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Greetings! It's time again to build another Commander deck. Actually in all likelihood I'll be building several today! This is what happens when you get the Flu and have an abundance of time. So what have I got in store this time?
Ruhan of the Fomori I originally had planned to make this guy strictly a 1v1 general, but decided he may be just as fun in multiplayer. The fact that he randomly attacks opponents gives people potentially plenty of time to deal with his shenanigans. But he's got some tricks up his sleeve. So the first thing I notice about this guy is that he's huge. 7/7 for 4 mana. But not just that, take a look at his artwork. His club is easily bigger than the humans in the foreground. So I decided this guy is possibly big enough to create some waves. So I've decided to have several themes in this deck. 1st theme: Land Destruction. I know most folks hate being on the receiving end of some land destruction, however, look at this guy...you seriously don't think he doesn't cause some on his own? 2nd theme: Voltron. I'm going to have a few equipment and a few auras. Because at 7/7 he's already a third of the way there. So 3 unblocked attacks and he's there. Commander-1 Ruhan of the Fomori Creatures-9 Mother of Runes Stoneforge Mystic Kor Spiritdancer Mesa Enchantress Steelshaper Apprentice Sublime Archangel Academy Rector Stonehewer Giant Godo, Bandit Warlord Artifacts-6 Sensei's Divining Top Sol Ring Azorius Signet Izzet Signet Boros Signet Darksteel Ingot Equipment-7 Umezawa's Jitte Trailblazer's Boots Swiftfoot Boots Champion's Helm Darksteel Plate Sword of War and Peace Whispersilk Cloak Enchantments-7 Limited Resources Impending Disaster Aggravated Assault Angelic Benediction Bedlam Parallax Wave Parallel Thoughts Auras-9 Ethereal Armor Curiosity Blessing of the Nephilim Spirit Mantle Daybreak Coronet Griffin Guide Unquestioned Authority Pemmin's Aura Angelic Destiny Instant/Sorcery-21 Enlightened Tutor Steelshaper's Gift Gamble Path to Exile Ancestral Visions Idyllic Tutor Chaos Warp Oblation Trade Secrets Concentrate Armageddon Ravages of War Bend or Break Relentless Assault World at War Waves of Aggression Temporal Manipulation Time Warp Burning of Xinye Wildfire Temporal Mastery Land-38 Tundra Volcanic Island Plateau Hallowed Fountain Steam Vents Sacred Foundry Flooded Strand Polluted Delta Misty Rainforest Scalding Tarn Arid Mesa Windswept Heath Marsh Flats Wooded Foothills Bloodstained Mire Cathedral of War 7 Plains 7 Island 8 Mountain
Get more mana rocks. You're nuking lands on a mass scale, so try to make yourself as functional as possible without them. As a bonus, you'll up the consistency of a turn 3 ruhan (assuming the ramp costs 2 or less). I'd add mana crypt
As you noted, 3 unblocked attacks and ruhan kills...he doesn't need a lot of padding to be scary. And I think your approach to voltron-ing him lacks focus. For example, you don't have very many creatures, but you run sublime archangel. Ruhan needs +4/+4 in buffd to up his kill speed by an actual turn, and needs to actually connect in the first place. Archangel doesn't grant any evasion, and is almost never going to give enough of a stat boost to affect his clock speed. So it's basically a do-nothing card. I also don't like a lot of your auras and equipment choices. What you really want to be doing is making sure he can get through unblocked, and disrupting your opponents' ability to stop him (by attacking their mana, it seems). In my opinion you have way too many cards that grant shroud/hexproof, which don't protect against the most commonly played removal in the format (sweepers), and shockingly are lacking the only shroud card that I really like ( lightning greaves Also, your mass ld package is missing cataclysm Also, weird as it sounds, I think you should get some planeswalkers. Jace (any version), ajani 3.0, elspeth, etc can all do a lot of work in the rebuilding turns while opponents have little to no land to work with.
Thanks for the feedback. I will definitely be using it a little later when I'm not on my mobile.
I made a Ruhan deck and had a blast with it. It is hard to control in multiplayer since he's a random attacker, so you may want to build up other attackers and blockers while keeping him in action. A few good cards I would make room for in this deck:
Card Drawing Righteous Authority Staff of Nin Isperia, Supreme Judge Tools Rage Reflection True Conviction Savage Beating Azorius Charm Dawn Charm Extra dudes for attacking/blocking/making Sublime Archangel Nomads' Assembly Rise of the Hobgoblins Knight-Captain of Eos Captain of the Watch A few additional bombs Oathsworn Giant Hellrider Gisela, Blade of Goldnight Bruna, Light of Alabaster As for what I'd take out: land destruction. I don't know if your meta is okay with it, but I don't personally know anyone that finds it the least bit fun. I'd also ditch the extra turn stuff, maybe keeping one for that last attack (or two, depending on your hand....) to close out the game; really you don't need the extra turns to draw attention to yourself unless you can guarantee Ruhan to get through on the attack. Extra turns are always good, but not necessary, and they can draw hate if you don't win during them. Also, if you do keep the LD theme, one good addition might be Numot, The Devastator Anyway, maybe you can find uses for some of these, maybe not, but Ruhan is easy to use however you go. As a general, he can be really fun to both play and play against, which is always good for a gaming group. Have fun with it either way!
Protective Bubble
Chromatic Lantern
The Update! I gotta say, I most certainly lost focus with my previous list. Flu and all...but I think this is shaping up much better. Again thanks for all the comments.
Commander-1 Ruhan of the Fomori Creatures-10 Mother of Runes Weathered Wayfarer Stoneforge Mystic Eight-and-a-Half-Tails Steelshaper Apprentice Academy Rector Detritivore Stonehewer Giant Glory Godo, Bandit Warlord Planeswalkers-3 Ajani, Caller of the Pride Ajani Vengeant Venser, the Soujourner Artifacts-7 Sensei's Divining Top Sol Ring Coldsteel Heart Fellwar Stone Sphere of the Suns Chromatic Lantern Darksteel Ingot Equipment-6 Trailblazer's Boots Swiftfoot Boots Whispersilk Cloak Darksteel Plate Sword of Fire and Ice Sword War and Peace Enchantments-5 Land Tax Aggravated Assault Bedlam Parallax Wave Parallel Thoughts Auras-3 Spirit Mantle Unquestioned Authority Angelic Destin Instant/Sorcery-27 Ancestral Vision Enlightened Tutor Steelshaper's Gift Gamble Path to Exile Swords to Plowshares Mystical Tutor Chaos Warp Oblation Fabricate Trade Secrets Cataclysm Armageddon Ravages of War Bend or Break Wrath of God Supreme Verdict Rout World at War Waves of Aggression Savage Beating Temporal Manipulation Time Warp Burning of Xinye Wildfire Catastrophe Temporal Mastery
I used to run a Ruhan deck: I called it my "X-Factor" deck as it was unpredictable. I played with cards like Sleep
My suggestion would be not to try and make a competitive Ruhan deck, but just have fun with it. Be unpredictable.
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