Ghor-Clan Rampager (Uncommon) - Creature - Beast Trample Bloodrush - , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. "The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" - Kroshkar, Gruul Shaman
Source: DailyMTG
Ghor-Clan Rampager (Uncommon) - Creature - BeastTrampleBloodrush - :r::g:, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn."The Simic come from the cold slow depths. How could they understand the f
Whut. So I can either have a 4/4 with trample for 4cmc... or G+R for +4/+4 and gives trample. At uncommon.
I think I am going to need to show up an hour early for my prerelease just to make sure I can get Gruul.
Okay, so limited wise...Whut. So I can either have a 4/4 with trample for 4cmc... or G+R for +4/+4 and gives trample. At uncommon.I think I am going to need to show up an hour early for my prerelease just to make sure I can get Gruul.
In a world where pump spells are playable in Standard, you can't get much better than this. If this world is our world, I don't know. Completely bonkers in limited, though.
In a world where pump spells are playable in Standard, you can't get much better than this. If this world is our world, I don't know. Completely bonkers in limited, though.
limited is fine. RG for +4/+4 and trample is fine, but the cost is also discard creature card.
no the cost is just to discard this card just like you'd "discard" a Giant Growth
Except you also have the benefit of your pump spell being utterly uncounterable, barring some Stifle shenanigans.
nothe cost is just to discard this cardjust like you'd "discard" a Giant Growth [/quote]Except you also have the benefit of your pump spell being utterly uncounterable, barring some Stifle shenanigans.
Splash for this Boros keyrune. Or splash for this in boros with a Keyrune on the board.
Faceroll the opponent, the blockers, and laugh maniacly.
Seriously though, Gruul is looking more intimidating by the card. People thought Bloodrush would be overcosted, but so far we have the ever efficient Swine, and now this at uncommon. Gruul is going to be the monster in the house methinks.
Splash :W: for this Boros keyrune. Or splash :g: for this in boros with a Keyrune on the board. Faceroll the opponent, the blockers, and laugh maniacly.Seriously though, Gruul is looking more intimidating by the card. People thought Bloodrush would
It's obviously not competing for the 4-drop creature slot where Hellrider and friends rule. The fact that is can be played as a sub-par 4-drop when you need it is just icing on the delicious extremely-efficient-pump-spell cake.
It's obviously not competing for the 4-drop creature slot where Hellrider and friends rule. The fact that is can be played as a sub-par 4-drop when you need it is just icing on the delicious extremely-efficient-pum
I understand how this gets around thalia's ability but how is this uncounterable? Was confused when I read that in the featured article as well....is the way its worded getting around it actually being cast and its more like your activating an ability of Ghor-clan? Sorry ahead of time for my ignorance :/
I understand how this gets around thalia's ability but how is this uncounterable? Was confused when I read that in the featured article as well....is the way its worded getting around it actually being cast and its more like your activating an abilit
I understand how this gets around thalia's ability but how is this uncounterable? Was confused when I read that in the featured article as well....is the way its worded getting around it actually being cast and its more like your activating an ability of Ghor-clan? Sorry ahead of time for my ignorance :/
You're activating a mana ability....not casting a spell, so it never goes on the stack. Thus, priority is never passed, and that snotty blue mage doesn't get to say "no!"
I understand how this gets around thalia's ability but how is this uncounterable? Was confused when I read that in the featured article as well....is the way its worded getting around it actually being cast and its more like your activating an abilit
YES YES YES! A 4/4 trample for 4 or a discard to for red/green to give a creature 4/4 and trample? THIS is how I imagined the mechanic to turn out.
Bomb in limited and a 4 of in my Gruul deck. Bloodrush has potential to be a great mechanic, and this card proves it very well.
YES YES YES! A 4/4 trample for 4 or a discard to for red/green to give a creature 4/4 and trample? THIS is how I imagined the mechanic to turn out. Bomb in limited and a 4 of in my Gruul deck. Bloodrush has potential to be a great mechanic, and this
Oh man, Gruul gonna be crazy at limited, maybe I should swap to gruul instead of boros? well might just wait for full spoiler. This card is very good in limited, might see constructed play, its very simple and no downside, I like it!!
Oh man, Gruul gonna be crazy at limited, maybe I should swap to gruul instead of boros?well might just wait for full spoiler.This card is very good in limited, might see constructed play, its very simple and no downside, I like it!!
I understand how this gets around thalia's ability but how is this uncounterable? Was confused when I read that in the featured article as well....is the way its worded getting around it actually being cast and its more like your activating an ability of Ghor-clan? Sorry ahead of time for my ignorance :/
You're activating a mana ability....not casting a spell, so it never goes on the stack. Thus, priority is never passed, and that snotty blue mage doesn't get to say "no!"
Close, but not quite You're just activating an ability of the card, not actually casting it - therefore, there's no 'spell to counter as such. Stifle would work to counter Bloodrush though.
Mana abilities are things that add mana to your mana pool, and there you're exactly right, they can't be responded to
I understand how this gets around thalia's ability but how is this uncounterable? Was confused when I read that in the featured article as well....is the way its worded getting around it actually being cast and its more like your activating an abilit
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" /> Close, but not quite You're just activating an ability of the card, not actually casting it - therefore, there's no 'spell to counter as such. Stifle would work to counter Bloodrush though.
Mana abilities are things that add mana to your mana pool, and there you're exactly right, they can't be responded to
Which brings to an interesting thought, now that you mentions Stifle:
It seems like a perfect time for a Stifle-like printing. Plenty of activated/triggered abilities out for it to be relevant, and it's not incredibly powerful. I could see something being printed at Uncommon, though not exactly stifle. Maybe not stifle per-se, but a counter to activated abilities.
Just a musing.
Which brings to an interesting thought, now that you mentions Stifle:It seems like a perfect time for a Stifle-like printing. Plenty of activated/triggered abilities out for it to be relevant, and it's not incredibly powerful. I could see something
I feel it is not unlikely for there to be a reprint of Squelch or a riff on Voidslime . Although if they were going to do a Voidslime reference I suspect they'd have spoiled it already.
I feel it is not unlikely for there to be a reprint of Squelch or a riff on Voidslime . Although if they were going to do a Voidslime reference I suspect they'd have spoiled it al
Yea, between Miracle triggers and Bloodrush it seems a perfect time to get stifle into modern... if they decide they want stifle in modern that is. Of cource they could stick with "whatever, throw it in there and then we can just ban it."
Yea, between Miracle triggers and Bloodrush it seems a perfect time to get stifle into modern... if they decide they want stifle in modern that is. Of cource they could stick with "whatever, throw it in there and then we can just ban it."
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" /> Close, but not quite You're just activating an ability of the card, not actually casting it - therefore, there's no 'spell to counter as such. Stifle would work to counter Bloodrush though.
Mana abilities are things that add mana to your mana pool, and there you're exactly right, they can't be responded to
Which brings to an interesting thought, now that you mentions Stifle:
It seems like a perfect time for a Stifle-like printing. Plenty of activated/triggered abilities out for it to be relevant, and it's not incredibly powerful. I could see something being printed at Uncommon, though not exactly stifle. Maybe not stifle per-se, but a counter to activated abilities.
Just a musing.
stifle actually works against all 5 gatecrash mechanics, neat if there's a powerful stifle-esque card in the set I'll be very happy
Which brings to an interesting thought, now that you mentions Stifle:It seems like a perfect time for a Stifle-like printing. Plenty of activated/triggered abilities out for it to be relevant, and it's not incredibly powerful. I could see something
Yea, between Miracle triggers and Bloodrush it seems a perfect time to get stifle into modern... if they decide they want stifle in modern that is. Of cource they could stick with "whatever, throw it in there and then we can just ban it."
That's what I'm thinking. There's been some griping also from the community as a whole about Thragtusk , and it would handily deal with both this problem and the ridiculousness that comes from Restoration Angel (The real offender of the decks that run both). And although the red burn spell is a decent enough counter to it, it doesn't really solve that problem.
An uncommon "Counter target activated or triggered ability" at 2 cmc seems plausible(I doubt they'll straight up reprint stifle).
And it just makes sense for limited play, as its becoming more apparent that Gruul is going to be a powerhouse with bloodrush. It would provide a decent answer, without being terribly overbearing.
It would be a heavily used card, methinks, but not one that is meta-defining(It would be run in the SB of every blue deck at least, but it wouldn't swing games in a degenerate manner it would seem).
That's what I'm thinking. There's been some griping also from the community as a whole about Thragtusk , and it would handily deal with both this problem and the ridiculousness that comes from Restoration Angel
stifle actually works against all 5 gatecrash mechanics, neat if there's a powerful stifle-esque card in the set I'll be very happy
That is interesting. Would add an extra level to the play, and given either Simic or Dimir a fighting chance (Although I think Simic stands pretty strong now that we have seen quite a few, Dimir needs some lovin).
Out of the 10 guild mechanics, 8 are pretty much activating or triggered abilities, with only Unleash and Overload being completely exempt. It wouldn't completely hose any of the guilds either, however would just give players a toolkit to use.
That is interesting. Would add an extra level to the play, and given either Simic or Dimir a fighting chance (Although I think Simic stands pretty strong now that we have seen quite a few, Dimir needs some lovin). Out of the 10 guild mechanics, 8 a
It's +4/+4 and trample for two mana...or a 4/4 trampler for four mana.
So, if you're already playing , it's already better than Titanic Growth (and stacks nicely with all Growth spells).
It's +4/+4 and trample for two mana...or a 4/4 trampler for four mana.So, if you're already playing , it's already better than Titanic Growth (and stacks nicely with all Growth spells).
This card is so sick. Pump has been bad in the past because if you draw it with no board it's a complete blank. This quite nicely solves that dilemma. Both sides of the card are reasonably costed. A 4 mana 4/4 trample is a very reasonable card, that wouldn't be embarassing to play by itself, although likely not good enough.
This card is so sick. Pump has been bad in the past because if you draw it with no board it's a complete blank. This quite nicely solves that dilemma. Both sides of the card are reasonably costed. A 4 mana 4/4 trample is a very reasonable card, t
Kai Budde had the right idea - 4 for a 5/5 upside creature is not playable these days - this is not as good. Niche playable at best.
This card is fine, but seems way overrated.Kai Budde had the right idea - 4 for a 5/5 upside creature is not playable these days - this is not as good. Niche playable at best.
This card is fine, but seems way overrated. Kai Budde had the right idea - 4 for a 5/5 upside creature is not playable these days - this is not as good. Niche playable at best.
I don't know how constructed playable it is, although I can see it getting some uses. Its not *amazing* in constructed, but the bloodrush is cheap enough that it might see play just for that as a finisher.
That said, it will be a beast and a half in limited environments. A 4/4 for 4 is worth playing in limited, a 4/4 with trample for 4 is almost bomb worthy (Not quite, but its up there). A 4/4 with trample that couples as a Titanic Growth + Trample in a pinch is definitely first pickable in draft, and auto-include in sealed.
I don't know how constructed playable it is, although I can see it getting some uses. Its not *amazing* in constructed, but the bloodrush is cheap enough that it might see play just for that as a finisher.That said, it will be a beast and a half in
This card is MAGNIFICENT! When I first saw the Bloodrush mechanic, I wasn't too sure of it. I'm not unsure anymore! I love Gruul! :D - Now for a more "casual perspective" (as always)... This card's good! It's not overcosted as a creature, it's a GREAT pump spell for cheap AND the versatility is what makes the card. Definitely a house in kitchen-table magic games
This card is MAGNIFICENT!When I first saw the Bloodrush mechanic, I wasn't too sure of it.I'm not unsure anymore! I love Gruul! :D-Now for a more "casual perspective" (as always)... This card's good! It's not overcosted as a creature, it's a GREAT pu