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5 months ago ::
Jan 09, 2013 - 7:25AM
#1
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Date Joined:
Nov 15, 2012
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What is wrong with that idea for (may be) DotP 2014 - make land cards to draw every turn at the same time with cards of other types (in other words, two cards at once)? Yes, I understand that it'll undermine such things as mana curve, mana fixers and so on. But isn't this relatively small sacrifice worth it? Equal terms? Without floods and screws that can shut down your deck no matter how it was bulit (in most cases)? And yes - it is game of chance (more or less), but such condition'll provide chances of pure tactical matter without sudden (and unexplainable) crush. More skill, less luck. I feel that I'm wrong somehow, but may be it's worth discussing?
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5 months ago ::
Jan 09, 2013 - 7:41AM
#2
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Date Joined:
Oct 28, 2005
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This idea is not new, but it's better to be discussed in other sections of this forum.
I'll just leave a better idea here. No lands at all. The player uses other cards as lands to provide mana.
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5 months ago ::
Jan 09, 2013 - 7:48AM
#3
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Date Joined:
Nov 15, 2012
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This idea is not new, but it's better to be discussed in other sections of this forum.
I just thought that if (like they say) DotP is more casual variant of MtG, it can be allowed.
I'll just leave a better idea here. No lands at all. The player uses other cards as lands to provide mana.
Sounds great, by the way. Neat, self-sufficient scheme.
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5 months ago ::
Jan 09, 2013 - 7:49AM
#4
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Here is an idea let's play a different game. seriously guys this game has used lands as a resource forever. The randomness is widely accepted as a good part of the game. Especially if we get to adjust our land count in 2014.
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5 months ago ::
Jan 09, 2013 - 9:02AM
#5
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Date Joined:
Nov 10, 2012
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No offense, but that would ruin the game.
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5 months ago ::
Jan 09, 2013 - 9:17AM
#6
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Didn't the creator of magic say that he wasn't sattisfy by how land works as a resource and that he would work on an overhaul to magic that would take away mana.
I thought i read something about this somewhere.
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5 months ago ::
Jan 09, 2013 - 9:18AM
#7
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It would make the game more fluent, but it would take away different aspects of the game.
1) There would be no sub-game of managing lands/mana.
2) No real point in playing land destruction cards.
3) It would make current late game cards much stronger than they are at the moment.
Basically I think it would dumb down the game way too much, but that being said, it's still an interesting proposal.
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5 months ago ::
Jan 09, 2013 - 9:23AM
#8
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I'm like the random elements in magic, to me it makes the game so much deeper. The game would be way too straight-forward with free lands.
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5 months ago ::
Jan 09, 2013 - 3:15PM
#9
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Yugi Oh?
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5 months ago ::
Jan 09, 2013 - 3:23PM
#10
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Date Joined:
Jul 18, 2012
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I prefer the way Shadow Era handles resource management.
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