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Switch to Forum Live View Why the hate on life-gain?
6 months ago  ::  Jan 14, 2013 - 1:28PM #41
GameIll
Date Joined: Jul 24, 2008
Posts: 22
My main standard deck right now has a ludicrous amount of life gain. I don't have any straight up gain life spells, its just the synergy of my creatures. No thrag or resto angel. Probably outgain that deck too. The difference is that games aren't getting drawn out even half of each players deck. Yesterday i had 1400 life on turn 13, and promptly won. I don't know why someone would build a straight up life gain deck with 0 win conditions. With that being said, IM not sure why any of you are arguing about the aforementioned.
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5 months ago  ::  Jan 22, 2013 - 2:38PM #42
Fleshbits
Date Joined: Nov 27, 2012
Posts: 67
My best standard deck on MTGO usually wins games with me sitting at around 70 life and wins 75% of the time. It does not have Thragtusk. It does not have Restoration Angel. It is built to survive Thragtusk and Restoration Angel.

Life gain is a perfectly reasonable strategy. The thinking when the deck was built was not "I need to bore my opponent to tears until he quits." it was, "I need to survive long enough for my big guns to come out." My big guns being per turn +1/+1 counters.

Without the lifegain - chalice, rhox, trosoni, serra, lands, etc my deck would ALWAYS lose to BR ggro.
With the lifegain it almost always wins.

To me it was just as reasonable if not more so when you think, "hmm I need to delay a bit, lets throw a wall in there."


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5 months ago  ::  Jan 22, 2013 - 4:51PM #43
Jman22
Date Joined: Mar 12, 2006
Posts: 2,920

Jan 22, 2013 -- 2:38PM, Fleshbits wrote:


The thinking when the deck was built was not "I need to bore my opponent to tears until he quits."

Thought this is a perfectly acceptable goal.

(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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5 months ago  ::  Jan 22, 2013 - 9:57PM #44
chococheesecake
Date Joined: Dec 3, 2012
Posts: 16

Jan 22, 2013 -- 2:38PM, Fleshbits wrote:


Life gain is a perfectly reasonable strategy. The thinking when the deck was built was not "I need to bore my opponent to tears until he quits." it was, "I need to survive long enough for my big guns to come out." My big guns being per turn +1/+1 counters.




primordial hydra ? :D

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5 months ago  ::  Jan 23, 2013 - 6:43AM #45
Xylovenious
Date Joined: Jan 30, 2012
Posts: 183
There are a whole lot of ways to use lifegain these days, but you need a win condition.  I had a dedicated lifegain deck that I played in a Standard Daily on MTGO last weekend where I got to 70 life against 1 for my opponent who was playing Bant control and he managed to come back and win because I had no way to push that last point of damage through.  He got out a Tamiyo, and then I was completely immobilized between that and all the Verdicts and Unsummons.

Where I do really like it is in more of a mill or bleeder deck.  This should pair nicely with Dimir mill decks and Orzhov extort bleeder decks in Gatecrash standard.  My favorite lifegain trick for the moment is using  Tablet of the Guilds to compensate for the life costs of Underworld Connections and Sign in Blood Exquisite Blood paired with Curse of the Pierced Heart and/or Curse of Thirst is a fun trick too.  However, it seems likely that we will see more hate on enchantments with people trying to combat the cipher mechanic.
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5 months ago  ::  Jan 23, 2013 - 7:59AM #46
S1AL
  • Bothan Spy
Date Joined: Oct 14, 2007
Posts: 5,371
There's too much lifegain in standard right now.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/

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5 months ago  ::  Jan 23, 2013 - 9:21AM #47
Jman22
Date Joined: Mar 12, 2006
Posts: 2,920

Jan 23, 2013 -- 7:59AM, S1AL wrote:

There's too much lifegain  many overpowered creatures in standard right now.




FTFY

(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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5 months ago  ::  Jan 23, 2013 - 10:02AM #48
S1AL
  • Bothan Spy
Date Joined: Oct 14, 2007
Posts: 5,371
Nah, there's a specific problem with lifegain IN PARTICULAR at the moment. Centaur, tusk, angel, vault, and revelation is a legitimate foundation for a deck. That's sad.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/

"Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K

DISCLAIMER: I'm not a nice person.

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5 months ago  ::  Jan 23, 2013 - 2:23PM #49
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,608

Jan 23, 2013 -- 10:02AM, S1AL wrote:

Nah, there's a specific problem with lifegain IN PARTICULAR at the moment. Centaur, tusk, angel, vault, and revelation is a legitimate foundation for a deck. That's sad.



Not really, they are virtual Time Walk s most of the time.

The issue isn't the actual lifegain but the type of strategies used to actually finish games with the decks that are sandbagging. Naya wins through Wolf Run and nut goldfishes, Bant Battleship wins through Nephalia Drownyard or just having more cards than the opponent. The only deck that punishes them is Rakdos, and that was the deck that Bant was first geared to fight against. Kibler's list plays well against all 3, but not without difficulty.

When riding utility lands and stroking into oblivion stop being largely unpunished (and I don't mean through hoser cards, but through actual gameplay)- then the need for massive lifeshields will decrease.



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5 months ago  ::  Jan 23, 2013 - 3:34PM #50
S1AL
  • Bothan Spy
Date Joined: Oct 14, 2007
Posts: 5,371
Uh, those cards are all very reasonable rates on their own. The amount of lifegain just makes it very hard for a lot of decks to put games away... usually impossible.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/

"Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K

DISCLAIMER: I'm not a nice person.

MOTL Sale List: http://www.magictraders.com/ubb/Forum3/HTML/087367.html#0


Sig by the modest, yet talented, zpikduM.
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