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6 months ago ::
Jan 15, 2013 - 12:49PM
#1
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Ever since hexproof was first released in M12, I have seen this debate constantly popping up over forums, so I've decided to end it here and now. The Isssues:Mechanics: After a year of hexproof, we all have a pretty good feel of it by now. Cheap and powerful creatures with hexproof seem to be too powerful and remove interaction from the game. Wizards has now said that they will stop mixing evasion and hexproof in the same card, but is that enough? Flavor: It's not a difficult question. Do you think it's more logical for creatures to be immune to all magic or just their opponent's. Design space: If magic is to last for decades to come, is there enough design space left in shroud to justify bringing it back? Now Go!!!
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6 months ago ::
Jan 15, 2013 - 1:00PM
#2
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Date Joined:
Sep 26, 2011
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Go Hexproof, Shroud sucks, anyone that disagrees is a dimir troll.
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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6 months ago ::
Jan 15, 2013 - 1:06PM
#3
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Date Joined:
Sep 26, 2011
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I hate DImir, and I hate Trolls like the person who posted above me.
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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6 months ago ::
Jan 15, 2013 - 1:22PM
#4
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Date Joined:
Apr 28, 2008
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Well, this is amusing.
I personally think Shroud is better for widespread use, but I'm not experienced on the topic.
Everything Mown does is elegant.

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6 months ago ::
Jan 15, 2013 - 1:31PM
#5
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Date Joined:
Apr 25, 2008
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Hexproof is bad for magic.
Invisible Stalker had hexproof and evasion. Not really breaking formats open when he was standard legal... is not even a blip in Legacy... its just the ultimate in non-interactive card design.
Non-evasive hexproofs are generally overpowered. Geist, Thrun. Stacking cards on these guys is always good.
They make for 2 games of solitaire.
All my opinion, and all easily shot up. I just don't like the design.
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2011 States Top 4 Designer of Top 8 States finishing MBC decks in 2011, 2010, and 2009 Standard Forum - Iron Deck Builder Season One Champ
"Against logic there is no armor like ignorance." - Laurence J. Peter "It is the province of knowledge to speak, and it is the privilege of wisdom to listen.” - Oliver Wendell Holmes
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6 months ago ::
Jan 15, 2013 - 1:50PM
#6
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Shroud is a much better mechanic. It gives you a big benefit, but also forces you to make intelligent decisions. Its a solidly balanced mechanic.
Hexproof on the other hand is not. Its completely one sided and limits design space because R&D has to keep it in mind whenever balancing new cards. Its one of those mechanics that they could very easily break on accident by printing the wrong card(s).
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6 months ago ::
Jan 15, 2013 - 1:59PM
#7
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Date Joined:
Oct 12, 2010
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Hexproof is bad for magic.
Invisible Stalker had hexproof and evasion. Not really breaking formats open when he was standard legal... is not even a blip in Legacy... its just the ultimate in non-interactive card design.
Non-evasive hexproofs are generally overpowered. Geist, Thrun. Stacking cards on these guys is always good.
They make for 2 games of solitaire.
All my opinion, and all easily shot up. I just don't like the design.
It's got more to do with the lack of interaction. But on the other hand, it's also all-upside, and right now, defender and protection are the only keywords that aren't.
Also, wait, you're saying Stalker is underpowered, but Traft and Thrun are overpowered because of hexproof? Wait, what?
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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6 months ago ::
Jan 15, 2013 - 2:04PM
#8
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Date Joined:
Oct 26, 2011
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Stalker is less powerful because it needs support before becoming insane. It isn't overpowered because paying 2 mana for 1/1 isn't good. Without other effort, it's just a Curse of the Pierced Heart , which is bad. Geist is terrible because as a 3 CMC guy that attacks for 6, it was already insane. No need to stack hexproof on top of that. Thrun wasn't ok because it was already 100% uninteractive. Hexproof just made it more so.
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6 months ago ::
Jan 15, 2013 - 2:06PM
#9
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Shroud.
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6 months ago ::
Jan 15, 2013 - 2:10PM
#10
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Date Joined:
Nov 25, 2009
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I prefer Shroud, for several reasons. Shroud is rather balanced from the get-go. Your opponent can't touch it, but neither can you. But the real reason I prefer Shroud is because cards like Sphinx of Jwar Isle couldn't possibly be printed with Hexproof. And it's not like they didn't use the technology of Hexproof when they still used Shroud. Now they can't really use Shroud again.
"What is etherium but the next logical step?" It's all my fault.
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Hell, if they steal from us, we'd be honored.
oh my god, AWESOME! Then changing the Slivers was your idea! haha lol
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