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Flag theatog January 9, 2013 11:30 AM PST
This is based on a party game named "Things". I wouldn't bore you with the details.


Here's what's gonna happen. 

1) All participants send me a PM of a SIMPLE Critieria* (recommended to limit yourself to a maximum of 7 words) describing something that you like in a design.

2) Everyone will  design by ALL of the received criterias. (Outright contradicting criteria will be adjusted by me with notice.)

3) I judge the cards by maximum of 4 points:
0~1 Creative (Does the card feel new? Is it exploring design space?)
0~1 Mechanic (Does the card work? Is it the best way to execute such design?)
0~1 Balance (Is it reasonably printable  AND, preferably at least limited, playable?)
0~1 Flavor (Does it make sense, or is it protraying the idea appropriately?)

4) Next part is secret.

5) Maybe a second round if this goes well.




*Example of simple criteria Show

- CMC 4 or greater
- Nonpermanent
- Spell that cares about frogs


Counter-example:
- In the alternate world of Innistrad where Angels became slave of demons instead of rising above them. Create a Preview card for the third set of Innistrad.

Flag theatog January 9, 2013 11:33 AM PST
Criteria submission will open for 24 hours or when I have 8 submissions whichever comes first. 

The design round will last 72 hours or so or when I have the time to close  the round and grade entries whichever comes later.
Flag Mown January 9, 2013 11:33 AM PST
The ease of screwing everything up in this contest intrigues me.
Flag theatog January 9, 2013 11:34 AM PST

Jan 9, 2013 -- 11:33AM, Mown wrote:

The ease of screwing everything up in this contest intrigues me.


try it!

Flag AzureShade January 9, 2013 11:34 AM PST
Sent mine.
Flag theatog January 9, 2013 11:37 AM PST
oh yea. posting saying you are IN would be helpful. Thanks azureShade.
Flag ChaosLight January 9, 2013 11:42 AM PST
Sent.
Flag Koridian January 9, 2013 11:44 AM PST
sent
Flag Fenix. January 9, 2013 12:23 PM PST
sent
Flag Zokorad January 9, 2013 12:28 PM PST
Sent&in
Flag Ragnarokio January 9, 2013 12:28 PM PST
sent
Flag magicpablo666 January 9, 2013 4:04 PM PST
Scent
Flag vlord January 9, 2013 4:18 PM PST
Sent! ( If Mown is not in... )
Flag IceMetalPunk January 9, 2013 4:21 PM PST

Jan 9, 2013 -- 4:04PM, magicpablo666 wrote:

Scent


Smelled! Erm, I mean, uh, sent... >_> <_< -_-

Flag theatog January 9, 2013 5:02 PM PST
Submission closed.
Flag BelangiaJo January 9, 2013 5:09 PM PST
damn.
Flag theatog January 9, 2013 5:10 PM PST
hey i will take you in too if you are interested.
Flag theatog January 9, 2013 5:18 PM PST
Jo i will give you 5 minutes more or until i get the criterias up. 
Flag IceMetalPunk January 9, 2013 5:21 PM PST

Jan 9, 2013 -- 5:18PM, theatog wrote:

Jo i will give you 5 minutes more or until i get the criterias up. 


Grammar Nazi point: "criteria" is plural, "criterion" is singular.

Flag theatog January 9, 2013 5:25 PM PST

Jan 9, 2013 -- 5:21PM, IceMetalPunk wrote:

Jan 9, 2013 -- 5:18PM, theatog wrote:

Jo i will give you 5 minutes more or until i get the criterias up. 


Grammar Nazi point: "criteria" is plural, "criterion" is singular.


haha damn i knew that coz' i just dictionary it earlier that day but i still made that mistake in a haste. 

Flag ChaosLight January 9, 2013 5:26 PM PST
I want to this this monster.
Flag BelangiaJo January 9, 2013 5:32 PM PST
Sent? 
Flag theatog January 9, 2013 5:47 PM PST
Original criteria with exactly how they are typed in their PM's Show
  • Must not be BLack
  • Create a wedge charm.
  • design for timmy
  • Must create a token.
  • "pro spider tribal"
  • Design a card with cascade and buyback.
  • A card with seven words total
  • The card must involve a new card type
  • A black card
  • counters things or cares about counters




Compiled Criteria:


  1. Card must be black PLUS 2 other colors (Updated as per contradiction) Together they must form a wedge. (a.k.a. the three colors must contain enemy colors)
  2. Card must mention new card type
  3. Card must be associated with spider tribal
  4. Design for timmy
  5. Card text must contain the following word: Cascade, Buyback, token, counter
  6. Card must be modal with 3 options (a.k.a. charm), each mode must be 7 words in total. I will allow all keywords mentioned in the above criteria to be excempt from counting towards that total. (apologies to that special someone who wanted this)
    To be exact, the following words will not be counted towards the 7 words:
    Cascade
    Buyback
    token
    counter
    spider


Note: I don't think this will make it much easier, so I will go ahead and allow the famous Fallingman's "Create a token" wording. I personally liked it. To know more you can check out here.

Flag theatog January 9, 2013 5:59 PM PST

You guys have 72 hours Plus or minus the following die roll in hours.


Flag BelangiaJo January 9, 2013 6:12 PM PST
Cascade Charm -
Instant 
Choose two - Create three 1/2 green Spider creature tokens with reach; Put a +1/+1 counter on three target creatures; Auras become Webs until end of turn.
Buyback   

Webs are subtypes for Enchantments much like Auras.
Creatures enchanted with Webs have the following:
"Enchanted creature cannot attack or block unless you pay {the converted mana cost of this Web}."
Otherwise, they function identically like Auras in this Spider themed set.  

An example:

Injected with Silk -
Enchantment - Web
(Enchanted creature cannot attack or block unless you pay .)
Enchant creature you control
Enchanted creature gets +1/+2 and has reach.
Flag ChaosLight January 9, 2013 6:21 PM PST
Ha. Hahaha. BUHABABABABABABABAHDISJDBCBCJAKWDNNFOAODMFNBCHAJBSNFOCNSBSJCJXJN *foams at mouth*
Flag IceMetalPunk January 9, 2013 6:39 PM PST
Arachnid Deathpack
Tribal Enchantment - Spider
Cascade
Whenever a player plays a Hex spell, choose one--Cast any spell with buyback from your hand; or create a 1/1 Spider token with reach and deathtouch; or put a +1/+1 counter on each Spider you control.
They creep and crawl, and in the walls they do it all to make you fall.

Spoiler: Show


A Hex spell (the new card type as per requirements) is basically an equipment that gets attached to players instead of creatures. Most often, it's a negative effect meant to be attached to opponents.

For example:

Pyromancer's Hex
Hex
At the beginning of hexed player's upkeep, Pyromancer's Hex deals 1 damage to him or her.
Curse

(Here, "Curse" is the equivalent of "Equip", but it technically means "Cost: Attach this permanent to target player").

Like equipments, when a hexed player is out of the game, a Hex just falls off, ready to be reused. Also like equipments, a Hex's controller may pay the Curse cost at any time to move it to another player.

Anyway, that's just an explanation of the new card type referenced....the Arachnid Deathpack spider enchantment is the real entry .
Flag AzureShade January 9, 2013 6:42 PM PST
I'll get right on this in the morning after I sleep and have fevered dreams of madness that will lead me to the correct answer.
Flag Fenix. January 9, 2013 10:31 PM PST

Jan 9, 2013 -- 5:47PM, theatog wrote:

  • Must not be BLack


I wonder who'se criteria this was.... HMMMMMMMMMM

Flag morticianjohn January 9, 2013 11:40 PM PST
We can play even if we did not submit a criteria fast enough?

Living Spiderweb
Living Tribal Sorcery - Spider
Choose One - Put a 8/8 green spider creature token onto the battlefield; or destroy up to three target non-land permanents; or put five +1+1 counters on target creature you control.
Cascade
Buyback


The new type "Living" does something but I haven't decided what exactly yet. I have some ideas.


Flag AzureShade January 10, 2013 7:02 AM PST
Wave of Spider Spawn   
Instant
Cascade, Buyback
Choose one – Put  four 1/2 green spider creature tokens onto the battlefield; or counter target non-Spider spell; or target player reveals a new Morphic card.
 
The next craze to hit the Magic side-venture community is Morphic.  In this setting, players have a side deck of ten Morphic cards that give random boosts and set hand limits similar to Vanguard cards.  During each player’s upkeep, that player may choose to do [something] to reveal a new Morphic card and discard the last.  There may or may not be a penalty for when you run out of Morphic cards.
Flag Koridian January 10, 2013 8:46 AM PST
first of all: confused out of my mind with this craziness!!!


Arachnid Generation
Sorcery
When you cast Arachnid Generation, you may have it gain Cascade or Buyback .  If you do, choose one of the following -- put a generator card onto the battlefield; or create a token copy of target spider generator; or remove all counters from target non-spider generator.  Otherwise, chose two.


Generators = generators are a new card type; they don't have mana costs and cannot be played; they can only be put onto the battlefield by effects allowing them to be so put; they each have a creature type in addition to the generator supertype; they function by creating creature tokens of the specified type whenever another spell of that type is cast; they enter the battlefield with a set number of counters on them; each time they create a creature token, a counter is removed from them; at the beginning of their controller's end step, if no spells of the creature type have been cast (and therefore no counters have been removed), they get one additional counter.  Generators are all colorless.

Example of a few Generators:

Arachnid Generator
Generator - Spider
Whenever a player casts a Spider spell, put a 2/4 green Spider creature token with reach onto the battlefield and remove a generator counter from Arachnid Generator.
At the beginning of your end step, if no counters were removed from Arachnid Generator this turn, put a generator counter on Arachnid Generator.
{2}

Abyssmal Generator
Generator - Demon
Whenever a player casts a Demon spell, put a 5/5 black Demon creature token with flying onto the battlefield and remove a generator counter from Abyssmal Generator.
At the beginning of your end step, if no counters were removed from Abyssmal Generator this turn, put a generator counter on Abyssmal Generator.
{1}

Serf Generator
Generator - Human
Whenever a player casts a Human spell, put a 1/1 white Human Soldier creature token onto the battlefield and remove a generator counter from Serf Generator.
At the beginning of your end step, if no counters were removed from Serf Generator this turn, put a generator counter on Serf Generator.
{4}
Flag theatog January 10, 2013 8:59 AM PST

Jan 9, 2013 -- 10:31PM, Fenix. wrote:

Jan 9, 2013 -- 5:47PM, theatog wrote:

  • Must not be BLack


I wonder who'se criteria this was.... HMMMMMMMMMM


good keep wondering . that's the next part.

Flag theatog January 10, 2013 8:59 AM PST

Jan 9, 2013 -- 11:40PM, morticianjohn wrote:

We can play even if we did not submit a criteria fast enough?

Living Spiderweb
Living Tribal Sorcery - Spider
Choose One - Put a 8/8 green spider creature token onto the battlefield; or destroy up to three target non-land permanents; or put five +1+1 counters on target creature you control.
Cascade
Buyback


The new type "Living" does something but I haven't decided what exactly yet. I have some ideas.



you are welcome to submit. i will even comment it but you will not be in the contest. sorry

Flag vlord January 10, 2013 11:51 AM PST

Jan 9, 2013 -- 5:47PM, theatog wrote:

Compiled Criteria:

  1. Card must be black PLUS 2 other colors (Updated as per contradiction) Together they must form a wedge. (a.k.a. the three colors must contain enemy colors)
  2. Card must mention new card type
  3. Card must be associated with spider tribal
  4. Design for timmy
  5. Card text must contain the following word: Cascade, Buyback, token, counter
  6. Card must be modal with 3 options (a.k.a. charm), each mode must be 7 words in total. I will allow all keywords mentioned in the above criteria to be excempt from counting towards that total. (apologies to that special someone who wanted this)
    To be exact, the following words will not be counted towards the 7 words:
    Cascade
    Buyback
    token
    counter
    spider


Argh! Who the hell came up with these... Oh.

Nexus


"You are being watched."

Nexus is the upcoming first set of the Dalvan block. Dalvan is a hugely technologically advanced plane built about secrets and information. Dalvan is roughly a huge wheel. Each spoke a mini-civilisation where different mana and species are adundant. Dalvan is a wedge matters block where different people work with their enemies agaisnt a common cause.

Dalvan is a world of omipresent goverment survilence. Your every move is monitored. No-one knows what lies at the centre of the Dalvanian wheel, but that is the cause for their constant survilence. What lives at the nexus?

Secrets
In the Dalvan block, a new card type: Secrets are introduced. Each player starts with the game with up to three secrets. These are revealed at the beginning of the game and have certain positive effects. Then are shuffled into your library. When a secret is revealed, via whatever spell or ability, that secret has certain negative effects and is then exiled.

For example:
Butchered

Secret
Colour Indicator:

You begin the game with an artifact equipment token named "Blood-stained Cleaver" with "Equipped creature gets +1/+1 and intimidate" and "Equip "
When ~ is revealed, you get an emblem with "Creatures you control get -1/-1."

These represent the secrets that the people of Dalvan have that they don't want revealed; like that butcher you murdered or those documents you stole.

(Note: I think I might need to refine the power level of these to make them want to be playable but not broken.)

Web of Information
Secret
Colour Indicator:

You begin the game with an emblem with, choose one -- "Spider creature tokens you control have deathtouch and hexproof"; or "Instant and sorcery spells you control have Buyback "; or "Instant and sorcery spells you control have Cascade."
When ~ is revealed, you get an emblem with "At the beginning of your upkeep, you get a poison counter."

Stealing secrets from spiders in dangerous, you might get away but one bite and your death is only a matter of time...

Designing this was so awful... but I guess I'm kind of pleased with the end result...

Note: At this point, the Dalvan background kind of breaks down with intoducing: Secrets, Spider tribal, Buyback, Cascade and Poison all in the same card.
Flag theatog January 11, 2013 10:09 AM PST
quick push before this drops out of page 2.

contestants I will give you all two more days for submission.
Flag Fenix. January 11, 2013 11:32 AM PST
Flag theatog January 11, 2013 12:40 PM PST

Jan 11, 2013 -- 11:32AM, Fenix. wrote:


just make something. If you notice, a lot of the entries don't follow all of the criteria completely anyway.

You just want to score at least 1 point before the next phase. It will (might, i don't know, it seems my fun-threshold could be low compare to different people) be Fun!

Flag theatog January 13, 2013 4:51 PM PST
tiny push. 
Flag altimis January 13, 2013 7:26 PM PST
I know I'm not a participant, but I saw the other one, and golly do I like restrictions!

Mystic Webbing --
Instant (R)

Put a +1/+1 counter on target spider, then choose one - Spiders get +2/+4 until end of turn; or counter target insant or sorcery or Rigger spell; or until end of turn, spider spells have cascade.
Buyback

Riggers often left the undercity distraught over their webbed contraptions.

Alternate Flavor: Show

Spiders... Riggers hate spiders.
Flag Koridian January 14, 2013 1:35 PM PST

Jan 11, 2013 -- 10:09AM, theatog wrote:

quick push before this drops out of page 2.

contestants I will give you all two more days for submission.




so, where are we with this?
am interested to see where it's going

Flag theatog January 14, 2013 2:33 PM PST
i'm grading this soon as i get my hw done. sorry.

should be quick (the grading part) since most contestants just drop out lol
Flag AzureShade January 16, 2013 5:31 AM PST

Jan 14, 2013 -- 2:33PM, theatog wrote:

i'm grading this soon as i get my hw done. sorry.

should be quick...


And he was never heard from again.....

Flag theatog January 16, 2013 8:52 AM PST

Jan 16, 2013 -- 5:31AM, AzureShade wrote:

Jan 14, 2013 -- 2:33PM, theatog wrote:

i'm grading this soon as i get my hw done. sorry.

should be quick...


And he was never heard from again.....


no seriously i m here. rl caught up with me. i know how contestants hate it when grading is delayed. i have been there. trying my best here.

Flag AzureShade January 16, 2013 9:27 AM PST
I'm just glad to know you're still alive.  I was afraid you had died at your desk studying or something.
Flag theatog January 16, 2013 7:34 PM PST
This is truly a monster. Let me start digging in lol
Flag theatog January 16, 2013 8:16 PM PST

Jan 9, 2013 -- 6:12PM, BelangiaJo wrote:

Cascade Charm -
Instant 
Choose two - Create three 1/2 green Spider creature tokens with reach; Put a +1/+1 counter on three target creatures; Auras become Webs until end of turn.
Buyback   

Webs are subtypes for Enchantments much like Auras.
Creatures enchanted with Webs have the following:
"Enchanted creature cannot attack or block unless you pay {the converted mana cost of this Web}."
Otherwise, they function identically like Auras in this Spider themed set.  

An example:

Injected with Silk -
Enchantment - Web
(Enchanted creature cannot attack or block unless you pay .)
Enchant creature you control
Enchanted creature gets +1/+2 and has reach.


O.M.G. You totally got me with web. Everything else is great just missing Cascade. Name doesn't really count lol. Sure I didn't specifically mention it. I will see how much people play by (or don't play by) that rule before deciding if I want to penalize that.
Creative is a definite YES. Mechanic YES. Balance YES. Flavor YES.

Jan 9, 2013 -- 6:39PM, IceMetalPunk wrote:

Arachnid Deathpack
Tribal Enchantment - Spider
Cascade
Whenever a player plays a Hex spell, choose one--Cast any spell with buyback from your hand; or create a 1/1 Spider token with reach and deathtouch; or put a +1/+1 counter on each Spider you control.
They creep and crawl, and in the walls they do it all to make you fall.

Spoiler: Show



A Hex spell (the new card type as per requirements) is basically an equipment that gets attached to players instead of creatures. Most often, it's a negative effect meant to be attached to opponents.

For example:

Pyromancer's Hex
Hex
At the beginning of hexed player's upkeep, Pyromancer's Hex deals 1 damage to him or her.
Curse

(Here, "Curse" is the equivalent of "Equip", but it technically means "Cost: Attach this permanent to target player").

Like equipments, when a hexed player is out of the game, a Hex just falls off, ready to be reused. Also like equipments, a Hex's controller may pay the Curse cost at any time to move it to another player.

Anyway, that's just an explanation of the new card type referenced....the Arachnid Deathpack spider enchantment is the real entry .


I don't think I can describe Hex as creative. I guess it could potentially be curses with some kind of " echo " cost. But judging by your example there it didn't go that way but just more of a multiplayer player-aura. For the record I don't mind seeing curses made more aggressive. But this execution of hex seems weak. It also doesn't warrent a new card type, rather than a subtype. To me, the introduction of this mechanic does not worth the extra +1/+1 to tarmogoyf . Also the first mode is a bit ... duh. It's not like buyback spells are cheap to cast on their own. Making a buyback sorcery flashed given that you have cast a sorcery speed hex (i assume) feels like a waste of rule text. In terms of power, it might as well be on a creature. In terms of creativity, I will give it to you for the unexpected use of Buyback.  
Creative: YES  Mechanic : NO. Balance: NO Flavor YES

Jan 9, 2013 -- 11:40PM, morticianjohn wrote:

We can play even if we did not submit a criteria fast enough?

Living Spiderweb
Living Tribal Sorcery - Spider
Choose One - Put a 8/8 green spider creature token onto the battlefield; or destroy up to three target non-land permanents; or put five +1+1 counters on target creature you control.
Cascade
Buyback


The new type "Living" does something but I haven't decided what exactly yet. I have some ideas.



No sorry. And you didn't even define Living. I'm sad.

Jan 10, 2013 -- 7:02AM, AzureShade wrote:

Wave of Spider Spawn   
Instant
Cascade, Buyback
Choose one – Put  four 1/2 green spider creature tokens onto the battlefield; or counter target non-Spider spell; or target player reveals a new Morphic card.
 
The next craze to hit the Magic side-venture community is Morphic.  In this setting, players have a side deck of ten Morphic cards that give random boosts and set hand limits similar to Vanguard cards.  During each player’s upkeep, that player may choose to do [something] to reveal a new Morphic card and discard the last.  There may or may not be a penalty for when you run out of Morphic cards.


Although it's very expensive, I have a feeling that it's not your intention to create a buyback counter spell WITH cascade lol. Once you hit 7 mana, it's end game for you. I don't even need to care what the last mode is. You either have instant speed board presence, plus a free spell; or you counter their threat, plus a free spell. This card is busted through and through. Creative: NO. sorry I really would want to see examples. I must say the name "morphic cards" does intrigue me. Mechanic: NO. Balance: definite NO. Flavor: hm... I will have to say NO either. Can't really see spiders being the master of counter spells now. 

Jan 10, 2013 -- 8:46AM, Koridian wrote:

first of all: confused out of my mind with this craziness!!!


Arachnid Generation
Sorcery
When you cast Arachnid Generation, you may have it gain Cascade or Buyback .  If you do, choose one of the following -- put a generator card onto the battlefield; or create a token copy of target spider generator; or remove all counters from target non-spider generator.  Otherwise, chose two.


Generators = generators are a new card type; they don't have mana costs and cannot be played; they can only be put onto the battlefield by effects allowing them to be so put; they each have a creature type in addition to the generator supertype; they function by creating creature tokens of the specified type whenever another spell of that type is cast; they enter the battlefield with a set number of counters on them; each time they create a creature token, a counter is removed from them; at the beginning of their controller's end step, if no spells of the creature type have been cast (and therefore no counters have been removed), they get one additional counter.  Generators are all colorless.

Example of a few Generators:

Arachnid Generator
Generator - Spider
Whenever a player casts a Spider spell, put a 2/4 green Spider creature token with reach onto the battlefield and remove a generator counter from Arachnid Generator.
At the beginning of your end step, if no counters were removed from Arachnid Generator this turn, put a generator counter on Arachnid Generator.
{2}

Abyssmal Generator
Generator - Demon
Whenever a player casts a Demon spell, put a 5/5 black Demon creature token with flying onto the battlefield and remove a generator counter from Abyssmal Generator.
At the beginning of your end step, if no counters were removed from Abyssmal Generator this turn, put a generator counter on Abyssmal Generator.
{1}

Serf Generator
Generator - Human
Whenever a player casts a Human spell, put a 1/1 white Human Soldier creature token onto the battlefield and remove a generator counter from Serf Generator.
At the beginning of your end step, if no counters were removed from Serf Generator this turn, put a generator counter on Serf Generator.
{4}


Ok i'm sold. It will be very tough to play and incorporate in any magic deck but all whopping three of your mode deals with generator and that makes me smile. Creative: YES. Mechanic: NO Balance: NO - it feels like you have created a different game and it's hard to judge on balance on that ground. Flavor: YES

Jan 10, 2013 -- 11:51AM, vlord wrote:

Argh! Who the hell came up with these... Oh.

Nexus


"You are being watched."

Nexus is the upcoming first set of the Dalvan block. Dalvan is a hugely technologically advanced plane built about secrets and information. Dalvan is roughly a huge wheel. Each spoke a mini-civilisation where different mana and species are adundant. Dalvan is a wedge matters block where different people work with their enemies agaisnt a common cause.

Dalvan is a world of omipresent goverment survilence. Your every move is monitored. No-one knows what lies at the centre of the Dalvanian wheel, but that is the cause for their constant survilence. What lives at the nexus?

Secrets
In the Dalvan block, a new card type: Secrets are introduced. Each player starts with the game with up to three secrets. These are revealed at the beginning of the game and have certain positive effects. Then are shuffled into your library. When a secret is revealed, via whatever spell or ability, that secret has certain negative effects and is then exiled.

For example:
Butchered

Secret
Colour Indicator:

You begin the game with an artifact equipment token named "Blood-stained Cleaver" with "Equipped creature gets +1/+1 and intimidate" and "Equip "
When ~ is revealed, you get an emblem with "Creatures you control get -1/-1."

These represent the secrets that the people of Dalvan have that they don't want revealed; like that butcher you murdered or those documents you stole.

(Note: I think I might need to refine the power level of these to make them want to be playable but not broken.)

Web of Information
Secret
Colour Indicator:

You begin the game with an emblem with, choose one -- "Spider creature tokens you control have deathtouch and hexproof"; or "Instant and sorcery spells you control have Buyback "; or "Instant and sorcery spells you control have Cascade."
When ~ is revealed, you get an emblem with "At the beginning of your upkeep, you get a poison counter."

Stealing secrets from spiders in dangerous, you might get away but one bite and your death is only a matter of time...

Designing this was so awful... but I guess I'm kind of pleased with the end result...

Note: At this point, the Dalvan background kind of breaks down with intoducing: Secrets, Spider tribal, Buyback, Cascade and Poison all in the same card.


Creative: YES sure why not. Mechanic: NO Balance: NO Flavor: NO I almost want to give you flavor. But ironically one of the aspect of the critiera - spider tribal - is really weak. And free cascade scares me. Imagine begin the game with this, and you preordain + cascade into ancestral vision....

Jan 13, 2013 -- 7:26PM, altimis wrote:

I know I'm not a participant, but I saw the other one, and golly do I like restrictions!

Mystic Webbing --
Instant (R)

Put a +1/+1 counter on target spider, then choose one - Spiders get +2/+4 until end of turn; or counter target insant or sorcery or Rigger spell; or until end of turn, spider spells have cascade.
Buyback

Riggers often left the undercity distraught over their webbed contraptions.

Alternate Flavor: Show


Spiders... Riggers hate spiders.


ok.

Flag theatog January 16, 2013 8:22 PM PST
4 BelangiaJo  
2 IceMetalPunk 
2 Koridian
1 vlord
0 ChaosLight
0 AzureShade
0 Zokorad
0 Ragnarokio
0 magicpablo666
0 Fenix. 




Ok... if anyone still interested in the next part LOL

The next part is to guess who gave what criterion. 

You have X guess, where X is the points you scored. People who got guessed correctly will be eliminated. 

If I get all the guesses, there will be a round 2 lol but I kinda doubt it would happen.
Guesses are public information. Send your guesses in this thread. I. Am. Tired.
Flag Koridian January 17, 2013 11:20 AM PST
thanks for comments
but, yeah, i'm out
Flag IceMetalPunk January 17, 2013 12:21 PM PST
Sadly, I don't know the people around here enough to match these...so you can give my two guesses to someone else. I'm out, sorry.
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