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5 months ago ::
Jan 08, 2013 - 2:24PM
#1
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Date Joined:
Jun 15, 2006
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5 months ago ::
Jan 08, 2013 - 4:12PM
#2
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Date Joined:
Jun 15, 2006
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Could I get some comments or suggestions?
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5 months ago ::
Jan 08, 2013 - 8:36PM
#3
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Date Joined:
Feb 11, 2007
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Get more mana rocks. You're nuking lands on a mass scale, so try to make yourself as functional as possible without them. As a bonus, you'll up the consistency of a turn 3 ruhan (assuming the ramp costs 2 or less). I'd add mana crypt , mox diamond , mox opal , coldsteel heart , everflowing chalice , sky diamond , etc. There are a slew of other 2-mana rocks out there too. As you noted, 3 unblocked attacks and ruhan kills...he doesn't need a lot of padding to be scary. And I think your approach to voltron-ing him lacks focus. For example, you don't have very many creatures, but you run sublime archangel. Ruhan needs +4/+4 in buffd to up his kill speed by an actual turn, and needs to actually connect in the first place. Archangel doesn't grant any evasion, and is almost never going to give enough of a stat boost to affect his clock speed. So it's basically a do-nothing card. I also don't like a lot of your auras and equipment choices. What you really want to be doing is making sure he can get through unblocked, and disrupting your opponents' ability to stop him (by attacking their mana, it seems). In my opinion you have way too many cards that grant shroud/hexproof, which don't protect against the most commonly played removal in the format (sweepers), and shockingly are lacking the only shroud card that I really like ( lightning greaves ). And I'm not a fan of auras in general, especially when you're playing a sword whose protections will negate many of them. I'd like to see you tighten up the voltron section to be a smaller set of cards, and ensure that they help ruhan to connect (so, offer some evasion), and offer some value beyond just making a buff guy buffer. I like unquestioned authority for example, but don't like daybreak coronet. And I like swords of x and y, but don't like champion's helm. Protection from 2 colors means some creature's can't block him, at least. Also, your mass ld package is missing cataclysm , catastrophe , and bust , all of which I think are better than bend or break and impending disaster. Also, weird as it sounds, I think you should get some planeswalkers. Jace (any version), ajani 3.0, elspeth, etc can all do a lot of work in the rebuilding turns while opponents have little to no land to work with.
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5 months ago ::
Jan 09, 2013 - 5:02AM
#4
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Date Joined:
Jun 15, 2006
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Thanks for the feedback. I will definitely be using it a little later when I'm not on my mobile.
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5 months ago ::
Jan 09, 2013 - 6:15AM
#5
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Date Joined:
Aug 18, 2007
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I made a Ruhan deck and had a blast with it. It is hard to control in multiplayer since he's a random attacker, so you may want to build up other attackers and blockers while keeping him in action. A few good cards I would make room for in this deck: Card Drawing Righteous Authority Staff of Nin Isperia, Supreme Judge Tools Rage Reflection True Conviction Savage Beating Azorius Charm Dawn Charm Extra dudes for attacking/blocking/making Sublime Archangel much better Nomads' Assembly Rise of the Hobgoblins Knight-Captain of Eos Captain of the Watch A few additional bombs Oathsworn Giant Hellrider (great with aforementioned token-makers and a dose of lifelink) Gisela, Blade of Goldnight Bruna, Light of Alabaster (good for recouping lost enchantments and dealing extra damage just to do so) As for what I'd take out: land destruction. I don't know if your meta is okay with it, but I don't personally know anyone that finds it the least bit fun. I'd also ditch the extra turn stuff, maybe keeping one for that last attack (or two, depending on your hand....) to close out the game; really you don't need the extra turns to draw attention to yourself unless you can guarantee Ruhan to get through on the attack. Extra turns are always good, but not necessary, and they can draw hate if you don't win during them. Also, if you do keep the LD theme, one good addition might be Numot, The Devastator . Anyway, maybe you can find uses for some of these, maybe not, but Ruhan is easy to use however you go. As a general, he can be really fun to both play and play against, which is always good for a gaming group. Have fun with it either way!
If I'm right, I'm right. If I'm wrong, I still believe I'm right. Think of it as religion. dubito ergo sum.
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5 months ago ::
Jan 09, 2013 - 10:52AM
#6
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Date Joined:
May 31, 2005
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Protective Bubble for more unblockable and shroud or can go Tricks of the Trade for pump and unblockable Chromatic Lantern great for 3 colors great mana rock
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5 months ago ::
Jan 09, 2013 - 11:04AM
#7
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Date Joined:
Feb 10, 2010
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Limited Resources is on the banned list.
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5 months ago ::
Jan 10, 2013 - 3:44PM
#8
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Date Joined:
Jun 15, 2006
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So it is.
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5 months ago ::
Jan 10, 2013 - 5:52PM
#9
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Date Joined:
Jun 15, 2006
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5 months ago ::
Jan 10, 2013 - 6:00PM
#10
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Date Joined:
Dec 13, 2012
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I used to run a Ruhan deck: I called it my "X-Factor" deck as it was unpredictable. I played with cards like Sleep and Downpour to make sure Ruhan could get through and even threw in Brion Stoutarm and Fling to throw Ruhan in a bad situation. My suggestion would be not to try and make a competitive Ruhan deck, but just have fun with it. Be unpredictable.
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