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Switch to Forum Live View The Big Debate 2013: Hexproof vs. Shroud
6 months ago  ::  Jan 15, 2013 - 12:49PM #1
infinight
Date Joined: Aug 8, 2011
Posts: 940
Ever since hexproof was first released in M12, I have seen this debate constantly popping up over forums, so I've decided to end it here and now.


The Isssues:

Mechanics: After a year of hexproof, we all have a pretty good feel of it by now. Cheap and powerful creatures with hexproof seem to be too powerful and remove interaction from the game. Wizards has now said that they will stop mixing evasion and hexproof in the same card, but is that enough?

Flavor: It's not a difficult question. Do you think it's more logical for creatures to be immune to all magic or just their opponent's.

Design space: If magic is to last for decades to come, is there enough design space left in shroud to justify bringing it back?



Now Go!!!


  

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6 months ago  ::  Jan 15, 2013 - 1:00PM #2
Zokorad
Date Joined: Sep 26, 2011
Posts: 3,020
Go Hexproof, Shroud sucks, anyone that disagrees is a dimir troll.
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6 months ago  ::  Jan 15, 2013 - 1:06PM #3
Zokorad
Date Joined: Sep 26, 2011
Posts: 3,020
I hate DImir, and I hate Trolls like the person who posted above me.
Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
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6 months ago  ::  Jan 15, 2013 - 1:22PM #4
Mown
Date Joined: Apr 28, 2008
Posts: 16,862
Well, this is amusing.

I personally think Shroud is better for widespread use, but I'm not experienced on the topic.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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6 months ago  ::  Jan 15, 2013 - 1:31PM #5
Niche
Date Joined: Apr 25, 2008
Posts: 8,690
Hexproof is bad for magic.

Invisible Stalker had hexproof and evasion. Not really breaking formats open when he was standard legal... is not even a blip in Legacy... its just the ultimate in non-interactive card design.

Non-evasive hexproofs are generally overpowered. Geist, Thrun. Stacking cards on these guys is always good.

They make for 2 games of solitaire.

All my opinion, and all easily shot up. I just don't like the design. 


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6 months ago  ::  Jan 15, 2013 - 1:50PM #6
Taldier
Date Joined: Oct 9, 2011
Posts: 476
Shroud is a much better mechanic.  It gives you a big benefit, but also forces you to make intelligent decisions.  Its a solidly balanced mechanic.

Hexproof on the other hand is not.  Its completely one sided and limits design space because R&D has to keep it in mind whenever balancing new cards.  Its one of those mechanics that they could very easily break on accident by printing the wrong card(s).
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6 months ago  ::  Jan 15, 2013 - 1:59PM #7
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Jan 15, 2013 -- 1:31PM, Niche wrote:

Hexproof is bad for magic.

Invisible Stalker had hexproof and evasion. Not really breaking formats open when he was standard legal... is not even a blip in Legacy... its just the ultimate in non-interactive card design.

Non-evasive hexproofs are generally overpowered. Geist, Thrun. Stacking cards on these guys is always good.

They make for 2 games of solitaire.

All my opinion, and all easily shot up. I just don't like the design. 




It's got more to do with the lack of interaction. But on the other hand, it's also all-upside, and right now, defender and protection are the only keywords that aren't.

Also, wait, you're saying Stalker is underpowered, but Traft and Thrun are overpowered because of hexproof? Wait, what?

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6 months ago  ::  Jan 15, 2013 - 2:04PM #8
MadAdmiral
Date Joined: Oct 26, 2011
Posts: 2,219
Stalker is less powerful because it needs support before becoming insane.  It isn't overpowered because paying 2 mana for 1/1 isn't good.  Without other effort, it's just a Curse of the Pierced Heart , which is bad.

Geist is terrible because as a 3 CMC guy that attacks for 6, it was already insane.  No need to stack hexproof on top of that.

Thrun wasn't ok because it was already 100% uninteractive.  Hexproof just made it more so.
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6 months ago  ::  Jan 15, 2013 - 2:06PM #9
sage62
Date Joined: Nov 3, 2011
Posts: 1,689
Shroud.
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6 months ago  ::  Jan 15, 2013 - 2:10PM #10
Yxoque
Date Joined: Nov 25, 2009
Posts: 2,818

I prefer Shroud, for several reasons. Shroud is rather balanced from the get-go. Your opponent can't touch it, but neither can you. 


But the real reason I prefer Shroud is because cards like Sphinx of Jwar Isle couldn't possibly be printed with Hexproof.


And it's not like they didn't use the technology of Hexproof when they still used Shroud. Now they can't really use Shroud again.

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May 8, 2013 -- 4:42PM, mjeremyjarvis wrote:

May 8, 2013 -- 4:33PM, Yxoque wrote:



Hell, if they steal from us, we'd be honored.



oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol


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