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4 months ago ::
Jan 14, 2013 - 3:29PM
#71
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Date Joined:
Nov 21, 2012
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It won't destroy RDW or aggro per se, but think this would require some strategic re-evaluation of how to go about with R/x, for example, oak street innkeeper , though still somewhat useless, makes a little more sense in this setting. First strike will be valued more than haste, red will need to find enchantment destruction; you might need to lower the mana curve even more you can drop creatures in bulk, throw in more burn/kill spells... etc.
Extort is a slow, uncounterable ability. With Cipher, it will be ridiculous, but remember that they need still extra mana to gain life, which means they have less mana to counter whatever threat you have down. I think the best strategy is to overwhelm them with threats so they don't have the mana to do anything.
Hasty creatures are great enders, and basically what red has going for it right now. If Thundermaw Hellkite , Falkenrath Aristocrat , Hellrider , or even Ash Zealot didn't have Haste, they would be much easier to deal with, and probably not see 1/2 the play that they currently do. 
I think ash zealot will be fine until ISD block rotates out. xD I once killed an opponent who tried to storm me with past in flames because I had 2 zealots out on the field.
He was like "hah, I deal 34 damage to you!" Me: "Yeah, you you also flashbacked like 10 spells." Him: "So..." Me: *shows him ash zealot*
that was perhaps the most incredible win I've had xD
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4 months ago ::
Jan 14, 2013 - 3:46PM
#72
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Date Joined:
Nov 27, 2012
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For only two CMC, you have a solid card. ME GUSTA.
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4 months ago ::
Jan 14, 2013 - 4:10PM
#73
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Date Joined:
Jul 31, 2011
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Slows your opponents down so you can slow down to maxamize your extort. I like it.
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4 months ago ::
Jan 14, 2013 - 4:35PM
#74
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How come a card that grants haste costs 3 ( fervor ) and a card that hoses it plus has an ability it costs 2? Guess it negates flashed in blockers as well.
Because giving everything you have haste is potentially way more powerful than negating your opponents' haste and stopping first turn blocking.
(But mostly because it's white.) I don't play much Standard these days, but i'd like to discuss this; It's not like we needed this effect in 2cmc Enchantment+bonus Extort form. From MaRo's article: "I drafted every extort card I could get my hands on and my decks were insane. The team quickly shifted from 'Is this any good?' to 'Hey development, you better take a look at this.'" Extort is more powerful than it looks (even more against RDW) so wouldn't a Due Respect reprint have sufficed? RDW and Zombies aren't format warping, but this enchantment seems like a great way to make them almost unplayable (since they are about Haste/speed and they don't get Enchantment hate), much like Nihil Spellbomb and Tormod's Crypt (along with other hate )did/do for the Innistrad block/Golgari self-mill decks. Yes, those are colorless+hard to counter and this is white+removable (if you splash W or G), but white's in nearly every popular Standard control deck because white has the answer for everything. Plus you have Boros coming into play that will give white a boost of aggro craziness, so why keep giving white MORE answers to problems it's not even having? 
I'm not against printing this type of effect, but why not cost it at 3. It will still do the job it needs to do by stopping the big haste creatures while adding some drama in wether or not to even play it since it will take your turn 3 away. As it is there is no drama to it, it is an instant play this ASAP. Red needs some sort of enchantment hate. How about 2 red sorcery deal 3 damage per enchantment each player controls.
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4 months ago ::
Jan 14, 2013 - 4:38PM
#75
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Date Joined:
Oct 12, 2010
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Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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4 months ago ::
Jan 14, 2013 - 5:08PM
#76
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Date Joined:
Nov 18, 2004
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Tough part is... sure it slows down haste, and prevents blockers for a turn, but multiple copies is pointless beyond the extra extortions... Though I guess it lets you sit back, see what comes in tapped, and decide what to do with it accordingly, but, regardless, it still untaps and attacks the next turn as normal. The idea that it shuts down artifacts has me curious though, since there isn't a huge demand for the use of artifact tap effects in Standard Constructed right now. Very interesting card though. I want to see if it makes it into any notable decks.
Stapling lifegain on to every card you play is hardly pointless against RDW. In fact, it's basically the best way to beat RDW, besides taking haste off all their creatures.
Burrenton Forge-Tender was a WONDERFUL way to beat RDW back when it was legal. Card and me were bffs.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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4 months ago ::
Jan 14, 2013 - 8:18PM
#77
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Date Joined:
Apr 21, 2012
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YOU WILL BOW.
This is a fun little card. I don't know if it'll see play anywhere, but I like it.
Trust me, i'll be using a playset of this if possible in my Orzhov deck.....wether it will be standard or not...
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4 months ago ::
Jan 14, 2013 - 8:37PM
#78
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at 2 mana this thing can slow someone down pretty good.
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4 months ago ::
Jan 14, 2013 - 10:00PM
#79
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Date Joined:
Jun 27, 2012
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This will definitely be played... just not sure whether it will be played more in Boros aggro or control. It's a very solid little 2drop.
Standard Pauper! (play it on MTGO)
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4 months ago ::
Jan 15, 2013 - 8:04PM
#80
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This makes me want to make a casual deck with Blood Artist, Royal Assasin, and Death Bringer Leige lol.
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