11:03AM, Niche wrote:

Your defense to this point has been, quite literally, that if you cannot handle hexproof you're either bad or bad at deck construction.

Please display a standard legal decklist that can handle hexproof creatures and compete with the meta. Otherwise discussion is at a dead-end and merely anecdotal. 




Well, all of them? RB aggro, UW flash, Midrange, Bant Control, they can all deal with Hexproof one way or another and don't fear Geist.




These decks deal with Geist one way, and if that way fails they die.

Geist decks work on removing that one method. If you're on control, you have to sweep. There's answers for that. WU Flash? Well these guys use Geist last I'd seen. Midrange was kind of an ambiguous deck title. If you're referring to America midrange, Geist is in there also. RB Aggro attempts to race to answer it...  which is the most effective method. Ignoring, playing creatures, and turning sideways. Of course it fails if they get tempo'd once or twice because they cannot retaliate on Geist.

Geist in all matchups above allow no room for error or mis-steps since the design space is so punishing and overpowered. As such none of these decks beat geist decks running away. 

Thanks for answering my question in a half-measure.. I suppose. 



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4 months ago  ::  Jan 24, 2013 - 7:51PM #182
RxPhantom
Date Joined: Jun 29, 2011
Posts: 1,732

Jan 24, 2013 -- 7:31PM, Niche wrote:


These decks deal with Geist one way, and if that way fails they die.



Yes, much like every threat ever.  If I don't find a way to deal with a Sanctuary Cat in twenty turns, I'll die there too.  Dilleux has supported his argument well, and politely at that.  You simply choose not to listen because it doesn't fit with your ideas, and thus to you it is clearly erroneous.  Geist is not the format-crushing, unanswerable juggernaut you claim it to be, and no amount of pretentious condescension will change that. 


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4 months ago  ::  Jan 24, 2013 - 9:14PM #183
Niche
Date Joined: Apr 25, 2008
Posts: 8,561

Jan 24, 2013 -- 7:51PM, RxPhantom wrote:

Jan 24, 2013 -- 7:31PM, Niche wrote:


These decks deal with Geist one way, and if that way fails they die.



Yes, much like every threat ever.  If I don't find a way to deal with a Sanctuary Cat in twenty turns, I'll die there too.  Dilleux has supported his argument well, and politely at that.  You simply choose not to listen because it doesn't fit with your ideas, and thus to you it is clearly erroneous.  Geist is not the format-crushing, unanswerable juggernaut you claim it to be, and no amount of pretentious condescension will change that. 





I disagree.

Hexproof, or Geist in this example, is not like every threat ever. Geist has an extremely limited list of answers. This is so far irrefutable. No competitive deck can run more than one angle of response or its simply not a competitive deck against anything else. Dil has presented his decks....

and none of the decks suggested in a vague way can definitively answer a deck intent on presenting Geist as a wincon since they only have one response. I asked for a decklist. I received none. I was directed at archetypes, which is precisely a half-measure response since Dil knows enough to know that if he presents an decklist his straw-man is easily defeated.

I'll simply disregard your personal attack since that's more fallacy at work. Regarding Dil's polite response, I disagree there as well since he's directly stated that people with difficulty coping with Geist are bad players or bad deckbuilders... which isn't a valid argument, simply more fallacy.

I genuinely wish people would learn how to structure counter points that are actually valid. 



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4 months ago  ::  Jan 24, 2013 - 9:27PM #184
GeekyDad
Date Joined: Nov 6, 2012
Posts: 603
Okay, I just beat a Geist deck on MtGO with my Izzet guttersnipe deck. Using an overloaded blustersquall followed by overloaded cyclonic rift, followed by overloaded mizzium mortars. Of course, it helped that I used izzet charm on turn two to remove his pilgrim and he only had two lands the majority of the game and wasn't even able to summon the geist, only the stalker. Hexproof is a flat out pain to deal with, and even though I had an awesome hand, if that three turn geist clock had started, he would have taken me down long before I had the mana to field any of the solutions. With Shroud, the stalker wouldn't have gotten all the boost spells, and the geist would have been easily blocked by my weird. Geist should have shroud at most. Hexproof, too powerful for a 3cmc creature like that.
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4 months ago  ::  Jan 24, 2013 - 9:33PM #185
Dragon_Nut
Date Joined: Feb 22, 2005
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Jan 24, 2013 -- 9:14PM, Niche wrote:

[Somebody needs to post a counterpoint]



How about this one?
If Geist is, as you say, THE unanswerable threat, lord over all it surveys, why isn't it being run as a 4-of in every deck? Jace was widely regarded as a threat for a while but what cemented it's overpowered status was the pro tour where it featured as a four-of in literally every single deck top 8 deck.

Christmaslanding a world where the deck running Geist can always prevent it from dying (Or bring it back should it die) is pointless. I can imagine a world where Pack Rat is a dominant force destroying any deck that opposes it. Doing so it totally pointless.

The real question is the results: Does Geist consistently lock up every game it appears it? And the answer in my experience is no. If Geist is the best card in the meta, if you can't beat it and still stay competitive, how is there a meta with decks that don't include it?

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4 months ago  ::  Jan 24, 2013 - 9:45PM #186
Niche
Date Joined: Apr 25, 2008
Posts: 8,561

Jan 24, 2013 -- 9:33PM, Dragon_Nut wrote:

Jan 24, 2013 -- 9:14PM, Niche wrote:

[Somebody needs to post a counterpoint]



How about this one?
If Geist is, as you say, THE unanswerable threat, lord over all it surveys, why isn't it being run as a 4-of in every deck? Jace was widely regarded as a threat for a while but what cemented it's overpowered status was the pro tour where it featured as a four-of in literally every single deck top 8 deck.



Geist was featured as a minimum 3 of in most WU Delver decks during last season. During that season Delver accounted for north of 30% of the top 8s, which was an absurd number getting very close to affinity. That's a dominant presence.

It has slumped off since.. but the reasoning isnt Geist's fault. When geist resolves and receives assistance it closes just as many games now as then. However the casting cost requiring WU is one of the primary reasons we see less of it than JTMS, and during JTMS' dominance it was able to be used in Cawblade AND RUG since it had the assistance of Lotus Cobra to provide mana fix for UU. Returning to Geist, which is what we're talking about and not JTMS... Delver lost somewhere north of 12 cards to rotation which enabled the deck provide smothering support to its cards like Geist. The result is that the support isn't as consistent for Geist, not that Geist lost power.

Geist still does the same volume of work now... but the home fell off. It doesn't change the styming nature of the mechanic.

Jan 24, 2013 -- 9:33PM, Dragon_Nut wrote:


Christmaslanding a world where the deck running Geist can always prevent it from dying (Or bring it back should it die) is pointless. I can imagine a world where Pack Rat is a dominant force destroying any deck that opposes it. Doing so it totally pointless.



This is off-topic. Geist decks are focused on protecting it and can therefore generally present cover.

Jan 24, 2013 -- 9:33PM, Dragon_Nut wrote:


The real question is the results: Does Geist consistently lock up every game it appears it? And the answer in my experience is no. If Geist is the best card in the meta, if you can't beat it and still stay competitive, how is there a meta with decks that don't include it?



Geist alone locks up a myriad of possible responses opposing decks could be on. If the Geist player has a card in hand to interact when the opposing deck finally gets the only angle of response they play the game is already done since they cannot present redundant answers and the lines of outs are countable on one hand.

There is a deck in the meta that uses Geist.

Also, these points were addressed earlier by others aside from myself... although I did help.



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4 months ago  ::  Jan 25, 2013 - 12:47AM #187
zammm
Date Joined: Jul 3, 2003
Posts: 27,249

Jan 24, 2013 -- 9:50AM, Magic_Pancake wrote:

I don't remember that argument, but it is a concern. Ignoring its history, would anyone's eyes widen if they got a Troll Ascetic if they were used to hexproof? They might recognise the power of also having regeneration, but it's nothing special. 

Also, in regards to the specific example, I do think that changling reduced Mistform Ultimus 's specialness. It was probably necessary for Lorowyn to work properly, so it was worth the trade-off, but it definately was a trade-off.


It's not a concern; it's a necessity. To quote Mark Rosewater on the subject:

I think the desire to keep something special and never do anything like it is a bad opinion to have in a game where we have to constantly find new things to do. One-of cards are great testing grounds for ideas bigger than one card.

In other words, if players like something on one card, we shouldn’t be afraid to expand upon it simply because it would make that one card less special.




Jan 24, 2013 -- 9:50AM, Magic_Pancake wrote:

I'm arguing that it generally isn't necessary for a card to have hexproof, and thus should have shroud.


Nothing's "necessary". It's just useful.

Jan 24, 2013 -- 6:57PM, FirstTurnKill wrote:

1) As a reason for it to give Auras a purpose.  If Auras need fixing, there is a ton of design space to do so.  They shouldn't make up artificial synergy.  I'd like to see R&D tackle Auras directly rather than tip toe around them with things that "fix" them indirectly.


Auras have always needed "fixing", and R&D's been attempting to do so for most of Magic's history. The successes that came through tackling Auras directly can generally be counted on the fingers of one hand: Rancor , Armadillo Cloak ...really, how many beneficial Auras can you name that have historically been playable in Constructed solely on the strength of their own merits, without needing any support? It's a very short list.

If you're looking to solve a problem, you shouldn't ignore perfectly reasonable, functional solutions just because they're indirect. The important thing is that the problem gets solved, not the directness of the method by which it was solved.

Jan 24, 2013 -- 6:57PM, FirstTurnKill wrote:

2) In general, I am personally preferential to Shroud, both on my creatures and my opponents.  I don't like the way Hexproof feels and plays.  It feels "not as smart" and honestly, a little spiteful against my opponents.  Indestructibility is at least often cost tremendously high at low mana levels.  A 0/1 that's indestructible is 3 CMC.  Hexproof has the potential, as seen, to be more broken at lower curve levels and less interactive (from my play experience) than I prefer.  I wish Wizards would step back from it, and step back into Shroud.


Indestructibility is costed as it is because it makes the creature immune to combat. Hexproof does not, which is why it's not costed as highly.

I think you might want to think about why you feel that way. It suspect it's simply a bias brought about by familiarity with shroud--you feel shroud to be "normal", so something that's better than shroud is inherently "unfair". But really, it's not. It's just different than the norm you've thus far been used to.

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4 months ago  ::  Jan 25, 2013 - 5:46AM #188
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136

Jan 24, 2013 -- 9:45PM, Niche wrote:

Geist was featured as a minimum 3 of in most WU Delver decks during last season. During that season Delver accounted for north of 30% of the top 8s, which was an absurd number getting very close to affinity. That's a dominant presence.

It has slumped off since.. but the reasoning isnt Geist's fault. When geist resolves and receives assistance it closes just as many games now as then. However the casting cost requiring WU is one of the primary reasons we see less of it than JTMS, and during JTMS' dominance it was able to be used in Cawblade AND RUG since it had the assistance of Lotus Cobra to provide mana fix for UU. Returning to Geist, which is what we're talking about and not JTMS... Delver lost somewhere north of 12 cards to rotation which enabled the deck provide smothering support to its cards like Geist. The result is that the support isn't as consistent for Geist, not that Geist lost power.

Geist still does the same volume of work now... but the home fell off. It doesn't change the styming nature of the mechanic.



The short term popularity of a deck followed by it waning in popularity as people find answers is one of the key features of any meta. The key point here is that Geist hasn't consistently been shown to be the bestest threat ever. If it were really impossible to defeat it, it would be showing up more. People wouldn't be shifting away from , they'd be shifting to it.


This is off-topic. Geist decks are focused on protecting it and can therefore generally present cover.



No. It isn't off topic. What you've said is

Geist decks work on removing that one method. If you're on control, you have to sweep. There's answers for that. WU Flash? Well these guys use Geist last I'd seen. Midrange was kind of an ambiguous deck title. If you're referring to America midrange, Geist is in there also. RB Aggro attempts to race to answer it...  which is the most effective method. Ignoring, playing creatures, and turning sideways. Of course it fails if they get tempo'd once or twice because they cannot retaliate on Geist.



This indicates a belief that the Geist deck always has a way to save their geist from anything you can do. That's Christmaslanding. I can invent scenarios where an allegedly overpowered Pack Rat deck can stop anybody ever from killing it, but that doesn't mean it will work out that way in practice.

Geist alone locks up a myriad of possible responses opposing decks could be on. If the Geist player has a card in hand to interact when the opposing deck finally gets the only angle of response they play the game is already done since they cannot present redundant answers and the lines of outs are countable on one hand.

There is a deck in the meta that uses Geist.

Also, these points were addressed earlier by others aside from myself... although I did help.



Yes, there are decks in the meta that use Geist, but there are plenty more that don't. Geist is a powerful card. It has been acknowledged that the specific combination of Hexproof with Geist's ability was a bit more powerful than they'd like. But it isn't unstoppable. Heck, depending on the week it isn't even the best deck in Standard.

And none of it indicates Hexproof is the culprit. As others have said over and over again, Geist would be powerful even if it didn't have hexproof. Other hexproof creatures such as every hexproof creature in standard that isn't Geist of Saint Traft or Invisible Stalker have proven to be far from overwhelming.

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4 months ago  ::  Jan 25, 2013 - 7:25AM #189
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790

Jan 25, 2013 -- 12:47AM, zammm wrote:

Jan 24, 2013 -- 6:57PM, FirstTurnKill wrote:

1) As a reason for it to give Auras a purpose.  If Auras need fixing, there is a ton of design space to do so.  They shouldn't make up artificial synergy.  I'd like to see R&D tackle Auras directly rather than tip toe around them with things that "fix" them indirectly.


Auras have always needed "fixing", and R&D's been attempting to do so for most of Magic's history.



Unfortunately, I don't buy that they've really put that much effort into it.  The easiest way to explore design space in magic is with keywords.  I can count on two fingers, let alone one hand, the number of keywords designed for Auras.  "Enchant," and "Totem armor."  The thing is, Totem Armor was pretty successful!  A direct solution to a problem.  That's more of what we should be seeing from R&D.

We've probably all seen the MTGDaily article that basically mocks the Auras as unloved, written from the Auras perspective, no less.  But there is a truth to it, that Auras really haven't seen the same level of quality from design and development as other types.

If you're looking to solve a problem, you shouldn't ignore perfectly reasonable, functional solutions just because they're indirect.



Yes, you probably should; at the very least, you should exhaust all other options first (something I don't believe they've actually done).  The indirect solution is unbalancing.  Another weakness of Hexproof as an "Aura fixer" is that every color gets Auras, but not every color gets Hexproof.  So, because Hexproof is also treated as a mechanic to be given to specific colors, it makes their Auras better, but doesn't really help the rest.  Basically, if the result of current design is, "If you want to run Auras competitively, you have to run Hexproof," then what we actually have is, "If you want to run Auras, you have to run Blue and/or Green."  Spectacular.

So instead, for other colors, we now have to come up with other indirect solutions.  Solutions that aren't in place yet.  This could be actually fixed by actually exploring the design space inherent to Auras directly.

Jan 25, 2013 -- 12:47AM, zammm wrote:

Indestructibility is costed as it is because it makes the creature immune to combat. Hexproof does not, which is why it's not costed as highly.



No, Hexproof just makes the creature immune to targeting, and only in an upsided fashion at that.  I do consider indestructibility more powerful, as a general rule.  But I do not think that Hexproof is cost appropriate at the same level as say, Flying, or First Strike.  Hexproof is inherently between those in power level, and should be costed more appropriately.  Ideally, if indestructible adds 3, Hexproof should add 2.  Particularly at the lower mana curves, where we've seen the potential for brokenness realized.

I think you might want to think about why you feel that way. It suspect it's simply a bias brought about by familiarity with shroud--you feel shroud to be "normal", so something that's better than shroud is inherently "unfair". But really, it's not. It's just different than the norm you've thus far been used to.



I don't think Hexproof is inherently unfair -- I think it can be costed appropriately for the game.  I just think it's bad.  I dislike it as a mechanic, because I don't like how the game feels with it around (in addition to the other reasons specified above, mostly related to Auras).  I recognize this specific point as an opinionated argument, so it is an inherently biased one.  It doesn't matter whether the root of the bias is that I'm attached to Shroud, or whether the root of the bias is that I've been psychologically biased through repetition to cringe at anything with the word "Hex" in it.  Simply as a customer, were I part of a focus team, I would respond that to me it simply doesn't feel fun.

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4 months ago  ::  Jan 25, 2013 - 9:01AM #190
Dilleux_Lepaire
Date Joined: Dec 6, 2005
Posts: 8,867

Jan 24, 2013 -- 7:31PM, Niche wrote:

Jan 24, 2013 -- 1:43PM, Dilleux_Lepaire wrote:

Jan 24, 2013 -- 11:03AM, Niche wrote:

Your defense to this point has been, quite literally, that if you cannot handle hexproof you're either bad or bad at deck construction.

Please display a standard legal decklist that can handle hexproof creatures and compete with the meta. Otherwise discussion is at a dead-end and merely anecdotal. 




Well, all of them? RB aggro, UW flash, Midrange, Bant Control, they can all deal with Hexproof one way or another and don't fear Geist.




These decks deal with Geist one way, and if that way fails they die.

Geist decks work on removing that one method. If you're on control, you have to sweep. There's answers for that. WU Flash? Well these guys use Geist last I'd seen. Midrange was kind of an ambiguous deck title. If you're referring to America midrange, Geist is in there also. RB Aggro attempts to race to answer it...  which is the most effective method. Ignoring, playing creatures, and turning sideways. Of course it fails if they get tempo'd once or twice because they cannot retaliate on Geist.

Geist in all matchups above allow no room for error or mis-steps since the design space is so punishing and overpowered. As such none of these decks beat geist decks running away. 

Thanks for answering my question in a half-measure.. I suppose. 




You really need decklists? Come on. You know them.

RB aggro has a crapload of creatures to block, some lists run Bonfire, it often wins first. UW flash has legend-ruling, counterspells, Supreme Verdict and blocking. Midrange I meant Jund, which has Slaughter Games (not that great), a ton of creatures, sometimes Bonfire.

I mean, how does a Geist deck run over Thragtusk? We're not talking about Bant Auras, but a deck featuring Geist here. How do you get through Thraggy? You need to kill it twice and attack one more time just to undo it, and then another hit the battlefield and you're back to the start.

Seriously, Stalker is more problematic to me than Geist in Bant Auras, because it can't be blocked, meaning you can't just cast Lingering Souls and ride it for two turns (more than that if there's no auras on Geist, since that would kill it) to get to sweeping mana.

Delver wasn't built around Geist. It was a tempo deck that took advantage of a great number of one-mana cantrips to get a 3/2 flyer for two consistently and win the game while riding it to victory, where Geist was very good because it fit that plan. Using those number would be like saying Ponder is clearly overpowered, since it was actually run in greater numbers than Geist.

Saying that Jace was only as present as he was because he fit both in Cawblade and RUG clearly shows a lack of understanding of the meta back then. Decks were created with blue because there was Jace in the format. That's true dominance. Every decklist ran Preordain + Jace, because that package was too good. That resulted in a meta where blue was mandatory and every deck ran that color, no matter the cost of splashing. Cawblade made most of the meta, of course, but RUG had blue specifically for Jace + preordain.

Right now, the vast majority of the deck have declined to splash for Geist. Esper Control even runs those colors without Geist.

So, want a decklist? Geist-less Esper Control is doing very well right not, and doesn't run Geist even if it's in its colors. Made top 16 of a Grand Prix. It won States a while ago. There probably are other results I didn't catch. Surely Geist isn't such a powerhouse if a deck that coudl perfectly run it ends up winning without it?

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giving a magnet to a dude in a mask with a little dagger so he can single-handedly bring down the meanest fatty ever to annihilate a plane .



Feb 23, 2011 -- 10:29AM, RPJesus wrote:

Feb 23, 2011 -- 6:21AM, Dragon_Whelp wrote:

Feb 23, 2011 -- 4:48AM, Riorvard wrote:

Rancor dies to in-response removal.



Yeah... Until next game, where it'll be right back.

Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.


You can't ban rancor, it just returns to your deck.



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Apr 16, 2011 -- 12:02PM, KeeperofManyNames wrote:

You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.



Indeed, both posters down there would be thrilled.



Apr 26, 2011 -- 5:10PM, Vektor480 wrote:


I think I wasn't direct enough in my last post. I'll try to fix it now.
Ahem...
NO ONE CARES

there you have it.



May 3, 2011 -- 9:29AM, JustTerrorIt wrote:

When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.



May 24, 2011 -- 12:02AM, SleetFox wrote:

How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.



May 30, 2011 -- 5:57PM, Vektor480 wrote:

The creation of praetors was worth it just because now amoeboid changeling is a praetor.



Jul 6, 2011 -- 4:06AM, Purple_Shrimp wrote:

1. cast frankie peanuts 2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus , then play enchanted evening . play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede



Sep 8, 2011 -- 10:08AM, SereneChaos wrote:

Sep 8, 2011 -- 10:03AM, JustTerrorIt wrote:

Sep 8, 2011 -- 9:39AM, SereneChaos wrote:


One part of the statement being true=/=the whole statement true.


Whatever.
I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.



I would like to get destroyed in Magic, actually. Do you know anybody good enough?



Sep 9, 2011 -- 11:30AM, ElvenSoma wrote:

Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.



Sep 10, 2011 -- 2:58AM, Purple_Shrimp wrote:

why did Garruk Relentless lose a loyalty counter

Spoiler: Show

to get to the other side



Oct 8, 2011 -- 10:22AM, catowner wrote:

You're such an obvious troll that you have hexproof and : Regenerate.



Nov 7, 2011 -- 2:34AM, RPJesus wrote:

Nov 7, 2011 -- 12:25AM, krichaiushii wrote:

Dark Ritual being overpowered is determined more by what is done with it than the card itself.


True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.



Nov 21, 2011 -- 12:09PM, Yanmato1 wrote:

Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.



Nov 22, 2011 -- 6:59PM, rulesinquisitor wrote:

Yeah that (Content Removed) really annoys me.

Moderated by MY_self right about naahowwww!



Dec 5, 2011 -- 4:01PM, Gemstone386 wrote:

Dilleux_Lepaire just won the thread.



Jan 21, 2012 -- 12:45PM, KeeperofManyNames wrote:

And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.



Dec 14, 2011 -- 2:33PM, signofzeta wrote:

They need to make 9 layers of zones where cards go when they "die".  Much like Hell.



Jan 22, 2012 -- 3:32AM, Escef wrote:


Wow, holy doggy poop, kids, obvious statement is obvious.



Feb 5, 2012 -- 11:35AM, krichaiushii wrote:

Feb 5, 2012 -- 8:48AM, garruk_rellentless wrote:

i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.

I haven't tried the app.   How is its use of English grammar?

Cheers!



Feb 23, 2012 -- 1:16PM, JustTerrorIt wrote:

Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated.

Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).



Feb 24, 2012 -- 2:29AM, RPJesus wrote:

Feb 17, 2012 -- 8:07PM, SereneChaos wrote:

If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.


No, they just spam them with ban requests .

That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played). 



Mar 12, 2012 -- 11:50AM, RPJesus wrote:

Don't worry about it. I've come up with a list of changes to fix EDH.

-First off, there's no commander.
-The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity.
-Starting life total is 20.

And voila, now things are balanced.



Mar 16, 2012 -- 11:06PM, catowner wrote:

Here's a clever play you can try yourself:
-Convince friend to run relentless rats.dec in legacy tournament
-Get a deck with lots of mill, yixlid jailer, and humility
-Drop humility and jailer, wait for him to dump his hand, mill him out
-All his rats now have no abilities.  Call a judge because he's playing an illegal deck with more than 4 of a single card.
-Get him/her banned from competitive magic play



Mar 21, 2012 -- 2:30PM, wickeddarkman wrote:

But how to mark them without making the individual sleeve different!

You could buy a skunk and slam it's butt on you deck (pardon the french)

Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!



Mar 21, 2012 -- 2:38PM, Terti wrote:

In Soviet Russia, Sorin opens You



Apr 18, 2012 -- 3:33PM, HairlessThoctar wrote:

L, is for the leather gloves you weaaaar.
O, is for the organs that guy could spaaaare.
V, is very very, extraordinay.
E, is for every vagrant i butchered in a wine cellar befooooore.



May 11, 2012 -- 5:18PM, TinGorilla wrote:

The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates.

Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block.

No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.



Jun 15, 2012 -- 9:39AM, Burning_Forest wrote:

Jun 15, 2012 -- 9:31AM, chinkeeyong wrote:

Torpor Orb is absolutely godawful against Vexing Devil .



whoever is playing vexing devil is probably losing anyways



Jun 15, 2012 -- 4:36PM, RPJesus wrote:

I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.



Jul 6, 2012 -- 5:47PM, RPJesus wrote:


"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.



Jul 16, 2012 -- 3:14PM, catowner wrote:

Jul 16, 2012 -- 1:57PM, zpikduM wrote:

Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too.

Submit to the menace. Delver can, and will blot out the sun.


Then we shall play in the shade.



Jul 20, 2012 -- 6:02PM, catowner wrote:

I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help.  This forum is for starting ****storms.



Aug 13, 2012 -- 7:17AM, bay_falconer wrote:

Aug 12, 2012 -- 5:26PM, GM_Champion wrote:

Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.



I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original.

Then the building collapses.



Aug 22, 2012 -- 7:07PM, RPJesus wrote:

I for one love the flavor of legendary lands.

"I remember my days as a youth at Tolarian Academy ."
"Wow, small multiverse, I actually went there too."
"WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."



Aug 26, 2012 -- 11:18AM, RPJesus wrote:


And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so...

"Hey Nissa, I need a favor."
"You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab."
"...I'll give you "
"...Well all right then."



Sep 6, 2012 -- 7:35PM, Jessica_Morgan wrote:

GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.



Oct 8, 2012 -- 9:15AM, AzureShade wrote:


Oct 8, 2012 -- 9:10AM, EyeHunter wrote:

Tamiyo vs. Gideon

What would they have to fight about?  Like, all I can think of now is Gideon going "Hey, long-ears!  I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?"  and Tamiyo going "Ew!  Hentai no bakka Gideon-desu desu!" and flying away.



Oct 13, 2012 -- 12:42AM, Uhhsam wrote:

I open 4 packs just to be on the safe side.  Not only do I get more cards than everyone else, but I also get to spend the rest of the night off.  Win Win.



Nov 5, 2012 -- 10:48AM, Renasce wrote:


MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.



Nov 29, 2012 -- 9:00AM, bay_falconer wrote:

Nov 29, 2012 -- 8:56AM, GeekyDad wrote:

You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll?

At least I can stick him in my EDH deck and still have four for my standard constructed.



Because lol troll



Dec 20, 2012 -- 9:49AM, Dragon_Nut wrote:

It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.



Jan 13, 2013 -- 8:14AM, Catotheyounger wrote:


Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house.  Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness.  "Have you managed to hack his brainwaves yet?  The set deadline's coming up fast."  "We're almost through.  It should be coming up on the screen any second."  The hacker presses a button, and Kevin's thoughts flash onto the screen.  Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see.  It's like the ending to 2001:  A Space Odyssey.  Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy.  And then they steal his ideas.  As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere.  The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question:  "Kevin, my greatest student.  He - he's all right, isn't he?  You didn't hurt him?"  Mark deals him a weighty blow with his boot.  "Know your place, Richard.  Get back to work."



Feb 5, 2013 -- 9:30AM, Jman22 wrote:



Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...



Mar 5, 2013 -- 9:36AM, Astarael7 wrote:

I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use.

From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of

183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin.

183664.698 The cake is a lie, too.

I know it's true, but I don't want the rules to actually straight-up tell me that.



Apr 26, 2013 -- 7:53PM, Decktesting54 wrote:

Apr 26, 2013 -- 3:50PM, Ebontail wrote:

Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.



I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....



May 9, 2013 -- 1:23PM, Smoke_Stack wrote:

Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn . He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.





Break the Card Show


What is Break the Card? Show

Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft ) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!


Week 1 : Xenograft Show

This week's Break the Card was based around Xenograft .
Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1

Winner : Axterix with his Vampdrazi deck.
Finalist : Vektor480 with his Ally/Golem/Plant deck.
Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad .


Week 2 : Mindlock Orb Show


Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269

Winner : Axterix with his Maralen of the Mornsong deck.
Honorable mentions : Void_Elemental.



Week 3 : Bludgeon Brawl Show


Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797

Winner : Vektor and his Grab the World deck.
Finalist : Crandor with his Awesome Aliteration deck.
Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.



Week 4 : Followed Footsteps Show


This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1

Winner : Tevish_Szat with his Exponential Growth deck.
Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.



Week 5 : Delaying Shield Show


This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield

Winner : Tevish_Szat.
Finalist : Vampire_Bat.
Honorable Mention : Zix200.



Week 6 : Painter's Servant Show


This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1

Winner : Tevish_Szat with his Paint it Black deck.
Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.



Week 7 : Venser, the Sojourner Show


This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner

Winner : Izzett with her "Venser, Trickster Trader" deck.
Finalist : Wprundv with his "Tactical Sojourner Action" deck.



Week 8 : Personal Sanctuary Show


This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary

Winner : MrQuizzles.
Honorable mention : Vampire_Bat and UbberSheep



Week 9 : Sundial of the Infinite Show


This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite

Finalist : Izzett with her "Afterlife Trespassers" deck.
Winner : Xeromus with his "Fortune 500" deck.



Week 10 : Jace's Archivist Show


This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist.

Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck.
Winner : JaxsonBateman with his "The Archives Are Endless!" deck.



Week 11 : Search the City Show


This week's card was Search the City :
http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City

Finalist : Mown with "A Thousand Footsteps".
Winner : Desolation_masticore with "Burn the City".


Week 12 : Fiend Hunter Show


This week's card was Fiend Hunter :
http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter

Winner : Yuyu63 with "Carnival Hunting".
Honorable mention : Dknowle's "Champion the Fiend".



Week 13 : Clock of Omens Show


This week's card was Clock of Omens :
http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1

Winner : Dknowle's "The Myrs Go Marching".



Week 14 : Light of Sanction Show


This week's card was Light of Sanction :
http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1

Winner : Zauzich's "Divine Plague".



Week 15 : Assemble the Legion Show


This week's card was Assemble the Legion :
http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion

Winner : JBTM's "Some Assembly Required".



Week 16 : High Tide Show

This week's cards were High Tide and/or Bubbling Muck :
http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide

Winner : Mown's "Puppet Strings".



Week 17 : Illusionist's Bracers Show


This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers

Winner : Enigma256's "Tezzeret's Bracers"


Week 18 : Savor the Moment Show


This week's card was Savor the Moment :
http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment

Winner : POSValkir's "A Savory Filibuster!"



Week 19 : Grinning Ignus Show


This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus

Winner : dknowle's "Luren' and Laughin'".



Week 20 : Transcendence Show


This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence

Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.



Week 21 : Mortus Strider Show


This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider

Winner : SimonGlume's "Mortus Head".



Week 22 : High Priest of Penance Show


This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance

Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".



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