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4 months ago ::
Jan 14, 2013 - 10:47AM
#1
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For what ever reason I've been operating under the belief Trinisphere was banned in Legacy, but, as I discovered when someone pointed it out to me as I was working on a Vintage version, Trinisphere was restricted and in looking at it's legality, lo-and-behold, it's legal in Legacy. 4 Magus of the Moon 4 Simian Spirit Guide 4 Rakdos Pit Dragon 4 Gathan Raiders 3 Arc-Slogger 2 Akroma, Angel of Fury 4 Chrome Mox 4 Chalice of the Void 4 Blood Moon 4 Trinisphere 4 Seething Song 4 Ancient Tomb 4 City of Traitors 11 Mountain
Most of the list is par for the course. 8 Blood Moon effects, Trinisphere + Chalice to continue disrupting. And mostly just firing off turn 1 disruption/win-con into turn 2 re-enforce board position.
Mostly I'm looking for advice on my creature base, since I might just be being cute with Akroma and the deck might even be viable right now. I only have 1 viable Legacy deck right now, a budgetish (mostly Shocklands over the good duals) Zoo list, but Zoo seems to be a pretty poor choice right now. This would only really require me to drop the cash/all my good trade fodder on the manabase and a few other bits and pieces.
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4 months ago ::
Jan 14, 2013 - 10:56AM
#2
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Date Joined:
Jan 30, 2012
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I'm not 100% on Arc-Slogger . I never really liked him even though he was somewhat popular in some circles.
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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4 months ago ::
Jan 14, 2013 - 11:11AM
#3
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Date Joined:
Oct 26, 2011
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I also don't like Arc-Slogger. Or Akroma. I think you only want creatures that you can cast off a single Seething Song. I honestly can't think of what would be good. Maybe Demigod of Revenge or Thundermaw Hellkite .
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4 months ago ::
Jan 14, 2013 - 2:13PM
#4
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Slogger turns all those cards I'll never draw into damage. He's solid for this strategy. As for Akroma, I grabed her mostly as bait/decoy for Raiders, but her morph is only off of Song by 1, so I could cast her turn 1 as a 2/2 then morph and swing on turn 2. It's cute, still need more testing to see how viable it is.
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4 months ago ::
Jan 21, 2013 - 6:39PM
#5
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bump?
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4 months ago ::
Jan 29, 2013 - 5:07AM
#6
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Date Joined:
Sep 22, 2012
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I think you only want creatures that you can cast off a single Seething Song. I honestly can't think of what would be good. Maybe Demigod of Revenge or Thundermaw Hellkite .
Demigod is awful in this deck. Such a colour-intensive card in a deck with 8 colourless mana sources? You might as well cover your ears in advance for all the laughter your opponent is gonna throw in your face. Although he's probably still reeling from the laughing fit over seeing you play Dragon Stompy in this day and age.
Slogger is okay, but I only ever ran two.
As for other options:
Phyrexian Revoker is hit with Chalice, but it's still too useful to ignore, especially since Planeswalkers don't care if you lock down their mana, etc.
Moltensteel Dragon is RPD 5-8. It's not all that great, but it's better than Akroma.
Thundermaw is worth considering, I guess.
Depending too much on bad mana boosting is what seperates bad DS players from the good ones.
The deck still sucks because there's no good red card that costs 2R. And for the record, Taurean Mauler is not a good card. It sucks. Like you do for thinking that it's a good card. Yes, you. The guy who was about to type up a post defending it.
The deck also sucks. Remember earlier when I talked about seperating good DS players from bad ones? I was lying. They're all bad. Good players don't play DS anymore.
I love this deck to death, but it sucks. Instead of playing a deck that sucks, sell the cards, then go out and buy all the Delvers in the world. Sit on them for a month, then sell them back at ridiculous prices. After this, go out to a fancy restaurant with that girl you always liked but were too shy to ask out. Even if she ends up dumping her glass of wine on your face, you will still feel better than after trying to play this deck at a tournament.
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4 months ago ::
Jan 29, 2013 - 5:37AM
#7
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Date Joined:
Jan 30, 2012
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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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4 months ago ::
Jan 29, 2013 - 6:13AM
#8
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Date Joined:
Sep 22, 2012
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You are aware that, with eight Blood Moon cards, your non-basics don't stay non-mountains past like...turn two at most. Turn one you're either casting Trinisphere or Blood Moon / Magus of the Moon to wreck your opponent's first few turns. After that, there's enough free red mana laying around to drop a Demigod or a Hellkite on turn three while they are still struggling to cast spells.
First of all, that still makes you painfully reliant on bad mana ramping. This is already a weakness of the deck, pushing it further than absolutely necessary will only make the deck worse than it already is.
Secondly, if you're dropping Moon effects immediately in every game you play, then you're doing something wrong. Plenty of times you want/need the extra mana for various reasons, the most common being that you want to put down Trini or Chalice and lock down your opponent with those first. Especially a double Chalice can give you some serious advantage early game. The Revoker I mentioned is also good to drop when you still have lots of mana. Or even a big creature before you lock down the mana, although this is more rare since it leaves you open to getting sucker punched and isn't a lock piece.
There's a reason why no one plays Demigod in this deck. It's just not good to commit so heavily to the chance of both drawing a Song and then not having it disrupted in any way. And if you're giving up most of your good mana boosting incredibly early in the game like that, unless you're under pressure to do so, then you're screwing yourself for no reason.
Yes, this deck isn't a fan of Force of Will , but no deck is.
Most decks don't empty their hand to make one big play that can be stopped by two untapped Islands. The problem isn't that the deck is hurt by FoW, it's that the deck is especially vulnerable to it. This is like the difference between Godsire and Tarmogoyf . Both can be said to die to every piece of removal under the sun, but there's a difference between how much you will cry when your enemy pulls a Doom Blade on each of the two, because you already dedicated all your resources to getting out Godsire and now you have nothing left. Same situation.
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4 months ago ::
Jan 29, 2013 - 6:18AM
#9
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Date Joined:
Jan 30, 2012
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Most decks don't empty their hand to make one big play that can be stopped by two untapped Islands. The problem isn't that the deck is hurt by FoW, it's that the deck is especially vulnerable to it. This is like the difference between Godsire and Tarmogoyf . Both can be said to die to every piece of removal under the sun, but there's a difference between how much you will cry when your enemy pulls a Doom Blade on each of the two, because you already dedicated all your resources to getting out Godsire and now you have nothing left. Same situation.
Welcome to the thrill of "all in" style decks?
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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4 months ago ::
Jan 29, 2013 - 6:54AM
#10
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Date Joined:
Sep 22, 2012
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I was merely explaining why it really, really hates counterspells and relying on Song, etc. for one big play is often a bad idea. I mean, I have swung for 22 with RPD, but I have also cried myself to sleep when my Arc-Slogger got countered while the mean poopy-head blue player had 4 life left.
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