I made such drastic changes to my deck that I decided to make a new thread.
Welcome to Havengul Industries
2 x Blood Artist
2 x Bloodflow Connoisseur
4 x Bloodline Keeper
2 x Chromatic Lantern
2 x Consuming Aberration
2 x Crypt Ghast
3 x Cyclonic Rift
2 x Drowned Catacomb
3 x Evil Twin
2 x Grimgrin, Corpse-Born
2 x Havengul lich
2 x Heartless Summoning
6 x Island
1 x Mind Grind
2 x Murder
3 x Negate
1 x Rogue's Passage
2 x Sever the Bloodline
9 x Swamp
2 x Tragic Slip
2 x Ultimate Price
4 x Watery Grave
Sideboard:
2 x Desecration Demon
1 x Elbrus, the Binding blade
4 x Hands of Binding
3 x Invisible Stalker
1 x Mikaeus, the Unhallowed
1 x Negate
2 x Psychic Spiral
1 x Tormod's Crypt
This deck involves using fun, non-canon pseudo-combo interactions with a few selective creatures. It's not competitive, but it'll make a few enemies' jaws drop.
The main strategy revolves around vampire generation through creature cycling: get out bloodline keeper
s , summon vampires, kill a keeper or whatever with grimgrin, corpse-born
, attack, and then summon the vampire back with Havengul Lich
; then endgame with a fed grimgrin and a Rogue's Passage
.
My Alternative Strategies are: Creature stealing, graveyard stealing (hence the lantern), and milling. Creature stealing is Evil Twin
, Graveyard stealing is Havengul Lich
and milling is Consuming Aberrations
In addition there are a few alternative repeatable interactions in here:
First is Heartless Summoning
+ Havengul Lich
+ Blood Artist
+ Consuming Aberration
; for B, 1 life lost, 1 life gained, 3-4 cards milled; with Crypt Ghast
I +1 my fun (forgive the extort redundency). Likewise 2 consuming aberrations would probably mill them before they can do anything.
Second is Blood Artist
+ Heartless Summoning
+ Crypt Ghast
. With 1 swamp, I get to gain 2 life and the enemy lose 2 life; not bad. With havengul lich
, I can use the this repeatedly until I run out of swamp; if I must, I'll replace summoning with bloodflow connoisseur
and settle with +/- 1 life and a +1/+1 counter per swamp.
Third is the Bloodline Keeper
+ Evil Twin
interaction. Keepers are +2/+2 buff for vampires; why not make them +4/+4? or +10/+10? All it takes is a few Evil Twins.
Last is Evil Twin
+ Crypt Ghast
+ Havengul Lich
--> Mind Grind
. In the special case of drawing the 1 mind grind in the deck and having 5 copies of dragonba- I mean crypt ghasts on the battlefield and/or graveyard and/or hand, with a maximum of 5 islands and 7 swamps, you can use the spirit bomb: you mill every opponent until 23 lands (their whole deck) are shown. GASP! The actual numbers are lower, depending on if you have consuming aberration or if they manaramped like a boss.
I kind of want to do Consuming Aberration
/ Falkenrath Noble
+ Gravecrawler
+ Heartless Summoning
+ Any Zombie
interaction, but gravecrawler is expensive as heck; takes forever to set up, and is easy to kick down, which kinda sucks.
Heartless Summoning
is the answer I got to accelerate my mana curve (though we're everything BUT). I also put in cyclonic rift
and negates
to deal with Grafdigger's cage
, Tormod's Crypt
and Rest in Peace
Against RIP and Tormod's --> Psychic Spiral
and the extra negates to minimalize my losses.
Against Flashback/ Storm --> Tormod's crypt
.
Against Aggro, take out summoning and beefies and put in invisible stalker
+ hands of binding
, desecration demons and a Elbrus, the binding blade
just for the endgame luls.
Against Control, put in Desecration Demon and Mikaeus and the extra negates, perhaps even stalkers cuz they're hexproof.
Against thrags or legendaries? Evil Twin can deal with that.
Against Boardwipe? Hopefully I can get recover creatures fast and furious with heartless summoning, otherwise negate hopefully.
Against Graveyard hate? Skip reanimation, and just focus on vampires. Hopefully Grimgrin + rogue's passage will win the game for me.
Sphinx's Revelation for 10? Hmmm.
bloodflow connoisseur
is the sketchy one, since it's 1/1 and has no LTB effects, but I found that I'll need a cheaper reusable-sac outlet in case a)grimgrin decides to not show b)heartless summoning is being a douchebag and not coming up. It works because even with heartless summoning cast, I can just sacrifice a creature or flip bloodline keeper to save her from dying; giving her a permanent presence. However if summoning came before her, she just becomes a dead draw.
Early game is many controlly killy spells, accelerated by summoning/crypt ghast and helped by blood artist, connoisseur and such; late game I can choose how to proceed by what I draw... it's like a choose-your-own-adventure book!
Think of us as a assembly plant, with a myriad of different combos to achieve the ultimate goal of winning, and hopefully you can help with some suggestions. =)
GTC card index:
Crypt Ghast 3B, 2/2, extort, you may have 1 more B mana per swamp tapped.
Consuming Aberration 3UB, */*, *= the number of cards in all enemies' graveyards, every time you cast a spell, Destroy the evidence
without the land destruction.
Mind Grind xUB, mill until you find x amount of lands.
Hands of binding 1U, tap creature, creature doesn't untap on their next untap phase. Cipher.
I made such drastic changes to my deck that I decided to make a new thread. Welcome to Havengul Industries2 x Blood Artist 2 x Bloodflow Connoisseur 4 x Bloodline Keeper