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5 months ago ::
Jan 14, 2013 - 4:22AM
#31
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Date Joined:
Dec 14, 2012
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Seems like an auto include for RDW.
Unfortunate that his rare status will likely make him atleast a 5 dollar card.
Yeah, they should print all of the cards they are designing for RDW at common to lower the cost of the deck even further.
To be fair, Rarity only has a strong effect on Draft settings. And this would be a pretty nuts draft common.
Rarity does have some value on the secondary market, however isn't necessarily the value maker so much as demand is. Just that good cards at rare are harder to obtain And you can add on the mental effect of calling something a "rare" which makes people willing to pay more, as I have to wonder how "rare" certain money cards are as I see them for sale all the bloody time-at least with other collectibles you have to search a bit to find the money items. That said printing it at uncommon probabl wouldn't do terribly much to the value unless it gets into the 10+$ range once prices have evened out.
Still, ultimately, rare cards are thrice less common than uncommons (3 times rarer) and 30 times rarer than uncommons because EVERY SINGLE cards comes from (mainly) booster (pratically we can ignore intro packs and the other special sealed product I believe) Demand is a strong factor, but so is supply.
I play for fun
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5 months ago ::
Jan 14, 2013 - 4:29AM
#32
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Seems like an auto include for RDW.
Unfortunate that his rare status will likely make him atleast a 5 dollar card.
Yeah, they should print all of the cards they are designing for RDW at common to lower the cost of the deck even further.
To be fair, Rarity only has a strong effect on Draft settings. And this would be a pretty nuts draft common.
Rarity does have some value on the secondary market, however isn't necessarily the value maker so much as demand is. Just that good cards at rare are harder to obtain And you can add on the mental effect of calling something a "rare" which makes people willing to pay more, as I have to wonder how "rare" certain money cards are as I see them for sale all the bloody time-at least with other collectibles you have to search a bit to find the money items. That said printing it at uncommon probabl wouldn't do terribly much to the value unless it gets into the 10+$ range once prices have evened out.
Still, ultimately, rare cards are thrice less common than uncommons (3 times rarer) and 30 times rarer than uncommons because EVERY SINGLE cards comes from (mainly) booster (pratically we can ignore intro packs and the other special sealed product I believe) Demand is a strong factor, but so is supply.
Complete the tri-fecta with sex appeal and we have Jace, the Mind Sculptor all over again.
Borrowing the East Wind (P3) - Haha, it's like Hurricane but for horsemanship? That makes hilariously little sense. "Oh man, the wind is so much worse up on this horse."
Jon Finkel can win a Magic tournament with a ham sandwich. That doesn't mean ham sandwiches are now the metagame breaker.
Koth: I'm the first viable red planeswalker. Who are you? Tibalt: I'm a two-mana red planeswalker. Koth: I'm the last viable red planeswalker.
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5 months ago ::
Jan 14, 2013 - 4:49AM
#33
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Date Joined:
Nov 10, 2012
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This card will solve my problems of my friend's Selensya token deck!!!!! I'm adding this to my sideboard for sure!
I am  / Stuff about me:
Show
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5 months ago ::
Jan 14, 2013 - 4:54AM
#34
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Date Joined:
Sep 10, 2006
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Seems like an auto include for RDW.
Unfortunate that his rare status will likely make him atleast a 5 dollar card.
Yeah, they should print all of the cards they are designing for RDW at common to lower the cost of the deck even further.
To be fair, Rarity only has a strong effect on Draft settings. And this would be a pretty nuts draft common.
Rarity does have some value on the secondary market, however isn't necessarily the value maker so much as demand is. Just that good cards at rare are harder to obtain And you can add on the mental effect of calling something a "rare" which makes people willing to pay more, as I have to wonder how "rare" certain money cards are as I see them for sale all the bloody time-at least with other collectibles you have to search a bit to find the money items. That said printing it at uncommon probabl wouldn't do terribly much to the value unless it gets into the 10+$ range once prices have evened out.
Still, ultimately, rare cards are thrice less common than uncommons (3 times rarer) and 30 times rarer than uncommons because EVERY SINGLE cards comes from (mainly) booster (pratically we can ignore intro packs and the other special sealed product I believe) Demand is a strong factor, but so is supply.
But if you make all of the cards have equal chance of being in a booster you don't greatly increase the odds of getting a specific rare and you make it harder to get specific commons and uncommons. In the end you get the same supply and demand problems so making everything the same rarity is in fact not a solution.
Good in EDH
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5 months ago ::
Jan 14, 2013 - 5:07AM
#35
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Date Joined:
Dec 14, 2012
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Seems like an auto include for RDW.
Unfortunate that his rare status will likely make him atleast a 5 dollar card.
Yeah, they should print all of the cards they are designing for RDW at common to lower the cost of the deck even further.
To be fair, Rarity only has a strong effect on Draft settings. And this would be a pretty nuts draft common.
Rarity does have some value on the secondary market, however isn't necessarily the value maker so much as demand is. Just that good cards at rare are harder to obtain And you can add on the mental effect of calling something a "rare" which makes people willing to pay more, as I have to wonder how "rare" certain money cards are as I see them for sale all the bloody time-at least with other collectibles you have to search a bit to find the money items. That said printing it at uncommon probabl wouldn't do terribly much to the value unless it gets into the 10+$ range once prices have evened out.
Still, ultimately, rare cards are thrice less common than uncommons (3 times rarer) and 30 times rarer than uncommons because EVERY SINGLE cards comes from (mainly) booster (pratically we can ignore intro packs and the other special sealed product I believe) Demand is a strong factor, but so is supply.
But if you make all of the cards have equal chance of being in a booster you don't greatly increase the odds of getting a specific rare and you make it harder to get specific commons and uncommons. In the end you get the same supply and demand problems so making everything the same rarity is in fact not a solution.
Well, I never proposed anything at all, I was just poiting out rarity does influence on singles price to some extent.
If every card had equal rarity (so no rarity at all) we would ultimately have less quantity of useless cardboard gathering dust in a corner.
This measure would breake limited (fixeable by manteining the current system just for these events), but would be eco friendly AND lighter on our pockets.
I play for fun
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5 months ago ::
Jan 14, 2013 - 5:11AM
#36
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Date Joined:
Sep 10, 2006
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If every card had equal rarity (so no rarity at all) we would ultimately have less quantity of useless cardboard gathering dust in a corner.
Basically not true at all. You would have about the same chances of getting stuff as you do now and they still print "bad" cards because it makes for a good limited environment. Only a handful of cards from each set are constructed playable and it will always be that way.
Good in EDH
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5 months ago ::
Jan 14, 2013 - 5:11AM
#37
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Date Joined:
Apr 20, 2012
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I like how the Goblin's all amped up and charging and the soldiers in the background are all chill. The card? The card is good  Wouldn't be surprised if we started seeing 2+ of this in aggro decks, either in the SB or MD.
A wise man on film sequels:
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5 months ago ::
Jan 14, 2013 - 5:18AM
#38
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We don't need another lazy band-aid COME ON WIZARDS
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5 months ago ::
Jan 14, 2013 - 5:20AM
#39
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Yay, a proper replacement for my Reckless Waif s! Now, can I acquire a set of these without gutting my wallet?
L1 Judge
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5 months ago ::
Jan 14, 2013 - 5:26AM
#40
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Date Joined:
Sep 20, 2006
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And there goes flavor right out of the window again.
Now they can just DIRECTLY reference the stack in the next expansion.
Which can be a good thing: "Remove target creature card you own from the game. Return it to the playing mat on your side when the stack is empty."
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