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4 months ago ::
Jan 30, 2013 - 6:35AM
#21
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Date Joined:
Sep 22, 2012
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They're $15.00 at Star City right now.
Really?
My entire playset was that much.
I bought from a smaller site, of course, but still.
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4 months ago ::
Jan 30, 2013 - 6:39AM
#22
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I now need to get some Spinal Villain. I never knew it exsisted. Certainly looks like it'll wo wonders VS Fish for me.
I never understood the design philosophy of Fish.
"Hey let's build a blue creature deck!"
"Yeah! Woo!"
"And hey, wouldn't it be great if it ran zero removal?"
"Yeah! Awesome! Let's go!"
It's more along the lines of:
"So, I have 4 FoW....but not much else and I have some money to spend...." "Mono-Blue Control?" "I guess...but that's terrible....I do have these Aether Vials..." "Merfolk have a lot of ways to have Lords, and they all cost 2." "Ok, we'll throw in come counter magic and lots of Fish and rock and roll." "Add Standstill." "Duh."
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4 months ago ::
Feb 01, 2013 - 4:08PM
#23
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Date Joined:
Aug 29, 2009
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I never understood the design philosophy of Fish.
"Hey let's build a blue creature deck!"
"Yeah! Woo!"
"And hey, wouldn't it be great if it ran zero removal?"
"Yeah! Awesome! Let's go!"
Merfolk does run a few pieces of removal (around 2 Dismembers, a few Submerges and Jittes postboard). It doesn't run more, because in matchups against the decks that Merfolk is supposed to prey on, removal is actually redundant. Blue based control decks won't usually be able to block Merfolk because of Islandwalk, and combo decks have no blockers, period. Merfolk tends to struggle against decks that aren't combo and don't play blue, but any blockers can still be tapped down by Reejerey.
In Legacy, Blue is the best color. Let's punish blue, in Modern. And they listened!
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4 months ago ::
Feb 02, 2013 - 1:22AM
#24
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Date Joined:
Sep 22, 2012
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Merfolk does run a few pieces of removal (around 2 Dismembers, a few Submerges and Jittes postboard). It doesn't run more, because in matchups against the decks that Merfolk is supposed to prey on, removal is actually redundant. Blue based control decks won't usually be able to block Merfolk because of Islandwalk, and combo decks have no blockers, period. Merfolk tends to struggle against decks that aren't combo and don't play blue, but any blockers can still be tapped down by Reejerey.
I know, I know. As someone once put it, Fish is the fat kid in gym class. Keeps winning competitions because it's underestimated by everyone due to how it looks.
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3 months ago ::
Feb 10, 2013 - 3:45PM
#25
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3 months ago ::
Feb 10, 2013 - 6:44PM
#26
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Date Joined:
Oct 22, 2006
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Didn't some versions of this run Deus of Calamity at one point?
My Trade ThreadControl capabilities are in all the colors. The difference is in the way they say no.
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3 months ago ::
Feb 10, 2013 - 8:10PM
#27
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I know before Extended became Standard+ they used Deus, but it's 5 mana and lacks evasion. I have no problem getting my beat sticks down on turn 1 when the most costly is  and 4 life. The Extended AiR builds also used Demigod of Revenge. With Moltensteel and Pit, all I really need is to watch out for Paths, Dissmembers and other removal. And my disruption is usually enough to stave off interference for the 2 to 3 attacks I usually need to finish it.
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3 months ago ::
Feb 11, 2013 - 6:23AM
#28
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Date Joined:
Jan 30, 2012
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Yeah, I'm using Demigod of Revenge and Thundermaw Hellkite as my main beaters in the version I'm testing.
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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3 months ago ::
Feb 11, 2013 - 7:35AM
#29
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Can you post the build your testing so I can see how the 2 compare?
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3 months ago ::
Feb 12, 2013 - 7:08AM
#30
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Date Joined:
Jan 30, 2012
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Mine's a bit more AiR than your list is, but it seems to get the job done in a timely manner. Artifacts: 4 x Chalice of the Void 4 x Chrome Mox 4 x Lotus Petal 4 x Trinisphere Creatures: 4 x Magus of the Moon 4 x Simian Spirit Guide 4 x Demigod of Revenge 4 x Thundermaw Hellkite Spells: 4 x Blood Moon 4 x Seething Song Land: 4 x Ancient Tomb 4 x City of Traitors 12 x Mountain
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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