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6 months ago ::
Jan 14, 2013 - 4:18PM
#1
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Date Joined:
Jan 14, 2013
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I've actually only started played in the last week, wiith a "Deck-Builder Toolkit," but I've quickly fallen in love with the game, and especially mono-green decks. I've won eight or nine out of ten matches with it, maybe a better percentage (of course, it was against a new player like myself). I don't actually have this deck, but I would very much like to put this or something close to it together in the future. I was wondering if you guys had any suggestions on how to improve it.
Deck size: 80 (Too big?) Creatures (including Artifact Creatures): 26 Artifacts (not including Artifact Creatures): 4 Other spells: 24 Lands: 26
Dungrove Elder x2 Primordial Hydra x1 Timberland Guide x3 Borderland Ranger x3 Arcbound Worker x2 Arcbound Stinger x2 Sentinel Spider x2 Deadly Recluse x2 Dawntreader Elk x1 Elvish Visionary x1 Toxic Ooze x1 Mwonvuli Beast Tracker x2 Bond Beetle x3 Elderscale Wurm x1
Ring of Kalonia x4 Hunger of the Howlpack x1 Ranger's Path x2 Natural End x4 Naturalize x4 Blanchwood Armor x4 Revive x2 Fog x3 Plummet x2 Prey Upon x2 Forest x26
It primarily has a "Get Big" kind of focus, adding a LOT of +1/+1 counters on to creatures. I play my friend with a more basic version of this, and I've beaten him with 1/1 creatures that actually had 12/12 due to counters. The reason for 8 enchant-busters is that I really hate Oblivion Ring, Pacifism, etc. Thoughts?
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6 months ago ::
Jan 14, 2013 - 5:08PM
#2
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6 months ago ::
Jan 14, 2013 - 5:31PM
#3
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First off, what is a toxic ooze? But anyway, 80 is too many for a deck. You usually want 60. That said, you can easily cut some of the cards in your list. natural end and naturalize are conditional, because your opponent needs to have an artifact or enchantment out in order them to be at all worth casting, so I would cut all four natural end and play only 2 naturalize Cards like dawntreader elk and borderland ranger are better in multi-colored decks where you need to fix your mana, but because this is mono-green, llanowar elves and arbor elf do the trick for cheaper. Because you no longer have 80 cards, you can trim the number of forests down to 23 or so- play with the deck and see what is necessary and if you are adding the one mana accelerators you can have less if its in your budget rancor is a bomb and pairs nicely with dungrove elder (which you should get more of if you can) Cards that just arent that good in general: Sentinel Spider Arcbound Stinger Fog (it can be okay in some decks but doesnt really fit here) Timberland Guide Thats all I got
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6 months ago ::
Jan 15, 2013 - 12:31PM
#4
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Date Joined:
Jan 14, 2013
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Thanks for linking the cards, first off. By Toxic Ooze, I meant Acidic Slime ('cos I'm an idiot), which is a 3-green 2-colorless 2/2 creature that has Deathtouch and "When ~ enters the battlefield, you may remove target non-creature permanent." Come to think of it, it's actually not that great...
The reason I had Dawntreader Elk and Borderland Ranger instead of Arbor Elf and Llanowar Elves was for Dungrove Elder. I like the Arcbound creatures and Timberland Guide because of the theme of adding +1/+1 counters. Fog was for when I would be building up Dungrove Elder and Primordial Hydra, not wanting to block with them while they're still low on power/toughness.
Finally, winnowing down Naturalize and Natural End makes sense, but on that note, are there any green counter-spells?
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6 months ago ::
Jan 15, 2013 - 1:06PM
#5
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Date Joined:
Feb 28, 2011
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5 months ago ::
Jan 15, 2013 - 6:52PM
#6
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Date Joined:
Jan 14, 2013
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See, this is why I came to you guys. I'm getting a better understanding of how to build a good deck, and I haven't even heard of a lot of these cards (I told you I was new). This being the case, I've totally revamped my deck, although it still probably needs some (a lot of) touching up: Deck size: 65 Llanowar Elves x2 Arbor Elf x2 Bond Beetle x2 Obstinate Baloth x1 Dungrove Elder x3 Wickerbough Elder x2 Dauntless Dourbark x1 Leatherback Baloth x2 Awakener Druid x2 Timbermaw Larva x2 Deadbridge Goliath x2 Strangleroot Geist x2 Primordial Hydra x1 ~ Beacon of Creation x2 Ring of Kalonia x2 Blanchwood Armor x2 Beastmaster Ascension x1 Plummet x2 Revive x2 Naturalize x2 Rancor x3 Forest x25 Again, this probably needs some more work, so any further ideas are most welcome
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5 months ago ::
Jan 18, 2013 - 12:35AM
#7
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Date Joined:
Jun 14, 2006
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My suggestion would be -2 ring of kalonia -2 bond beetle -2 naturalize And add in some more ramp spells which because your deck cares about the number of forests in play I feel should be the type of ramp which pulls out forests. An example might be cultivate which ramps by 1 and also gives you an additional land drop for the future. But choosing the ramp package is up to you. Some may prefer the arbor elf and overgrowth package.
Don't be too smart to have fun
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5 months ago ::
Jan 18, 2013 - 2:54AM
#8
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Date Joined:
Jul 17, 2003
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Welcome to the game and the boards, Gurran! I'm a fan of drawing more than one card a turn. Green does this most easily via Harmonize , but thematically through Hunter's Insight and Soul of the Harvest , among other cards. Perhaps some Yavimaya Elder s and Mwonvuli Beast Tracker s for a bit of search? Maximize the Beast Tracker by mostly/only running critters you can fetch... like Pelakka Wurm and Acidic Slime . I have a thing for Silklash Spider , as well. Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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5 months ago ::
Jan 18, 2013 - 3:56AM
#9
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You dont need 25 lands in this deck. 23 should do the trick and you should still try to get more mana elves
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