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Switch to Forum Live View Niklor's Art Down Design Contest v.2.2
4 months ago  ::  Jan 28, 2013 - 9:37PM #91
Niklor
Date Joined: Aug 3, 2009
Posts: 11,206
3 Round=1 Match

Can only enter a Match during the first round of that match.

Round 1 remains open in case anyone misunderstood this and wants to jump in now. Probably close it some time tomorrow. 
#pony chat

Apr 23, 2012 -- 4:34PM, Niklor wrote:

I, Niklor, in the event of a situation where I am placed at L-1, in other words 1 vote away from being lynched, will bring the hammer vote down upon myself unless it is a known Lylo situation by either announcement or general consensus. Note, if the general consensus is that it's Lylo on days when it clearly isn't, I will ignore them. Please respect the self-hammer by not hammering Niklor in non-Lylo scenarios.

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4 months ago  ::  Jan 28, 2013 - 10:42PM #92
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,192

Jan 28, 2013 -- 7:33AM, AzureShade wrote:

These three pictures really aren't speaking to me in any creative way.   I think I'll sit this round out.




http://magiccardswithgooglyeyes.tumblr.com/
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4 months ago  ::  Jan 28, 2013 - 11:36PM #93
Chah
Date Joined: Jan 30, 2008
Posts: 2,250


Guul Beast Invoker 1RG
Creature - Human Shaman
At the end of each combat step, if Gruul Beast Invoker attacked this turn, you may return a creature card with power less than Gruul Beast Invoker’s power from your graveyard to your hand.
2/3
With each battle, she feels a new rush of blood.
 
Meant to combo with Bloodrush. 
Goblin Artisans - A Magic Design Blog by GDS2 Contestants and Collaborators
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4 months ago  ::  Jan 30, 2013 - 11:27AM #94
GeorgeW
Date Joined: Jan 6, 2013
Posts: 188
bumps
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4 months ago  ::  Feb 01, 2013 - 1:47PM #95
Niklor
Date Joined: Aug 3, 2009
Posts: 11,206
This round is now closed. Please await the results.
#pony chat

Apr 23, 2012 -- 4:34PM, Niklor wrote:

I, Niklor, in the event of a situation where I am placed at L-1, in other words 1 vote away from being lynched, will bring the hammer vote down upon myself unless it is a known Lylo situation by either announcement or general consensus. Note, if the general consensus is that it's Lylo on days when it clearly isn't, I will ignore them. Please respect the self-hammer by not hammering Niklor in non-Lylo scenarios.

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4 months ago  ::  Feb 03, 2013 - 4:08AM #96
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,504

Feb 1, 2013 -- 1:47PM, Niklor wrote:

This round is now closed. Please await the results.




We await



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4 months ago  ::  Feb 03, 2013 - 4:17AM #97
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,615
autumn bull rider
TLDR
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4 months ago  ::  Feb 03, 2013 - 9:53PM #98
Qazior
Date Joined: Feb 19, 2009
Posts: 1,037
Blop
Accidents happen on purpose
I am Red/White
I am Red/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

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4 months ago  ::  Feb 05, 2013 - 1:36PM #99
Niklor
Date Joined: Aug 3, 2009
Posts: 11,206
Round 1 Results

I will try to do these more timely.


IceMetalPunk (86/100) B Show


Artistic Accuracy (34/35)-All in all, an accurate portrait for this to rest in. The enchantment bit is rather confusing, but enchantment artwork can be rather abstract.
Appeal (12/15)-That is pretty good and it feels like it would make a great card for most colorless decks splashed with green. Not always going to be taken, but I like it.
Flavor (17/20)-Clever text is clever. I like the idea of artifice not realizing their own mechanical nature. And to be fair, what difference is their between biological and mechanical where mechanical life just happens or, at least, appears to happen. It's all very insightful without describing anything.
Mechanics (13/15)-I think I almost want it to make green mana, because it fits in to my mind more flavorfully. But colorless mana for artifacts makes sense in a more general sense. At the same time, if it can only be used by artifacts, why not just make it make green mana. Fits in it's color better and makes the card a tiny bit more restrictive without reducing it's general ability. It's good as an enchantment, generally good colorwise, good, but not gamebreaking as getting it out is an exchange for a potentially more forward driving card.
Grammar (5/10)-A bit outdated on the wording.
Judge's Bias (4/5)-Parts of this card make me love it, but it's flavor doesn't quite mesh with the mechanics for me.
Render (1/1)-There it is.


Cyranium (72/100) C Show


Artistic Accuracy (29/35)-Very simple. Accurate, but it doesn't add much to the art for me. Rather, it's just a card with a nice piece of art.
Appeal (14/15)-Useful in it's colors. Does a lot and hard to deal with on top.
Flavor (5/20)-Well, I presume she hunts beasts at sunset, but that is rather bland.
Mechanics (12/15)-Rather see Hexproof on their, but that may just be modernization talking to me. Shroud has drawbacks that aren't incredibly significant a lot of the time, but incredibly restrictive at all times. It makes it so the card must stand alone, but it stands alone brilliantly. Fits in it's color. Needs a creature type aside from Human to really work.
Grammar (9/10)-Rarity not defined in text version.
Judge's Bias (2/5)-It's not very well fleshed out in idea form for me.
Render (1/1)-There it is.


GeorgeW (85/100) B Show


Artistic Accuracy (34/35)-Excellent interpretation of this touching scene. What could be a terrible fiendish cavern filled with treasure and terrifying beasts is brought to us as a touching scene that shows similarities rather than differences.
Appeal (9/15)-Dragons got a new best friend and I would never make a dragon deck without it. It narrows what it can do aside from dragons, but when dragons are being used, watch out for this card.
Flavor (18/20)-Such a strong bond expressed on such a terrifying card.
Mechanics (10/15)-That is a powerful card. Might change up the cost to make it harder to just fetch out dragons and maybe make the land have to be untapped to speed the dragons forward. As it is, just seems to good, even with the only one restriction.
Grammar (9/10)-No indicated rarity in text version.
Judge's Bias (4/5)-Adorable
Render (1/1)-There it is.


Qazior (69/100) D Show


Artistic Accuracy (31/35)-It fits, but it does nothing more. I like how you chose to render it with the art on a full card, though.
Appeal (4/15)-It seems like it could grow quite out of hand with the right card set, plus it can be used in any deck for mana ramping. But it moves slow enough that it's very situational and the risk of it being destroyed before you can reap is high.
Flavor (8/20)-Not a whole lot here other than the name and anything that could be inferred from in mechanics wise.
Mechanics (13/15)-This works. It's a good 2/4 blocker that may force your opponent to deal with it before you start ramping up your mana and become dangerous. And it does so without being so powerful as to be an instant threat. Plus, the timing says to destroy it with two in most cases, but that gives you the edge in anticipating your opponent's actions. Great potential synergy with other cards.
Grammar (9/10)-No disclosed rarity. Should that "When" be an "If". That sometimes confuses me.
Judge's Bias (3/5)-Farming things.
Render (1/1)-There it is.


Wynzerman (90/100) A Show


Artistic Accuracy (33/35)-Absolutely brilliant interpretation.
Appeal (15/15)-Aside from specifi situations, no real drawback to using this instead of a regular plains.
Flavor (15/20)-Don't fear to make your text render have flavor text, even if it will look horrific in the card box. We are not overly concerned with how the text would look on the render as we are with the flavor existing or not. I like the idea of a land that scares, though. But are the scarecrows merely inspiring fear or do they actually cause it via action?
Mechanics (11/15)-Trepid intrigues me and I like it being there. As for the card itself, I think I'd much prefer for it to ETB tapped, as I pointed out that there are not many reasons not to use this instead of a basic plains. The uncommon rarity fits either way, because I don't see this at rare. Trepid itself is very useful and fits well in white, though it could easily fit any color and I like that.
Grammar (10/10)-Excellent!
Judge's Bias (5/5)-I like Trepid.
Render (1/1)-There it is.


Fenix. (93/100) A Show


Artistic Accuracy (34/35)-Concept that turns this strange hatchling into a teacher.
Appeal (13/15)-The potential of this card feels incredible and I really want to play it. Definitely not right for every deck, but this seems like a card I would take when offered in the right decks.
Flavor (18/20)-The whole idea of the community growing stronger from their children is great.
Mechanics (14/15)-Very green. I like how this card does very little on it's own, but potentially gives your entire side a huge boost if you combo it right. The rare fits, I think, even if the card does do little without assistance.
Grammar (10/10)-Excellent work.
Judge's Bias (3/5)-Temp evolve is very interesting.
Render (1/1)-There it is.


VanBeliever12 (85/100) B Show


Artistic Accuracy (33/35)-Very believable interpretation of this piece of artwork and a fitting pedastel for it to be displayed upon.
Appeal (9/15)-Well, big smashy monsters just ran into the city and I'm right there with him. I like how this boosts another card while putting itself at risk. Would probably run it for some fun occassionally, though clearly not a card for every deck.
Flavor (17/20)-That is a fairly detailed bit of lore and I love the dickens out of it. Not sure where the syngergy between born in the wild and being able to assault nonbasic lands come from, but it's certainly an interesting card.
Mechanics (11/15)-Really want to see a 5 toughness there to put it on par with creatures with 5 power, at least in a visual respect. As for the card, it fits well enough in it's colors, though I'm sure those mechanics could be splashed quite a bit for color. The nonbasiclandwalk it grants makes it annoying, but you merely have to deal with it to stop it. Plus, at four mana, seems a bit weak with only that four toughness. The uncommon rarity fits.
Grammar (10/10)-Excellent rendering.
Judge's Bias (4/5)-Like the throwback to Shards.
Render (1/1)-There it is.


Chah (81/100) B Show


Artistic Accuracy (33/35)-Excellent take on our beast rider here.
Appeal (5/15)-Very useful in certain decks, to be sure. Not sure I would use this one all this much, though.
Flavor (16/20)-Clever flavor text.
Mechanics (12/15)-I like this syngergy to an existing mechanic, but a couple of complaints. Feels like it should be returning the creature to the top of your deck, so it's useful, but at the cost of card advantage. Secondly, the red, while fitting in flavorfully, doesn't feel like it really fits here. I get that the attacking to trigger is somewhat red, but attacking is not merely red's domain. Maybe splash some haste on it to? Or first strike? Otheerwise, excellent.
Grammar (9/10)-Rarity undisclosed in text render.
Judge's Bias (5/5)-I like where this card goes.
Render (1/1)-There it is.

#pony chat

Apr 23, 2012 -- 4:34PM, Niklor wrote:

I, Niklor, in the event of a situation where I am placed at L-1, in other words 1 vote away from being lynched, will bring the hammer vote down upon myself unless it is a known Lylo situation by either announcement or general consensus. Note, if the general consensus is that it's Lylo on days when it clearly isn't, I will ignore them. Please respect the self-hammer by not hammering Niklor in non-Lylo scenarios.

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4 months ago  ::  Feb 05, 2013 - 9:19PM #100
Niklor
Date Joined: Aug 3, 2009
Posts: 11,206
Round 2

Black Moon Ceremony by Moonxels

Black Moon Ceremony by Moonxels Show


Springs of Cresson by Wraitdt

Springs of Cresson by Wraitdt Show


Embrace of the Ifrit by Bzartt

Embrace of the Ifrit by Bzartt Show
#pony chat

Apr 23, 2012 -- 4:34PM, Niklor wrote:

I, Niklor, in the event of a situation where I am placed at L-1, in other words 1 vote away from being lynched, will bring the hammer vote down upon myself unless it is a known Lylo situation by either announcement or general consensus. Note, if the general consensus is that it's Lylo on days when it clearly isn't, I will ignore them. Please respect the self-hammer by not hammering Niklor in non-Lylo scenarios.

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