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4 months ago ::
Jan 15, 2013 - 2:47PM
#11
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What color should Æthering be? That is, the ability to put a creature onto the battlefield from your hand or library. Such as Eureka , Polymorph , Dramatic Entrance , Through the Breach , etc. I always felt that   fit well, but I never really considered the color philosophies behind the mechanic. At this moment, I don't have a strong reason for putting it anywhere, save that green gets big creatures and gets to bring them out fast.
Red's Æthers tend to put the creature into play hasted but kill it and the end of the turn which suits red's philosophy of ignoring long term advantage for short term gain. As you note, green likes to put big creatures into play quicker then other colors. Black is not a great fit but I could also see it getting such effects if they involved hurting yourself by discarding a bunch of cards from hand, losing a lot of life, sacrificing all other creatures or similar. White is the weenie colour so putting one big creature into play doesn't really fit, though something that lets you put a bunch of cheap creatures into play might work. I'm not sure that blue really works that well for Æther effects as it's not really a permanent focused color. You can justify it by saying that blue likes to cheat, but that's the sort of logic that lets blue get have every ability.
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4 months ago ::
Jan 15, 2013 - 3:51PM
#12
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Date Joined:
Mar 21, 2012
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Blue does have mechanics that give free stuff ( Omnipotence , Rooftop Storm , Dream Halls ), so Aethering kinda fits since it also subverts the mana cost of something.
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4 months ago ::
Jan 15, 2013 - 4:22PM
#13
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Date Joined:
Oct 12, 2010
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It's Omniscience . Omnipotence would be a better name, and is the name for a Vintage combo using it. TBH, it seems to me every color might be best with some sort of card draw, removal, and evasion, and if not, there had better be a good reason why not.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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4 months ago ::
Jan 15, 2013 - 5:36PM
#14
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Date Joined:
Mar 10, 2003
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raz and I have been discussing it, and I like his assertion that putting a creature from your hand/library onto the battlefield belongs to all colors in some capacity. That's basically what a planeswalker is doing when they summon a creature. As for Polymorph , I think there's an overall misconception about "randomness". Randomness exists in every color. Red just happens to embrace the chaos more than most. Blue is surely the color that tries to overcome it the most, but its scientific nature still makes it prone to experimentation. Blue's goal is to implement, predict, and deal with that experimentation properly, but that shouldn't suggest that its success rate is 100%. Polymorph makes a lot of sense to me in blue. When cast on your own creature, its with the knowledge of how you've constructed your deck, and that creates certain expectations. When used on an opponent, it is also with those expectations, albeit the success rate is lower. It's easy to confuse philosophy with flavor, a pitfall I'm attempting to avoid with this explanation. I think this idea can fit blue at the core of what it's trying to accomplish. Blue embraces relativity just as much as quantum mechanics.
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4 months ago ::
Jan 16, 2013 - 11:58AM
#15
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Date Joined:
Dec 27, 2009
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What Rush said.
Basically, no one actually plays Polymorph fairly. It's all part of the gameplan to have only polymorph targets and non-creature ways to make sac targets.
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