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5 months ago ::
Jan 11, 2013 - 12:14PM
#41
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Date Joined:
Jul 19, 2001
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It's theoretically #2, but in practice, it goes black, blue, green.
R&D sets it based on how many such spells a color gets. And blue always has the most.
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5 months ago ::
Jan 11, 2013 - 12:16PM
#42
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Date Joined:
Jun 27, 2012
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How is simic "shafted" in limited? Evolve is a very, very strong mechanic for limited, with removal at a premium.
Standard Pauper! (play it on MTGO)
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5 months ago ::
Jan 11, 2013 - 12:46PM
#43
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How is simic "shafted" in limited? Evolve is a very, very strong mechanic for limited, with removal at a premium.
The mechanic just seems like it's going to be a turn or two behind most of the time. It's really going to be centered around curving out fairly well, and also the mechanic itself requires you to play creatures for as many turns as possible just so you have a chance at blocking some of the big stuff Gruul, Boros, and Orzhov will be throwing down turn 4+. We have a lot left to see, i have no idea how it will play, and Maro said it was his favorite mechanic, but it just looks like a bad strategy for limited where Gruul and Boros are playing crazy aggro.
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5 months ago ::
Jan 11, 2013 - 2:09PM
#44
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Date Joined:
Jun 23, 2012
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I hope there is a life draining spell somewhere in the   or   cards that have yet to be released, theres no point in having infininte mana through liliana of the dark realms or crypt ghast if there is nothing big to spend it on besides griselbrand ; not to mention   and   are going to need some serious removal/sweeper cards to compete with all the stuff boros and gruul are putting down.
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5 months ago ::
Jan 11, 2013 - 3:07PM
#45
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Date Joined:
Jul 31, 2011
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I actually think Dimirs prerelease promo is the strongest. I mean obviously not the first 2-3 turns but you get so much value out of the one card.
It mills and with the mill spell 0.o OMG milling an opponent out in limited so easy... viable is all. Chances of both card together, well it's a little better then random considering you garanteed the promo but still there is the guild mage and I have a feeling there will be a cipher mill spell @ uncommon for reasonable cost.
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5 months ago ::
Jan 11, 2013 - 3:32PM
#46
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5 months ago ::
Jan 11, 2013 - 3:33PM
#47
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Date Joined:
May 28, 2012
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I was under the distinct impression all that mana from the Shade was to boost said shade to silly proportions...
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5 months ago ::
Jan 11, 2013 - 3:36PM
#48
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Date Joined:
Jun 27, 2012
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How is simic "shafted" in limited? Evolve is a very, very strong mechanic for limited, with removal at a premium.
The mechanic just seems like it's going to be a turn or two behind most of the time. It's really going to be centered around curving out fairly well, and also the mechanic itself requires you to play creatures for as many turns as possible just so you have a chance at blocking some of the big stuff Gruul, Boros, and Orzhov will be throwing down turn 4+. We have a lot left to see, i have no idea how it will play, and Maro said it was his favorite mechanic, but it just looks like a bad strategy for limited where Gruul and Boros are playing crazy aggro. 
Not saying you will want to build a 100% evolve deck but evolve will be a huge tempo advantage if it plays out right. Remember that 0/1 flyer dork I played on turn 1? Yeah, now he's a 3/4 on turn 5 (to be conservative) and I didn't have to spend any extra mana or CA to make him that big.
And of course the deckbuilding phase will make or break simic decks... really need to pay attention to the curve and draft/play as many creatures as possible.
Standard Pauper! (play it on MTGO)
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5 months ago ::
Jan 11, 2013 - 5:41PM
#49
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Date Joined:
May 21, 2004
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it looks like it will really shake up limited and there's a lot of good multiplayer cards. i don't play limited or multiplayer.
You can just skip this one and wait for the next set.
i guess i'm being unfair; the constructed stuff for simic/gruul/boros is solid; i'm just not that interested in them.
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5 months ago ::
Jan 11, 2013 - 6:15PM
#50
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Date Joined:
Apr 13, 2012
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While we've seen quite a few cards, I still can't get a strong impression of the set as a whole.
Dimir was looking ridiculously bomb-y until more Extort cards came out
Orzhov was looking gross and perfectly curved until Simic got some excellent evolvers and probably the second-best Guildmaster
Simic was looking like a house full of giant facebeaters and some pretty good card draw until Gruul started showing off some big Bloodrush pieces
Gruul was looking ridiculously strong until Aurelia's Fury and Boros Charm came out
Right now the only thing I know for sure is that we aren't seeing nearly enough flavor text on these cards, but what we are seeing (Gridlock, Bracers, High Priest) is damned good.
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