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Switch to Forum Live View [GTC-ICD] ~ Army Loyalist
4 months ago  ::  Jan 16, 2013 - 6:06PM #81
animatics
Date Joined: Feb 19, 2008
Posts: 1,036
Card looks really lazy...

1cc..
huge crazy battalion ability..
small goblin in the pic...

ok ok...
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4 months ago  ::  Jan 16, 2013 - 9:14PM #82
Manite
Date Joined: Mar 21, 2012
Posts: 1,101
I have to say, I'd have preferred if trample was assigned to a Minotaur or Giant. A Goblin granting it just doesn't make a lot of sense.

   
   
   
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4 months ago  ::  Jan 16, 2013 - 11:38PM #83
Grumpygoat
Date Joined: Jan 3, 2008
Posts: 38

Jan 16, 2013 -- 9:14PM, Manite wrote:

I have to say, I'd have preferred if trample was assigned to a Minotaur or Giant. A Goblin granting it just doesn't make a lot of sense.




A minotaur or giant should have Trample. The goblin grants it because he inspires everyone else - if this little guy can run so fervently and fearlessly into battle, everyone else should be as brave. The token-ability is a bit wonky, but everything else fits fine with the flavor of the card. 

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4 months ago  ::  Jan 17, 2013 - 9:36AM #84
Wilsonia
Date Joined: Nov 4, 2012
Posts: 90
The first FORSURE addition to my Krenko EDH!!!

YAY !!!! 
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4 months ago  ::  Jan 28, 2013 - 5:56PM #85
TheBringer
Date Joined: Jan 2, 2011
Posts: 413
So is this card basically just a sorcery speed mass buff?

It makes me feel kinda dumb, but I just dont understand all the praise this is getting from everyone. I dont really see the creature surviving even a single combat, and early game it is completely useless, which is awkward considering it's a one drop.

What am I not seeing? Or am I seeing all of it and mass first strike and trample for a single turn is just stronger than I think it is when it doesn't come with any power buffs? 

halp 
Heya everyone, here are my homebrew threads:
(yes there is only one right now, but there are more to come!)
And Let There Be Fish-Men: KUO-TOA
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4 months ago  ::  Jan 29, 2013 - 4:15AM #86
Manite
Date Joined: Mar 21, 2012
Posts: 1,101
The first strike alone should help explain its popularity. Not to mention the trample which fits a battle cry deck particularly well and it has haste so it can swing turn one.

Imagine this play:

T1: Legion Loyalist -> swing for 1
T2: Krenko's Command or Dragon Fodder (Modern) -> swing for 1 with Loyalist
T3: Goblin Warchief (Vintage or Legacy), Goblin Chieftain (Extended), Fervor , or Hellraiser Goblin -> swing for 3 with Fervor, 5 with Warchief or Hellraiser, or 8 with Chieftain
T4: Krenko, Mob Boss -> tap for 4-5 goblin tokens with haste -> swing for 7 with Fervor, 9 with Warchief or Hellraiser, or 18 with Chieftain

   
   
   
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4 months ago  ::  Jan 29, 2013 - 4:44PM #87
TheBringer
Date Joined: Jan 2, 2011
Posts: 413
But, you see, normally that hypothetical sort of turn thing works because, even if the one drop actually dies early on, its so big it will take out a blocker and 1 for 1'd or 0 for 1'd so its fine.

but this guy... attacking with him after turn two (or even turn one if you're on the draw) will often be completely suicidal. And generally a waste.
Raging Goblin is actually pretty terrible and underwhelming of a reason... which this guy is until, like, turn three at the least.

And his late game use as a buff doesn't seem that powerful to me since it doesn't boost p/t in any way to actually make use of those abilities. 
Heya everyone, here are my homebrew threads:
(yes there is only one right now, but there are more to come!)
And Let There Be Fish-Men: KUO-TOA
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4 months ago  ::  Jan 29, 2013 - 5:16PM #88
GeoleVyi
Date Joined: Jan 18, 2011
Posts: 807
During the pre-release, one of my opponents went full boros, and used this guy to huge effect. Alongside Frontline Medic. That way he could preserve his little 1/1 combat buff and still have other threats on the board that needed to be blocked.

I think most people in this thread are making the mistake of actually evaluating this guy "in a vacuum" when his ability is clearly meant to be used alongside other creatures and with a full strategy, and can only be evaluated as such.
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4 months ago  ::  Jan 30, 2013 - 3:40AM #89
Themisto
Date Joined: Dec 14, 2012
Posts: 257
This little dude is bonkers, he just needs support, like the art suggests.
You dont drop him on the first 2, 3 turns, but you drop him when you have some support, and that could be alot of things: protection from creatures, multicolored, +3/+3, +3/+0 and can only be blocked by 2 or more, and everything on boros colors at least uncommon.
I play for fun
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4 months ago  ::  Jan 30, 2013 - 4:05PM #90
TheBringer
Date Joined: Jan 2, 2011
Posts: 413
Well, I knew he was definitely meant for later in the game than the early turns. 
but, yeah, I guess white is a really good color for keeping things alive, and red for getting things through. Alright, I can accept that.

also Themisto that's a great signature 
Heya everyone, here are my homebrew threads:
(yes there is only one right now, but there are more to come!)
And Let There Be Fish-Men: KUO-TOA
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