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Switch to Forum Live View How to make this work without "memory issues"?
5 months ago  ::  Jan 07, 2013 - 9:03PM #1
TheBringer
Date Joined: Jan 2, 2011
Posts: 392
I want to do entwine on creatures.

Longhorn Warrior
Creature - Minotaur Warrior

As you cast this spell, choose one - ~ has +1/+0; or ~ has first strike.

Entwine

1/1



It's times like this were I wish there could just be rules like "use a penny, heads for +1/+0 and tails for first strike. Dont have a penny on the card if it's entwined"
The closest solution I can think of is counters of some variety, but then I would need two or three new kinds of counters. Any thoughts? 
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5 months ago  ::  Jan 07, 2013 - 10:01PM #2
IceMetalPunk
Date Joined: Aug 21, 2012
Posts: 1,048

Jan 7, 2013 -- 9:03PM, TheBringer wrote:

I want to do entwine on creatures.

Longhorn Warrior
Creature - Minotaur Warrior

As you cast this spell, choose one - ~ has +1/+0; or ~ has first strike.

Entwine

1/1



It's times like this were I wish there could just be rules like "use a penny, heads for +1/+0 and tails for first strike. Dont have a penny on the card if it's entwined"
The closest solution I can think of is counters of some variety, but then I would need two or three new kinds of counters. Any thoughts? 


I mean, you could reformat the card itself to have two round bubbles next to each ability. Then you'd place a bead/counter/other memory item in the bubbles that apply. So:

Longhorn Warrior
Creature - Minotaur Warrior
O -- ~ has +1/+0
O -- ~ has first strike
Entwine
1/1

So you put a bead on all the bubbles that apply.

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Mar 21, 2013 -- 1:18PM, ChaosLight wrote:

I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.

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5 months ago  ::  Jan 08, 2013 - 3:50PM #3
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
I'm just thinking this might be better with aura tokens attached to it. I really, really don't like volvers (despite how fun it is to say "volver"*) because of memory issues like this, and I don't think this type of thing appears much in Modern Magic.

*I was a teenager when Apocalypse came out. Sue me.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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5 months ago  ::  Jan 08, 2013 - 5:49PM #4
theatog
Date Joined: Oct 27, 2009
Posts: 9,871
screw memory issues. 
Not all cards that need keep tracking should need game rules to provide how they are tracked.

like I mean should Sol Grail comes with "~ enters the battlefield with a counter that's named after the color you have chosen for it."
People put a token on their library when they play Pact spells all the time to remind themselves to pay for the cost. Something just better goes without writing it out. Magic is a game that needs a LOT to keep track anyway.

i think this is cool.

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5 months ago  ::  Jan 08, 2013 - 5:55PM #5
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,252
There's that one card. Uh, figure of destiny.
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5 months ago  ::  Jan 08, 2013 - 8:40PM #6
Purple_Shrimp
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Jan 8, 2013 -- 3:50PM, bay_falconer wrote:

I'm just thinking this might be better with aura tokens attached to it. I really, really don't like volvers (despite how fun it is to say "volver"*) because of memory issues like this, and I don't think this type of thing appears much in Modern Magic.

*I was a teenager when Apocalypse came out. Sue me.



volvers don't have memory issues. you can work out which abilities it has by counting the counters

Apr 8, 2013 -- 2:06PM, Matt_Holck wrote:

firstrike



Jan 20, 2013 -- 11:33AM, Dilleux_Lepaire wrote:

Jan 19, 2013 -- 1:54PM, bay_falconer wrote:

Jan 18, 2013 -- 11:16AM, Dilleux_Lepaire wrote:

Jan 18, 2013 -- 9:19AM, bay_falconer wrote:


Ceci n'est pas une pipe.


This definitely doesn't mean what you think it means.


I was referring to the painting The Treachery of Images.


I know.

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5 months ago  ::  Jan 08, 2013 - 9:50PM #7
Minus_Prime
Date Joined: Oct 5, 2010
Posts: 1,041
So long as they don't acquire counters from anywhere other than their own abilities.
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5 months ago  ::  Jan 09, 2013 - 7:25AM #8
Fallingman
  • BCP5 Worldbuilding Lead
Date Joined: Feb 16, 2007
Posts: 7,453
My favorite way of avoiding memory issues is to simply make the choices more memorable.  Big splashy effects with immediate impact on the game, or attention-grabbing threats are much easier to remember than small utility effects like picking a color for a mana producer.  It also helps if the different choices have distinctly different roles, like Primal Clay.  Two minor boosts to a small aggressive creature that just let it be aggressive in different ways might not be the best choice to demonstrate the mechanic.  But if the two abilities are too different, then it's hard to make Entwine work in a good way.

Using counters is also a good thing though. If you're making this a set theme, maybe all the Commons should be in the form "enters the battlefield with a +1/+1 counter; or -insert keyword here-"
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5 months ago  ::  Jan 09, 2013 - 11:20AM #9
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Jan 8, 2013 -- 8:40PM, Purple_Shrimp wrote:

Jan 8, 2013 -- 3:50PM, bay_falconer wrote:

I'm just thinking this might be better with aura tokens attached to it. I really, really don't like volvers (despite how fun it is to say "volver"*) because of memory issues like this, and I don't think this type of thing appears much in Modern Magic.

*I was a teenager when Apocalypse came out. Sue me.



volvers don't have memory issues. you can work out which abilities it has by counting the counters




Moar like loline, amirite?

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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