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Switch to Forum Live View [GTC-ICD] Aurelia's Fury
5 months ago  ::  Jan 18, 2013 - 4:02PM #91
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,573

Jan 18, 2013 -- 2:31PM, BiNexus wrote:

Jan 18, 2013 -- 2:23PM, phaseshifter wrote:

Jan 18, 2013 -- 6:13AM, BiNexus wrote:

This card is really not as good as some people seem to think it is. It has 2 abilities that are in the current standard and one that's not. Do you want to tap things down? There's a better card Feeling of Dread . Do you want to inflict damage to the opponent and/or creatures? There are better cards Bonfire of the Damned , Boros Charm , et al. The (half) Silence ability comes at (at least) a cost of 3 mana. This isn't "zomg amazing", it's just the Jace, Architect of Thought of the set.

flash doesn't want this, as there are better cards available, especially with Boros Charm coming.

aggro doesn't want this, because, while it does delay the turn 4 Supreme Verdict , you still have to leave 3 mana open, meaning you're going to completely miss any strong turn 4 play (on the play) or turn 3 play (on the draw), and, outside of a nutdraw, there's no way you'll win on the next turn. 90% of the time I'd take the Charm or Bonfire and the other 10%, when, let's say, your opponent reveals a miracle and you respond, thus stopping them from playing it, I'd take Aurelia's Fury.




Do you want to win? There's this card.




Thundermaw and Bonfire both can help me win loads, thanks.




You name two cards. Bonfire no be instant. Thundermaw tapped like biatch after play Aureliafury card. Aureliafury be only one card and instant and tap blockers and tap wincon dudes. No wait to draw both anything. Draw only fury and serve asskicking in plate.

You can serve even if you no butler. Serve fury and laugh good? 

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5 months ago  ::  Jan 18, 2013 - 4:23PM #92
Suudsu2200
Date Joined: Aug 23, 2007
Posts: 4,910
I don't remember if I said it already, but I don't think this card is good.
3,000th post:  September 5, 2010
4,000th post:  March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?
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5 months ago  ::  Jan 18, 2013 - 4:35PM #93
BiNexus
Date Joined: Apr 20, 2012
Posts: 295

Jan 18, 2013 -- 4:02PM, phaseshifter wrote:

Jan 18, 2013 -- 2:31PM, BiNexus wrote:

Jan 18, 2013 -- 2:23PM, phaseshifter wrote:

Jan 18, 2013 -- 6:13AM, BiNexus wrote:

This card is really not as good as some people seem to think it is. It has 2 abilities that are in the current standard and one that's not. Do you want to tap things down? There's a better card Feeling of Dread . Do you want to inflict damage to the opponent and/or creatures? There are better cards Bonfire of the Damned , Boros Charm , et al. The (half) Silence ability comes at (at least) a cost of 3 mana. This isn't "zomg amazing", it's just the Jace, Architect of Thought of the set.

flash doesn't want this, as there are better cards available, especially with Boros Charm coming.

aggro doesn't want this, because, while it does delay the turn 4 Supreme Verdict , you still have to leave 3 mana open, meaning you're going to completely miss any strong turn 4 play (on the play) or turn 3 play (on the draw), and, outside of a nutdraw, there's no way you'll win on the next turn. 90% of the time I'd take the Charm or Bonfire and the other 10%, when, let's say, your opponent reveals a miracle and you respond, thus stopping them from playing it, I'd take Aurelia's Fury.




Do you want to win? There's this card.




Thundermaw and Bonfire both can help me win loads, thanks.




You name two cards. Bonfire no be instant. Thundermaw tapped like biatch after play Aureliafury card. Aureliafury be only one card and instant and tap blockers and tap wincon dudes. No wait to draw both anything. Draw only fury and serve asskicking in plate.

You can serve even if you no butler. Serve fury and laugh good? 




Aurelia's Fury will be cast, the vast majority of the time, during your opponent's Upkeep to shut out their turn non-creature spells so whoop-dee-doo for its Instant speed. You keep referring to it as a tap effect, because, guess what, that's the best thing it does. It also requires you to have a healthy board state to abuse the "tap down effect" making it a pretty bad top-deck without one. However, something else does it more efficiently.

And, in the post you quoted last, I meant Bonfire and Thundermaw can both win games on their own, not that they must be used together to win.

A wise man on film sequels:

Watching sequels to really good films is like visiting a bollock kicking parlour, paying your money and then proceeding to get your bollocks kicked...then leaving and returning at a later date to repeat the process.

                                      -iamthehollow




Decks:


Karn Tron

Bloody F i s h


There Will Be Blood (movie). Spoiler: Show

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5 months ago  ::  Jan 18, 2013 - 4:41PM #94
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,573

Jan 18, 2013 -- 4:35PM, BiNexus wrote:

Jan 18, 2013 -- 4:02PM, phaseshifter wrote:

Jan 18, 2013 -- 2:31PM, BiNexus wrote:

Jan 18, 2013 -- 2:23PM, phaseshifter wrote:

Jan 18, 2013 -- 6:13AM, BiNexus wrote:

This card is really not as good as some people seem to think it is. It has 2 abilities that are in the current standard and one that's not. Do you want to tap things down? There's a better card Feeling of Dread . Do you want to inflict damage to the opponent and/or creatures? There are better cards Bonfire of the Damned , Boros Charm , et al. The (half) Silence ability comes at (at least) a cost of 3 mana. This isn't "zomg amazing", it's just the Jace, Architect of Thought of the set.

flash doesn't want this, as there are better cards available, especially with Boros Charm coming.

aggro doesn't want this, because, while it does delay the turn 4 Supreme Verdict , you still have to leave 3 mana open, meaning you're going to completely miss any strong turn 4 play (on the play) or turn 3 play (on the draw), and, outside of a nutdraw, there's no way you'll win on the next turn. 90% of the time I'd take the Charm or Bonfire and the other 10%, when, let's say, your opponent reveals a miracle and you respond, thus stopping them from playing it, I'd take Aurelia's Fury.




Do you want to win? There's this card.




Thundermaw and Bonfire both can help me win loads, thanks.




You name two cards. Bonfire no be instant. Thundermaw tapped like biatch after play Aureliafury card. Aureliafury be only one card and instant and tap blockers and tap wincon dudes. No wait to draw both anything. Draw only fury and serve asskicking in plate.

You can serve even if you no butler. Serve fury and laugh good? 




Aurelia's Fury will be cast, the vast majority of the time, during your opponent's Upkeep to shut out their turn non-creature spells so whoop-dee-doo for its Instant speed. You keep referring to it as a tap effect, because, guess what, that's the best thing it does. It also requires you to have a healthy board state to abuse the "tap down effect" making it a pretty bad top-deck without one. However, something else does it more efficiently.

And, in the post you quoted last, I meant Bonfire and Thundermaw can both win games on their own, not that they must be used together to win.




No need to get angry man. I didn't make the card. And no, I wouldn't play it during my opponent's upkeep. People play their spells on 2nd main phase anyway.

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5 months ago  ::  Jan 18, 2013 - 4:43PM #95
Grumpygoat
Date Joined: Jan 3, 2008
Posts: 38
Options are good. Instant speed is good. It doesn't do what Bonfire or the Hellkite do as well as those cards do, but it has versatility lacked by both. 

It's a good card. Just not the $25+ good it's going for. 
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5 months ago  ::  Jan 18, 2013 - 4:53PM #96
BiNexus
Date Joined: Apr 20, 2012
Posts: 295

Jan 18, 2013 -- 4:41PM, phaseshifter wrote:



No need to get angry man. I didn't make the card. And no, I wouldn't play it during my opponent's upkeep. People play their spells on 2nd main phase anyway.




How 99% of internet arguments end; assume the other person's mad and just end it there. No worries--you think it's amazing and I think it's just O.K and the world keeps spinnin'

A wise man on film sequels:

Watching sequels to really good films is like visiting a bollock kicking parlour, paying your money and then proceeding to get your bollocks kicked...then leaving and returning at a later date to repeat the process.

                                      -iamthehollow




Decks:


Karn Tron

Bloody F i s h


There Will Be Blood (movie). Spoiler: Show

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5 months ago  ::  Jan 18, 2013 - 6:40PM #97
NickandMarla
Date Joined: Jan 11, 2013
Posts: 11
This card is bad because it doesn't say "Target player wins".
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5 months ago  ::  Jan 19, 2013 - 1:43AM #98
Frostraven
Date Joined: Sep 20, 2006
Posts: 787
This can kill multiple creatures with ease.
This can tap multiple creatures.
This can ensure that the opponent doesn't play combat tricks before you assign blockers.
This can ensure that you can play your combat tricks without interference and that your opponent can't cast any spells to defend himself, before you attack.

It's utility is endless.
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5 months ago  ::  Jan 19, 2013 - 2:35AM #99
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713

Jan 19, 2013 -- 1:43AM, Frostraven wrote:

This can kill multiple creatures with ease.
This can tap multiple creatures.
This can ensure that the opponent doesn't play combat tricks before you assign blockers.
This can ensure that you can play your combat tricks without interference and that your opponent can't cast any spells to defend himself, before you attack.

It's utility is endless.




Literally the only thing this card has going against it is the fact it is a little on the expensive side (both money and mana-wise).

This card just does so much its crazy.

Need late game reach? This card is a Blaze .

Need to get rid of a single big creature? This card is a Heat Ray .

Need to get rid of multiple small creatures? This card is a Flames of the Firebrand .

Need to get creatures through to end a game, or keep your opponent from attacking with their bomb? This card is a Feeling of Dread .

Need to stop your opponent from playing combat tricks, or hold off a board wipe for an extra turn? This card is a Silence .

The mana cost is a little high, making it somewhat inefficient, but the versatility makes up for that as far as I am concerned.

This may not be as good of a board wipe as Bonfire of the Damned , or as good at tapping down your opponents stuff as Sleep , etc. but it does other things neither of those spells can.

I doubt this is going to be the OMG jam it in every deck you can kind of card that Sphinx's Revelation has become, but it will certainly see a decent amount of play.

"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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5 months ago  ::  Jan 19, 2013 - 2:40AM #100
niheloim
Date Joined: Feb 3, 2008
Posts: 6,416
Its not a question of what can the card do, but will there be a deck that needs to do them.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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