Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
5 months ago  ::  Jan 07, 2013 - 1:38AM #1
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,345
Plague Spreader 
Creature - Rat

Infect
Plague Spreader has haste and is unblockable as long as each opponent is not poisoned

1/2


Oil Refinery 
Artifact

Oil Refinery cannot be cast unless all opponents have at least 3 poison counters together.
When Oil Refinery enters the battlefield, remove all poison counters on all opponents.
When Oil Refinery leaves the battlefield, proliferate, then proliferate, then proliferate, then proliferate, then proliferate.


Compleated Recruiting 
Instant

Gain control of target creature with a -1/-1 counter on it unless its controller sacrifices it. It gains infect.
Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 4:15AM #2
Mown
Date Joined: Apr 28, 2008
Posts: 16,676

Jan 7, 2013 -- 1:38AM, Esterdi wrote:

Plague Spreader 
Creature - Rat

Infect
Plague Spreader has haste and is unblockable as long as all opponents are not poisoned.

1/2



When ~ enters the battlefield, you may put a poison counter on target player without a poison counter.
I'm not sure why this is blue in its current incarnation, mechanically or flavorfully.

Jan 7, 2013 -- 1:38AM, Esterdi wrote:

Oil Refinery cannot enter the battlefield unless all opponents have at least 3 poison counters together.



So it just chills on the stack forever then?

Jan 7, 2013 -- 1:38AM, Esterdi wrote:

Compleated Recruiting 
Instant

Gain control of target creature with a -1/-1 counter on it. It has infect. Its owner may choose to destroy it instead.



Gain control of target creature with a -1/-1 counter on it unless its controller sacrifices it. It gains infect.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:08AM #3
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,345

Jan 7, 2013 -- 4:15AM, Mown wrote:

Jan 7, 2013 -- 1:38AM, Esterdi wrote:

Plague Spreader 
Creature - Rat

Infect
Plague Spreader has haste and is unblockable as long as all opponents are not poisoned.

1/2



When ~ enters the battlefield, you may put a poison counter on target player without a poison counter.
I'm not sure why this is blue in its current incarnation, mechanically or flavorfully.




Your suggested effect is much stronger, since it dodges things like Doom Blade.
It's blue mechanically because unblockability is a part of blue and because of Agent.
Flavorfully, no, it's not blue, but why does that matter?


So it just chills on the stack forever then?




I don't get your point.

Gain control of target creature with a -1/-1 counter on it unless its controller sacrifices it. It gains infect.




Hmm correct.

Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:11AM #4
K9GM3
Date Joined: Nov 10, 2012
Posts: 360

Jan 7, 2013 -- 1:38AM, Esterdi wrote:

Plague Spreader 
Creature - Rat

Infect
Plague Spreader has haste and is unblockable as long as all opponents are not poisoned.

1/2



Your second ability can interpreted two ways:
1) Plague Spreader has haste and is unblockable if no opponents are poisoned.
2) Plague Spreader has haste and is unblockable if not all opponents are poisoned.

I'd recommend wording it to be less ambiguous. Also, it's really more black than blue.

Jan 7, 2013 -- 5:08AM, Esterdi wrote:

Jan 7, 2013 -- 4:15AM, Mown wrote:

So it just chills on the stack forever then?



I don't get your point. 



It can't enter the battlefield, but there's nothing preventing you from casting it.

I am Blue/Black
Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:13AM #5
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,345
How is it more black than blue if the ONLY unblockable infecter is blue?

Also, ok, I'll clarify. 
Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:17AM #6
Mown
Date Joined: Apr 28, 2008
Posts: 16,676

Jan 7, 2013 -- 5:08AM, Esterdi wrote:

Your suggested effect is much stronger, since it dodges things like Doom Blade.



It will very often do the same thing in a way that is more mechanically blue.

Jan 7, 2013 -- 5:08AM, Esterdi wrote:

It's blue mechanically because unblockability is a part of blue and because of Agent.



My line of thinking was more regarding the haste and seemingly bloodthirsy nature of the card.

Jan 7, 2013 -- 5:08AM, Esterdi wrote:

Flavorfully, no, it's not blue, but why does that matter?



It's a fantasy games with names and flavor text. Why would it not matter?


Jan 7, 2013 -- 5:08AM, Esterdi wrote:

So it just chills on the stack forever then?




I don't get your point.



Permanents enter the battlefield from the stack when they resolve. Your card limits the card's ability to enter the battlefield. If you limit the ability to play the card, you open up the posibility to Tinker it etc.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:23AM #7
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,345

Jan 7, 2013 -- 5:17AM, Mown wrote:


It will very often do the same thing in a way that is more mechanically blue.




And?

Jan 7, 2013 -- 5:08AM, Esterdi wrote:

It's blue mechanically because unblockability is a part of blue and because of Agent.
My line of thinking was more regarding the haste and seemingly bloodthirsy nature of the card.




There are blue hasters. Should I make it ?

Jan 7, 2013 -- 5:08AM, Esterdi wrote:


It's a fantasy games with names and flavor text. Why would it not matter?




Why is Avacyn's Pilgrim green?


Permanents enter the battlefield from the stack when they resolve. Your card limits the card's ability to enter the battlefield. If you limit the ability to play the card, you open up the posibility to Tinker it etc.




I still don't understand what you are saying. Sorry. Can you elaborate? Or give an example?

Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:30AM #8
K9GM3
Date Joined: Nov 10, 2012
Posts: 360
Haste can be red or black — combining it with unblockability and infect feels very black. It's also a rat, which is a staple creature for black.
I am Blue/Black
Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:34AM #9
Mown
Date Joined: Apr 28, 2008
Posts: 16,676

Jan 7, 2013 -- 5:23AM, Esterdi wrote:

Jan 7, 2013 -- 5:17AM, Mown wrote:


It will very often do the same thing in a way that is more mechanically blue.



And?



That's a good thing?

Jan 7, 2013 -- 5:23AM, Esterdi wrote:

Jan 7, 2013 -- 5:08AM, Esterdi wrote:

It's blue mechanically because unblockability is a part of blue and because of Agent.
My line of thinking was more regarding the haste and seemingly bloodthirsy nature of the card.



There are blue hasters. Should I make it ?



There is one blue creature with haste and defender, from Future Sight, plus various creatures with suspend and unearth.

Jan 7, 2013 -- 5:23AM, Esterdi wrote:

Jan 7, 2013 -- 5:08AM, Esterdi wrote:


It's a fantasy games with names and flavor text. Why would it not matter?




Why is Avacyn's Pilgrim green?



Because it's a druid, produces mana, was a human like a lot of other green creatures in Innistrad and is a pilgrim, a word that implies journey and exploration.
Edit: Actually, it's a monk, but those are no stranges to Jukai either.

Jan 7, 2013 -- 5:23AM, Esterdi wrote:


Permanents enter the battlefield from the stack when they resolve. Your card limits the card's ability to enter the battlefield. If you limit the ability to play the card, you open up the posibility to Tinker it etc.



I still don't understand what you are saying. Sorry. Can you elaborate? Or give an example?



I cast the card. It goes on the stack. The card tries to resolve. Your card tells it "no, you can't enter the battlefield". Card goes "then where am I supposed to go?"

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


Quick Reply
Cancel
5 months ago  ::  Jan 07, 2013 - 5:58AM #10
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,345


That's a good thing?




It's a good thing that it's overpowered?


There is one blue creature with haste and defender, from Future Sight, plus various creatures with suspend and unearth.




Counts.


Because it's a druid, produces mana, was a human like a lot of other green creatures in Innistrad and is a pilgrim, a word that implies journey and exploration.
Edit: Actually, it's a monk, but those are no stranges to Jukai either.




Monks are generally white and green has less humans than white and red in Innistrad. The only good reason why he is green is the one I bolded, which, I think you can agree, is 100% mechanical and 0% flavour.

I cast the card. It goes on the stack. The card tries to resolve. Your card tells it "no, you can't enter the battlefield". Card goes "then where am I supposed to go?"




I understand finally XD. Sorry, and thanks. I will change it to can't be cast.

Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing