Not real happy with this group. It seems like it pulls in different directions, but no one way really looks strong.
I ended up with this W/g/u deck.
This Deck was built in 0:15:30Total Deck Size: 4018 Lands
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3
Forest
3
Island
7
Plains
1
Azorius Guildgate
1
Selesnya Guildgate
3
Transguild Promenade
13 Creatures
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1
Angel of Serenity
-- Very expensive but in late game, when this drops it ussually will end the game
1
Centaur's Herald
-- I often think this is a better card than it is.
2
Concordia Pegasus
-- I am often surprised at how good this card is, annoying clock or flying blocker
1
Dryad Militant
-- Nice 2 drop, it's ongoing ability shouldn't impact me since I don't have ways of getting them back anyway
2
Isperia's Skywatch
-- Detain is really nasty and so are 3/3 fliers
1
Lyev Skyknight
-- If you don't have some flying defense, this guy is a real problem
1
Oak Street Innkeeper
-- Hexproof always is overlooked until you can't target the creature you need to kill
1
Phantom General
-- Only a few token chances in deck, but anthems are always nice
1
Rubbleback Rhino
-- He can be nasty if you can land some of the pump enchantments or instants on him
1
Skymark Roc
-- I always want to play this guy, weenies worst nightmare
1
Towering Indrik
-- 2/1 flier who can pump defense... a little pricey to include the other one.
9 Other Spells
---------------
1
Call of the Conclave
-- A 3/3 for 2, I like
1
Common Bond
-- perm pumps are nice, choose wisely
1
Detention Sphere
-- removal
1
Ethereal Armor
-- I have several enchantments that might stick, if this lands on the Rhino, look out
1
Giant Growth
-- Green loves its pumps
1
Martial Law
-- This card is an absolute game changer in most sealed matches
1
Paralyzing Grasp
-- More potential removal, well blue's version of it.
1
Slime Molding
-- You best potential for a true bomb, hope you never have to cast it for less than 6/6
1
Swift Justice
-- Nice pump, allows you to overcome slow start or switch the race.
All in all, not toally happy, I guess the main focus is to get out some fliers and use detail to keep them picking away at their life. If I can get something hexproof out with a nice pump on it, that could also work, but no way to make it trample. Still it isn't the worst I have seen.
I really with I could have abused the triple
Goblin Electromancer
, but not enough U/R sorc/inst to make it work.