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Switch to Forum Live View Completely insane (probably), but appealing idea
5 months ago  ::  Jan 09, 2013 - 7:25AM #1
falclon
Date Joined: Nov 15, 2012
Posts: 191
What is wrong with that idea for (may be) DotP 2014 - make land cards to draw every turn at the same time with cards of other types (in other words, two cards at once)? Yes, I understand that it'll undermine such things as mana curve, mana fixers and so on. But isn't this relatively small sacrifice worth it? Equal terms? Without floods and screws that can shut down your deck no matter how it was bulit (in most cases)? And yes - it is game of chance (more or less), but such condition'll provide chances of pure tactical matter without sudden (and unexplainable) crush. More skill, less luck. I feel that I'm wrong somehow, but may be it's worth discussing?
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5 months ago  ::  Jan 09, 2013 - 7:41AM #2
True_Believer_02
Date Joined: Oct 28, 2005
Posts: 816
This idea is not new, but it's better to be discussed in other sections of this forum.

I'll just leave a better idea here. No lands at all. The player uses other cards as lands to provide mana.
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5 months ago  ::  Jan 09, 2013 - 7:48AM #3
falclon
Date Joined: Nov 15, 2012
Posts: 191

Jan 9, 2013 -- 7:41AM, True_Believer_02 wrote:

This idea is not new, but it's better to be discussed in other sections of this forum.




I just thought that if (like they say) DotP is more casual variant of MtG, it can be allowed.

Jan 9, 2013 -- 7:41AM, True_Believer_02 wrote:

I'll just leave a better idea here. No lands at all. The player uses other cards as lands to provide mana.




Sounds great, by the way. Neat, self-sufficient scheme.

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5 months ago  ::  Jan 09, 2013 - 7:49AM #4
monk1410
Date Joined: Aug 6, 2008
Posts: 1,324
Here is an idea let's play a different game. seriously guys this game has used lands as a resource forever. The randomness is widely accepted as a good part of the game. Especially if we get to adjust our land count in 2014.
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5 months ago  ::  Jan 09, 2013 - 9:02AM #5
DJ0045
Date Joined: Nov 10, 2012
Posts: 121
No offense, but that would ruin the game.
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5 months ago  ::  Jan 09, 2013 - 9:17AM #6
Squalltheonly
Date Joined: Jul 3, 2012
Posts: 208
Didn't the creator of magic say that he wasn't sattisfy by how land works as a resource and that he would work on an overhaul to magic that would take away mana.

I thought i read something about this somewhere.
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5 months ago  ::  Jan 09, 2013 - 9:18AM #7
xXmulteyemeteorXx
Date Joined: Dec 5, 2012
Posts: 189
It would make the game more fluent, but it would take away different aspects of the game. 

1) There would be no sub-game of managing lands/mana.

2) No real point in playing land destruction cards.

3) It would make current late game cards much stronger than they are at the moment.

Basically I think it would dumb down the game way too much, but that being said, it's still an interesting proposal.
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5 months ago  ::  Jan 09, 2013 - 9:23AM #8
Destruction3402
Date Joined: Nov 7, 2010
Posts: 647
I'm like the random elements in magic, to me it makes the game so much deeper.
The game would be way too straight-forward with free lands.
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Damn the system and its hypocrites! You quit your quest and venture into the slums of the Gruul Clans!
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5 months ago  ::  Jan 09, 2013 - 3:15PM #9
Kangermu
Date Joined: Nov 8, 2011
Posts: 652
Yugi Oh?
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5 months ago  ::  Jan 09, 2013 - 3:23PM #10
puzzledmint
Date Joined: Jul 18, 2012
Posts: 646
I prefer the way Shadow Era handles resource management.
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