Erayo, Soratami Ascendant
doesn't see play because it's pretty hard to set up. You'd have to put it in either a Storm or Affinity shell. In a Storm shell, it would take slots away from what you want to be doing more: making mana and digging through your deck. Sure, it's protection the turn you go off, but it's mediocre protection because if you can already cast 3 other spells, you're not going to fizzle any way.
In an Affinity shell, it takes slots away from things that kill your opponent. Plus, it requires you to hold cards in your hand until you play it, in which case you're losing a ton of speed.
It cannot be played in a control shell because a control deck would just rather have higher impact cards in hand than a bunch of cheap effects that will eventually generate an advantage. The cards in a control deck need to generate advantages immediately, not in a turn or two.
Basically, there doesn't exist a deck in the format where you could reliably set up Erayo. Even if you could reliably set up Erayo, there doesn't exist a deck that could make use of the advantage.
Braid of Fire
is just bad. What deck would you possibly want to only generate mana on your upkeep? Most game ending spells are sorceries, at which point you need a third card to make Braid useful. On top of that, you only generate a little mana at first. That means you have to survive for a really, really long time for it to be truely useful. On top of that, Braid is just a terrible card. You trade a full card for what? Maybe 3 mana total, in a phase where you're "down" a card and constricted on what you can use that mana for.
I think you really need to brush up on how to evaluate cards for playability. For example, a control deck would never want a card that just produces mana. The decks already run a ton of lands (usually 25-27), so they never have problems getting mana. They need to run answers or ways to find those answers. Saying Braids would be good for control is insane because it costs you a card, but doesn't answer anything. Saying Erayo is good in aggro is similarly insane because aggro doesn't card about the number of spells cast or restricting your opponent's choices. They just want cards that kill the opponent. Saying Erayo is good in control is similarly bad because they don't want to spend all their major resource (cards) at one time, only to lose when the opponent goes
Deceiver Exarch
in response to the flip, untap,
Gitaxian Probe
(for free, gets countered), slam
Splinter Twin
on Exarch and then kills you because you tapped out to dump your hand to Erayo.