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3 months ago ::
Feb 16, 2013 - 7:15AM
#161
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Date Joined:
Jun 14, 2006
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Lol weird. Not saying that it's the wrong choice, it's just utterly goddamn bizarre to be siding in limited filler to win a constructed match against a hyper-aggressive tier 1 deck.
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3 months ago ::
Feb 16, 2013 - 10:04AM
#162
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Date Joined:
Jan 14, 2012
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So what's the consensus on the Reckoners? Should I replace them with Hellriders? Or keep them in?
Decks I play:
Legacy: Cherri0s (Deck in progress)
Modern: R/G Tron
EDH: Gisela Midrange Wrexial Control
Standard: 3C MBC Control Dark Boros Aggro Wolfrun Bant
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3 months ago ::
Feb 16, 2013 - 10:31AM
#163
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Date Joined:
Aug 10, 2012
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Screw the reckoner. Board in some frostburn weirds or just say eff it and take the damage. Bring me down to one i'll still kll you. Reckoner doesn't make pausity. I'll spend two when you drop your three to spear.
If you spear Reckoner your opponent gets one to throw at you or one of your creatures for free.
My point is the reckoner doesn't slow this deck down and shouldn't change the makeup of it. I feel like the meta's in a bizarre reckoner fit/frenzy right now, unnecessarily so.
Also, I was very drunk last night.
Weird, ha.
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3 months ago ::
Feb 16, 2013 - 6:34PM
#164
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Ok, here's my results from my win-a-case tournament. Long story short, came in 11th place (wife came in 12th with BR Aggro). Prize payout was only for top 8, and no one had any Tibalts for trade (Sorry Islands). I'll be hitting another shop on casual night to try again for some Tibalts for you. I'll contact you via PM depending on how that pans out. Long story....
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Round 1
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Bant Control
Game 1: He got me with a lot of Azorious Charms which killed my tempo, and on top of it all, I was stuck on 2 lands. Turn 6 Thragtusk and turn 7 blinking it with a Restoration Angel and I scooped to speed things along.
Game 2: Mostly a more drawn out version of Game 1. I got Tibalt online but lost before I could hit him for a Sudden Impact. Tibalt was not on top form, drawing me into only lands and more Tibalts. 1 Burn spell and I could have taken us to a Game 3.
0-1
Round 2
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RBW Tokens
Game 1: I run him over with Zealots and Cacklers. A timely loyaltist slips past a bunch of spirit tokens.
Game 2: I stall out and he quickly capatalizes building up a strong defense. I get him low, but can't quite make a big punch. He gets a Blood Artist and swings. I can block , but with the size of his tokens, I can't not avoid a lethal number of Artist triggers.
Game 3: We reach a bit of an stall. Enough tokens to be a problem if I swing all in, and I have lethal sitting on the table. Burn helps me fight over the stall and win me the game.
1-1
Round 3
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GW Tokens
Game 1: Lots of quick beats stop him from making any traction.
Game 2: No SBing needed really, and I beat him down the same way.
2-1
Round 4
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RDW splash White for Boros Charm
Game 1: It's a tight race, and I capitalize on any play mistake he makes to keep a high life buffer between me and the danger zone. I eventually just drop too many guys for him to deal with and he wasted some serious fire power stopping a Tibalt cold.
Game 2: In come Forge Devils and they save the day, killing off all his early game. I suit up a Reckoner with Furor, and a little while later he suits 1 up with Volcanic Strength, but can't afford to attack with it. I swing in a turn later and he can't block favorably.
3-1
Round 5
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RWB Tokens
Game 1: He blows up my board with a Blasphemous Act and I don't recover.
Game 2: We eventually hit a stall and I burn him out with the Help of Tibalt.
Game 3: I start out strong but he slowly picks me apart with Spirit tokens, and they keep me off Tibalts for longer tha a turn. I just can't gas up quick enough and a Falkenrath Aristocrat comes down and finishes me with the aid of 4 tokens.
3-2
Round 6
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Naya Aggro
Game 1: I get some really aggressive draws and force in a lot of damage early, thanks in no small part to Vexing Devil. I burn off some mana dorks and quickly put an end to things before it gets out of hand. He thinks I got a nutz draw, but it was actually pretty mild as far as my experience goes. It didn't help he kept a poor hand VS mono Red.
Game 2: He must have got flooded because he was grumbling about it after turn 3. He sinks a Reckoner turn 3 and I untap and discover a way to trade with a reckoner favorably one. My turn 1 Noble suits up with Furor to become a 4/4, and then I Spear the Reckoner, and eat hit's return 3. The way is then clear for my 4/4 to swing in and become 5/5. He doesn't recover from that.
4-2
I was in 13th place (the Wife right behind me) going into Round 6th, so unlesss something really crazy happened, I wasn't top 8ing. Turns out the top 6 drew out into top 8, so any crazyness I might have needed could really happen. Only 1 player survived undefeated (Naya Humans, thing stomped people like nothing).
Didn't stick around to see how top 8 turned out, I'll check with the shop later to see the results / the top deck lists. RWB Tokens and Esper Tokens seemed by and large the most popular decks there. Here's the list I was using: The Deck
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MD: Land: 20 Mountain
Creatures: 4 Rakdos Cackler 4 Stromkirk Noble 4 Legion Loyalist 4 Vexing Devil 4 Ash Zealot 3 Boros Reckoner
Spells: 2 Furor of the Bitten 4 Pillar of Flame 4 Searing Spear 4 Tibalt 3 Skullcrack
SB: 4 Recklass Waif 4 Forge Devil 4 Thunderbolts 1 Skullcrack 2 Brimstone Volley (were never boarded in)
If I had to do it over again, I might have boarded Volcanic Strength over Volley, and maybe have gone back up to 21 land and 3 Tibalt.
Bonus: Wife's Report
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Round 1
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Naya Black Humans
Game 1: They started out strong into a turn 2 Silverblade but she just overwhelmed them with guys that even a Falkenrath couldn't out race (thanks in part to her own Falkenrath). Turn 5 they scooped.
Game 2: She mulls to 4 due to some mana hurting, eventually keeps double Cackler + 2 lands. By turn 5 a Knight of Infamy and a Hellrider had joined the fray and won her the round. She did learn what happens when you steal a Soulbound guy. You break the bond and they don't get to rebond until they play a new guy.
1-0
Round 2
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Esper Tokens
Game 1: They flooded, not much to say here. Ghost Council and Silverblade didn't get much done by themselves.
Game 2: Mulled to 4 due to no lands (she's running 24 in the deck so this SHOULDN'T be happening). Kept 1 land, 2 Gravecrawlers and Pillar. Drew no land all game, didn't matter what they did because the deck just didn't run.
Game 3: Deck got to work. Hellrider and Thundermaw get there.
2-0
Round 3
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Bant Control
Game 1: Great opener, but then only drew land. No gas = no go.
Game 2: Great hand, drew no land, stuck on 3 lands and 4 cmc cards in hand.
2-1
Round 4
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Esper Tokens
Game 1: They flooded, never saw a non-land permanent.
Game 2: Blind Obediance made Aristocrat, Hellrider and Hellkite sad. 5 minutes left in the round, she get's the win in the face of blinking Ghost Councils. She ended the game at 4 life.
3-1
Round 5
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Bant Control
Game 1: Lots of Azorius Charms which stole her tempo. Thragtusk thrashing to follow.
Game 2: Burn and Flying got there, Act of Treason from the board stole a Tusk and took care of that pesky +5 life buffer.
Game 3: Blind Obediance once more cramped her hasty style. Restoration Angel flashed in and reset a Silverblade and bonded with it. Doublestriking 3/4 flyers are kinda good.
3-2
Round 6
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Esper Tokens
Game 1: Little guys + Hellrider got there in the face of Ghost Council.
Game 2: She flooded, Ghost Council + tokens got there before she could gas up.
Game 3: More little guys + Hellrider gets the job done again.
4-2
Her Deck
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MD: Lands: 1 Cavern of Souls 4 Dragonskull Summit 4 Blood Crypt 4 Rakdos Guildgate 9 Swamp 2 Mountain
Creatures: 4 Rakdos Cackler 4 Gravecrawler 4 Diregraf Ghoul 3 Knight of Infamy 3 Geralf's Messenger 3 Falkenrath Aristocrat 4 Hellrider 1 Bloodline Keeper 2 Thundermaw Hellkite
Spells: 2 Pillar of Flame 4 Searing Spear 2 Brimstone Volley
SB: 1 Pillar of Flame 4 Dreadbore 3 Ultimate Price 2 Vampire Nighthawk 3 Act of Treason 2 Sever the Bloodline
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3 months ago ::
Feb 16, 2013 - 9:48PM
#165
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Date Joined:
Jun 14, 2006
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Running fewer than a set each of Messenger and Aristocrat was a mistake.
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3 months ago ::
Feb 17, 2013 - 7:43AM
#166
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4th Messenger is foil and we could bum a non foil. Too much of a chance for it to be called as marked. I don't see how 3 Aristocrats was a mistake based on how her games went.
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3 months ago ::
Feb 17, 2013 - 10:26AM
#167
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Date Joined:
Jun 14, 2006
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The only game in which I DON'T want 4 Aristocrats is a game I'm not winning anyway. Regardless, excellent work, both of ye. :D
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3 months ago ::
Feb 17, 2013 - 2:05PM
#168
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Date Joined:
Apr 20, 2012
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Good job Anubuss.... I have been having bad luck with this deck so far. This past FNM I went 2-3 again, but my three losses were to Bant control, GB zombies and Jund midrange. The jund matchup,was pretty good actually, but he saw 4 Thragtusks in the final match, which was just too much to fight against. And the Bant control was so close to wire, but when I tried to get my final couple or points of burn in on him he was able to flash in a restoration angel in our third game and blink out his Thragtusk to gain more life. I had nothing else and had to pass turn, where he proceeded to swing for lethal. The zombie aggro just overran me with his small efficient beaters. My two wins were against a gruul aggro deck and a really bad Boros aggro. I am gonna give this deck another week, and see what happens. Its fun to play for sure though, and when it works, it is devastating. The bant control guy was pretty scared of Tibalt when he hit the table. I did a much better job sideboarding this time though. And in some fun games it has been doing really good. Anyways, just getting a little discouraged at my poor showings the past week with a new deck.
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3 months ago ::
Feb 18, 2013 - 12:57PM
#169
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Date Joined:
Jan 14, 2012
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Would it be possible to fit some hellrider in the lists? I can't seem to rap my head around the fact that hellriders are what makes RDW.
Decks I play:
Legacy: Cherri0s (Deck in progress)
Modern: R/G Tron
EDH: Gisela Midrange Wrexial Control
Standard: 3C MBC Control Dark Boros Aggro Wolfrun Bant
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3 months ago ::
Feb 18, 2013 - 1:22PM
#170
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To add Hellriders is to change the nature of the deck. You have to cut Tibalt for more lands and Hellriders. You'd also have to cut Devil since you're longer that hyper aggressive.
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