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4 months ago  ::  Jan 15, 2013 - 11:15AM #21
rezzahan
Date Joined: Mar 12, 2011
Posts: 4,770
If they meet in combat as attacking and blocking creature, you can do this to save the thug.

The "fight" mechanic, though has NOTHING to do with combat at all. So first strike doesn't do anything here.
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4 months ago  ::  Jan 15, 2013 - 11:16AM #22
shalafibahamut
Date Joined: Nov 12, 2012
Posts: 128

Jan 15, 2013 -- 11:14AM, 2goth4U wrote:

if they fight (via Prey Upon ), the Thug dies and the Spider lives, but you can finish off the spider with spear.

first strike has no interaction with fight, only combat 




and if the thug is the attacking and the spider defending?

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4 months ago  ::  Jan 15, 2013 - 11:17AM #23
rezzahan
Date Joined: Mar 12, 2011
Posts: 4,770
Doesn't matter which creature is attacking and which is blocking. Only that one is blocked by the other.
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4 months ago  ::  Jan 15, 2013 - 11:18AM #24
shalafibahamut
Date Joined: Nov 12, 2012
Posts: 128

Jan 15, 2013 -- 11:15AM, rezzahan wrote:

If they meet in combat as attacking and blocking creature, you can do this to save the thug.

The "fight" mechanic, though has NOTHING to do with combat at all. So first strike doesn't do anything here.




Cool sory evry word counts . thats what i keep on forgetting while asking 

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4 months ago  ::  Jan 15, 2013 - 11:28AM #25
2goth4U
Date Joined: Oct 29, 2007
Posts: 9,263

Jan 15, 2013 -- 11:16AM, shalafibahamut wrote:

Jan 15, 2013 -- 11:14AM, 2goth4U wrote:

if they fight (via Prey Upon ), the Thug dies and the Spider lives, but you can finish off the spider with spear.

first strike has no interaction with fight, only combat 




and if the thug is the attacking and the spider defending?


then if you're referring to regular combat, yes you can save your Thug with Spear.

You Spear first and then Thug hits spider finishing it off before it can retaliate or

You have Thug hit spider in the first damage step and then cast spear while still in the first damage step finishing off spider before it can retaliate

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4 months ago  ::  Jan 15, 2013 - 11:42AM #26
shalafibahamut
Date Joined: Nov 12, 2012
Posts: 128

Jan 15, 2013 -- 11:28AM, 2goth4U wrote:

Jan 15, 2013 -- 11:16AM, shalafibahamut wrote:

Jan 15, 2013 -- 11:14AM, 2goth4U wrote:

if they fight (via Prey Upon ), the Thug dies and the Spider lives, but you can finish off the spider with spear.

first strike has no interaction with fight, only combat 




and if the thug is the attacking and the spider defending?


then if you're referring to regular combat, yes you can save your Thug with Spear.

You Spear first and then Thug hits spider finishing it off before it can retaliate or

You have Thug hit spider in the first damage step and then cast spear while still in the first damage step finishing off spider before it can retaliate




that would mean you can add an instants dammage to a attacking creature with first strike ?

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4 months ago  ::  Jan 15, 2013 - 11:43AM #27
shalafibahamut
Date Joined: Nov 12, 2012
Posts: 128

Jan 15, 2013 -- 11:42AM, shalafibahamut wrote:

Jan 15, 2013 -- 11:28AM, 2goth4U wrote:

Jan 15, 2013 -- 11:16AM, shalafibahamut wrote:

Jan 15, 2013 -- 11:14AM, 2goth4U wrote:

if they fight (via Prey Upon ), the Thug dies and the Spider lives, but you can finish off the spider with spear.

first strike has no interaction with fight, only combat 




and if the thug is the attacking and the spider defending?


then if you're referring to regular combat, yes you can save your Thug with Spear.

You Spear first and then Thug hits spider finishing it off before it can retaliate or

You have Thug hit spider in the first damage step and then cast spear while still in the first damage step finishing off spider before it can retaliate




that would mean you can add an instants dammage to a attacking creature with first strike ?




like /; there you go have this geranade with you Cool

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4 months ago  ::  Jan 15, 2013 - 11:56AM #28
Erluti
Date Joined: Feb 10, 2005
Posts: 563
Just to make sure you have a complete understanding of what's going on, hrere's a scenario based on your questions.
1. Begining of combat
Main Phase is over, so now only instants and spells with flash are legal to cast until the second main phase. Both players get a chance to cast spells and use abilities right now.
2. Declare attackers
Players get a chance to cast spells and use abilities, but first the active player chooses all the creatures they are attacking with.
In this case the attacking player chooses Splatter Thug  and Faerie Invaders .
3. Declare blockers
Just like declare attackes the defending player declares which creatures they control will block, and which creature they block (notice first strike doesn't matter). After this is done, then both players can cast spells and use abilities.
For our example, the defender chooses to block the Splatter Thug with their Sentinel Spider .
4a. First combat damage step
Creatures with first strike or double strike deal damage, and then players can cast spells and use abilities.
The Thug deals 2 damage to the spider. Then the active player casts Searing Spear on the spider. The non-active player has no response, the spell resolves dealing 3 damage to the spider. It now has 5 damage and 4 toughness, so it is destroyed and put in the graveyard before either player gets another chance to cast spells and use abilities.
4b. Second combat damage step
Creatures without first strike or have double strike deal damage, then players can cast spells and use abilities. (There are some weird exceptions about creatures gaining and losing those abilities during combat, but are not necessary for our example.) If no creatures had first strike or double strike, then all creature do damage in the first combat step and this one doesn't exist.
The unblocked faeries deal 3 damage to the defending player. If the Spear hadn't been cast, the spider would still be in play with 2 damage on it. So it could deal 4 damage to the Thug, destorying it.
5. End of combat
"At the end of combat" triggers happen and players get a chance to cast spells and use abilities before the active player enters his second main phase and can cast non-instant/flash spells. When this step is over, creatures leave combat and aren't considered "attacking" or "blocking" anymore.

I hope spelling out the whole thing gives you a more comprehensive understanding of what all these guys explained in bits and pieces.

   
   
   
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4 months ago  ::  Jan 15, 2013 - 12:28PM #29
shalafibahamut
Date Joined: Nov 12, 2012
Posts: 128

Jan 15, 2013 -- 11:56AM, Erluti wrote:

Just to make sure you have a complete understanding of what's going on, hrere's a scenario based on your questions.
1. Begining of combat
Main Phase is over, so now only instants and spells with flash are legal to cast until the second main phase. Both players get a chance to cast spells and use abilities right now.
2. Declare attackers
Players get a chance to cast spells and use abilities, but first the active player chooses all the creatures they are attacking with.
In this case the attacking player chooses Splatter Thug  and Faerie Invaders .
3. Declare blockers
Just like declare attackes the defending player declares which creatures they control will block, and which creature they block (notice first strike doesn't matter). After this is done, then both players can cast spells and use abilities.
For our example, the defender chooses to block the Splatter Thug with their Sentinel Spider .
4a. First combat damage step
Creatures with first strike or double strike deal damage, and then players can cast spells and use abilities.
The Thug deals 2 damage to the spider. Then the active player casts Searing Spear on the spider. The non-active player has no response, the spell resolves dealing 3 damage to the spider. It now has 5 damage and 4 toughness, so it is destroyed and put in the graveyard before either player gets another chance to cast spells and use abilities.
4b. Second combat damage step
Creatures without first strike or have double strike deal damage, then players can cast spells and use abilities. (There are some weird exceptions about creatures gaining and losing those abilities during combat, but are not necessary for our example.) If no creatures had first strike or double strike, then all creature do damage in the first combat step and this one doesn't exist.
The unblocked faeries deal 3 damage to the defending player. If the Spear hadn't been cast, the spider would still be in play with 2 damage on it. So it could deal 4 damage to the Thug, destorying it.
5. End of combat
"At the end of combat" triggers happen and players get a chance to cast spells and use abilities before the active player enters his second main phase and can cast non-instant/flash spells. When this step is over, creatures leave combat and aren't considered "attacking" or "blocking" anymore.

I hope spelling out the whole thing gives you a more comprehensive understanding of what all these guys explained in bits and pieces.




1 4 all all 4 1 thanx to all who played a part in this Cool

before playing magic i didnt know that i was this tough headed  lol.

but u cant belame me :D some play sudoku some decide to learn magic (raistlin wouldnt like this phraze)

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