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Magic: The Gathering Commander (EDH) How to make your commander deck work 'better'...
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Switch to Forum Live View How to make your commander deck work 'better' without changing the core strategy
5 months ago  ::  Jan 13, 2013 - 8:47AM #21
Disturbed185
Date Joined: Jun 15, 2006
Posts: 349
Can your next thread please be about when to switch the core strategy. I find that to be a bigger problem.
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5 months ago  ::  Jan 13, 2013 - 10:43AM #22
Tremor88
Date Joined: Feb 11, 2007
Posts: 1,546
@Perpetual - you've got the idea. As you've noticed, even a tribal 'aggro' deck can't adopt the same philosophy as the aggro decks of 1v1 20-life formats. Your opposition has multiple chances to draw some kind of sweeper each turn, and you have probably 5 times as much damage to deal before you win. You can't rely on the gas in your starting hand to go the bulk of the distance in 3 or 4 turns and then top-decking your way into lightning bolts to finish. In this format, aggro just means building up a dominating board position and overwhelming everyone. It takes many more turns, has to fight through more disruption, and has to be prepared to protect and rebuild several times. You need a massive resource supply to fuel that kind of aggression. In fact, I'd suggest that being the table's aggressor necessitaties MORE ramp and draw than a more defensive control or combo strategy.

Jan 13, 2013 -- 8:47AM, Disturbed185 wrote:

Can your next thread please be about when to switch the core strategy. I find that to be a bigger problem.


Hmm, I actually hadn't planned on making a 'next thread'. This one just something that I saw coming up again and again and had been thinking a long time about the best way to illustrate it. It's one thing to tell people they need more ramp/draw and hope they listen. It's another to help them to understand why. I hope this thread helped accomplish that for those who read it, and if anyone wants to make suggestions how to make it clearer I'd love to hear them.

Your question would come down to specifics...There are hundreds of possible core strategies, and there could be any one of dozens of things causing a deck to underperform. Without knowing more about the specific deck in question, I'd be just guessing in the dark at the direction it needs to go to improve. The short/cop-out answer would be to say if you've tried everything you can think of and the deck still just isn't as good as you want it to be, it's probably time to change what it's trying to do.

I could try to make some educated guesses based on other common biases I've seen. For example, many players seem to work too hard to avoid losing what they have, when often it's more efficient to just replace any losses. Hmm actually maybe that's an idea for a future post, right there. Also many people over-adjust for the slower format and lean too heavily on repeatable effects. For example I've seen both whispers of the muse and treasure trove suggested as good card draw engines in this format. I think they're awful. You can draw a whole lot more cards for less mana just by having a sufficient quantity of one-shot effects in your deck, and even a critical mass of one-shots isn't the best route to keep your hand stocked (the best is to tutor for something unfair, like necropotence ). Mana efficiency still matters!

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5 months ago  ::  Jan 13, 2013 - 11:29AM #23
niheloim
Date Joined: Feb 3, 2008
Posts: 6,249

Jan 13, 2013 -- 8:21AM, Tremor88 wrote:


Jan 13, 2013 -- 3:24AM, niheloim wrote:

There are ways to get extra lands into play. I think mono red might do well to play Wayfarer's Bauble and Solemn Simularum . I'm also a fan of Terrain Generator , escpecially with cards like Journeyer's Kite .


I'm actually a huge fan of tricks with thawing glaciers . EG: use expedition map to pair it with deserted temple , or if you play online it allows you to use lands with off-color mana symbols so it has awesome synergy with ravmica bouncelands . (eg: you activate thaw, then play your bounceland returning thaw and have effectively accelerated by 1).



Well crap... I forgot all about deserted temple. I've always used glaciers with Rings of Brighthearth... which is a little slower and more easily disrupted...

Not I have to get me a couple sets of glaciers and temples....


As for when to change your core strategy... The only answers I came up with were if your never win (and that affects your enjoyment of the game. I think few people can play and NEVER win and still have a good time), and if your strategy hurts the enjoyment of other people you're playing with.

I have a friend who built a mimeoplasm deck that only barfed lands onto the field and drew tutored until he killed everyone with geth + Jarad. It didn't bother me much. It was easily metagamed against (oh look... praetors grasp, sadistic sacrament, I killed you first douche), but there are some fringe groups that we play with that just aren't on par with our decks- the mimeoplasm left a very bad taste in their mouths. So My friend is going to build something less competitive for when he plays with those guys.

Its happened a couple of times where decks get disassembled or just not played as often because the don't promote a fun environment.

When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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5 months ago  ::  Jan 13, 2013 - 11:33AM #24
niheloim
Date Joined: Feb 3, 2008
Posts: 6,249
Treasure Trove ... is it weird that I love the card but refuse to play it? Everytime I've tried it (its neat, casual and repeatable) I've rather just played Azure Mage ... I guess makes a big difference.

 
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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5 months ago  ::  Jan 13, 2013 - 11:37AM #25
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Jan 13, 2013 -- 11:33AM, niheloim wrote:

Treasure Trove ... is it weird that I love the card but refuse to play it? Everytime I've tried it (its neat, casual and repeatable) I've rather just played Azure Mage ... I guess makes a big difference.

 




In black, Greed is useful for the same reason; Greed and Phyrexian Arena are my idea of "fair" Necro in EDH. Was surprised WotC used an Emma Goldman quote in Treasure Trove , though.

I have the same issue with Fecundity . Every deck I try to put it in (Ghave, Rith, Kresh), I end up saying no just because I'm afraid I'll deck myself.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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5 months ago  ::  Jan 13, 2013 - 12:05PM #26
Tremor88
Date Joined: Feb 11, 2007
Posts: 1,546

Jan 13, 2013 -- 11:33AM, niheloim wrote:

Treasure Trove ... is it weird that I love the card but refuse to play it? Everytime I've tried it (its neat, casual and repeatable) I've rather just played Azure Mage ... I guess makes a big difference. 



Paying 6 mana instead of 8 for the first card is a pretty big difference too. But to be honest I don't really like either. I'd rather just play little jace or blue honden for repeatable draw. At leat they don't suck up the mana that you want to be spending on actually playing all the cards you draw.

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5 months ago  ::  Jan 13, 2013 - 12:59PM #27
niheloim
Date Joined: Feb 3, 2008
Posts: 6,249
The initial investment is a factor. I think I play the mage because it comes back with reveillark... but I'm probably better of with picking up another little jace and a sun titan.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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5 months ago  ::  Jan 13, 2013 - 6:57PM #28
Perpetual
Date Joined: Oct 24, 2011
Posts: 452

Jan 13, 2013 -- 11:37AM, bay_falconer wrote:

I have the same issue with Fecundity . Every deck I try to put it in (Ghave, Rith, Kresh), I end up saying no just because I'm afraid I'll deck myself.




Way back when Fecundity came out I was a big fan of it. Nowadays there are better green draw engines. By "better" I mean they benefit only me. Fecundity could be a bite-me-in-the-butt nightmare faced off against another token deck, or at a table where board wipes are common. 

BTW, Fecundity is a "may" effect, so you wouldn't deck yourself.Wink

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5 months ago  ::  Jan 14, 2013 - 7:59AM #29
niheloim
Date Joined: Feb 3, 2008
Posts: 6,249
Fecundity as a combo engine maybe ... play fecundity, sac to ashnods altar, pay for words of wilding, net 1 colorless and repeat?
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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5 months ago  ::  Jan 14, 2013 - 1:38PM #30
RxPhantom
Date Joined: Jun 29, 2011
Posts: 1,735
I'm actually looking for more non-green land ramp in the vein of Terrain Generator , Walking Atlas , Expedition Map and Solemn Simulacrum .  I do rely on rocks in non-green decks, perhaps more than I should.  Thawing Glaciers is a bit overpriced for me at the moment as well, and both of mine are already spoken for.
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