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4 months ago  ::  Jan 30, 2013 - 6:35AM #21
Renasce
Date Joined: Sep 22, 2012
Posts: 826

Jan 30, 2013 -- 6:34AM, AzureShade wrote:

They're $15.00 at Star City right now.




Really?

My entire playset was that much.

I bought from a smaller site, of course, but still.

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4 months ago  ::  Jan 30, 2013 - 6:39AM #22
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,151

Jan 30, 2013 -- 6:34AM, Renasce wrote:

Jan 30, 2013 -- 6:31AM, Anubuss wrote:

I now need to get some Spinal Villain.  I never knew it exsisted.  Certainly looks like it'll wo wonders VS Fish for me.




I never understood the design philosophy of Fish.

"Hey let's build a blue creature deck!"

"Yeah! Woo!"

"And hey, wouldn't it be great if it ran zero removal?"

"Yeah! Awesome! Let's go!"




It's more along the lines of:

"So, I have 4 FoW....but not much else and I have some money to spend...."
"Mono-Blue Control?"
"I guess...but that's terrible....I do have these Aether Vials..."
"Merfolk have a lot of ways to have Lords, and they all cost 2."
"Ok, we'll throw in come counter magic and lots of Fish and rock and roll."
"Add Standstill."
"Duh."



   
   
   
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My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


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5000th post on 1-21-13.
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4 months ago  ::  Feb 01, 2013 - 4:08PM #23
makochman
Date Joined: Aug 29, 2009
Posts: 901

Jan 30, 2013 -- 6:34AM, Renasce wrote:

I never understood the design philosophy of Fish.

"Hey let's build a blue creature deck!"

"Yeah! Woo!"

"And hey, wouldn't it be great if it ran zero removal?"

"Yeah! Awesome! Let's go!"




Merfolk does run a few pieces of removal (around 2 Dismembers, a few Submerges and Jittes postboard). It doesn't run more, because in matchups against the decks that Merfolk is supposed to prey on, removal is actually redundant. Blue based control decks won't usually be able to block Merfolk because of Islandwalk, and combo decks have no blockers, period. Merfolk tends to struggle against decks that aren't combo and don't play blue, but any blockers can still be tapped down by Reejerey.

In Legacy, Blue is the best color. Let's punish blue, in Modern. And they listened!
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4 months ago  ::  Feb 02, 2013 - 1:22AM #24
Renasce
Date Joined: Sep 22, 2012
Posts: 826

Feb 1, 2013 -- 4:08PM, makochman wrote:

Merfolk does run a few pieces of removal (around 2 Dismembers, a few Submerges and Jittes postboard). It doesn't run more, because in matchups against the decks that Merfolk is supposed to prey on, removal is actually redundant. Blue based control decks won't usually be able to block Merfolk because of Islandwalk, and combo decks have no blockers, period. Merfolk tends to struggle against decks that aren't combo and don't play blue, but any blockers can still be tapped down by Reejerey.




I know, I know. As someone once put it, Fish is the fat kid in gym class. Keeps winning competitions because it's underestimated by everyone due to how it looks.

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3 months ago  ::  Feb 10, 2013 - 3:45PM #25
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,151
Bump.

Here's what I'm currently working with:


4 Magus of the Moon
4 Simian Spirit Guide
4 Rakdos Pit Dragon
4 Gathan Raiders
4 Moltensteel Dragon


4 Lotus Petal
3 Chrome Mox
4 Chalice of the Void
4 Blood Moon
4 Trinisphere
4 Seething Song


4 Ancient Tomb
4 City of Traitors
9 Mountain

SB is up in the air until I polish up the MD.

If anyone cares to see the work of a frustrated man, check out my Modern port of Dragon Stompy.  I'm seriously getting annoyed by Seething Songs abrupt ban in Modern.

   
   
   
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    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


1000th post on 2-1-10.
5000th post on 1-21-13.
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3 months ago  ::  Feb 10, 2013 - 6:44PM #26
gtsynthvoice
Date Joined: Oct 22, 2006
Posts: 1,628
Didn't some versions of this run Deus of Calamity at one point?
My Trade Thread

Control capabilities are in all the colors. The difference is in the way they say no.
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3 months ago  ::  Feb 10, 2013 - 8:10PM #27
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,151
I know before Extended became Standard+ they used Deus, but it's 5 mana and lacks evasion.  I have no problem getting my beat sticks down on turn 1 when the most costly is and 4 life.

The Extended AiR builds also used Demigod of Revenge.  With Moltensteel and Pit, all I really need is to watch out for Paths, Dissmembers and other removal.  And my disruption is usually enough to  stave off interference for the 2 to 3 attacks I usually need to finish it. 

   
   
   
        height="200" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


1000th post on 2-1-10.
5000th post on 1-21-13.
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3 months ago  ::  Feb 11, 2013 - 6:23AM #28
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,682
Yeah, I'm using Demigod of Revenge and Thundermaw Hellkite as my main beaters in the version I'm testing.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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3 months ago  ::  Feb 11, 2013 - 7:35AM #29
Anubuss
Date Joined: Mar 9, 2007
Posts: 5,151
Can you post the build your testing so I can see how the 2 compare?

   
   
   
        height="200" type="application/x-shockwave-flash"
    pluginspage="http://www.adobe.com/go/getflashplayer" />


My Decks Show

Standard:
BR Aggro
Burn
RDW

Modern:
Dragon Stompy
Burn
Fae Tempo
Zoo
Cherrios

Legacy:
Zoo
Dragon Stompy

Pauper:
Slivers
Landfall

EDH:
Sliver Overlord


1000th post on 2-1-10.
5000th post on 1-21-13.
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3 months ago  ::  Feb 12, 2013 - 7:08AM #30
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,682
Mine's a bit more AiR than your list is, but it seems to get the job done in a timely manner.

Artifacts:
4 x Chalice of the Void
4 x Chrome Mox
4 x Lotus Petal
4 x Trinisphere
 
Creatures:
4 x Magus of the Moon
4 x Simian Spirit Guide
4 x Demigod of Revenge
4 x Thundermaw Hellkite
 
Spells:
4 x Blood Moon
4 x Seething Song
 
Land:
4 x Ancient Tomb
4 x City of Traitors
12 x Mountain

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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