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5 months ago ::
Jan 07, 2013 - 9:37PM
#1
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5 months ago ::
Jan 07, 2013 - 10:05PM
#2
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First piece of advice is auto card. Surround the card names with c tags like this : [c]Island[/c] And you should get: Island … The only card that strikes me as wrong is pit fighter... and technically the red bringer is illegal for your deck (5 color only with that guy).
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5 months ago ::
Jan 07, 2013 - 10:10PM
#3
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Auto card done oh shoot never noticed red dawn, didnt like him anyway, thanks And what about Pit Fighter exactly, reason and a card you would replace him with, thank you  Edit - his is on my short lists of cards to be replaced, i just dont have anything i think would be better right now.
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5 months ago ::
Jan 07, 2013 - 10:16PM
#4
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Toughness and only three damage... I would play Hateflayer .
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5 months ago ::
Jan 07, 2013 - 10:23PM
#5
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Thanks, yeah i know almost nothing about the sets that came out around mid2004-mid2008
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5 months ago ::
Jan 07, 2013 - 10:37PM
#6
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5 months ago ::
Jan 07, 2013 - 10:46PM
#7
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Ive considered Blightsteel, If i ever buy one ill have to see how he plays with his infect and my play groups heavy use of mind controllers. Just seems the game would end to fast for me if any one took control of him from me. Even more so if he was mayaeled into play early game.
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5 months ago ::
Jan 07, 2013 - 11:23PM
#8
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Date Joined:
Dec 10, 2011
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Don't play Blightsteel. You're already a prime target for Bribery and Mind Control effects. With Blightsteel that just basically ends the game unless somebody has an exile effect or other quick way to deal with him.
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5 months ago ::
Jan 08, 2013 - 6:41AM
#9
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Dammit!!!! LOL, I had a whole post ready to go then hit the backspace key and the page went back, and I lost everything and have to retype it all!!! I'll start with the mana base...it's fine in terms of number (34), but I think you have to many non-basic lands. I would personally play more basics, maybe like 7 each or so. if you run across someone playing ruination or back to basics you will not have a good day. Hall of the Bandit Lord gives mayael haste. archangel's light is just awful. In this format, life isn't an issue. I couldn't care less if you gained infinite life. If I can ping you for 1 point of commander damage a turn for 21 turns, sure it's a long game, but in the end, the alternate condition pretty much renders life obsolete. Well, not obsolete, but you see what I'm saying, if you have 1 million life, I can still do 21 commander damage and win. I think it all starts with the creatures your playing. You already mention OP, that you are aware of better options for you, I think you should look at them. As said, the Blightsteel, and possibly the eldrazi will make you targets for spells like bribery and control magic spells, in a deck that has a ton of beef that can be used against you, why add more? I think your creature mana makers like Birds of paradise are better off becoming artifact mana like coalition relic , or acceleration spells in general as opposed to those creatures. think of things like balefire dragon , or dragon tyrant . I see little to no utility in the deck. Krosan grip get one : ). How do you deal with artifacts and enchantments...or creatures for that matter? It's a very agressive deck, but you still need to protect yourself, and you don't seem to play any creatures that can be used to deal with them like acidic slime or qasali pridemage . Hell, even a crater hellion can help wipe the board of tokens. swords to plowshares , condemn should be in anything with white. Mayael is the focus, and I see nothing to protect her. She's very vulnerable at only 3 toughness. Also think about getting use out of her the turn she comes into play!! I mentioned the Hall above, also lightning greaves , swiftfoot boots , darksteel plate , champion's helm can help, also fervor for haste. sol ring , and you really really need to play sensei's divining top in every edh deck you make, and in this deck mirri's guile along with the top help you manipulate your top deck for her...also sylvan library
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5 months ago ::
Jan 08, 2013 - 10:11AM
#10
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Yeah i can see your point with my mana base. My mana was closer to what you are saying my very first game i played, but i run into the problem of only drawing one white mana maker that whole game. So thats why ive swithed to more of the dual makers and the any one of my choice cards. Also in my play group we all play muiltcolor, so i feel safe that no one would use those. Most of my choices are for my local meta. (guess i should of explained what i expect to see in game) I dont have a Coalition Relic but ive looked into it, seems fun. Same with cards like Archangel's Light i play it to get my graveyard back(really i would still play Archangel's light without the life gain) as a back up for Praetor's Counsel . I see a ton of graveyard play from a BlackGreen deck and milling from a BlueBlackRed and from a BlueBlack. Yeah this decks losses are mostly because of Mortivore cant say how much i hate that card and ones like it. I did have more utility in the deck before, but that was the build of this deck that had its only free-for-all loss. ¯\(°_°l/¯ Personally i like drawing to top decking, to each his own i guess?  Ok i like the idea of some mayael protection Thanks for all the advise Ps. that sucks on the losing your first post Edit love your name, and yes it was
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